shadow skill said:
Treblaine said:
This game with mouse aim would kick ass. Yes, that matters a lot even for sword/melee based combat.
You know, it'll probably get a PC release in the end. if they are co-developing on PS3 and 360, two VERY different systems I hear one creates a PC version almost by accident, doesn't take much more work to release a functional PC version and once the retail market is flooded with pre-owned copies there is no worries in releasing it on PC.
It's weird how paranoid developers and publishers act about piracy. I mean if movie studios acted the same way they would never release films on DVD.
Hmm, there are actually a lot of parallels with the movie industry: you could see this as like the feature film releases which are released to cinemas first (low piracy) to the widest market but sales die down quick, then a few months later release on DVD (highly prone to piracy) to rake in more sales.
See if think Game Publishers' worries about piracy on PC Platform are completely counterbalanced by the PC gaming's lack of a pre-owned market, due to DRM and the proportion that are Digital Downloads, eternally linked to a user account.
But way too many of then buy the bullshit that "copyright violation = theft" and get emotional about piracy, when it's just business, they should get just as angry at rental services and Gamestop double and triple selling traded in copies.
They do. Why do you think they are trying so hard to tell people that they don't own what they buy, and are instead renting something indefinitely after a one time fee? A fairly simple counter mechanism that checked a key every few days or every month and determined whether you paid the fee or not, and notified you of impending deletion if no payment was received by a set time could readily facilitate software renting.
Valve is probably in the best position to actually fight their way through the EULAs and use their sheer weight in the market to actually pull this off. Of course publishers love the all or nothing proposition here. They don't want people to have any ability to make an informed decision about their games.
Well, consider the commets of Rockstar's Lazlow where he said about a PC release of Red Dead Redemption in a radio interview (paraphrased):
"*Scoff* yeah, we tend to want to release your games on platforms where they DON'T get pirated the hell out of them!*Scoff*" (followed by roars of laughter from rest of the developers)
Clearly a lot of antipathy, developers seem to take piracy very personally and this is one example of many where artist - not the money men - complain bitterly about piracy, they rarely go into much detail but just put such emphasis on the word PIRACY as if jsut saying that loaded word is enough.
See, I think these artist take OFFENCE at the idea of piracy, I don't think their problem is that they are not getting money... I think they see it as:
"What, you don't want to PAY for my game?!? I worked my ass off on it for TWO YEARS on it and you just go on bit-torrent and download it! Look at all these seeds... look at all these downloads... it must be EVERY SINGLE PC GAMER is a Pirate!"
They seem to look at the community as say "you're all dishonest" but when it comes to console gamers and rentals/pre-owned they seem to settle for
The last bit is completely wrong, I can't stand it when the likes of Pachter of Gametrailers.com say: "You PC gamers, you ARE ALL PIRATES, you all NEVER BUY GAMES... I'm not going to waste my time with you all because your are NOT CUSTOMERS, just thieves."
Makes my blood boil.
It is precisley because of this attitude, totally unlike what is seen among musicians, actors or authors, who get their work hugely pirated which is why I NEVER pirate games, even old games from studios and publishers long defunct and the games long out of print. Not a single one.
The major problem is there is so much guesstimations of piracy rates and complete uncertainty in total sales due to the influence of Direct Download sales from Steam and D2D, that unlike retail are not mandated to publish their sales figures.
Some developers have really turned off from PC gaming, like Infinity Ward that cut it's teeth in PC gaming has shown utter contempt for it more recently, though it seems a heck of a lot of it is originating from Robert Bowling (thankfully, he did not partake in the massive exodus to Respawn Entertainment). Looking at his blogs he seems like a douchebag, I mean his multiplayer ideas are straight up bullshit. I mean this is the guy who said:
-"the percentage of player on COD4 PC multiplayer that are pirates is astounding"
but when asked for an actual Percentage or even a rough figure like 25% of 50% he said:
-"oh, well I can't give an exact figure... I'll get back to you on that... if I can"
He never did. It could have been less than 10% for all we know.
I don't fully understand this dangerous trend but we should ALL be worried, the publishers, developers and gamers.
Console manufacturers are gaining more and more control, when consoles go direct-download, it will all be through the corporations that made the consoles: their stores, their prices, their access, their control.
PC gaming should not die just like home-movies should not die. Remember there was a time before home-video when cinemas had absolute power over the presentation of films.