shadow skill said:
I meant scientific. There are certain things you do and don't do when you design user interfaces for example. Never pick colours that offer low contrast. Avoid things using yellow for text unless the font size is very big, and always set it to a darker background. Having too many menus or buttons etc will intimidate or outright scare users.
We can argue about the morality or lack thereof of pirating but in the end it doesn't matter. People will naturally attempt to level the playing field if you try to screw them. If they get the chance. When they banned alcohol in the US poisoning the alcohol did not stop people from drinking. [http://www.slate.com/id/2245188] The criminal syndicates even hired chemists to try and "fix" the alcohol. They were the crackers of their day.
Pc gaming and the entire entertainment industry at large is evolving, and at this rate it is not going to turn out good for anyone. The various stunts content providers feel free to pull, the stupid consumers who cheer them on, the pirates who don't care because they "fixed" whatever bullshit the content provider tried, and finally the rest of us.
The content providers need as many excuses as possible to justify their stunts. The MPAA and RIAA consistently point to bogus piracy studies so that they can get the governments of the world to enshrine their current business model. As much as the corporate shills will whine that customers feel entitled the content manufacturers are just as bad if not worse. They want to pervert ownership so that people "agree" to give up ownership when they purchase products that they are otherwise allowed to use indefinitely. They are trying very hard to convince us that we don't own anything, whereas they own everything, until it is inconvenient for them to be responsible for that which they own. At that point it magically becomes ours again.
They have been planning this for a long time now. They just hide behind piracy and now Gamestop's profit margins to trick us into thinking that they are responding the way that they are because of some injury inflicted upon them. They understand better than most that technology is coming to the point where their very existence is threatened regardless what the sales numbers are. The extremely large publisher's days of absolute dominance are fast approaching their end.
Of course none of this is unique to the entertainment industry the private power industry in California paid out bribes to prevent the Hoover dam from being constructed, for example.
No, from what you've said it's still technical. Just because you have a lot of variable values and options doesn't make it science, science is something VERY particular. A spade is a spade. If you are not conducting repeatable experiments with controlled variables and bias then it is not science. That's not a bad thing, technical is good, technical is engineering, but it is based on the same science as consoles.
And sorry, but when it comes to Piracy two wrongs don't make a right.
Yes MPAA and others are guilty of inflating piracy statistics and that undermines their efforts but it is UTTERLY POINTLESS to hear that and then say "well that means I can go Pirate now". No. Same with DRM, buy the game and crack it if you must but don't think your position as a possible customer if the game isn't presented the way you like means you can dine and dash.
If you are angry and want to make a protest, make an ACTUAL protest and don't buy OR PLAY the game at all, there is NO WAY any developer would interpret a load of piracy of their game as a protest. It is such spurious logic, in the face of DRM we need to REDUCE piracy, we need to acknowledge the concerns of the game makers.
I just hope there are enough people in the industry that see the perspective of people like me, who NEVER pirate, who buys SO MANY games and is totally committed and why should I be punished for asshats who don't want to pay for entry.
PC gaming is in SUCH A CRITICAL CONDITION we cannot suffer to allow piracy. PC is in such tight competition with the established consoles that we MUST buy every PC game we want to play! See it doesn't matter if it is true or not the point is most game-makers THINK that piracy = people getting the game for free, regardless of if they buy it later. So please do not download a single other game, because you are only contribution to the problem.
Don't petition to me that piracy rates may not matter, Petition to John Carmack of iD software who has turned his back on PC gaming after 2 decades of service to PC gaming, to Crytek who were PC exclusive now gone multiplatform, petition to the SCORES of developers who used to make games exclusively for PC but are now either on PS3/360/PC or... console only. Established console developers see PC gaming as an afterthought.
But I think the problem is two fold: not just piracy but change in demographics.
I think we are a different generation, a generation of digital convenience against the analogue ambiguities of the 1990's. Apple has sold the "simpler is better" that technology should be "easily accessible" above all else which is where consoles have an undoubted advantage over PC: any idiot can use them.
PC gaming is haemorrhaging users to console gaming because:
-They buy the bullshit that consoles are as good as PC graphics (duur, lets just compare a few low resolution screenshots)
-They don't have to tax their brain-matter on the technical details of PC gaming, it's just plug and play, checkbox "customisation", really idiot-proof stuff.
-it has become more accepted for older teenagers and young adults to play consoles on the sofa, PC gaming has a certain stigma to it that makes it hard to market to.
that's the Apple model: convince you're better than the others through marketing and "image" rather than actual tech specs, market it as "popular" that is acceptable and "all your friends are doing it", lure them in with the ease of use and than SNAP the trap shut! Trap them with subscriptions, peripherals, before they know it they are living the "lifestyle" and, how do they say; "drinking the kool aid [http://en.wikipedia.org/wiki/Drinking_the_Kool-Aid]".
Console gaming is in a good "place" for marketers, it's in the living room, it's popular, social, it's played from the Ikea couch, they can make it a LIFESTYLE. HDTV ties in with VERY WELL UNDERSTOOD demographics of TV watchers, marketers and advertisers have been studying this group for decades. Also the almost entirely disc based means a familiar selling and income model that is difficult on PC with the huge Direct download factor.
Rampant piracy is the tipping point for PC game-makers, too small a proportion are gaming on PC and too high a proportion of those don't feel "compelled" to buy the games anyway.
Stop being part of the problem:
-Buy PC games
-Evangelise PC gaming to all your console friends