Not in the slightest i never blame a defeat on a single person, i know full well i could have done 5 things better in each game. Games that i loose i re-watch in dota and pick out what i did wrong personally.frizzlebyte said:Please tell me you don't actually tell them that the defeat was their fault, but offer to give them this advice in a pleasant tone, rather than just...telling them straight up.TheKasp said:"It's just a game" is an excuse I hear too often when I ask people to perform next time better because our defeat was in many parts their fault. Instead of just taking the advice (I always give advice how they can get better) they block with stupid shit like "It's just a game".
If not, no wonder they don't appreciate your "advice"...
Don't you think that maybe these DotA games are just poorly designed if all it takes is ONE bad player to ruin the fun for everyone? I mean c'mon! In almost every other competitive multiplayer game ever made, one bad player can be carried by two good players, or one exceptional player.SmashLovesTitanQuest said:Rastien said:Generally i see this used, in my case when im trying to offer advise in dota 2 on how someone could improve there play. For example trying to convince an Anti-Mage to keep back as hes just gonna get cc'd down. All i got in reply was "LOL Nerd! its only a game don't take it srs"![]()
God fucking damn it, I hate it when someone does this in DOTA. Look, yes, its just a game, but most people want to win and you can single handily make that impossible by acting like a dumbass again and again.
If you don't care about winning, don't play MOBA games. Thats just my two cents.
That argument falls apart when closely examined. There are degrees of importance we assign to the things we do, like getting to work on time. That is something your average person learns to do properly. Those same persons(people) might also like playing sports, but unless these people are pro athletes, sports won't pay the bills, so while they might play a round of rugby/soccer/etc. in their spare time, they don't really have much incentive to play it competently. The simple experience of playing at all is good enough, and probably all they have time for.Adam Jensen said:If it's just a game and you don't care, then don't play the fuckin' game.
It is never just a game. It is something that you're doing at the moment. And if you're doing something it is probably important to you. If it's important to you then you should learn how to do it properly instead of making excuses for your incompetence.
In Left 4 Dead or Killing Floor even ONE good player can carry a team of newbs to victory, and yet those games can still remain a challenge to everyone involved.Draech said:And almost all coop oriented games can be fucked up by that one guy. The if coop is the carrying feature then you can say that it is "poorly designed" because one guys performance can save the day.Syzygy23 said:Don't you think that maybe these DotA games are just poorly designed if all it takes is ONE bad player to ruin the fun for everyone? I mean c'mon! In almost every other competitive multiplayer game ever made, one bad player can be carried by two good players, or one exceptional player.SmashLovesTitanQuest said:Rastien said:Generally i see this used, in my case when im trying to offer advise in dota 2 on how someone could improve there play. For example trying to convince an Anti-Mage to keep back as hes just gonna get cc'd down. All i got in reply was "LOL Nerd! its only a game don't take it srs"![]()
God fucking damn it, I hate it when someone does this in DOTA. Look, yes, its just a game, but most people want to win and you can single handily make that impossible by acting like a dumbass again and again.
If you don't care about winning, don't play MOBA games. Thats just my two cents.
Unfortuntley its the way it is, and its great fun but has one of the steepest learning curve ever to climb. The thing is good players will quickly pick out the lame duck on an enemy team and begin to "feed" off them constantly hunting them down and killing them to get a ridiculous advantage.SmashLovesTitanQuest said:Nah, it's part of what makes MOBA games so great. Have to be aware of your surroundings and concentrate for an hour straight, one person out of 5 fucking up can cost you the entire game, etc.Syzygy23 said:Don't you think that maybe these DotA games are just poorly designed if all it takes is ONE bad player to ruin the fun for everyone? I mean c'mon! In almost every other competitive multiplayer game ever made, one bad player can be carried by two good players, or one exceptional player.
I don't know if DOTA was intentionally designed that way or it just kinda turned out that way by accident and they went with it, but if it was different, I wouldn't be playing DOTA.
Last time i played left 4 dead 2, 1 bad player can wreck a game and i was kicked constantly from versus for this : / because i was bad. No on offered advise just raged at me (usually in french?) then kicked me gave up on left 4 dead 2 after this happend for a good 2 days.Syzygy23 said:In Left 4 Dead or Killing Floor even ONE good player can carry a team of newbs to victory, and yet those games can still remain a challenge to everyone involved.Draech said:And almost all coop oriented games can be fucked up by that one guy. The if coop is the carrying feature then you can say that it is "poorly designed" because one guys performance can save the day.Syzygy23 said:Don't you think that maybe these DotA games are just poorly designed if all it takes is ONE bad player to ruin the fun for everyone? I mean c'mon! In almost every other competitive multiplayer game ever made, one bad player can be carried by two good players, or one exceptional player.SmashLovesTitanQuest said:Rastien said:Generally i see this used, in my case when im trying to offer advise in dota 2 on how someone could improve there play. For example trying to convince an Anti-Mage to keep back as hes just gonna get cc'd down. All i got in reply was "LOL Nerd! its only a game don't take it srs"![]()
God fucking damn it, I hate it when someone does this in DOTA. Look, yes, its just a game, but most people want to win and you can single handily make that impossible by acting like a dumbass again and again.
If you don't care about winning, don't play MOBA games. Thats just my two cents.
In the older Unreal games one or two good players could carry an entire TEAM. All of the above games require just as much if not more situational awareness than any MOBA out today and yet the ratio of good players per team remains more balanced and less stupid. If anything, they don't involve the concept of 'feeding', which is a terrible mechanic and is the cornerstone of the shitty MOBA design.
Seriously, how can you defend a game that won't let the good players be good at the game because everyone on the other team managed to make their numbers high enough to shrug off anything you can throw at them because you had ONE new guy just learning the ropes on your team?
Last time I checked, being skillful at something is supposed to be FUN and REWARDING, not an exercise in impotence and frustration.
lol, i would but i really don't like to be an asshole online anymore as funny as i find that adn i would laugh should i see it ingame i try to avoid behaving like that heheDaveman said:should just follow it up with "and you're shit at it".
Which is why I will only ever play local co-op. It's limiting, to be sure, but I refuse to play multiplayer unless said other players are within throttling distance. I've never had a problem with people being rude or unpleasant during competitive multiplayer/co-op for this reason. Most, if not all of the problems of the internet are caused by (perceived) anonymity. If you remove this, you remove the problem.Draech said:Otherwise its the good old "internet courage" at large.
Goes into the large pile of "shit you wouldn't dare say to a guy in person"
But it isn't just a game. And isn't just a round of [insert random sport]. It is something you're invested in at that moment. When you're doing something, in that moment that is the most important thing. If it isn't then you're wasting your time and you should do something else that you actually value. Even if in the grand scheme of things it is irrelevant. In the grand scheme of things everything is irrelevant since we all die in the end anyway.Syzygy23 said:That argument falls apart when closely examined. There are degrees of importance we assign to the things we do, like getting to work on time. That is something your average person learns to do properly. Those same persons(people) might also like playing sports, but unless these people are pro athletes, sports won't pay the bills, so while they might play a round of rugby/soccer/etc. in their spare time, they don't really have much incentive to play it competently. The simple experience of playing at all is good enough, and probably all they have time for.
Whilst; "You lost because you suck, in future, try to suck less" is funny it is not constructive.frizzlebyte said:Please tell me you don't actually tell them that the defeat was their fault, but offer to give them this advice in a pleasant tone, rather than just...telling them straight up.TheKasp said:"It's just a game" is an excuse I hear too often when I ask people to perform next time better because our defeat was in many parts their fault. Instead of just taking the advice (I always give advice how they can get better) they block with stupid shit like "It's just a game".
If not, no wonder they don't appreciate your "advice"...