It's Not You, BioShock 2, It's Me

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
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I'm going to say it, and probably regret it, but hey it's just the internet. If you didn't like the original Bioshock, I'm prepared to say you just weren't smart enough to appreciate it. There are things in the darkness of Rapture, as subtle as they are potent, and they will haunt you, but only if are aware enough to understand their meaning.

As for the sequel, I won't judge it till I'm finished, and Mass Effect 2 has been monopolizing my time. (ME2 is the best game I've ever played. Ever.)

I can see what you mean though. Some of Rapture's mysteries have had light shed on them, searching out the remaining corners is fun and everything, but the allure is fragmented. Here's hoping the atmosphere can be rekindled by way of its characters, or better yet, a new dimension of the story.
 

carpenteria

Master Draftsman
Mar 27, 2008
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Tiamat666 said:
Why on earth do machines that sell items have to be called "Circus of Value" with a clown poster and that silly voice greeting you every time you activate it?
Indeed. Yet another improvement that Bioshock 2 makes, the removal of the Circus/Bandito audio and somewhat shushing the gatherers garden. It's not somthing I missed that's for sure.
 

TheAmazingTGIF

Friday Only Superhero
Aug 5, 2009
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This is exactly how I feel about Mass Effect 2. Just, you know, replace Rapture with Space, and add the appropriate sci-fi terms.
 

Therumancer

Citation Needed
Nov 28, 2007
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Let me put this into perspective, since there are few people that aren't mincing words about this. Heck, half the time I think a lot of the critics can't put their finger on their own problem so I am going to spell it out:

You don't like the politics involved, even if you don't consider yourself political.

Let me be honest, as a community gamers tend to be "left wing" extremists, even if some hold pretensions of being "right wing" to be differant. You can tell this by looking at the comments made on most issues, in forums like the politics and religion board. As you can from the reaction I've gotten when I've expressed very strong right wing/militant sentiments.

While I wasn't on The Escapist at the time, when "Bioshock" came out it was largely popular because of the Ayn Rand referances, and very anti-right wing tone. Or at least that is how some people took it (my opinions are somewhat differant, but we won't go into that here). The bottom line is that this wasn't just a game, or work of fiction, but viewed as something of a subversive rallying point for people who hated then president Bush.

The sequel features a left wing extremist, with less redeeming features than you learn about Ryan, who is totally off her rocker. Right now your in a position where for most gamers (at least vocal ones) the current president is pretty popular, and people are trying to avoid acknowleging the fact that the nation is STILL split 50-50 between both sides. Having a game like this that busts on "their" side doesn't go over too well.

The problem for many critics and reviewers is that they tried to avoid the kind of political gloating (some of it misguided) you saw on certain message boards, by talking about the storyline and how "awesome it was" (despite many conceptual problems), the gameplay, and other elements. Looking at a game that improved on just about everything they can't pretty much go full reverse because the political message (such as it is) is now aimed back in the other direction.

So yeah, I see a lot of people talking about how Bioshock isn't as "special" as the first, but in the end it's a lot of beating around the bush.

Such are my thoughts and observations.
 
Apr 28, 2008
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Strange, with the first one I never bothered replaying. In fact replaying it would bore the hell out of me. And I replay lots of games all the time.

I think its because of Bioshock's heavy emphasis on discovery, story, and the secrets within. Once thats all revealed, it doesn't really interest me anymore. The story was fantastic, but after experiencing it, it just didn't have the same amount of mystery and replaying it seemed pointless to me.

I haven't even gotten Bioshock 2 yet, and probably never will. I may rent it, but thats about it.

In my opinion Bioshock never needed a sequel.
 

Banana Phone Man

Elite Member
May 19, 2009
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I kind of get the same feeling from Bioshock 2. I played Bioshock a few months ago for the first time and I was so impressed I played it through twice. Bioshock 2 was one of the games that I was realy looking forward to this year and it's more of the same. To me that's fantastic. It's just, you played the first one and so you can tell what it is lacking when you compare the two. One of them would be the fear/suspence factor. Your a Big Daddy. You don't have to be scared and if you played the first on there isn't much different when it comes to scares. Secondly I miss many of the characters from the first game. They are almost non existant in Bioshock 2 and they leave a very large void which in my opinion the new characters, which aren't bad but just don't fill it.

The games is great and I was just playing it about 1 hour ago. However I started playing it about a week ago then I didn't play the game for about 5 days. When I started to play it (tonight) I got into it and it sucked me in but unlike Bioshock it doesn't make me want to play it more and more.
 

idlemane

New member
Feb 19, 2010
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i bet everyone one here is just really sore because they were looking forward to you being the massive big guy we all love as daddy but then disapointed to find you had the same pitiful health and wasnt even that much stronger unless you had the complete rtard drill which had the fuel capcity of a malnourished squirrel. i am.

istill find it fun. just dissapointing. but hey play the multiplayer. maybe thats y.
 

Darzen

New member
Aug 27, 2009
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yeah...i feel like i'm playing Bioshocks Identical twin.exept this one has pissy female big daddy's(big sisters) which atttack you if you so mush as fart in the general direction of a little sister.i hope the ending is different by a long shot to the first one.
also why was the big sister so hyped up like it was?they made it seem like there was only one all powerful one but there are multiple ones that are overpowered.
 

idlemane

New member
Feb 19, 2010
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oh and the constant thudding of splicers wasnt the most clever use of four hours of my life.
 

WrcklessIntent

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Apr 16, 2009
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Susan Arendt said:
It's Not You, BioShock 2, It's Me

BioShock 2 is almost identical to its predecessor...with one very notable exception.

Read Full Article
Trust me there is a certain set of audio dairies that will tug at your heart strings, and sadly i do have to agree with you that Bioshock 2 for me could not replace the orginal for me as my favorite game. I had such high expectations but they just couldn't recapture the greatness of the first game
 

Traumaward313

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Nov 24, 2009
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I think the strongest proof of this for me is wanting to show my gf bioshock when I got excited about having Bioshock 2 and started talking about it. She wanted to know what it was about so I showed her the opening to Bioshock 1 and reminded myself how good it was.... Now she's playing it at her house. I'd say the only differnce between the 2 is that Bioshock 2 doesn't have that sense of being overwhelmed and lost and not knowing what was going on. As everyone says, "it's the mystery of it all". Bioshock 2 is still excellent but i'm starting to think people were right. Maybe it didn't need a sequel afterall.


We need to see rapture in decline. I'd love to be there when everything started going wrong. That would not only recreate the feeling of the 1st but im pretty sure it could possibly beat it.... Imagine being present when diane is recording her diary in the corner of the bar when everything goes off etc etc etc. You could do it all throughout rapture. Surely people were trying to escape when the riots started etc. The whole "ryan doesn't own us" protest signs etc at the start of the 1st one also.... If they make that game I will have an all time favourite.
 

docbox1567

New member
Nov 10, 2009
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I just had an AMAZING IDEA. READ THIS.

Bioshock 2 should have been a prequel! Think about it. The main problem for me with Bioshock 2 is that the locations look exactly like they did in the original. Now think how awesome it would be if Bioshock 2 took place at the beginning of the good times during rapture and the game consisted of the horrific decline into the world that it was in the original one. There could be corruption, genetic horrors set in a city full of ordinary people that slowly turn into murders. And most of all there could be Andrew Ryan and his slow descent into madness or genius. Now that would be a game that I would have paid to play. I want a happy world that slowly becomes a frightening nightmare. What do you think?
 

TheBluesader

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Mar 9, 2008
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Susan Arendt said:
It's Not You, BioShock 2, It's Me

BioShock 2 is almost identical to its predecessor...with one very notable exception.

Read Full Article
While I agree that the gameplay and story in BioShock 2 aren't as compelling as in 1, I think two does something that 1 never managed, at least for me: it struck me as emotionally poignant.

Like I said, the story in 1 is very compelling, but to me, that's not because I got caught up as an actor in it. The use of objectivist philosophy - not simply as window-dressing, but as the actual engine that drove the story - was very well done, which is rarely the case when it comes to objectivism. While I thought objectivism was bulls*@t before I played BioShock and was only more convinced of that after playing BioShock, during the game I couldn't help but say, "Well, okay, what if it isn't? What if there's something good here?" For the first time ever I actually understood, perhaps, why it became an international fad at a certain point in history.

BioShock 2 didn't add anything to this, and didn't do anything similar. Yes, it pointed out that anti-objectivism can be just as dangerous, but that's no secret, and nothing profound. But what got me in 2 is that I found the characters sympathetic. In 1 I could see where the characters were coming from, but I never really felt what they supposedly felt. With 2, it was almost the opposite - their arguments defending what they were doing were irrelevant, because I could FEEL why they were doing what they were doing, and many times this directly contradicted what they believed.

I give credit to the writers of 2 for this nuance, though I freely admit that maybe it's all my doing. Maybe I pulled something from the voice acting that wasn't supposed to be there. But either way, BioShock 2 was more emotionally engaging to me than the first, even if the gameplay was less interesting.

Maybe the fact that the major players in 2 were women and seemed to offer a semi-realistic feminine perspective on Rapture was what captivated me, since I didn't expect it and it felt refreshingly novel. All I know for sure is, while I had no trouble killing the Little Sisters for adam in the first game, I simply couldn't do it in the second, even feeling terrible on my second play-through when I gave it a try. In 1, the characters were just NPCs inhabiting the same world as my avatar. In 2, they were expressive, sympathetic little digital people, and I actually started caring about them, even if only in the sense that they were my little digital pets programmed to expect the best from me.

If that sounds really weird, I agree. And I love it. We need more games that make us feel weird, or at any rate just different. That's the power of gaming, and I'm glad BioShock 2 somehow went there, even if the gameplay and story themselves aren't as good as in 1.
 

BrunDeign

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Feb 14, 2008
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Monshroud said:
Regiment said:
In regard to the "terribly depressing audio log", there is one that's almost as sad as "Saw Masha Today". I don't remember his name, but there are a few logs left by a man trying to find his missing daughter, who happens to have been (SHOCKING!) turned into a Little Sister. Anyway, eventually you
Would this be the Mark Meltzer logs? This was actually a great tie in to what 2k did for the lead-in to the game. If you visited www.somethinginthesea.com in the months before Bioshock 2's release you were following the story of Mark and played various puzzle games to uncover story about Bioshock 2, and even about the creation of Rapture. The site is still up and you can see everything that is there.
I guess Mark Meitzer wasn't even supposed to be in the game at first. But people responded so well to "Something in the Sea" that they added him.

Oh and I think the Mark Meitzer tapes are much more depressing than "Saw Masha Today" purely because of the build up and the conclusion. I mean you know what happens to Masha and Cindy as well as Masha's parents but you never really know what happens to Mark until... well... you'd know if you played to the end of the game and got every Little Sister in Bioshock 2. And you find yourself rooting for Mark SO DAMN MUCH that the conclusion crushed me on the inside.
 

geldonyetich

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Aug 2, 2006
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I've felt this way about a number of good games I allow to rot on the sidelines for quite some time.

BioShock 2 didn't wait though. Probably because I took the time to view a trailer to get me in the mood.
 

Artemicion

Need superslick, Kupo.
Dec 7, 2009
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I picked up BioShock probably 6 months to a year after it was released. My friends had been annoying me to get it - and at $17.99, why not?

I know I'm going to upset a lot of people with my next remark.

Three days later, I completed the game - unfazed, unamused, and un-heartbroken. I really never saw anything spectacular about it - the story was hokey at best, the weapons were atrocious, and the plasmids were just guns in disguise (that and biologically impossible). The scary bits were abhorrently predictable and the fights with Big Daddys were... mini bosses? The only tactic was shoot at them or throw bees at them until they die.

If I took anything from the experience, it was to not listen to what my friends call good games. I'll just wait 'till BioShock 2 goes down to $17.99.

Though I will admit, the "Would You Kindly" meme is pretty awesome.


(Note: I didn't much like Modern Warfare 2, either.)
 

Panda Mania

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Jul 1, 2009
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Very nice. Bioshock 2 is about as good as any sequel to that kind of original brilliance can hope to be. The novelty of that first experience, where everything was new and hair-raising, just stays with you...and doesn't compare to any future journeys.
 

mooseodeath

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Jan 26, 2010
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i liked bioshock's story well enough but couldn't bring myself to play it more than once. same thing happened with mass effect 2.

bioshock 2 strikes me as a cash in, the story was told.

they could easily have created a new world and a new problem and treated the name to a series such as the elder scrolls. this way as long as someone had the idea's, bioshock could keep reinventing itself. now they have no choice but to keep it in rapture. and they finished that story in the first game.

BS2 was made by a different team to the first so the only way forward for the "series" is retired, the only fresh idea in it has been mentioned twice but the decline would be entertaining. but it would break the mechanics and play more like a mass effect 2 mod, in which the bulk of gameplay is conversations. until the finale.
 

Don't taze me bro

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Feb 26, 2009
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I played Bioshock on the console, but recently bought it again for the PC with the $5 steam special, and went through it to experience a different ending. I'm really digging the pace with Bioshock 2 so far. Some things that have been implemented help so that the flow seems less interrupted than before. Researching is better, hacking is better (thank god, I hated the old hacking mini game). It is very similar yes, and while it won't eclipse my original experience, I am enjoying this second romp.
 

Looking For Alaska

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Jan 5, 2009
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I think Susan Arendt might be my favorite writer at the Escapist.

Anyway, Bioshock was, without doubt, my favorite game of this generation and is in my top 5 of all time. I agree with the article almost entirely.