Susan Arendt said:
It's Not You, BioShock 2, It's Me
BioShock 2 is almost identical to its predecessor...with one very notable exception.
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While I agree that the gameplay and story in BioShock 2 aren't as compelling as in 1, I think two does something that 1 never managed, at least for me: it struck me as emotionally poignant.
Like I said, the story in 1 is very compelling, but to me, that's not because I got caught up as an actor in it. The use of objectivist philosophy - not simply as window-dressing, but as the actual engine that drove the story - was very well done, which is rarely the case when it comes to objectivism. While I thought objectivism was bulls*@t before I played BioShock and was only more convinced of that after playing BioShock, during the game I couldn't help but say, "Well, okay, what if it isn't? What if there's something good here?" For the first time ever I actually understood, perhaps, why it became an international fad at a certain point in history.
BioShock 2 didn't add anything to this, and didn't do anything similar. Yes, it pointed out that anti-objectivism can be just as dangerous, but that's no secret, and nothing profound. But what got me in 2 is that I found the characters sympathetic. In 1 I could see where the characters were coming from, but I never really felt what they supposedly felt. With 2, it was almost the opposite - their arguments defending what they were doing were irrelevant, because I could FEEL why they were doing what they were doing, and many times this directly contradicted what they believed.
I give credit to the writers of 2 for this nuance, though I freely admit that maybe it's all my doing. Maybe I pulled something from the voice acting that wasn't supposed to be there. But either way, BioShock 2 was more emotionally engaging to me than the first, even if the gameplay was less interesting.
Maybe the fact that the major players in 2 were women and seemed to offer a semi-realistic feminine perspective on Rapture was what captivated me, since I didn't expect it and it felt refreshingly novel. All I know for sure is, while I had no trouble killing the Little Sisters for adam in the first game, I simply couldn't do it in the second, even feeling terrible on my second play-through when I gave it a try. In 1, the characters were just NPCs inhabiting the same world as my avatar. In 2, they were expressive, sympathetic little digital people, and I actually started caring about them, even if only in the sense that they were my little digital pets programmed to expect the best from me.
If that sounds really weird, I agree. And I love it. We need more games that make us feel weird, or at any rate just different. That's the power of gaming, and I'm glad BioShock 2 somehow went there, even if the gameplay and story themselves aren't as good as in 1.