rsvp42 said:
This is pointless. We can't even see that fast. Unless they just want to remove motion blur?
As a film animator, I would hate to see the standard increased. Animating and polishing 24fps is already a chore, with subframe animation being limited to fixes and whatnot. I never understood this obsession with getting such high fps in games. Anything more than 30fps is visually unnecessary.
But then again, I'm the guy that doesn't give two damns about anti-aliasing, so what do I know, right?
I don't even... you must be one of them console players I guess... anyway there's fighter pilots that have been tested with discerning images from over 200FPS e.g. seeing an enemy jet in 1/200 of a second and I'd wager every normal person can see a clear difference between 30 and 60FPS...
Hell when I was still playing things like Quake3, Jedi Knight 2 or CS on my old CRT there was a very clear difference between 60 and 90+ in both fluidity of the movement and reaction time of shooting someone. But you're right, you don't seem to be very knowledgeable
It depends on content though, sure a strategy or Adventure game... maybe some RPGs don't require a reaction time that high but shooters back then were a lot quicker and actually made use of mouse+kb e.g.