No. No it is not.Tom Goldman said:I mean, they are currently developing a game about spanking demon girls [http://www.escapistmagazine.com/news/view/102589-Nippon-Ichi-Developing-Girl-Spanking-RPG], so that's a good sign.
I find it mildly (read: fucking brilliantly!) hilarious that you wrote about spanking underage anime demon girls and delicious in the same sentence.Break said:[sub](I'm not actually so reactionary that I'd condemn a company for some questionable design choices in what is already an incredibly weird game, especially when they're one of the few people who're actually showing some enthusiasm about trying to rejuvenate a genre I personally have great affection for. Nonetheless, the idea that these people are talking about the negative image JRPGs have internationally, while making a game where you spank underage anime demon girls, has too much delicious irony for me to ignore.)[/sub]
I'm glad you see your inflammatory reply as adding "value to the discussion" as you so put it, but I'll bite:MattAn24 said:Thanks for contributing absolutely nothing of value to the discussion. You've added nothing but a stale sentence that just makes you look like an ignorant twat. Seriously. Please post something valuable..AC10 said:That video does nothing but make me laugh and really doubt they're going to revitalize the genre.
Wait, so you're suggesting the typical ill-informed shtick that JRPG's are ALL THE SAME and NOTHING IS EVER CHANGED OR REVAMPED EVER?OtherSideofSky said:Possibly you have lead a much more blessedly sheltered life than I as regards Japanese popular culture and therefore think that this concept is somehow novel or experimental, but in fact it is not. This kind of pandering bullshit is exactly what's been destroying the genre and stopping it from progressing. A good sign would be if they were experimenting with completely new gameplay systems, interesting and unusual visual styles, and writing and characterization beyond what is commonly seen in video games. Classic JRPGs are so fondly remembered for their stories and characters because they were so much more advanced in that regard than the average game at time. All the other genres have now caught up to or exceeded that level, so they're really going to have to push the envelope if they want to make something worth playing again.
I'm not, I'm saying that:Garak73 said:Uh, why are you comparing Dragon Age's AI controlled companions to turn based combat where you control all the characters?spartan231490 said:I truely dislike turn based combat, it breaks immersion for me. I also dislike all the micromanagement that goes with trying to coordinate attacks and spells with AI, which is notoriously retarded. Even in dragon age, where you could directly control the other chars, usually ended up with having the AI doing the most retarded thing possible during a boss fight. I had to run like, 3 seperate types of tactics to make my chars act even remotely sensibly during different encounter types (boss fight, horde, boss with minions), and even then, they usually tried to kill me at least once a fight. Admittedly, this was on nightmare difficulty, but you get the point.
There's a simple solution to this issue. Don't play the games with turn-based combat! Which also means it gives you no right to complain about it. You have your games that you enjoy more, that's perfectly fine. But don't go proclaiming (if not you, then pretty much everyone else that bitches about it) that it needs to be abolished! A lot of gamers don't like real-time action combat (like Mass Effect, etc).. There are people who would prefer to plan out their strategy and use a string of attacks. Rather than mashing multiple buttons to fight bosses, etc, it's more of a "how could I take this guy down using the abilities at my disposal".spartan231490 said:I truely dislike turn based combat, it breaks immersion for me. I also dislike all the micromanagement that goes with trying to coordinate attacks and spells with AI, which is notoriously retarded. Even in dragon age, where you could directly control the other chars, usually ended up with having the AI doing the most retarded thing possible during a boss fight. I had to run like, 3 seperate types of tactics to make my chars act even remotely sensibly during different encounter types (boss fight, horde, boss with minions), and even then, they usually tried to kill me at least once a fight. Admittedly, this was on nightmare difficulty, but you get the point.
Funny story, you'll notice that several of my posts are detailed and actually contain something valid to the topic. Your original one didn't. Please don't take it offensively, I wasn't targeting you specifically. It's a staple on The Escapist forums/comment threads (including content like LRR videos, etc) where people just won't -discuss- the video properly, just going "Yes. That was a video and I indeed did watch it."AC10 said:I'm glad you see your inflammatory reply as adding "value to the discussion" as you so put it, but I'll bite:
Back off. This was a discussion about JRPG's and at least to an extent, why they are disliked. Did i say they are bad games? did I say you have to hate them? No. I explained why I dislike them. So don't jump down my throat about something I didn't do, that's just projecting your dislike of other people on to me.MattAn24 said:There's a simple solution to this issue. Don't play the games with turn-based combat! Which also means it gives you no right to complain about it. You have your games that you enjoy more, that's perfectly fine. But don't go proclaiming (if not you, then pretty much everyone else that bitches about it) that it needs to be abolished! A lot of gamers don't like real-time action combat (like Mass Effect, etc).. There are people who would prefer to plan out their strategy and use a string of attacks. Rather than mashing multiple buttons to fight bosses, etc, it's more of a "how could I take this guy down using the abilities at my disposal".spartan231490 said:I truely dislike turn based combat, it breaks immersion for me. I also dislike all the micromanagement that goes with trying to coordinate attacks and spells with AI, which is notoriously retarded. Even in dragon age, where you could directly control the other chars, usually ended up with having the AI doing the most retarded thing possible during a boss fight. I had to run like, 3 seperate types of tactics to make my chars act even remotely sensibly during different encounter types (boss fight, horde, boss with minions), and even then, they usually tried to kill me at least once a fight. Admittedly, this was on nightmare difficulty, but you get the point.
You don't have to like it for it to be a good game. That's just plain arrogance and/or ignorance.
[sub]Note also that this is not a "OMG YOU HATE THE GAMES I LIKE SO WE CAN'T EVER BE BEST FRIENDS 4EVZ </3".. It's a "You don't like X series/genre? Awesome! Just don't tell me what I can and can't play/enjoy." Again, it's just common courtesy.[/sub]
I'd say there are some big questions here that I wish I knew the answer to and I also wish I had more reliable data on game sales in Japan.Garak73 said:I remember reading that SE wanted to make DQ IX have a realtime battle system and Japanese fans protested so it didn't happen.AC10 said:Okay fine:MattAn24 said:Thanks for contributing absolutely nothing of value to the discussion. You've added nothing but a stale sentence that just makes you look like an ignorant twat. Seriously. Please post something valuable..AC10 said:That video does nothing but make me laugh and really doubt they're going to revitalize the genre.
This video exemplifies one of the many, many things plaguing the JRPG genre in the west: poor voice acting and bad translations. If they can't even make their "hype everyone up" trailer hype everyone up, why should I trust them to deliver not only one but eleven games which will be an entire revolution to the genre?
Seeing things entirely from a Western perspective, voice acting is an area we've really been hurting for in JRPGs and the trailer can't even rectify this issue, hell it doesn't even pluralize things properly.
Secondly, JRPGs aren't only losing popularity in the West. Famitsu wrote tons of articles on the stagnation of the genre, sales are dwindling in Japan with tons of gamers complaining about, guess what? Exactly the same things people complain about over here (minus the voice acting). I mean when Yōichi Wada makes a press statement saying he wants to move on to the "next generation" of JRPGs because gamers want something new, you know this is a genre that needs some new blood in it.
Isn't it just as likely that JRPG's are losing sales in Japan because they are dropping what made JRPG's great in the first place? Turn based combat, explorable world maps, the ability to grind if you choose to, proper towns and shops, buying weapons and armor instead of some half baked upgrade system, etc...
I also say that long load times, long animations (usually to cover up even more loading), too many cutscenes and voice acting are to blame. I can read faster than the voice actors can speak a scene and I do find myself skipping to the next sentence before the voice actor is finished alot (subtitles on obviously).
I guess you just ignored the two paragraphs of text below that line then? Yes my first post was worthless but I, as you so politely request, added content to the discussion.MattAn24 said:Funny story, you'll notice that several of my posts are detailed and actually contain something valid to the topic. Your original one didn't. Please don't take it offensively, I wasn't targeting you specifically. It's a staple on The Escapist forums/comment threads (including content like LRR videos, etc) where people just won't -discuss- the video properly, just going "Yes. That was a video and I indeed did watch it."AC10 said:I'm glad you see your inflammatory reply as adding "value to the discussion" as you so put it, but I'll bite:
That.. Neither adds nor explains anything. It helps if there's at least some feedback..
I never played FF XII, but i googled the gambit system and it sounds just like the tactic sytem from DA: origins, except it may have had more options. But that wasn't my problem, my problems were a) they didn't follow the tactics I had set, or b) they followed them, but were retarded 100% of the time between following them.Garak73 said:Just for the record, I think that the Gambit system in Final Fantasy XII worked alot better than DA's tactics.spartan231490 said:I'm not, I'm saying that:Garak73 said:Uh, why are you comparing Dragon Age's AI controlled companions to turn based combat where you control all the characters?spartan231490 said:I truely dislike turn based combat, it breaks immersion for me. I also dislike all the micromanagement that goes with trying to coordinate attacks and spells with AI, which is notoriously retarded. Even in dragon age, where you could directly control the other chars, usually ended up with having the AI doing the most retarded thing possible during a boss fight. I had to run like, 3 seperate types of tactics to make my chars act even remotely sensibly during different encounter types (boss fight, horde, boss with minions), and even then, they usually tried to kill me at least once a fight. Admittedly, this was on nightmare difficulty, but you get the point.
a) turn based combat breaks my immersion and
b) I dislike the micromanagement of dealing with multiple characters at the same time. I mentioned dragon age because i thought it was the best at controlling the retardness of AI but that it still wasn't good enough. I mention this because most JRPG's, maybe all I don't really keep track of the genre but i heard multiple characters is a big part of it, have multiple characters and that is another reason I dislike them.
Sorry, Should have made that more clear.