Jimquisition: A Different Kind of Difficulty

Recommended Videos

Aureliano

New member
Mar 5, 2009
604
0
0
Well there we go. One minute of entertainment, five minutes of boredom.

It's true. Jim can be funny. He just doesn't bother most of the time and that is a shame. I get that this show is Jim's soapbox, and that isn't itself a problem, but if he wants people to listen he should make the speechifying interesting for the audience.

On a side-note, I totally agree that contemporary games can be just as hard as (and certain games even freaking harder than) Nintendo hard games. I'd still rather play Megaman than Kirby's Epic Yarn because Kirby is lame.
 

Pr0

New member
Feb 20, 2008
373
0
0
I've avoided the last few weeks of his videos but checked this one out and I have to say, racism, sexism and too much information about bodily functions.

I guess some people like what they're going to like but I find his attempts at humor to appeal to the lowest common denominator at best.

The actual "content" of the show this time wasn't badly thought out but again most of this comes out of "Thank you Captain Obvious" territory for anyone thats been a gamer as part of their lifestyle. Its not really saying anything that hasn't been said.

This is largely where a lot of my problems with this show come from, from the shows I've bothered to watch, he hasn't said anything 1000 other people more qualified than him have already said.

So whats next Mr. Sterling? "Just because a game is popular doesn't mean its bad"? Or do you need to let that John Carmack interview go cold for awhile before you bring this one up?
 

iron skirt

New member
Oct 24, 2009
35
0
0
simply genius... that's the thing with lego games too... 100% comletion in lego star wars 2 is hard... oh and for you guys who want hardcore games: no one is stoping you to restart the level every time you take minimum amount o damage... ore is that to hard for you? make up tour mind God dam it!
 

seniormeld

New member
Jul 12, 2011
2
0
0
Does he not realize that those kind of "get your e-peen as big as possible" challenges exist in other games to?. In Super Mario Bros. and MegaMan, there is both the difficulty of getting to the end of the level and also scoring as many points as possible. Getting gold medals in Epic Yarn is the same as getting Master Ninja rank in Ninja Gaiden, the only difference is that Ninja Gaiden makes both goals difficult instead of just one. That is the biggest fault of his argument, the fact that ranking and time trails extend to the games he saying don't have them.
 

SandroTheMaster

New member
Apr 2, 2009
166
0
0
It is amazing how every single time I can get 100% behind Jim when it comes to who or what he is rallying against, and then be 100% against him when it comes to his solutions, views or alternatives.

Like this time. I'm 100% agreeable to the notion that old-school hard games are not really hard. They are just exercises in repetition and conditioning.

Then he goes on with Kirby and the 100% completionist way of viewing difficulty, and that's even worse for me. I'm all for a player to gauge what he views to be difficulty, but in these particular examples it is just even more repetition and conditioning than just "not dying".

Conditioning is not equal difficulty. It just means becoming less of a human to mechanically perform a task exactly the right way.

Eh, but what do I know. Considering the number of people that consider the dastardly stuff in old-school platforms that are there just to instantly kill you the first time because it simply is impossible to predict what you should do before dying to it, to be A+ game design...
 

Kuth

New member
Jan 14, 2009
62
0
0
While I can see some fault for using Kirby's Epic Yarn, I see the point he is making. I don't get why some of the opponents of this really need to argue, but Jim has a point. Finishing a game well is a challenge and getting forced into a hard game is just one way of doing it.

I understand some people seeing that Kirby is too easy even with gold in mind, but think of other games that are in the moderate form of this. I look at Sonic Adventure 2. In order to get secondary costumes, you need to get a perfect S rank in every mission and follow up missions objectives for that mission. Meaning for every level you did, you had 5 missions that needed to be completed on S rank based on either time, accuracy, or just plain speed. This is hard, and I see SA2 as one of the hardest games I ever played.

Yet if you take some games like Mega Man, I find those games to be more on a giant game of simon says, then anything else. All you do in any mega man game is memorize patterns and stick with your guns. That's all there is to it. You die and memorize like you're taking a shower with shampoo, rinse and repeat, rinse and repeat. That is hard, but in the sense you need to do the same level several times.
 

Rabidkitten

New member
Sep 23, 2010
143
0
0
I'm sure the points I'm going to outline have been said in an earlier post.

A)People who reminisce about the good ol' days are letting nostalgia getting the upper hand on their judgement. They were not good ol' days. It was an era of poor game design, spotted with a few gems that kept us going.

B)Modern games are difficult. People who deny this need to read the start screen where the difficulty setting is located. Or go play people who are actually good online, or try to be a completionist and do all the painful "extra stuff" to get all the golden eggs.

C)Old games are perceived as being more difficult just because the punishment for failure was VERY steep. This results in frustration and creating frustration is what creates the perception of difficulty. If you died, you often got sent back to the beginning of the level or worse the entire game. And you couldn't access content until you had mastered the earlier stages. If Kirby required you to get a golden medal of each stage before progressing to the next, it would be perceived as hard. If "insert fps here" forced you to play on nightmare mode then it would be perceived as hard.

I guess the argument is flawed a little because Kirby is "easy" because its easy to play all the content. While old games require pain and suffering to play all the content.


People think the Witcher 2 is too hard and frustrating, and yet you can turn down the difficulty at any point and enjoy a nice cake walk through any frustrating scene. You also crank up the difficulty for a hair pulling nightmare of an experience.

I gripe a lot about Demon Souls being overrated for the same reasons above. It's not good because it's hard, it poorly designed because you can't scale the challenge.

Games were never harder, they were just poorly designed.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
21,022
5,915
118
Death doesn't add difficulty to a game, a sense of loss does.

I'll give you the perfect example; Shadow of the Colossus. You can die in this game, but people that've played it will know that the difficulty of this game doesn't come from dying but from falling off of a colossi and having to climb the bastard all over again.

What death - and in SotC's case; falling off - adds is an interruption of the game, of your progress, of your flow... of your pride. And having to make your own difficulty doesn't add a sense of loss, it adds a sense of unnecessary completion.

If the difficulty of the game is something that the player has to go find for him or herself, then it's not a "difficulty"; it's a lazy design to keep little kids who play it from having their brain challenged.
 

Excludos

New member
Sep 14, 2008
353
0
0
a GOOD episode of Jimquisition?! I'm dumbfounded. I laughed...several times! Keep it up. If you're episodes continue in this direction, all the annoyance I have towards your earlier episodes will be forgotten :)

Now to the actual point of the episode..I don't agree with you. What you're doing is finding challenges in a game..but the game itself is not challenging unless you put on arbitrary restraints on yourself. Any game is challenging if you do that. Playing through mario is hard, but playing through it without losing a single life? Now thats hardcore.

With that said, some of the most fun I've had in a game was to be found in Need for Speed: Most Wanted. No, not the singleplayer champaign, but the extra, optional, challenges. I was sweating like a right nerd on the final challenge where you have to outrun the police, fbi, and if I remember correctly, the army..for 30 minutes straight!

Edit: as someone mentioned above, this is what Achievements are meant to do as well. The problem with achievements is that they are in every game, and you get them for watching through the intro, taking your first step, shooting your first enemy, etc. You get so tired off them, and you start taking them for granted, that you don't bother looking up the ones that actually brings difficulty, makes you play the game in different way, and is downright fun.
 

Excludos

New member
Sep 14, 2008
353
0
0
Casual Shinji said:
Death doesn't add difficulty to a game, a sense of loss does
While I somewhat agree, this is not always the case. Its rather about game design. When you die in Amnesia: The Dark Descent, you don't lose anything. In fact, you start the next room over with full health. Yet I still went through the game, shitting my pants, trying not to die at every corner..because the game was so immersive I felt like I was really there.
 

GrimoireOfAlice

New member
Jul 25, 2011
4
0
0
That's right kids... Pretending a game is difficult is the new difficult!

...Or not.

Since Jim used Megaman as his example and i'm afraid its not a series I care for much so I can only use the ones I've completed as an example but... Last I checked you could do score runs through Megaman Zero... While still retaining the death difficulty... So that makes kirby what... half the game Megaman Zero is?

In an era of gaming where seeing a game over screen on your first playthrough is almost impossible without dilberately triggering it and where most additional content basically amounts to "Are you persistant enough?" this video is hilariously weak.
Especially when using a game where you essentially cannot fail. In fact you can literally compare kirby's epic yawn to modern day primary-school tests. Where the kids are told no one actually fails, just that some got better scores than others and some get gold stars...
 

Rossmallo

New member
Feb 20, 2008
574
0
0
Thank you. So much. I agree with this SO much and have tried to argue this point to several people.

Now I have a video to show people rather than typing it all out.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
21,022
5,915
118
Excludos said:
Casual Shinji said:
Death doesn't add difficulty to a game, a sense of loss does
While I somewhat agree, this is not always the case. Its rather about game design. When you die in Amnesia: The Dark Descent, you don't lose anything. In fact, you start the next room over with full health. Yet I still went through the game, shitting my pants, trying not to die at every corner..because the game was so immersive I felt like I was really there.
Yes, but there's still an obstacle that keeps you from simply breezing through; The obstacle being the sense of fear.

I've never played Amnesia, but I've played plenty of other good horror games. Games like Silent Hill 2 were you basically have to fight your own anxiety in order to progress. And it's not an anxiety through fear of dying since SH2 is also a game were you'll be hard pressed to actually die, it's the anxiety of the atmosphere and sound design.

That's why people who aren't easily scared at all find these games boring, because without the fear there's no real challenge for them.
 

TheDooD

New member
Dec 23, 2010
812
0
0
Rabidkitten said:
I'm sure the points I'm going to outline have been said in an earlier post.

A)People who reminisce about the good ol' days are letting nostalgia getting the upper hand on their judgement. They were not good ol' days. It was an era of poor game design, spotted with a few gems that kept us going.

B)Modern games are difficult. People who deny this need to read the start screen where the difficulty setting is located. Or go play people who are actually good online, or try to be a completionist and do all the painful "extra stuff" to get all the golden eggs.

C)Old games are perceived as being more difficult just because the punishment for failure was VERY steep. This results in frustration and creating frustration is what creates the perception of difficulty. If you died, you often got sent back to the beginning of the level or worse the entire game. And you couldn't access content until you had mastered the earlier stages. If Kirby required you to get a golden medal of each stage before progressing to the next, it would be perceived as hard. If "insert fps here" forced you to play on nightmare mode then it would be perceived as hard.

I guess the argument is flawed a little because Kirby is "easy" because its easy to play all the content. While old games require pain and suffering to play all the content.


People think the Witcher 2 is too hard and frustrating, and yet you can turn down the difficulty at any point and enjoy a nice cake walk through any frustrating scene. You also crank up the difficulty for a hair pulling nightmare of an experience.

I gripe a lot about Demon Souls being overrated for the same reasons above. It's not good because it's hard, it poorly designed because you can't scale the challenge.

Games were never harder, they were just poorly designed.
Demon's Souls poorly designed? It was designed to punish recklessness it killed you when you legitimately fuck up. Few games do this, normally you die because the AI spamed explosives or kept spawning trapping you in an area. Demon's Souls concept was based in reality where if you slip and fell into a hole you'll die, you get crushed you die, you run into a fight with multiple enemies ill prepared you'll die. that's not bad game design it basically allows you to choose how to approach any problem your own way and not have a cookie cutter tactics that makes one way to play work while others don't. If you really wanted you could out run most enemies.
 

hexFrank202

New member
Mar 21, 2010
303
0
0
No matter how correct this video is (and it totally is), still, look at it from the perspective of some people like myself,

"I just outmaneuvered several nimble, tiny hunchback creatures and skeletons, swung around flying Medusa heads without touching them, sleighed a small army of highly-trained, heavily-armored knights, jumped over bottomless pits and killed the Grim Reaper all with the mighty power... of a fucking whip. I. Am. Awesome."

"Oh wow, I could have just jumped through this level all the way to the end extremely easy, and will already have the satisfaction of seeing the next part of the game, but instead I took my time and did it in one, perfect run that awards me with some imaginary medal that has no value whatsoever."

Some people--like myself--just aren't big on bonuses for the majority of games. We just want to get to the end, and want the challenge to be in getting there.
It's why you can call me a 'retro gamer', who adores old classic NES style games. But guess what? I was born in the mid nineties. I never had an NES, or an SNES, or any of the old school gaming systems. I don't like sidescrollers because of nostalgia, or 'conditioning', I like them because I like them.
 

Hugga_Bear

New member
May 13, 2010
532
0
0
iron skirt said:
simply genius... that's the thing with lego games too... 100% comletion in lego star wars 2 is hard... oh and for you guys who want hardcore games: no one is stoping you to restart the level every time you take minimum amount o damage... ore is that to hard for you? make up tour mind God dam it!
My exact thoughts too. I just platinum'd Lego Harry Potter 1-4 (easy compared to previous Lego games) and was thinking about this exact thing.

Why is difficulty tied to death? Or why is difficulty tied to some binary setting, I like to be able to set my own difficulty. Similarly I'm replaying FF9 and FF12 together (as part of a thing to look at generational gaming and also for fun).
In both those FF's the difficulty is set, one can happily cruise through the game and though in parts it can be difficult (more so in 9 if you lack preparation) the story play is easy. In 12 I just toppled Pylraster, a nasty beast whose attacks hit for half my tanks health and would regularly chain attacks, the fight is entirely optional and I could have levelled up more to be on even footing with it but I don't like grinding.

Anyway, point is I went out of my way to look for the more difficult parts. I search all around in FF9, which means I get greater reward (loot) but have to face more enemies in a game where being worn down is the biggest risk, since instant healing is rare (though I've found a slight way around it with a means of restoring party MP bit by bit, that itself is risky against tough opponents who can cause me more damage than the restored MP would be worth since 1 warrior is busy stealing MP instead of attacking).

Anyway. tl;dr I like games where the difficulty is pretty set but can be altered by you by looking around for challenged, games with optional bosses/superbosses/challenges (like FF12's marks/rare game) or where searching areas can be costly (FF9 or similar games where searching costs resources) or just where getting 100% completion is a much bigger stretch than simply finishing. A child can obviously complete the Lego games but to get 100% completion takes some time and normally a bit of a think through what's going on.
 

Poisoned Al

New member
Feb 16, 2008
109
0
0
This series is getting better. Yes games used to be harder back in the day. People tend to forget the fact that most of them sucked, and the only reason you stuck with it's bullshit deaths was becuase you had nothing else to play until your next birthday/Christmas.
 

SatansBestBuddy

New member
Sep 7, 2007
189
0
0
Wow, Jim is actually calmly discussing a topic with tack and depth instead of just flinging insults around?

Best episode yet.
 

Jennacide

New member
Dec 6, 2007
1,019
0
0
BloodSquirrel said:
There are two problems with this view of difficulty:

1- Gold medals and the like aren't powerful enough motivators for some people. Not everyone can be made to care about getting 100% instead of 98%.
Minor problem with this arguement. The people that don't care about that difference are generally not the people who would whine it's too easy. Unless they just like complaining for the sake of trying to sound old school.

I can't count how many times I will play a game normally, sometimes thinking "well that was too easy, but fun," so what is my next thought do you think? "Well, let's make it harder!" FO3 was too easy, but I love the game. Since then I never use VATS, and mod the game up to put restrictions in areas I believe were to lax, like carry weight. Now I will admit, this is a moddable game, so added difficulty isn't terribly hard. So let's instead look at another game I play the pants off of, Final Fantasy 12.

For FF12 it's easier to add difficulty, play Zodiac style. If you can't get an actual copy of it (there are english patches and instructions on how to do it, if you own both copies like me), just play like you were anyway. Follow strict job classes, and don't use any of the lame auto leveling or early item tricks.

Which brings me to another point, a lot of complaints about how easy a game is come from the same group that will use every cheap trick in the book. Games on the whole haven't gotten much easier in reality, we've just become more savy, and we aren't dying to broken game mechanics. (Ninja Gaiden's respawning enemies, I'm looking at you.)
 

PH3NOmenon

New member
Oct 23, 2009
294
0
0
Hey guys, games aren't easy nowadays! Just complete these arbitrary extra challenges, it's a lot harder then!

Nothing said in this episode isn't true. At the same time, it also completely does not address the issue. Most games *are* easier nowadays, with the harder setting becoming somewhat akin to what most "old" gamers grew up with.

Super Mario Galaxy was an easy game. Getting all the stars was a bit trickier, but still easily managed. Getting all the green stars after that was ridiculous.

It's one thing to point out that you can still get challenged by modern day games. It's another thing to acknowledge that there's gamers around who wish this higher difficulty seamlessly integrated in their game. I don't want to have to blindfold myself and tie one hand behind my back to have to enjoy a game. And for some titles, that's exactly what you have to do to be able to sink your teeth into them.



But hey, I don't watch this show for its nuanced opinions.