GAunderrated said:
wizzy555 said:
People don't seem to understand that not all stories are moral messages. Skyrim has a mission to abduct a priest into a cannibal cult and EAT him, this is not a "pro-cannibal" message. Like-wise the "slut-shaming" quest in skyrim is not "pro slut-shaming". Skyrim is a true RPG in that it gives you the option to be entirely unethical but lets you stop and do something else should you decide to.
Skyrim is a good example of one of the more gender equalised games on the market. The women (in the unmodded versions) are hardly sexualised and you find people of different genders in most professions.
BTW I'm not telling anyone to shut up, I'm disagreeing with you.
I always find that logical comments never get quoted while the more "troll-like" comments dictate the pace of discussions and normally derail the topic. I just wanted to quote you because I found your post to be quite logical and I would like to hear someone's counter-argument on this stance.
It is quite a logical one, and here is an argument!
Skyrim sells itself as an RPG, which is to say, it sells itself on giving the player choices for their character. Unfortunately, for a lot of the quests, there aren't actual choices. You just get railroaded from beginning to end, and often the only choice is to either keep following the quest
or stop and get no reward. Not doing the quests might as well be the same as not playing the game.
I can't help but think that these are the same guys who made a Fallout game, who managed to cater to a whole range of play styles, opinions and character choices. If this were Fallout, or indeed a well written RPG, we'd get a choice to condemn the slut shaming and cannibalism (and get rewarded for it). Whether it was simply too much effort to provide branching dialogue, or just a refusal to be too much like Fallout, the result is a role playing game which lets you choose how you dress and fight, but forces you to be one kind of person; a hero of the people, but also kind of a prejudiced dick.