Jimquisition: Air Control - A Steam Abuse Story

Pedro The Hutt

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Hazy992 said:
This shit is getting beyond parody now. This is going to kill Steam in the long run, virtual monopoly or not. Valve's credibility is going to be in tatters.
If selling human on dinosaur erotic "literature" didn't kill off Amazon's place in the market, then Air Control won't kill off Steam's.
 

Therumancer

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Darknacht said:
Therumancer said:
If this is a joke, the devs should understand totally screwing people isn't funny. Things like "Goat Simulator" kind of show how to do it right. :)
Go look at the games steam page before you judge how much you think its screwing people, its very obvious that its a joke even if its a bad one and its actually funny to play and laugh at. The dev really should not be lying and censoring people though I suspect that he is doing it for kicks and attention more than anything else, after all if people like Jim did not freak out about the game than no one would know about it. I suspect steam has not pulled it yet because its clearly a joke and some people do enjoy playing the absurd game. The bigger problem isn't that Steam is not pulling the game or that he is trolling his customers but that steam gives devs the ability to censor people and that they ignore reports of deceptive game descriptions(although this game putting "Try the best flight simulation in the history of computer games today!" as its description really isn't any more deceptive what many big budget games do).
A fair point, but that's a problem inherent in free speech not being protected against other citizens. On a private forum, the forum owner can choose to censor whatever they want and represent it however they want. That shouldn't be legal, citizens having more power over other citizens than elected officials, and I'm been saying so for many years now, but it is.

At the end of the day Valve is a business, no matter how well loved they are. They want to sell games, and attract developers, as such they have a vested interest in not hosting tons of negative reviews. You see similar things on Amazon, Drivethru RPG, and other business sites all the time. Ideally you'd think this kind of deception would lead to customers turning on the sites, but it doesn't happen, especially as today's digital sales sites hook their customers. If you say own 100+ games on STEAM it's not likely that your going to stop using STEAM based on them allowing developers to lie about your products, you'll complain about it like your seeing now, but you won't actually do anything, and inevitably your going to probably still buy from them just to keep your games organized in one general place, and not having to juggle multiple services/distribution platforms.

You are 100% correct, but it comes down to a much larger issue, and one that gets very touchy. The thing about laws is that they have to be universal, the law cannot be subjective. The counter-argument is that if the government DID protect free speech from other citizens, which I feel is the lesser of evils, it would give spammers a free reign, and it also means people are able to talk smack and malign you on your own, personal, forums which is something people can agree with when it comes to a company pushing a defective product, but takes on a different life when you consider that people could call your personal website and fill it with nothing but negative stuff about you.

At the end of the day, as I said, I feel the proper course is to simply make communications a "free fire" zone entirely and to disallow citizens from censoring other citizens, but it's not as straightforward as it sounds and something that inspires a lot of discussion and debate. In the end, I don't think it will ever happen, largely because media companies that make a living based on controlling forums would never allow it, and the BIG crooked businesses that rely on information control are of course going to be donating big bucks to the politicians. The little players like "Killjoy" just get to benefit from it.

This also means that I think STEAM knows what's going on and what the issues are, it just doesn't much care, which is why things like this continue and It takes days for responses even when there are huge numbers of complains. People might like Gabe and his company, but at the end of the day your still dealing with one of the biggest online
businesses there is, and it's all about the money, and frankly with the situation they have created for themselves the bigger a customer you are, the more toothless you are because the more you already rely on their service and them to provide products you've purchased. As a lot of critics have pointed out STEAM has huge numbers of gamers by the balls, and while it's not as ruthless as it could be, it's well aware of that fact.
 

Darknacht

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Pedro The Hutt said:
Hazy992 said:
This shit is getting beyond parody now. This is going to kill Steam in the long run, virtual monopoly or not. Valve's credibility is going to be in tatters.
If selling human on dinosaur erotic "literature" didn't kill off Amazon's place in the market, then Air Control won't kill off Steam's.
Yep, some things sold on Amazon and labeled as serious products: UFO detectors, gallons of milk, Fresh Whole Rabbit, and used condoms and thats nothing compared to the stuff that gets posted on ebay.
 

Hazy992

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Pedro The Hutt said:
Hazy992 said:
This shit is getting beyond parody now. This is going to kill Steam in the long run, virtual monopoly or not. Valve's credibility is going to be in tatters.
If selling human on dinosaur erotic "literature" didn't kill off Amazon's place in the market, then Air Control won't kill off Steam's.
You know what I mean -_- I'm not talking about Air Control in particular, I'm talking about the complete lack of quality assurance on Steam as of late. This will absolutely kill Valve's credibility in the long run.

Between games like this, Guise of The Wolf, Day One: Garry's Incident, The War Z, 7 Days to Die, Earth: Year 2066 and god knows whatever else, unless Valve get their act together and actually vet some of this shit then people are going to lose faith in the service.

And let's not forget all the games from 10-15 years ago that are just shat on to the storefront with absolutely no requisite that they actually work properly. Valve are willingly selling broken products at this point, and thinking that this isn't going to hurt them in the long term is just being naive.

I know anecdotal evidence doesn't really count for much, but speaking only for myself I can say that I now have very little interest in going to the Steam storefront anymore. I don't feel like wading through piles and piles of utter shit to find something that might be interesting.
 

Revolutionary

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I've been through the steam reviews, and 99% of the reviews shit all over it. The 1% are either developers associates or sarcastic "ironic" reviews that describe it as avant garde art.

Although this is my favourite (positive) review of all

"It is a very good computer, I am very good at this game. I love you so much! I'm your computer, there is a problem with the poor people are lame. I especially love the excitement of fashion! This is one of the best games I've played for a long time, but he is a flight simulator, when I heard that I was expecting, but what exactly."

-Courtesy of Steam User "Salad Forks!"
 

Abnaxis

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Aardvaarkman said:
That's only an issue if Steam is the only player in the market. If Steam rejects it, then another company can sell the game. Address the real problem - Steam having too much influence - not the symptoms.
First: Steam is not the only player on the market, but every indie who has given sales numbers has shown that they get 90%+ of their sales off Steam. If you want to actually make money off your game, you want Valve to carry it. It is disingenuous to say "Well, just sell it off of some other platform" when you're basically telling the developers to cut their revenues by an order of magnitude.

You can make the point that Steam is too powerful, and I would agree with that (though I think the problem is more one of a lack of good alternatives, rather than the problem with consumer behavior you've characterized it as). However, that is not germane to the point I am making, which is that if Steam takes an active role in censoring, it will have a chilling effect on indie developers. We've seen it before--when Wal-Mart ramped up censoring of artists they deemed family-unfriendly back in the early aughts, it had a chilling effect on the music business, for example. It doesn't matter that there were dozens of other record stores out there, Walmart was the biggest brick-and-mortar distributor so publishers and artists started self-censoring, because they didn't want to lose more than half their income.

Aardvaarkman said:
Steam already has subjective reasons for not selling some games, so this "problem" already exists. What would an "objective" criteria for a "good game" look like, anyway?
There's more to a problem than "does it exist or not." I don't know what subjective criteria you are referring to, but I don't think the fact that there are already subjective criteria for getting a game on Steam should mean we're OK with changing Steam such that publishing with them is an entirely subjective process.

More to the point, you've looped right back around to my original point, which is that there is not an objective criteria for a game that would not eliminate entire niches worth of titles. Since there's no way to consistently and fairly police what goes on Steam and what doesn't, we shouldn't be demanding that Valve try to curate for us when it is impossible to do so without deleterious effects.
 

Kerethos

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I feel like I should say something about how games like these hurt other games, hurts Steams sales in general, confidence in Steam as a platform, is outright criminal and so on... but I'd just repeating what Jim and some commentators are saying.

So I'll just settle with saying this: I agree with you Jim, show no mercy.
 

InfamousDS

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Darknacht said:
InfamousDS said:
Unmitigated trash is bad. You can argue that having trash in the park makes the grass look greener, but it still doesn't change the fact that sooner or later the grass WILL die because of that trash.

I'm a programmer and as part of my training I had to take website and user-interface design courses. The one truth that is universal to good design is informative minimalism. Convey as much information in 5 seconds that you can with as little on screen as possible, because users will not devote more time than that in passing. We can all deny that we don't do this, but that's just how the brain works and we have to consciously decide to investigate further past those 5 seconds.

Which brings me back to my first statement. Trash like Air Control on Steam takes away from those 5 seconds by taking the place of another game which may be more deserving of the passing glance. Having a cluttered or overpopulated store inhibits purchasing by creating information overload and/or decision paralysis, which is bad design. Steam is better than that, which is why they need QA and QC to function. With AAA taking up spaces just by existing, real estate is extremely valuable to indies. Sure its good for a laugh to have bad games and makes the other games nearby look much better by comparison, but sooner or later the trash will choke the grass and we will all lose something valuable.
Thats why steam needs to redesign their main page and build a decent recommendations system for it. If you look at most good digital store fronts they are filled with things they think you may like based on your browsing history/stuff you've rated, the exception seems to be video game distributor, such as steam, that seem to be a little slow and have not yet realized that people are more likely to make a perchance of an item, that they had not already decided to by before they loaded the sight, if you show them an item they are more likely to want rather than a selection of new, popular, and featured items that they care nothing about.
That is probably the only way to appease their end goals and the users simultaneously. True censorship would kill innovation, which would reduce the odds significantly that the next indie smash hit would land at the store. But everyday users don't want to have 30ish new games presented to them in a near constant stream which is just barely filtered (if at all). The best solution is to use the metrics we know for a fact they gather and implement new design based on it. Even new users would benefit from some metrics-based redesign, because it would most likely show the highest rated or highest grossing titles in the distinct genres that Steam uses.
Taken a step further, they could create social-media style pages for every user which is updated automatically. For the user, it serves as the Store home page. For anyone else, it is a good idea of what that user likes to play and buy and serves as a metric that friends could share at a glance. Add in some sticky functions (preferred recommendations which never get replaced or a public wish list), and personalization happens.
And they don't have to get rid of the rabbit hole which hides beneath the Store main page. People who feel like browsing can and should have access to the unfiltered Store, but they would need to implement much better results filtering for searches (it's less than ideal).
Bam! Instant user satisfaction, no more Air Control showing up in the general population, and Air Control still gets to exist for the niche who hunted it out or those who might enjoy it.
 

Evonisia

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Jun 24, 2013
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RvLeshrac said:
Evonisia said:
RvLeshrac said:
Watch_Dogs doesn't launch for many people. Some were banned from UPlay for "too many attempts" to activate because keys would not work. To this day, multiplayer will not work for many PC and XBOne users. It was intentionally broken, by the developer, on AMD PC hardware.

"4.5/5" -Jim Sterling
Did you miss the PS4 (Reviewed) part of that review? I'm sure the score would be much lower if he had played the PC version. Maybe even if he reviewed the Xbox One version (I'm not sure whether the whole multiplayer being broken thing is true).
And the issue is that it *doesn't fucking matter* which version was reviewed at the end of the day, it doesn't excuse releasing broken garbage and charging $60 for it, but the only site that has actually covered their broken shit is RockPaperShotgun which, conveniently, is the only site that didn't give it a glowing, faultless review.
Except his game wasn't broken, his rating was uninterrupted by the PC disaster or the Xbox One troubles.

It's unfair to mark a game down for being broken when you played it and it wasn't broken.
 

Lightknight

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Thanatos2k said:
Yes it is, because it's not their store - it's Valve's store.
Not sure the distinction matters. Does Publix or Walmart allow consumers to stand by products and shout reviews at people who look at the products?

It would be like Best Buy stifling your ability to express opinions about whether or not Panasonic makes good TVs while you're in the store.
Go into a Best Buy and start complaining loudly about their products to other customers and tell me what happens.

It would be Newegg allowing Intel to moderate the reviews of a product it sells. That's ridiculous, and wrong.
Newegg specifically builds it's business around having legitimate reviews in the same way Amazon does. Steam is not that company.

Look, I'm not defending lying about a product. But where evidence is lacking there is a burden on the consumer to do some basic research. The biggest problem here is that information isn't lacking, it's abundant but only one side. The company also lies in what it's promising. So misinformation is wrong. I know here we've seen a lot of arguments that the burden isn't on the consumer to do the research but this isn't snakeoil salesman days where there isn't other places to do research before shelling out cash.

What's more is that on the Steam page, I'm scrolling through pages of "do not recommend" reviews on the game page dating back from the 23rd (the day of release). So the lack of information may not be as much to blame here as the fact that it exists at all.
 

Pedro The Hutt

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Hazy992 said:
Pedro The Hutt said:
Hazy992 said:
This shit is getting beyond parody now. This is going to kill Steam in the long run, virtual monopoly or not. Valve's credibility is going to be in tatters.
If selling human on dinosaur erotic "literature" didn't kill off Amazon's place in the market, then Air Control won't kill off Steam's.
You know what I mean -_- I'm not talking about Air Control in particular, I'm talking about the complete lack of quality assurance on Steam as of late. This will absolutely kill Valve's credibility in the long run.

Between games like this, Guise of The Wolf, Day One: Garry's Incident, The War Z, 7 Days to Die, Earth: Year 2066 and god knows whatever else, unless Valve get their act together and actually vet some of this shit then people are going to lose faith in the service.

And let's not forget all the games from 10-15 years ago that are just shat on to the storefront with absolutely no requisite that they actually work properly. Valve are willingly selling broken products at this point, and thinking that this isn't going to hurt them in the long term is just being naive.

I know anecdotal evidence doesn't really count for much, but speaking only for myself I can say that I now have very little interest in going to the Steam storefront anymore. I don't feel like wading through piles and piles of utter shit to find something that might be interesting.
No I'm serious, Amazon sells some serious nonsense, some amazingly awful products, and stuff that is beyond the bizarre. And yet it remains the most prolific online retailer out there. The only difference is that those don't make it to the front page on Amazon so you would be forgiven for thinking Amazon only sells good things. That is the only thing Valve needs to change, make some changes to how the front page works and things would be golden.

Plus, not all developers can be good starting with their very first game. Their first game would be a good chance to get feedback that they can apply to their second game, how are you expecting them to get feedback if it's going to get barred from being on Steam ~at all~ because it's not 8/10 material?
 

SecondPrize

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People are allowed to sell stuff you don't like. People are allowed to buy stuff you don't like. Valve doesn't need to spend any amount of money to protect anyone from their own poor purchasing decisions.
 

SecondPrize

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MinionJoe said:
SecondPrize said:
People are allowed to sell stuff you don't like. People are allowed to buy stuff you don't like. Valve doesn't need to spend any amount of money to protect anyone from their own poor purchasing decisions.
Any software Steam sells takes up server space and bandwidth. Any customer complaints take up the time of paid employees in addition to the loss of revenue. It is entirely within Steam's interests to run quality control on the products they sell.

Jim's "teddy bear full of glass" analogy was a bit over the top, but Toys-R-Us certainly does not waste shelf space or employee man-hours on shoddy products that do not sell or, worse, generate customer complaints.
Complaints are handled by people whose job it is to handle complaints. Their salary is already blocked out and this game being in the marketplace doesn't add to that cost. What it does do is generate sales, because people will buy this game. Some crazy bastards will actually enjoy it. Some may buy it to see if it's really that awful. Some may buy it to gift to a friend as a joke. Some may buy it to stream or let's play it. No matter how shit a game is, reasons exist for people to buy it.

As far as I'm concerned, the right of people to buy crap far outweighs the desire of people to not see crap cluttering up the steam marketplace. Not when there are tabs on the steam store other than recently released. Not when it's 2014 and the resources available to read about and actually watch games played, in their entirety even, are abundant. So Jim Sterling thinks this game is crap, other people think this game is crap. Just from watching the video I'm pretty sure that theirs will be the popular opinion on the matter. So fucking what? No one has forced them to buy it and implementing some quality control to keep stuff that others want to buy out of the store isn't the way to go.

Now the devs should have the shit slapped out of them in court if they've used assets they don't have the right to use, but barring an injunction there's no reason this shouldn't be available for purchase.
 

Thanatos2k

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Lightknight said:
Thanatos2k said:
Yes it is, because it's not their store - it's Valve's store.
Not sure the distinction matters. Does Publix or Walmart allow consumers to stand by products and shout reviews at people who look at the products?
Why are you mischaracterizing it as "shouting reviews at people"? (Actually, I do know - the old "use hyperbole to characterize the argument you can't debunk" tactic) Does Publix or Walmart FORBID you from discussing products negatively while in their store with other people in the checkout line?

Besides, the Steam forum is a place people voluntarily go to GET INFORMATION. It is Walmart banning negative reviews of a product when their web site encourages customers to review a product. There's no "shouting" - Steam reviews are Steam asking you for feedback. Steam forums are letting customers report issues or express opinions and then letting developers quash anything they don't like. This is nothing similar to what you're describing and nothing like this occurs in any other store anywhere. If Walmart started doing stuff like this you'd better believe people would start shouting, but not for the reason you're suggesting.

It would be like Best Buy stifling your ability to express opinions about whether or not Panasonic makes good TVs while you're in the store.
Go into a Best Buy and start complaining loudly about their products to other customers and tell me what happens.
http://www.newegg.com/Product/Product.aspx?Item=N82E16813128571

Look at that. Lots of people complaining loudly about a product. Newegg hasn't deleted all of those reviews, however. I wonder why?

Same with bestbuy.com. Go on, look.

It would be Newegg allowing Intel to moderate the reviews of a product it sells. That's ridiculous, and wrong.
Newegg specifically builds it's business around having legitimate reviews in the same way Amazon does. Steam is not that company.

Look, I'm not defending lying about a product. But where evidence is lacking there is a burden on the consumer to do some basic research. The biggest problem here is that information isn't lacking, it's abundant but only one side. The company also lies in what it's promising. So misinformation is wrong. I know here we've seen a lot of arguments that the burden isn't on the consumer to do the research but this isn't snakeoil salesman days where there isn't other places to do research before shelling out cash.

What's more is that on the Steam page, I'm scrolling through pages of "do not recommend" reviews on the game page dating back from the 23rd (the day of release). So the lack of information may not be as much to blame here as the fact that it exists at all.
Basic research like, I dunno, reading reviews about the product on the store that you're purchasing it from? Checking user sentiment on the forum of the product you're thinking about buying that the storefront provides? Do you not see how flawed your argument is?

So you're saying it's ok because reviews shouldn't be taken seriously on Steam. And reviews aren't taken seriously on Steam because the developer can censor them. So it's the user's fault for not doing research on the game.

The circular logic is making me dizzy.
 

Thanatos2k

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Abnaxis said:
Thanatos2k said:
Again, names are one thing. Marketing descriptions are another. This is the description for Surgeon Simulator on Steam:

"Surgeon Simulator 2013 is a darkly humorous over-the-top operation sim game where players become Nigel Burke, a would-be surgeon taking life into his own shaky hands, performing life-saving surgical maneuvers on passive patients."

See the difference?
That's patently ridiculous. From a marketing standpoint, what you name your product is THE most influential factor in how the public is going to perceive it. If I make a game, and call it "Helicopter Pilot 2014," you can bet your ass I expect people to come in wanting to fly helicopters. It is just as significant, if not more significant, than a little blurb people only see after a customer clicks to the page, having already read the title and formed an impression of what the game is about.

And Surgeon Simulator is as much a simulator as Air Control is a flight simulator. Admitted, Surgeon Simulator does admit that it is a farce somewhere in the marketing materials, but the fact is both titles are deliberately misleading.
NONSENSE. The "somewhere in the marketing materials" is every marketing material the game has.

Again, the game IS A SURGERY SIMULATOR. Do you deny this? There is absolutely nothing misleading about it.

I bought Watch Dogs and it had nothing to do with watches or dogs! I WANT A REFUND! Do you see how dumb this is getting?
 

Lightknight

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Nov 26, 2008
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Thanatos2k said:
Why are you mischaracterizing it as "shouting reviews at people"? (Actually, I do know - the old "use hyperbole to characterize the argument you can't debunk" tactic) Does Publix or Walmart FORBID you from discussing products negatively while in their store with other people in the checkout line?
Try standing by the product and repeat your negative or even positive review for everyone that passes by and glances your way. THey will stop you.

Besides, the Steam forum is a place people voluntarily go to GET INFORMATION.
People shouldn't go to steam for information. That's a mistake but I guess timeshares actually get sold to people for some insane reason. Basically, each game site is like the individual developer's store front. Not steam's. This would be like you going to Fabreeze's website to look up product details. That's kind of dumb. Of course their product is the best there is and well worth your money if you ask them.

http://www.newegg.com/Product/Product.aspx?Item=N82E16813128571

Look at that. Lots of people complaining loudly about a product. Newegg hasn't deleted all of those reviews, however. I wonder why?

Same with bestbuy.com. Go on, look.
I'll repeat, these are businesses that sell a wide variety of products and rely on their reviews as a reason consumers go to them. Steam just sells games and it does not hurt or help them to have reliable information unless it's negative. If you buy a shitty game, it doesn't impact steam. You're not thinking that steam is bad anymore than you'd blame Amazon for buying a cheap product from another vendor on their site.

Let me ask you, how do you think reliable reviews would help steam's bottom line? Yet Walmart and Bestbuy and everything else has a pretty robust refund policy and unhappy customers mean not only the cost of restocking returned merchandise but also potentially lost revenue in the future. Steam however? That's just digital games and a no refunds policy.

It would be Newegg allowing Intel to moderate the reviews of a product it sells. That's ridiculous, and wrong.
Newegg specifically builds it's business around having legitimate reviews in the same way Amazon does. Steam is not that company.

Look, I'm not defending lying about a product. But where evidence is lacking there is a burden on the consumer to do some basic research. The biggest problem here is that information isn't lacking, it's abundant but only one side. The company also lies in what it's promising. So misinformation is wrong. I know here we've seen a lot of arguments that the burden isn't on the consumer to do the research but this isn't snakeoil salesman days where there isn't other places to do research before shelling out cash.

What's more is that on the Steam page, I'm scrolling through pages of "do not recommend" reviews on the game page dating back from the 23rd (the day of release). So the lack of information may not be as much to blame here as the fact that it exists at all.
Basic research like, I dunno, reading reviews about the product on the store that you're purchasing it from? Checking user sentiment on the forum of the product you're thinking about buying that the storefront provides? Do you not see how flawed your argument is?[/quote] This is as dumb as asking a couch salesman whether or not you should get the couch in his store.

So you're saying it's ok because reviews shouldn't be taken seriously on Steam. And reviews aren't taken seriously on Steam because the developer can censor them. So it's the user's fault for not doing research on the game.
I'm saying that it isn't a company's responsibility to provide negative reviews or information about their product. A drink company can sell you dirty taint juice and tell you it's filtered water (filtered through someone's balls in fine print) and they can leave it at that. If you just buy it without any additional research from an unbiased source then that's the risk YOU are taking.

You don't put the weasel in charge of the henhouse AND ask him if he's doing a good job guarding them. You take a look and see for yourself. I'm sorry and I know Jim thinks this isn't true. But the burden of research IS on the customer and the vendor doesn't have to provide that information.

However, in this scenario it looks like they lied about the game content. Lying is another story. But keeping negative reviews? Not their responsibility.

The circular logic is making me dizzy.
The problem is that you think Steam is the only site to review products on and you haven't made the connection that a game's page is actually the development/publisher's online storefront that they're renting from Steam. It isn't steam's page that they're maintaining for developers.
 

Abnaxis

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Thanatos2k said:
NONSENSE. The "somewhere in the marketing materials" is every marketing material the game has.

Again, the game IS A SURGERY SIMULATOR. Do you deny this? There is absolutely nothing misleading about it.

I bought Watch Dogs and it had nothing to do with watches or dogs! I WANT A REFUND! Do you see how dumb this is getting?
...not a particularly good example, because Watch Dogs actually does have government entities that maintain databases on its citizens--i.e. "Watch Dogs"--in it.

Regardless, I'm not talking about Watch Dogs, or Man of Steel, or even (a better example) Twitter or Facebook. The marketing that went into naming those clearly wasn't trying to build customer expectations as to the exact function of the product. "Surgeon Simulator" or "Flight Simulator" or "Air Control" or hell, even "Tie Fighter" or "Modern Warfare" are. The names are a deliberate attempt at marketing to build up customer expectations for what the software entails, at least as much as any other marketing material that describes it.

And please, point out the specific example of marketing material for Air Control that is lying about the game more than calling Surgeon Simulator a simulator is lying. I don't disagree that Surgeon simulator IS a simulator, but I brought it up for comparison with people saying Air Control is false advertizing. How is Surgeon Simulator less false than Air Control? Or rather, how do you write a rule that will punish the devs for Air Control, because they are deliberately misleading customers, without punishing Surgery Simulator, who are misleading for the purpose of irony?