Jimquisition: Air Control - A Steam Abuse Story

NuclearKangaroo

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i still think steam doesnt need quality control, atleast not how its usually practiced, mostly just better organized content, a system that makes good games rise on top, and makes bad games sink to the bottom, but the disgusting games that lie to the customers should defintively be purged from the store
 

Alterego-X

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So... who is being abused? The handful of reviewers who have bought Air Control specifically to rant about how bad it is, and profit from the video views?

Or the mythical "ordinary Steam user" who supposedly buys games at random browsing the "latest released" list, yet clearly the critically approved games sell well while these get hundreds of sales, and most of these AFTER they went viral for being bad?

The average users just want to buy Watch Dogs, and they could do that on either site, it might as well be Steam whether or not it also sells Air Control. The only people who would certainly be affected by tighter Steam quality control would be the handful of shithounds who intentionally look up games like this, but with the potential risk of genuinely popular games like Goat Simulator or Rust also getting kicked out of Steam before they could go viral.
 

Deadagent

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Oh Jimmy boy. Again with your quality control. I dont know Why I have to keep explaining this over and over and over again.
They're trying to make an open platform, and quality control goes directly against that. Understand?
No, you obviously dont.

Maybe I should just leave this [https://www.youtube.com/watch?v=CD_1Kyiw1R0] here.

Jim said:
It dosen't matter if you're "Triple A", If you're "Indie", If you're big, small, if you're a team of 600 or if you're a solo man job. If you put shit on the internet and you wanna charge for it, you're offically making a product and you will be critizised as such.
Unless you're an attractive looking woman of course,
then you can scam people as much as you fucking please and get praised for it.
 

LoneWolf83

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Busard said:
I've had a game i'm working on recently greenlit. We're very proud and hard working on it. But even us thought that is somehow of an easy process.

To be precise: we've been greenlit in less than a month. We're still very early in development and have something playable right now although still alpha, and we put up some few screenies and early vids. We didn't think we'd be accepted for months, thinking "Well, until that gets there, we'll have time to flesh out". But in less than a month we were greenlit.

While obviously i'm very happy about that, it makes me wonder what the hell steam is becoming. And how shit like this actually happens. It takes away a bit of the joy of being greenlit because when you see the other shit that's coming along the ride, you start to question, as a dev, if your product is actually good enough or you're just going along for the ride. I would've actually been more relieved actually if our game took a little longer to get accepted, giving us time to prove ourselves, rather than getting on so quickly.

And this last piece doesn't make me less shaky about it
Why did you put it on Greenlight if it was so early in development and whats going to happen if something happens and the game can't be finished?

This highlights an easily fixable issue with Greenlight, games are put on Greenlight that are ether far from finished or otter crap an still get through. The simple solution is: to even be eligible for Greenlight a game should ether be available elsewhere or have a working demo available. It's a simple solution that would prevent a lot of bad games from getting though Greenlight.
 
Jan 27, 2011
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This actually infuriates me.

Why? Because there are actually great games that are getting ignored and shat on because atrocities like "air control" are hogging space on Steam and ruining the chances that good games have over ever being noticed, or played or anything.

Seriously, the more I look at Steam, the more I worry about its future.

Not to mention I worry that by the time GoD Factory is finally done and released, no one will give a shit about Steam games anymore, and the game will flop because shit like this burned people out. >: ( And that would make me REALLY mad.
 

Demonchaser27

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My goodness. This is just going to keep getting worse (if that's even possible) until Steam decides that this should be removed. Good luck with that. You know, why isn't Steam held accountable for this illegal (referring to the copyright related stuff) garbage? They profit off of the sales of these types of games as well. So technically they are endorsing the crap these games do by both allowing and profiting from it.
 

Ima Lemming

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After I watched this, I went and found Jim's YouTube play of Air Control.

It looks like Action 52 the flight sim.
 

josemlopes

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BigTuk said:
I highly agree and I will add shomething that you may or may not agree that I posted on another thread about this issue that I think is relevant.

(I was quoting a post comparing this Steam situation to the 83 crash)
"Back then there was barely any internet or a way to know if the game was good, now you have the metacritic score right there on the page, a list of basic features (not the description, the part where it says "Singleplayer, Playable with Controller, Leaderboards, etc...) and Steam reviews, add to that a search on Google and you will know exactly what you are buying.

Mashed is a crappy game from 2004 that I used to love playing on the Xbox, just now it got released on Steam, metascore doesnt even have any review for it but now I can have it on Steam, a lot of people probably dont care but they can just not buy that game if they arent interested. Do we really need someone there to tell us if a certain game is good enough to be on Steam? Certain professional reviewers gave Resident Evil 6 a 2/10 and Alpha Protocol a 1/10, imagine if those guys were in control of what games are and arent on Steam.


This is awfully similar to how parents want the goverment to regulate what kind of games are sold, except in here the gamers that cant do research are the parents and the private company that sells the games is the goverment.

Just fucking do some research, with the internet it isnt hard at all, is 20 minutes of roaming around youtube and forums that much to ask from consumers?"


nevarran said:
Curious how they arrested the PirateBay co-author(or something), for creating an environment, where people can share (for FREE) copyright protected data.
And what do we have here, Valve creates an environment, where you can literally be robbed of your money. And the consequences for both parties (Valve and the thieves) are... NONE!
I didnt realize that Steam would automatically buy the game for me, oh wait, no. I have to be a retard to not look at the video that fucking auto-plays at the game's store page before clicking on the "Purchase" icon. I can even be a bigger retard and not read the info below the video and the images. I can also completely ignore the negative reviews and metacritic score all shown in the same fucking page. Damn you Valve! You might as well go buy some cigarettes too because I like to have a smoke after I get fucked.
 

andago

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Jan 24, 2012
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aegix drakan said:
This actually infuriates me.

Why? Because there are actually great games that are getting ignored and shat on because atrocities like "air control" are hogging space on Steam and ruining the chances that good games have over ever being noticed, or played or anything.

Seriously, the more I look at Steam, the more I worry about its future.

Not to mention I worry that by the time GoD Factory is finally done and released, no one will give a shit about Steam games anymore, and the game will flop because shit like this burned people out. >: ( And that would make me REALLY mad.
The problem with this being who should get to decide the "great games" that are getting ignored, and to be honest i'm not sure how a release fathoms below par with dodgy copyright issues but that is nowhere to be found on the store homepage, even after you click on "new releases" is exactly hogging space?

To be honest, i wouldn't have heard of it if not for media coverage, and that isn't exactly encouraging me to buy the game. Maybe you should be mad at games media for covering these, but not having similar articles or content promoting possible hidden gems?
 

Brian Tams

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Somebody find the Rust developer who claimed that limiting releases on Steam was "Madness" and rub his nose in this shit. Rub his nose in it like a dog who just shit on the carpet.

Because seriously. When you just open the floodgates and say "Anything goes!", this is the result.
 

Stilkon

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Feb 19, 2011
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My roommate, who is a Computer Networking/Security major, has a saying: "Never assume malice when you can assume incompetence".

Now, in this case and the Muxwell case before it, it was pretty clear that these guys were being downright vicious to their consumers. But the thing is, not everyone goes into these cases so well-researched as Jim. What happens when a hobbyist or first-time developer puts something out? One or two are bound to have overlooked some hurdles unique to publication. What happens to the people who want to learn from their mistakes? Will they be carelessly lumped in with the Muxwells of the world, particularly by people who are fanatically attacking games they think look amateurish?

I think that Quality Control could prevent this, but to be clear: Quality Control should only prevent games that are broken to be released. If we start preventing them from being sold based on quality, then we'd start having arguments about what a "good" game is, and how good a game has to be in order to be sold.

I just think the idea of publicly shaming people as a practice is going to end up hurting some people.
 

Thanatos2k

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Deadagent said:
Oh Jimmy boy. Again with your quality control. I dont know Why I have to keep explaining this over and over and over again.
They're trying to make an open platform, and quality control goes directly against that. Understand?
No, you obviously dont.
Completely closed platforms are bad.
Completely open platforms are bad too, and this example shows EXACTLY why.

The best platform is thus somewhere in the middle.
 

Demonchaser27

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nevarran said:
Curious how they arrested the PirateBay co-author(or something), for creating an environment, where people can share (for FREE) copyright protected data.
And what do we have here, Valve creates an environment, where you can literally be robbed of your money. And the consequences for both parties (Valve and the thieves) are... NONE!
Yeah... It's quite interesting how our world works isn't it?
 

RvLeshrac

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Oct 2, 2008
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Watch_Dogs doesn't launch for many people. Some were banned from UPlay for "too many attempts" to activate because keys would not work. To this day, multiplayer will not work for many PC and XBOne users. It was intentionally broken, by the developer, on AMD PC hardware.

"4.5/5" -Jim Sterling
 

SonOfVoorhees

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andago said:
SonOfVoorhees said:
YAY PC MASTER RACE! Yeah, im joking. Seriously, steam needs quality control, or demos and trailers so people can see before they buy. When you cant get a refund, then i want more info when i buy something.
They have videos of trailers and gameplay on the game's store page that shows you what you're buying, and also offers demos when they're made available by the producer / developer I believe.

In all seriousness, is it possible to check every single game released on steam for stolen assets and and to make sure it it works on every pc?

Doesn't steam now offer refunds on products that don't work, so there is no financial loss for buying something you can't play, which in this case would probably include most people that bought air control?

I can see a case for checking unrepresentative footage and screenshots, because all that would take would be booting up the game briefly and taking a look at gameplay, but it sounds quite an extensive job to check the entirety of every single game released on steam for copyright material and for compatability issues. For air control it sounds pretty straight forward, but I can imagine this would not be the same for every single release.

In terms of it just being rubbish gameplay, isn't it caveat emptor?
Use GoG more for gaming than Steam. I guess if they have trailers and pictures showing the game i guess no one can complain. But then some people dont care about the graphics, so they can advertise a game badly to trick a consumer into buying crap with clever editing. Some games can be bad but good, Deadly Premonition for instance, but if you get a game that plays like complete shit in every way. Then allowing it on Steam is an insult for companies that make great indie games and thus people dont risk their money buying new titles.
 

Rabidkitten

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TCRs... Steam needs Technical Certification Requirements. Sony has them, Microsoft has them, and Nintendo has them. Fail them and get a fat bill. It will solve most issues.
 

Alterego-X

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Brian Tams said:
Somebody find the Rust developer who claimed that limiting releases on Steam was "Madness" and rub his nose in this shit. Rub his nose in it like a dog who just shit on the carpet.

Because seriously. When you just open the floodgates and say "Anything goes!", this is the result.
I'm pretty sure Rust's developer would rather rub his face in several piles of steaming dog shit, than to say that the open nature of Steam that has earned him millions of dollars, is bad and that Rust shouldn't have been allowed on it.
 

Alterego-X

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Thanatos2k said:
Completely closed platforms are bad.
Completely open platforms are bad too, and this example shows EXACTLY why.

The best platform is thus somewhere in the middle.
It really doesn't show. On a completely open platform, shitty games can go viral for Jim to rant about them, while everyone else is free to buy better ones.

Any move to the "middle" is a move towards less freedom, and more likelihood that some good games also get censored.