Why did you put it on Greenlight if it was so early in development and whats going to happen if something happens and the game can't be finished?Busard said:I've had a game i'm working on recently greenlit. We're very proud and hard working on it. But even us thought that is somehow of an easy process.
To be precise: we've been greenlit in less than a month. We're still very early in development and have something playable right now although still alpha, and we put up some few screenies and early vids. We didn't think we'd be accepted for months, thinking "Well, until that gets there, we'll have time to flesh out". But in less than a month we were greenlit.
While obviously i'm very happy about that, it makes me wonder what the hell steam is becoming. And how shit like this actually happens. It takes away a bit of the joy of being greenlit because when you see the other shit that's coming along the ride, you start to question, as a dev, if your product is actually good enough or you're just going along for the ride. I would've actually been more relieved actually if our game took a little longer to get accepted, giving us time to prove ourselves, rather than getting on so quickly.
And this last piece doesn't make me less shaky about it
This highlights an easily fixable issue with Greenlight, games are put on Greenlight that are ether far from finished or otter crap an still get through. The simple solution is: to even be eligible for Greenlight a game should ether be available elsewhere or have a working demo available. It's a simple solution that would prevent a lot of bad games from getting though Greenlight.