That "Batman" statue is fucking atrocious and the weirdo who designed it should feel bad for birthing it from his schizophrenic brain.
Same goes for Final Fantasy designs too.
Same goes for Final Fantasy designs too.
The segment about link I think was less about personality and more about iconic nature, and what best brings it out of a character, or even an avatar (like Link, Mario, or even Pac Man resemble).Raika said:The only fallacy I'd point out in this video is that Jim accused Lightning of having no personality but briefly lionized Link a few moments prior. Other than that, the things he's saying aren't wrong, even if I don't agree with all of them. The core concepts of Final Fantasy XIII, one of my favorite games of the seventh generation, are actually pretty simplistic, but it obfuscates those concepts in a miasma of bizarre proper nouns and the narrative does rail on a bit.
Only caveat to that is the fact that it WAS relatively unique back then. Sure, it's all relative; we STILL seem (or at least these corporations seem) to have a perpetual desire for better visual flourish, but, by virtue of being a younger medium, at least it wasn't crammed down our throats so far back then.Uriel_Hayabusa said:From what I can tell, Square has been focusing on dazzling players with visuals ever since the PS1 days. I mean Final Fantasy VII had attack animations that last over a minute and boxarts boasting "Over 120 minutes of mind-blowing cinematic sequences" (PAL version) or "lush 3D animation" (US version).
Same with Final Fantasy VIII: "Nearly an hour of stunning motion-captured CG cinemas seamlessly integrated into gameplay"*
* source:
http://img.gamefaqs.net/box/6/5/9/3659_back.jpg
(my apologies, I don't know how to imbed images on this forum or if it's even possible.
My point is that "Companies focus too much on graphics these days!" is one of those complaints often made against the modern game industry that I don't really agree with. Not when I realize that games from back in the day also tried to attract players with (at the time) cutting-edge graphics.
I really don't understand the point you're trying to make. Why should it matter that gaming was "a younger medium" back then?Ipsen said:Only caveat to that is the fact that it WAS relatively unique back then. Sure, it's all relative; we STILL seem (or at least these corporations seem) to have a perpetual desire for better visual flourish, but, by virtue of being a younger medium, at least it wasn't crammed down our throats so far back then.
Sazh and Fang were likable, Lightning wasn't so bad by the end, the rest were just jarring.Hixy said:I pretty much agree but you could at least make sense of the story even if it was a bit convoluted. Ok the 9 ending was a mess. I got to disc 3 on 13 and I hadn't a fucking clue what was happening, at all. And the characters were just awful, every single one. With the possible exception of the bloke with the afro.PunkRex said:I've said this since FF10, the characters designs, personalities and the plot itself are a freaking over complicated mess... scratch that 7's story was a mess, 8's story was a mess, 9's ending was a mess, 10 is a legitimate cluster fuck of pure WUT!?
But remember 6? 6 was good and the more I think on it the more I am starting to agree with people that it in fact may have been the pinnacle of the series.