The segment about link I think was less about personality and more about iconic nature, and what best brings it out of a character, or even an avatar (like Link, Mario, or even Pac Man resemble).Raika said:The only fallacy I'd point out in this video is that Jim accused Lightning of having no personality but briefly lionized Link a few moments prior. Other than that, the things he's saying aren't wrong, even if I don't agree with all of them. The core concepts of Final Fantasy XIII, one of my favorite games of the seventh generation, are actually pretty simplistic, but it obfuscates those concepts in a miasma of bizarre proper nouns and the narrative does rail on a bit.
If you're a fan of Zelda games, or even just know of them, I hold doubt that you can think of any lightly armored swordsman in green without thinking of Link.
Only caveat to that is the fact that it WAS relatively unique back then. Sure, it's all relative; we STILL seem (or at least these corporations seem) to have a perpetual desire for better visual flourish, but, by virtue of being a younger medium, at least it wasn't crammed down our throats so far back then.Uriel_Hayabusa said:From what I can tell, Square has been focusing on dazzling players with visuals ever since the PS1 days. I mean Final Fantasy VII had attack animations that last over a minute and boxarts boasting "Over 120 minutes of mind-blowing cinematic sequences" (PAL version) or "lush 3D animation" (US version).
Same with Final Fantasy VIII: "Nearly an hour of stunning motion-captured CG cinemas seamlessly integrated into gameplay"*
* source:
http://img.gamefaqs.net/box/6/5/9/3659_back.jpg
(my apologies, I don't know how to imbed images on this forum or if it's even possible.
My point is that "Companies focus too much on graphics these days!" is one of those complaints often made against the modern game industry that I don't really agree with. Not when I realize that games from back in the day also tried to attract players with (at the time) cutting-edge graphics.
Also, I think good story (or at least, somewhat entertaining story or premise) was largely an unexpected bonus (in terms of the era of FF4), and eventually demand in this medium. Most likely, coherent stories were an attempt to attract fans of fantasy literature, but I think it caught on with many more people. I don't think we'd be where we are with gaming today if it wasn't for good stories in games; arcade "challenge" gimmicks and platformers would only last so long on their own, IMO (or, could you imagine where Sony would be WITHOUT FF7?).
All that to say...gaming needs to have better story. Or at least, more resonant meaning. And yes, that can occur with any game (even, say, a piece of junk like Haze), but money matters; you reach more people, more people buy your game. And Square was at the forefront of that 'better story' drive, and for quite some time. Then they lost it...in the weirdest way to their coupled 'graphics' drive. I wish they'd get their asses back in gear, but the way things play out in this industry... My eyes have to be elsewhere.