I have to say I agree with Mr. Sterlings general thoughts and ideas in regards to the topic of caveat emptor. That said there are a few points that weren't mentioned. The biggest of those points being this; Games, like most of the rest of things that are sold, are based on the principle of Supply and Demand. In this type of economy the power *always* rests with consumer.
The fault for many of the terrible business practices surrounding gaming can be placed directly at the feet of the industry to start with, initially at least. Now? Now, it's not only the industry's fault, but the consumers as well. If, for example, everyone had seen where the horrid practices surrounding CoD were going to lead at the start of the Modern Warfare craze and just refused to buy a mediocre game (and it's DLC) then CoD wouldn't have become the monster it is. The consumers, NOT the pubs/devs set the table for more of the same. If consumers don't buy what the devs/pubs are shoveling then those same devs/pubs must go back to the drawing board and start creating games that we will buy.
In short, we as consumers did not start this hell initially, but it, sure as hell, is our fault, collectively, for it's continuing practice as we have continued to support it, buy crappy games, bad dlc, yearly release mediocrity and the like. Sorry, but until we as consumers exercise the power we have in this type of economy, well... then at least half the blame rests on our shoulders as well.
The fault for many of the terrible business practices surrounding gaming can be placed directly at the feet of the industry to start with, initially at least. Now? Now, it's not only the industry's fault, but the consumers as well. If, for example, everyone had seen where the horrid practices surrounding CoD were going to lead at the start of the Modern Warfare craze and just refused to buy a mediocre game (and it's DLC) then CoD wouldn't have become the monster it is. The consumers, NOT the pubs/devs set the table for more of the same. If consumers don't buy what the devs/pubs are shoveling then those same devs/pubs must go back to the drawing board and start creating games that we will buy.
In short, we as consumers did not start this hell initially, but it, sure as hell, is our fault, collectively, for it's continuing practice as we have continued to support it, buy crappy games, bad dlc, yearly release mediocrity and the like. Sorry, but until we as consumers exercise the power we have in this type of economy, well... then at least half the blame rests on our shoulders as well.