Yup.infinity_turtles said:I'm not one of those hardware knowy peoples, so I don't know if this could be a thing, but I suppose the bigger concern for me would be that if a multi-platform game wants to prioritize power for some sort of gameplay/ai/other feature rather then graphics, it can't really just run at a lower resolution and scale things down. It could be forced to cut or simplify things. Now, I shouldn't exactly expect that to happen because AAA derp, but a man must hope for a game with such priorities.
This necessary down-scaling so that games will work on everything is also known as "the most legitimate reason for PC gamers to hate consoles". This has kind of been the reality for us for...well, since consoles became popular enough to declare the "death" of PC gaming. Generally I'd say the effect is more limited to graphics though, so it's not the end of the world. Sometimes the controls are really shitty on obvious ports from console to PC (Dark Souls, which I loved, has some truly horrendous PC controls. The extremely mediocre Force Unleashed also had some shit controls very clearly designed for console.)
Well, I say all that, but in reality mostly this rift in power and in base hardware architecture really just meant games weren't released on PC at all. So, at least now the architecture (x86-64) is the same in PC's and consoles. Which will make it easier to move games between systems.
Not that games won't be arbitrarily restricted to one console or the other or away from PC's entirely for the benefit of the console itself because fuck the consumer, but it will be easier to make games available on all systems.