What a pleasant episode. I didn't know which way you would go on this "issue", and I'm happy you decided there wasn't much of one besides both sides being open to the other doing exactly what they want, like the Puppeteer dev said. Was afraid it would turn into "every game should have a gender option" or something. Like a game can only be inclusive by having a character creator and the ability to romance every npc so open world games and Bioware rpgs are the only things you can play.
That game looks astounding, by the way. I hadn't seen it in motion before. I'm happy those guys weren't told what to do. That kind of freedom can go either way, but certainly looks like it turned out great this time.
That game looks astounding, by the way. I hadn't seen it in motion before. I'm happy those guys weren't told what to do. That kind of freedom can go either way, but certainly looks like it turned out great this time.
I don't think they need a reason other than that's what they want to do. The reason for designing a character the way it is can be any little thing, like giving one a mustache and overalls so that his sprite would look better, or because they thought an open red coat over a bare upper body looked stylish. In GTA they probably have a good reason. I'm not a big Rockstar player, but I hear they are influenced by certain movies and presumably made protagonists that reflect, rip off or or somewhat imitate the types of characters seen in those movies. But even if their reason was that they just felt like it, that doesn't make them bad guys for not having more variety or including minorities and females. You can read into "We just felt like it" what you want I suppose, but thinking "could this character be a girl?" at every turn is not a requirement for being a good person and a good designer. It's fair to call them out on it if you feel they are doing a poor job, but they are under no obligation to have a reason to follow their heart or feel bad about themselves.Mahoshonen said:Okay, let me give my two cents: There is nothing wrong deciding to go with a male character instead of a female character. Take a film like Glengary Glen Ross. The story and themes are such that replacing any of the characters with a woman would fundamentally change them. The film is inheritely about masculinity, and replacing an actor with an actress would have changed the movies chemistry.
That said, a developer should be able to articulate why they made the character selections they did. It shouldn't be a thoughtless choice, and if they act defensively when the question is presented, it's only going to invite more criticism. That's because avoiding the discussion is seen as evidence that you don't have a good reason for the choice you made, fairly or not.
These conversations are not going away. I thinks folks would be satisfied if Rockstar came forward with why they went with male-only PCs. They don't even have to spoil anything, just say 'given the story we want to tell, we feel that a female lead wouldn't be appropriate. Once the game is released we'd be happy to discuss this further.' Attempting to bury conversation with the broad brush of 'censorship' will only embolden the other side to continue to press the issue.