http://cheezburger.com/7782390016Imp Emissary said:HA! Science is funny. Anyway.
:0 WHA!?
Of course you, Jim, and whoever else can ask someone/some people to make a game[sub](if you do it in a polite way)[/sub].
And then those people can say no, sure, maybe later, why do you want us to make that game, and pineapple.
What can't be done is demanding them to make a game, and expecting them to make it.
pineapple.
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you're right, that is actually a better way to put it. I still stand by however that it'd be far to single out any one restaurant for choosing to serve spaghetti though, since spaghetti is by no means a bad thing. each individual instance is ok, it's the trend that's the problem. Going "X game doesn't have a female protagonist so i'm boycotting it" just makes you sound like you're trying to say that all games need to have playable female characters, which is pretty clearly not what anyone is actually arguing for.Mahoshonen said:The problem is more like every restaurant in the neighborhood cooks nothing but spaghetti, and while it's very good spaghetti, you're going to get tired of it. But the moment you ask the cook to make something other than spaghetti, all of his fans blast you for trying to dictate what he makes, and say that if you don't like it, then go to another restaurant (ignoring the fact that they only cook spaghetti too, natch).Sutter Cane said:because there's nothing inherently wrong with telling a story about a guy. The problem with there not being enough good female playable characters in games is an issue because it's a trend, not because having a male protagonist is bad. I mean if I end up staying with someone who cooks spaghetti for dinner every night for 2 weeks, i'd almost certainly get sick of it, but that doesn't mean that choosing to make spaghetti for your evening meal is a bad choice. Criticizing a game for simply choosing to have a male protagonist is basically like criticizing a different friend's cooking skills simply because he chose to make spaghetti in the previous scenario.Jimothy Sterling said:Why shouldn't it?ZiggyE said:Why should a game be criticised or scrutinised simply because it doesn't have a female protagonist?
This episode!Jimothy Sterling said:Creative Freedom, Strings Attached
Freedom of expression is not freedom to express without challenge. A game is within its rights to include any content it does, but that content is not sacred.
Watch Video
This fails in that the analogy would have to account for a world in which there is only spaghetti and ziti and the restaurants in question only make one or the other. In such a world, only getting one or the other would be normal and so getting the same one every night from a restaurant or person would be significantly more common. It's not like we have a million different genders like we do food types.Sutter Cane said:you're right, that is actually a better way to put it. I still stand by however that it'd be far to single out any one restaurant for choosing to serve spaghetti though, since spaghetti is by no means a bad thing. each individual instance is ok, it's the trend that's the problem. Going "X game doesn't have a female protagonist so i'm boycotting it" just makes you sound like you're trying to say that all games need to have playable female characters, which is pretty clearly not what anyone is actually arguing for.Mahoshonen said:The problem is more like every restaurant in the neighborhood cooks nothing but spaghetti, and while it's very good spaghetti, you're going to get tired of it. But the moment you ask the cook to make something other than spaghetti, all of his fans blast you for trying to dictate what he makes, and say that if you don't like it, then go to another restaurant (ignoring the fact that they only cook spaghetti too, natch).Sutter Cane said:because there's nothing inherently wrong with telling a story about a guy. The problem with there not being enough good female playable characters in games is an issue because it's a trend, not because having a male protagonist is bad. I mean if I end up staying with someone who cooks spaghetti for dinner every night for 2 weeks, i'd almost certainly get sick of it, but that doesn't mean that choosing to make spaghetti for your evening meal is a bad choice. Criticizing a game for simply choosing to have a male protagonist is basically like criticizing a different friend's cooking skills simply because he chose to make spaghetti in the previous scenario.Jimothy Sterling said:Why shouldn't it?ZiggyE said:Why should a game be criticised or scrutinised simply because it doesn't have a female protagonist?
Wow, a reasonable critical comment allready on page 2. I'm impressed, kudos.Thanatos2k said:There's two arguments being made in this episode and they're both right.
One, that creators don't need to answer to or be cowed into making what people want them to make due to political correctness and other such demands.
Second, that everyone has the right to criticize others over their words and decisions.
HOW-EVER
There is an undercurrent flowing through this discussion that these questions are somehow important issues and MUST be answered by every game maker who ever makes a game with a male character, that every game must have a choice of genders of their main characters - and it's getting out of control. They could remake a movie about Pinocchio and someone would ridiculously ask "Why not a girl puppet?" And GTA, GTA is a game about criminals. Have you seen the ratios of how many people in jail are men vs women? It's about a 10 to 1 ratio. Stands to believe most people in a story about criminals would be the same. It's not like there's no women in the entire game! Why do we have to bend so far out of reality to accommodate political correctness just because? Sometimes these questions DO deserve flippant responses.
Because after all, as this episode has taught us, just because you asked a question doesn't make your question above reproach and beyond criticism itself. That's what these game makers are doing with their responses - criticizing your questions as not worth answering.
**facepalm**Father Time said:You don't know that. Either of those things. Maybe nobody on the writing team wanted to write a female playable character, maybe the ones that did didn't have a good character or a good story in mind.
First off, since it is my money, I can use it in any way I want. Plenty of people withhold their money from companies that use DRM no principle. Why is this less valid of a reason? I want to see more female protagonists in games - so when two similar games come out, and one gives me the option of a female protagonist while the other does not, then why shouldn't I give my money to the company that provides me with what I want and withhold it from the company that does not?Father Time said:I mean hey nothing's stopping you from getting the game and still asking them to make a game with a woman in it. Not every suggestion needs a threat of a loss $60 (or whatever cut of that Rockstar makes) to be valid. Just seems weird that that's a dealbreaker unless it's a "I wasn't terribly interested in the game to begin with but a female hero would've been just enough to make me want it" kind of thing.
Your imagination clearly has no boundaries.Bara_no_Hime said:...then Rockstar has a lot fewer creative minds than I imagined.
I guess the point is that, as amazing as it may seem, there are people that don't understand this connection.Coreless said:Ok so what was the point of this video? I have watched it twice and I still don't see much of a point being made. Its self evident that freedom of speech means the freedom to criticize people and their work. I just don't understand how anyone could think otherwise considering its written into the freaking thing with the word "freedom".
And like others have said, you are free to criticize all you like but people also have the freedom not to listen to you and just because you have a criticism doesn't automatically make it a good one.
Nice edit. You should work for the National Enquierer.nuttshell said:Your imagination clearly has no boundaries.Bara_no_Hime said:...then Rockstar has a lot fewer creative minds than I imagined.![]()
Actually, there is something stopping people from buying the game and asking as well. Money speaks louder than most other forms of communication to these people and buying the game says to them "I want to see more of this." Which clearly isn't the case here.Father Time said:You don't know that. Either of those things. Maybe nobody on the writing team wanted to write a female playable character, maybe the ones that did didn't have a good character or a good story in mind.Bara_no_Hime said:Because I want to see more stories about women.Father Time said:Honestly why does it matter to you? It's pretty obvious that these aren't blank slate characters so why be hung up about it?
Note, in my post, I said "I'm sure someone there would have liked to write something like that" (paraphrased from memory) - the point of that was that I'd like to see what sort of story they'd have written about a female protagonist. It would have been interesting.
I mean hey nothing's stopping you from getting the game and still asking them to make a game with a woman in it. Not every suggestion needs a threat of a loss $60 (or whatever cut of that Rockstar makes) to be valid. Just seems weird that that's a dealbreaker unless it's a "I wasn't terribly interested in the game to begin with but a female hero would've been just enough to make me want it" kind of thing.
I do agree with everything you say... I just don't see how it's relevant to what the developer actually said here.Caramel Frappe said:I was quoted rather quickly lol.TheMadDoctorsCat said:My objection to this is that Jim suggests that the developer can't take criticism. Well, I don't know if the developer can take criticism or not, but there's nothing in what Jim quotes from the developer to suggest that he can't. That's what I call a "strawman" argument.Caramel Frappe said:This is the reason why I like Jim... he stated his facts about the developer being able to make whatever he/she wants but 'however', they also can be criticized for their own work if questioned.
It was a very fair, agreeable, and well presented argument which I shall admire and take note of whenever possible. Great video plus you should only have a female protagonist if it fits the story of the game (or if you can customize your character to be anything.)
To be honest, I am a bit confused by your statement. Jim noted that developers must be prepared to be questioned if they go through with what they created and if they can't back up their reasons... the public shall criticize them. Also not being able to take criticism isn't a good thing because one cannot improve.
For example i'm an artistso if I do not accept criticism, I will never get any better and imagine how good I could get if I don't rid people's opinions. However, some criticisms are nit picks and the developer has to decide which ones are important and which ones are just people venting about something though everyone should give respect to those who give criticism regardless.
It MAY have been flat. Or it might not have been. And now we'll never know.Father Time said:It may not have been interesting, it may have just been flat.
True.Father Time said:I resent that, I'm not as bad as the others here.
No problem. I was kinda getting off topic, but I get the feeling lately that, if I don't explain the root of my opinions, then I'll end up arguing over surface issues that are the result of underlying issues.Father Time said:Anyway I see your point about Catherine/blank-slates etc. Thanks for explaining it.
nuttshell said:Wow, a reasonable critical comment allready on page 2. I'm impressed, kudos.Thanatos2k said:There's two arguments being made in this episode and they're both right.
One, that creators don't need to answer to or be cowed into making what people want them to make due to political correctness and other such demands.
Second, that everyone has the right to criticize others over their words and decisions.
HOW-EVER
There is an undercurrent flowing through this discussion that these questions are somehow important issues and MUST be answered by every game maker who ever makes a game with a male character, that every game must have a choice of genders of their main characters - and it's getting out of control. They could remake a movie about Pinocchio and someone would ridiculously ask "Why not a girl puppet?" And GTA, GTA is a game about criminals. Have you seen the ratios of how many people in jail are men vs women? It's about a 10 to 1 ratio. Stands to believe most people in a story about criminals would be the same. It's not like there's no women in the entire game! Why do we have to bend so far out of reality to accommodate political correctness just because? Sometimes these questions DO deserve flippant responses.
Because after all, as this episode has taught us, just because you asked a question doesn't make your question above reproach and beyond criticism itself. That's what these game makers are doing with their responses - criticizing your questions as not worth answering.
A very nice bookworm said to me once: "Only those completely devoid of fantasy don't want to read books that aren't about themselves."
I'd like to expand on that. Only whiny, narcistic people make a big deal about fantasies that don't tailor their specific interests.
But no one is saying it's wrong. We are asking why aren't more stories being made where it matters that the protagonist is being Female, and not more of the same old cliches. This is the part I don't get, the people on the "more females please" side, as far as I've seen, have not been harsh about it. They ask questions, and plead a case. It's not boycotts down the line, and it's not "I can't buy this" but, "I'd be more inclined to try this". That diversification though? Good thing, adds creativity, adds exploration, adds experience. These are the things that have elevated Video Games to a larger and larger place in the global arena. The numbers of people who play video games only rises, and it will eventually be the main use of a place. Interactive storytelling is storytelling, just like movies, just like books, and if we don't drop this bend and do new things, then we never will try it.Lightknight said:This fails in that the analogy would have to account for a world in which there is only spaghetti and ziti and the restaurants in question only make one or the other. In such a world, only getting one or the other would be normal and so getting the same one every night from a restaurant or person would be significantly more common. It's not like we have a million different genders like we do food types.Sutter Cane said:you're right, that is actually a better way to put it. I still stand by however that it'd be far to single out any one restaurant for choosing to serve spaghetti though, since spaghetti is by no means a bad thing. each individual instance is ok, it's the trend that's the problem. Going "X game doesn't have a female protagonist so i'm boycotting it" just makes you sound like you're trying to say that all games need to have playable female characters, which is pretty clearly not what anyone is actually arguing for.Mahoshonen said:The problem is more like every restaurant in the neighborhood cooks nothing but spaghetti, and while it's very good spaghetti, you're going to get tired of it. But the moment you ask the cook to make something other than spaghetti, all of his fans blast you for trying to dictate what he makes, and say that if you don't like it, then go to another restaurant (ignoring the fact that they only cook spaghetti too, natch).Sutter Cane said:because there's nothing inherently wrong with telling a story about a guy. The problem with there not being enough good female playable characters in games is an issue because it's a trend, not because having a male protagonist is bad. I mean if I end up staying with someone who cooks spaghetti for dinner every night for 2 weeks, i'd almost certainly get sick of it, but that doesn't mean that choosing to make spaghetti for your evening meal is a bad choice. Criticizing a game for simply choosing to have a male protagonist is basically like criticizing a different friend's cooking skills simply because he chose to make spaghetti in the previous scenario.Jimothy Sterling said:Why shouldn't it?ZiggyE said:Why should a game be criticised or scrutinised simply because it doesn't have a female protagonist?
You then have to explain why the restaurant should make ziti when the overwhelming majority of clients prefer spaghetti. While it's a lofty and noble goal to support female leads, the demand isn't that present as far as we can tell. As I said in an earlier post, the 47% female to 53% male ratio in the recent ESA study is terribly off base when considering certain markets like the AAA game market. This study includes iOS gamers and over half the respondants did not plan to buy a single game in the year of the study (2012). So the definition of "gamer" was made significantly broader than the group high budget game companies are selling to. Even then, in the previous big study that was 40% to 60% female/male before iOS was included, 80% of those females had a Wii as their primary gaming console. This meant that the AAA market only saw 9% of that 40% owning a ps3 and 11% owning a 360. Because the ratio is smaller, that means that more than 80% of their actual target market was male. Not only that, but the ratio can skew further if the types of games one gender prefers differs from the other. We already see a significant difference in console preference so why not game type? We don't know and people don't appear to be doing that research (please, someone give me the resources to do this, it'd be extremely interesting to learn what the actual demographics are for AAA tarket markets).
So if 80% of your market is male, why does it make sense to try to reach some kind of equilibrium between protagonist genders? Why does it makes sense to try and have 50% of games having a female lead when your market isn't that way? That is every bit as sexist as any other sexist action that lifts one group up for no other reason than because of their gender. Should it be at least 20% female? Perhaps, that brings me to my next point.
This is a business. Every company that is making a game to sell is going to look at the market and see 80% males in the target range. It is not their job to make the protagonist a female to right some arbitrary statistic. You don't change waist high stockings to have more room for men just because there really are some men who wear them. Your basic stocking is going to take into account your target market and if you want to also cater to the few males who use them then you have to figure something else instead that doesn't make it less comfortable for the women. This is why we have a ton of games now that have completely customiseable protagonists. Each one of those games should be touted as having a female protagonist. Mass Effect, Skyrim, Saints Row, and so many others. Taking all of these into account as well as games that have multiple gender options like Resident Evil did may end up having a higher percentage of the AAA market than we may think where the player can be female.
When there is such a high disparity between target demographics, you don't cater to the needs of the fewer at the cost of the many. You either only cater to the majority or you do something else to make them happy. As such, a female character should only be the main protagonist if it is part of the story. The artistic vision, if you will. But if the gender of the main character isn't stable but they can only have one (for financial or time reasons), then business-wise and customer-wise it makes sense to make it male due to current market conditions. The game in question would require different character modeling and more voice acting resources in addition to rescripting who knows how much. The demand isn't high enough to warrant those resources so just leave it as it should be. I would expect no less if women made up a disproportionately larger market segment of something else I enjoy. If you can't play a game because the main character doesn't have two lady lumps under their shirt then you shouldn't buy the game and should get used to disappointment in life if you're going to be that rigid about it. I don't have a problem playing Lara, I don't have a problem with Chell or any of the other female characters I've played over the years. I do prefer an avatar that resembles me, but I don't particularly care even what species it is. Hell, a humanoid dog character would be out of place in the last of us but I'd have eventually gotten past it.
If a little boy draws a picture of a boy weilding a sword, you don't ask him why like he should have made it a female. It's what he wanted to draw and he wasn't wrong for doing so. The same has been traditionally true of art in every other form of media. This question, while valid, is implying that an artist is doing something wrong by choosing one gender instead of another. That makes the question pointedly sexist itself while accusing the creator of sexism.