GothmogII said:[
Actually...I wasn't trying for absurdity that time. Only pointing out that those aspects too are extraneous and do not, even taken as part of a whole define a game, again, it's the rules that do that.
But when I say something like:
This is like saying a cake isn't a cake because you put a cherry on top. I'm not saying it just to give you a silly image in your head. I'm saying it because I'm trying to create a analogy to make things a little simpler for both myself and you to understand...though clearly that isn't working. x)
But, with regards to the above, yeah, they're tools, but you know what? None of those are interactive in the slightest! I know...we like to think we're right there, and if the experience crafted is a successful one, I reckon that that -should- be the feeling you as the player are getting, but what I'm trying to get at, is that a cutscene is no different than using music, artwork and story to further and enhance this experience and only detracts from the game when it is used improperly, not merely used.
The only stumbling block I'm having with this is your insistence that the existence of such fundamentally changes the nature of a game entirely, and to such an extreme degree that it is no longer considered a game regardless of the full and actual impact on any given game. And more, that the use of cutscenes in games is a -problem- rather than a device that can be used for good or ill.
And sir, really, I can only disagree at this point, because there's not much else I can say...at least without devolving into further awful analogies rehashing the same things.
As for the trash talking robot, wasn't -this- soooo much fun?:
<youtube=wCgOqs0e4Ag>
on the video
Other than that, I will say that your dealing with absurdity because the analogy is inherantly ridiculous in the context of the debate. A cake is not defined in such a way that adding another ingrediant to it, causes it to stop being a cake. The cherry is just part of the ornamentation your adding to the frosting. A game on the other hand is defined by being playable, and through the interaction with it, when you remove that interaction from it, it ceases to be a game. Using cut scenes is removing the interaction from the game, because you are no longer controlling the events of the game, or interacting with it, but rather just watching things happen. Interactive movie, is a label that exists to distinguish a form of entertainment that includes interactive and non-interactive components, as opposed to games or movies which are made up of one or the other.
It's a simple pass/fail situation, which is why I'm talking about absurdities. Either it's interactive, or it's not. If your including cut scenes that move the product without any interaction from the player, then it's not a game any longer.