So, to summarize this episode:
- Cut scenes can be bad but aren't always
- Cut scenes can be good
- People shouldn't be forced to use cut scenes but shouldn't be forced not to
- Cut scenes can sometimes be good
- Not all cut scenes are good but some are
- Games should be allowed to use cut scenes when the designer thinks it appropriate
- Cut scenes shouldn't be compulsory but nor should they be banned
- Hating cut scenes doesn't make you clever
- Cut scenes can be good
...yes, well, it's a fine argument and hard to contest but it doesn't stop me being pissed off when I watch a cut scene in which my character does something cool that I could have done in the game.
That said, most games these days feature so much challenge-free busy work that they may as well be pure cut scene.
Also, there are no cut scenes in multiplayer. This has changed people's expectations of gaming as a whole.
- Cut scenes can be bad but aren't always
- Cut scenes can be good
- People shouldn't be forced to use cut scenes but shouldn't be forced not to
- Cut scenes can sometimes be good
- Not all cut scenes are good but some are
- Games should be allowed to use cut scenes when the designer thinks it appropriate
- Cut scenes shouldn't be compulsory but nor should they be banned
- Hating cut scenes doesn't make you clever
- Cut scenes can be good
...yes, well, it's a fine argument and hard to contest but it doesn't stop me being pissed off when I watch a cut scene in which my character does something cool that I could have done in the game.
That said, most games these days feature so much challenge-free busy work that they may as well be pure cut scene.
Also, there are no cut scenes in multiplayer. This has changed people's expectations of gaming as a whole.