Jimquisition: Dead Space - The Best New IP This Generation?

Jimothy Sterling

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Dead Space - The Best New IP This Generation?

This week Jim proves his love for the often maligned Dead Space franchise.

Watch Video
 

Proverbial Jon

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I was ready to rage quit when Jim declared Dead Space a better IP than Bioshock but then I went on to listen to his detailed analysis and every one of his points actually makes sense. I'd never really thought about Dead Space on those levels before. To me it was always a pretty dumb action shooter that wanted to make me jump a lot.

Admittedly I had a lot of fun with Dead Space 1 and 2; I certainly haven't found a console game this generation that gave me the willies quite as effectively as those games at any rate. Dead Space really put the survival back into survival horror, even if the actual horror elements were sometimes a swing and a miss.

Can't say I was ever compelled to play them again after the initial play through... but maybe I might revisit them both again before DS3.
 

Imp_Emissary

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:) Jim, you are too awesome to look like a prat.

Thanks for once again showing that just because you are critical of something, doesn't mean you automatically hate it, and if fact can love the things you criticize the most.

Thank God for you Jim.
 

charliesbass

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I can't bloody wait to get my hands on Dead Space 3. I don't have as much respect as Jim for the Dead Space series, as my favourite new IP of this generation is Portal. I appreciate that Jim loves Dead Space's aesthetic, him being a big fan of Alien, but I honestly found Dead Space 2 to be schizophrenic, not being able to make up it mind whether it wanted to be scary, claustrophobic survival horror or Michael Bay shooty action. But hell, that's just my opinion.
 

Chessrook44

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Awww, I wanted to see Jim pass out at the end due to how hot it was in the bucket...
 

T3hSource

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Proverbial Jon said:
Dead Space really put the survival back into survival horror, even if its horror elements were a swing and a miss.
It definitely puts back survival,but the "horror" swings more towards ham-fisted attempts to shock you,so I think I should stop treating Dead Space as a "survival horror",but as a "survival thriller",because jump scares are not horror.Once you throw the entire idea of horror away and just focus on actual survival,the tension is there.
 

MortisLegio

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I keep forgetting how "new" Dead Space is. Yeah I would say it's probably the best new IP of this generation of games. I really like the series and it's environments but the micro-transactions (despite being "optional") is one of the very few reasons holding me back from buying the 3. I love Dead Space but... sadly... I guess it was not meant to be on this (probably) final voyage.
 

Yellowfish

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Gotta argee with you on the replayability thing. I've played through Dead Space 2 at least ten times. Only completed the first one once, though - the camera feels somewhat wrong (at least in the PC version). I also like Dead Space 2 more overall, because while both games have great atmosphere, the first game tries to be horror while not exactly being terrifying. Jump scares are okay on the first playthrough, but being able to take almost any threat head-on kinda undermines the whole "horror" thing. That one part where the Hunter chases you around the ship is perhaps the only moment in Dead Space that made me genuinely frightened. I'm fine with the third game being even more action-oriented than the second if they keep that awesome atmosphere. And if that cardboard soldier they introduced for co-op fucks off when you're not playing with a friend (I really hope he does, the guy may not be the worst character ever, but I just don't like the idea of playing an action-horror game with some NPC following me around)
 

Jimothy Sterling

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T3hSource said:
Proverbial Jon said:
Dead Space really put the survival back into survival horror, even if its horror elements were a swing and a miss.
It definitely puts back survival,but the "horror" swings more towards ham-fisted attempts to shock you,so I think I should stop treating Dead Space as a "survival horror",but as a "survival thriller",because jump scares are not horror.Once you throw the entire idea of horror away and just focus on actual survival,the tension is there.
It's a "horror" the same way Left 4 Dead is. It's not about trying to spook you out or frighten you as much as it is about inducing sudden panic and "fight or flight" instincts. Its scares are based in things going to shit very quickly, rather than trying to get psychological with you.
 

Dire Sloth

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Glad to hear there's hope for my favorite series.
Awesome cosplay, Jim. The glowsticks really give it some flair.
 

Proverbial Jon

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T3hSource said:
Proverbial Jon said:
Dead Space really put the survival back into survival horror, even if its horror elements were a swing and a miss.
It definitely puts back survival,but the "horror" swings more towards ham-fisted attempts to shock you,so I think I should stop treating Dead Space as a "survival horror",but as a "survival thriller",because jump scares are not horror.Once you throw the entire idea of horror away and just focus on actual survival,the tension is there.
Yeah, I think you're right. Tense is probably a better word to use for Dead Space over fear.

I was never scared of going round a corner and seeing a necromorph, it was simply the fact that I would probably die and have to start the section over that made me apprehensive.

However, in the original Silent Hill games, I would often be frozen to the spot, terrified of seeing a monster because of how twisted and utterly horrifying the whole scenario was. Dying in Silent Hill rarely seemed like the worst possible outcome.

That's two very different reactions to games that both essentially call themselves "survival horror" titles.
 

Callate

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Best IP this generation? Huh. No wonder EA is trying to find an excuse to kill it. ;)

But seriously, I've enjoyed Dead Space. I even have Extraction for the Wii, and Dead Space 2 was the last game I purchased from EA.

Unfortunately, it's also the last game I'm going to purchase from EA, barring a notable change in business model or a massive turn-over in upper management, so... Good luck reaching 5 million, Visceral. No sarcasm intended.
 

Frontastic

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I'm considering finally giving DS2 a go because 3 is looking interesting. DS1 just did nothing for me, I was really looking forward to it as the previews made it sound like the next, great horror IP and while it had some great moments near the start and the end (and generally interesting boss fights and zero-g bits) it felt on the whole very dull, repetitive and the atmosphere just wasn't there for me. The mythology and Lovecraft influences were great but I felt the dull third-person-shooting really killed it when you approach every new corridor not with fear but with an attitude of "where's the next monster du jour going to jump from and further slow my progress toward the interesting stuff". More puzzles, less action would have worked.

I agree with the panic of the firefights but that only lasts for so long before they become irritatingly awkward opposed to excitingly so. However different strokes and all that.

Still if I can find 2 cheap it may get a play.
 

DrunkOnEstus

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I finally beat the first one last night...and it really is a fantastic game. I was jaded and put off years ago due to being informed that it was supposed to be "survival horror" and it just plain wasn't. It does have foreboding atmosphere in spades, though. Honestly, Resident Evil 4 wasn't survival horror and it was a damn fine game, and Dead Space 1 is what RE5 should have been if Capcom decided to take it to space. Visceral uses such subtlety in their game design while large screaming things are right in your face, and it's brilliant. I wouldn't call it the best new IP of the generation, but I am excited as hell to get started on the second one now. Just...dying a lot, playing around with the store/bench like the "straaanger" guy from RE4, the game actually remembering that it's a game and playing to those strengths.
 

SomebodyNowhere

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I started playing the first game a long while back but after an hour or so I just wasn't feeling into it. It's one of those games in my back catalog that I intend on giving a solid play though, but I can never find the time or the sufficient urge.
 

Piorn

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I really love Dead Space, but it's unfortunate how quickly the Necromorphs lost their shock power. I love everything from the setting to gameplay, but once you get used to mutated dead people, it doesn't matter how many limbs you add or substract, you've seen them all.
But that's just nitpicking, the rest is fine.
 

Casual Shinji

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I suppose this is in the end just personal taste video, because every point in which Dead Space apparenly succeeds I've seen done just as good or better in dozens of other games.
 

Falseprophet

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Jim, stop talking out of your as....

Wait a minute. Third-person shooter that isn't cover-based? The scales have fallen from my eyes! I've been unfair to this series!

Thank God for Jim!
 

Jimothy Sterling

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I saw Angry Joe's first impressions of Dead Space 3. I think the beginning of DS 3 is actually scarier than the first one.
 

teebeeohh

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i actually prefer when my issues with a game stem from dlc and microtransactions and such, i can just not buy those and still feel good about having bought the game.
 

Moth_Monk

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So either Jim is an EA sell out or he has bad taste in games!!!11

R.I.P. Jimquistion

(Edit: That was the worst episode of this show that I've ever seen...)
 

Darquenaut

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I distinctly remember getting Dead Space 1- it was a good deal afterwards its initial release and had gotten into the $20 range. It looked interesting, but I wasn't hooked. It wasn't until I had a friend tell me how scary it was that I gave it a second look. So, one night around 1am, and myself having nothing better to do in town and on a pretty sizable caffeine kick - the kind where everything is fuzzy around the edges, but you're too awake to fall asleep, I went on a Wal-Mart crawl and on a whim bought it, finding it in a dimly-lit back-aisle. I honestly wasn't expecting too much.

I spent the next week playing through the game. I could only play one or two levels at a go. Not because I was so scared by it or anything, but damn if that was not one of the most tense gaming situations I've ever played in. Keep in mind, I decided to play the game on Hard with only the Plasma Cutter. Right from the get-go, no previous experience with the game. And that is pretty much what stuck with me with this game- not so much how scary the enemies were, but the ever-present sense of dread I had, having no clue just how badly the game was going to screw with me, and how many times it was going to beat the shit out of me before I broke the odds.

And the more I played it, the more immersed I became with the story. This was a game that had everything there before you- this wasn't one of those game that dropped three pages of exposition that you had to pause, read for two minutes and then get back in the game. It was all happening in real-time, and it all played out before you. And the plot itself I always feel saddened for if only because there are always the people that look at the game and say "dumb shooter" but don't even realize just how fleshed out the story itself is through all of the other transmedia out there.

So, I digress, thanks Jim for the video. Definitely looking forward to getting my copy come Tuesday.
 

themilo504

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I might pick up dead space sometimes jim do you prefer the pc version or the console version?
I hope that when dead space 3 fails to sell 5 million copies ea wont kill the franchise.
 

Tanakh

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Was never interested in Dead Space, after this vid however I might give it a try next time i want to play a AAA game third person shooter.
 

Jimothy Sterling

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I fucking love dead space 1 and 2(I still want DS2 DLC and ignition)

and I hope dead space 3 sells well for visceral games sake only
 

Jimothy Sterling

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I have only started Dead Space and I like the creative HUD (or lack thereof), but I was really disappointed at how quickly we got attacked at the beginning. Ever heard of pacing Visceral? Even the much maligned Doom 3 paced itself really well at the start and gave you a good 10-15 minutes of gameplay before throwing the legions of hell at you (see also: Half-Life).
 

GAunderrated

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Well I can't always agree with Jim. I have no hate for Dead Space as an IP but I also have no love for it. The game is just average for me. I love games with pacing but DS for me was so eager to show me how cool their monsters were they took out all the tension for me. Still I hope EA doesn't kill them with that must make 5 million dollars crap.
 

gigastar

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Ill look forward to your review for DS3 on Destructoid then.

Seems youre well suited to administer the seal of approval should Visceral prove able to stand up and deliver on thier promises.
 

Cry Wolf

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Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
 

Ilikemilkshake

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Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
 

Lawnmooer

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I must admit, I never really got into Dead Space...

I played the first one, I found it alright to be honest, not great and not terrible...

My issue is that the "Horror" is mostly jump scares and attempts to make you panic through overwhelming, but none of that phased me... Jumps scares are terrible (Even more so when you can spot which vents things are going to pop out from a mile away) and I never really feared becoming overwhelmed due to the gun you starting with being so powerful (Out of all the weapons I tried, that first one was far superior with its capacity to take off limbs and the amount of ammo you'd get for it, especially if you didn't buy any new weapons)

The only part that really caused tension for me is when that unkillable beast was released whom could block off sections and could also enter the "Safe" zones... But that one part trying to bring in tension for an entire game?

I suppose if DS2 and DS3 go further away from the "Horror" and focus more on a "Survival Shooter" then it could be pretty good (Though I'm not sure if that genre is my cup of tea to be honest)
 

Lucky Godzilla

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I'm a big fan of the combat system of Dead Space. Everything feels so goddamn satisfying, and is in my humble opinion the pinnacle of the horror action genre. Also love the hud, just everything about it. My only gripe is how the dynamic laser sight of dead space 1 was removed in two and three.

As for best new I.P of this generation, I would be inclined to give it to Mass Effect But hey, to each their own
 

Cry Wolf

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Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
 

Jimothy Sterling

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Well I like Dead Space too. It is quite a lot of fun( though I probably wont play Dead SPace 3, too many other games that I need to get, especially Metro Last Light). However, for as atmospheric as it was, I do recommend you play STALKER. Now that is, in my opinion of coarse, the most atmospheric game ever made. Amnesia and Metro arent bad too.
 

Hdawger

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Good video as always Jim. I've only recently played the first Dead Space a few months ago, and will probably pick up Dead Space 2 in the near future.
 

Ilikemilkshake

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Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
Sorry :(
Hopefully it's less of a downer than you buying the game and finding the game barely works. Of course I could just be unlucky but as far as I can tell the consensus is that the port is awful: http://pcgamingwiki.com/wiki/Dead_Space
 

Jbowdown

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Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
I wouldn't sweat buying it for the PC. I have the Steam version and my rig didn't generally have any of the issues that Ilikemilkshake had. But I can't deny that the problems don't exist for various users, because every rig is different (both in hardware and actively running software). The mouse didn't bother me since I did play it with a XBox controller for the 'console' feel. It's my personal preference, but many of these types of single player games I prefer to sit back with a controller vs. leaning over my keyboard.
 

Jimothy Sterling

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Jimothy Sterling said:
Dead Space - The Best New IP This Generation?

This week Jim proves his love for the often maligned Dead Space franchise.

Watch Video
Nah I don't buy it, the first one was great but the rest? DS2 is just standard action shooter fare, and DS3 will be even worse.

Best new IP this gen is Portal
 

Cry Wolf

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Jbowdown said:
Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
I wouldn't sweat buying it for the PC. I have the Steam version and my rig didn't generally have any of the issues that Ilikemilkshake had. But I can't deny that the problems don't exist for various users, because every rig is different (both in hardware and actively running software). The mouse didn't bother me since I did play it with a XBox controller for the 'console' feel. It's my personal preference, but many of these types of single player games I prefer to sit back with a controller vs. leaning over my keyboard.
Yeah, I too keep an Xbox Controller for games where I don't need or want the precision of the mouse an keyboard (I'm actually a big fan of varying my input device to the game, with a force-feedback wheel and pedals, a HOTAS Joystick with detachable throttle currently). Even assuming I wanted to use a mouse for Dead Space, it's not really that hard to overcome mouse acceleration problems. What will bother me, however, is all the little details in bad ports that I'm compelled to try and fix. I end up spending as much time playing the game as I do tweaking it. =/
 

Something Amyss

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I, for one, am glad to see "immersive" become gauche. Not that it didn't have its place, but like "innovation," "immersion" as a concept has been watered down to be utterly freaking meaningless. It's weird, then, that Jim is using IP in much the same way.

However, Jim's rationale did intrigue me, to the point I've wishlisted DS1 on Steam so I can snag it once I actually get a new video card (Damn, is Dead Space rather expensive to pick up on consoles now).

Of course, the point remains: you cannot have immersion if your game is not an FPS. Preferably a brown one with a cover system.
 

wolfyrik

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Lawnmooer said:
I must admit, I never really got into Dead Space...

I played the first one, I found it alright to be honest, not great and not terrible...

My issue is that the "Horror" is mostly jump scares and attempts to make you panic through overwhelming, but none of that phased me... Jumps scares are terrible (Even more so when you can spot which vents things are going to pop out from a mile away) and I never really feared becoming overwhelmed due to the gun you starting with being so powerful (Out of all the weapons I tried, that first one was far superior with its capacity to take off limbs and the amount of ammo you'd get for it, especially if you didn't buy any new weapons)

The only part that really caused tension for me is when that unkillable beast was released whom could block off sections and could also enter the "Safe" zones... But that one part trying to bring in tension for an entire game?

I suppose if DS2 and DS3 go further away from the "Horror" and focus more on a "Survival Shooter" then it could be pretty good (Though I'm not sure if that genre is my cup of tea to be honest)
Pretty much this. I thought Dead Space was going to be a great choice for me, for all of the reasons Jim describes. Frankly, I just could not get into it for the same reasons you describe.
I felt the combat was clunky, repetetive. There was no real reason to upgrade more than a few options on the suit or the main weapon, and even then there was nothing great about the upgrades. Just stat stacking. I really disliked the camera and third person view though. I found there were just too many occasions when the overly huge body of Isaac, was just in the way, too close to the camera. When the camera wasn't being pretty terrible in of itself, ofcourse. It pretty much killed immersion for me and thus the horror. I never played it through to the end, maybe that's my problem. It's not that I chose to stop playing either. I just had no reason to pick it up again.

Shame really.
 

minimacker

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Nyeh... I'm going to disagree with Jim. Dead Space is a pretty lack-luster series when you count all the pieces in. At least compared to other games of our generation. The scares in Dead Space are almost complete jokes. They were predictable as all hell and never had me waiting for them. So is that it? Is the franchise of the decade composed of nothing more than unscary jump scares?

Compare it to such games as Mass Effect and Bioshock, which *really* fleshed out the world they're set in. You WANTED to learn more about their world and what makes it tick. Dead Space has a few good niches, such as the armor HUD. But as a franchise and "the best intellectual property"? HA!
 

Jbowdown

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Cry Wolf said:
Jbowdown said:
Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
I wouldn't sweat buying it for the PC. I have the Steam version and my rig didn't generally have any of the issues that Ilikemilkshake had. But I can't deny that the problems don't exist for various users, because every rig is different (both in hardware and actively running software). The mouse didn't bother me since I did play it with a XBox controller for the 'console' feel. It's my personal preference, but many of these types of single player games I prefer to sit back with a controller vs. leaning over my keyboard.
Yeah, I too keep an Xbox Controller for games where I don't need or want the precision of the mouse an keyboard (I'm actually a big fan of varying my input device to the game, with a force-feedback wheel and pedals, a HOTAS Joystick with detachable throttle currently). Even assuming I wanted to use a mouse for Dead Space, it's not really that hard to overcome mouse acceleration problems. What will bother me, however, is all the little details in bad ports that I'm compelled to try and fix. I end up spending as much time playing the game as I do tweaking it. =/
I'm right there with you! I think the worst port I've started playing recently was Darksiders 2. Even playing it with a controller, you can just tell that bringing it to the PC was just an afterthought for the dev. Although, many 'ports' or multi-platform games are developed quite well for the PC, if given the time and the resources.
 

babinro

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inFamous
Dragon Age
Mass Effect

All new IP's that immediately come to mind as far superior to Dead Space.
It's personal preference of course.

Dead Space for me felt like Resident Evil back in the day.
Terrible clunky controls with a good creepy atmosphere being forced upon you because of said controls.
Combat felt different and unique but really got tiresome after a while. Stomping is fun, but not 10 hours of fun.

It's a memorable experience like Bioshock, but it's not a memorable experience I want to revisit over and over like the 3 games listed above.
 

Fappy

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I suppose the best you can do is hope the game sells well, but the DLC and micro-transactions flop. We're getting closer and closer to Riccitello's fabled world where you have to buy every bullet you fire :(
 

Mahoshonen

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Huh, I had stayed away from Dead Space partly because of poo-pooing from Jim and Yahtzee (though mostly because the ratio of recommended games to my own free time has been skyrocketing), but now I'm interested in giving the shot a shot. At least getting the first game, since it's probably pretty cheap by now.
 

TheRussian

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Yosharian said:
Best new IP this gen is Portal
Yep. You are correct, good sir/lady. Portal 1 was a brilliant, but short game, and 2 was improved in every possible way, from the length to the story to the level design. There's nothing to criticize, which is unusual for a Valve game.
 

Bayushi_Kouya

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I played Dead Space. Some of it, not all, just because it's so damn boring. Enter new room, check the corners, shoot everything since you're wielding a gigantic toolshed of rocket-powered chainsaws and lawnmower blades, then carefully sweep the rooms interior for items, then fail to be shocked when new monsters spawn. It's not dangerous, or difficult, or at all scary. I think it's laudable just how much of the hud was worked into the rig, and about the empowerment fantasy of Isaac (see Yahtzee's video for that), but making bodyhorror monsters from outerspace boring is fairly impressive in and of itself. Remarkable, yes, best, not by a long shot.
 

SilverBullets000

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I do like Dead Space, but I just can't support the buisness side of Dead Space 3. I just hate the idea that I'll have to (I know it's optional, by the way, before anyone rips on my word choice) pay actual money after paying sixtey dollars for the brand new game. I just can't get this one.

I do hope that it at least does okay enough for EA to keep around afterward...but that's just kidding myself. You might as well say goodbye Jim.
 

Jimothy Sterling

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TheRussian said:
Yosharian said:
Best new IP this gen is Portal
Yep. You are correct, good sir/lady. Portal 1 was a brilliant, but short game, and 2 was improved in every possible way, from the length to the story to the level design. There's nothing to criticize, which is unusual for a Valve game.
Yeah apart from Wheatley being a bit irritating...

Some aspects of Portal 2 are just amazing. It's the subtle things that get me. For example, the way the music that the environment 'gives off' so to speak works as ambient AND soundtrack.
 

deathbydeath

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Quick Question: Was the bucket one of those reviewer goodies publishers send you in exchange for reviewing your game?
 

GonzoGamer

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Did EA send hitmen after Jim for doing that Jimquisition on the microtransactions? Is the bucket really just hiding an explosive collar they fitted around his neck until he did a follow up like this?

I wouldn't say DS is pedestrian but I wouldn't say it's the best new IP this gen. When originality is taken into consideration, I would have to say Valkyria Chronicles is the most interesting new IP this gen. When it comes to value & fun, I would have to say Borderlands.
 

1337mokro

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What can I say about a video that is just nothing more than:

"I like the game here is why!"

Why would I go into debate about it's merits or flaws when all I really have to do is this.

"I don't like the game and will not be buying it."

I could make a video saying that I thought Mindjack was the best new IP for this generation and it would be equally valid for the same reasons. In that it is an expressed opinion about the quality of a certain product. Now if more had been offered than just "I like the game here is why." there could have been a discussion.

Possibly about the love of a game being in direct contrast with the hate for the publisher or the business practices that it pulls. Why still buying this game rather than boycotting it for the greater good is the right way to go. Whether you could justify to yourself the consequences of supporting something you like despite the damage it might do in the end. You could even have addressed the tonal shift throughout the series and how it might have started of as a mix of horror and action, with an over-reliance on jump scares, into a more broader less horror heavy genre. Example given is adding COOP which is Horrors Achilles heel.

That is a subject worth addressing and talking about whilst dressed up as the low tech version of Isaac Clarke.

"I like the game here is why" is not, because the only response to that is "Well here is my opinion".
 

ex275w

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Batman: Arkham Series, Bioshock, No More Heroes, Phoenix Wright, and Professor Layton I think are the best IPs this gen. Nice stories, memorable moments, great characters, fine gameplay, interesting artistic styles.

The problem with Dead Space is that I always feel like I'm playing a worse version of Resident Evil 4 in almost all aspects, I don't like the shooting as much, it isn't as scary, it lacks a mercenaries mode, the story in Dead Space I guess is better, but it's not as funny as Resi 4.
 

Darks63

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Dammit Jim why'd you have to go and get me interested in the getting 3?

One question though is the single player story mode any good?

does it wrap up the DS story-line? or is there room for a 4 at the end?

And can you get by with the classic guns from earlier installments like the Plasma cutter and the line cutter or do you have to grind mats for the new crafting weapons?
 

RyQ_TMC

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lotanerve said:
I'm curious about this new "Dead Spice" game too
I hear Isaac gets to *cough* "ride the worm" in the new one.

GonzoGamer said:
When originality is taken into consideration, I would have to say Valkyria Chronicles is the most interesting new IP this gen. When it comes to value & fun, I would have to say Borderlands.
Valkyria Chronicles suffered from its tendency towards trial-and-error gameplay, which in my mind killed a lot of strategy experience. And while the world was kind of a cliche storm, I liked the aesthetic. It had potential, but failed to deliver. I've only played the first one though, can't comment on the later ones. Oh yeah, and migrating the series to handheld exclusive was also a bad move.
 

CalUKGR

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For the record, Jim: you're quite right about the Dead Space series. I also consider these games the best IP to come out this generation. I've played the Dead Space games on 360, PC and I enjoyed the Wii game, too. It grieves me that EA continue to act like morons with respect to this IP - for instance, by all accounts we PC users will have to accept the port of the console game (more or less) as it is (not even a high-res texture pack to cheer us up, meh) and of course there's the wretched business of nickle-and-diming us for day one DLC. Just why do EA appear to treat the Dead Space series with such consistent contempt? Is it because it's not a CoD-alike?

I still consider the original Dead Space a minor gaming miracle, given all the forces ranged against it ever being made at all. Perhaps it's the fact that it continues to resonate that irritates EA quite so much. Who knows?
 

ex275w

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Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Must be why I had to use an effing controller, I could barely control the menu with the mouse, but I had to use one for the shooting meteors parts since the controllers in that part were broken. Resi 4 at least let's you hide Ashley in dumpsters
 

MaxwellMouse

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I don't agreed with that sentiment but you have a good argument and I enjoyed hearing your passion for the series. I would say that the Souls series is the best new IP this gen. I am not counting games without a sequel.
 

Mortamus

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May 18, 2012
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I absolutely love this series, especially the way they did the atmosphere and ensured that accessing menus would not pull you out of the game. The story is also one of those ones I found so immersive that I took the time to seek out the comics and both movies just to fill in the rest of the story.

That being said, I really feel the EA touch of "You've gone 5 minutes without shooting something. Time to fight a horde of enemies!" that really started to show up halfway through Dead Space 2 just really turned the series off for me. It stopped being shocking even and I found it more of an annoyance to yank me out of the atmosphere as I was more focused on killing wave after wave of enemies rather than immersing myself in the game.

I'm hoping Dead Space 3 changes that, as I truly loved this series, and feel a certain emptiness since I've lost my urge to experience it.
 

theultimateend

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Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
I hope your experience is better than mine was.

I finished it on the sole hope that it would "get better". I kept waiting for that moment and then the ending hit.

It's not bad, I was just expecting too much from it I guess.

So go in with low expectations and you'll be fine.
 

WhiteTigerShiro

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Did you seriously take a jab at a game that's over 10 years old in order to praise something that a game of only a few years is doing? Don't get me wrong, I love how the inventory system in Dead Space works, but why does that call for a potshot at Half Life?
 

alfawx

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Lucky Godzilla said:
Also love the hud, just everything about it. My only gripe is how the dynamic laser sight of dead space 1 was removed in two and three.
I'm pretty sure that you can switch it back to the dynamic laser if you go into the settings on the pause screen. (At least on the 360 you can.) It's listed as "classic aiming" or something. Also, great as ever Jim! Hooray for Dead Space!
 

Ishal

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Dead Space was good. I liked the first one and second one about the same, but best IP this generation? Nah.

That has to go to Bioshock, and I'm happy Jim mentioned bioshock in the video.

I feel bad for all the Dead Space fans though, I really hope things don't spiral out of control too fast, but I know better. EA destroys all.

Anyway, good video Jim. I hope you and everyone else getting this game has a good time with it.
 

alexbuckenham

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Mar 10, 2011
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A compelling case for Dead Space but I'm not entirely moved to change my opinion and the micro-transactions have shown that however good the dev may be, when EA are the publisher you're gonna have issues of the consumer-spanking variety
 

MegaSuperUberMe

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Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
 

Burst6

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Yeah i'm going to have to disagree here. Yes, Dead Space managed to make the transitions between story and gameplay smoother, but that only does so much. The story itself was pretty uninteresting, and the jump scares just ruined the atmosphere for me. I liked how the shooting controlled, but it got pretty boring after a while. I rented 1 and 2 but i never really got around to finishing them, which is weird. I usually finish my games.
 

Coreless

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Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
Wow, that is the most exaggerated crap I have ever heard, the port isn't anywhere as bad as that guys says it is the game is perfectly playable as long as you don't turn on vsync. The screen tearing problem is as easy a solution as it always is, force vsync through the video card, case close, problem solved game works fine. Seriously this guy is trolling, the game is perfectly playable on PC and I have played through the game at least 5 times with no problems.
 
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Jim, I accept what your saying. Narrative wise, it's brilliant.

It's all the other stuff that fails.

Playing the games, I was utterly uninterested in the story and characters. Isaac is more lifeless than the xenomorphs.

Similarly, the environments leave a lot to be desired with their endless procession of poorly lit hallways.

And finally, it isn't scary. At all. In any way. Even the jumpscares stop being startling after the first hour.
I never felt this panic you talk about because I'm loaded for fucking war.

Decent enough games. Not the best new IP by a long shot.
 

Coreless

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Oh man this thread is going to be troll central for not just Dead Space haters but EA haters as well, Jim opened a can of worms with this one. I personally list Dead Space in the top 3 best IPs this generation and agree with Jim wholeheartedly, the idea of putting the entire interface on the rig of Isaac's suit still blows me away because it helps so much with the immersion that this game has. Overall I still consider Mass Effect to be my favorite IP of the this generation.
 

Jimothy Sterling

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Looks like it's true; every man has his price.

That was a great commercial, when's the next Jimquisition though?
 

GloatingSwine

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Dead Space, to me, is an almost brilliant series, and one where the developers don't quite ever manage to focus on the best elements.

The first game is clearly a giant sloppy drooling fan remake of System Shock 2, and that's no bad thing. However, there are a number of design decision problems that stop it from being quite there. First off, the weapons. Sure, there's a wide variety of them and they're reasonably meaty and satisfying to use, and the fact that Isaac is slow and severing limbs is the new headshot makes the game tense and shapes the combat and makes it about managing threat, chopping legs to slow down horrible space wotsits and running around to avoid being hurt. But not only do you not need the weapons ever because the Plasma Cutter does everything, it's actually bad to carry more than the Plasma Cutter, because the game (almost) only gives you ammo for weapons you're actually carrying. Only carry the Plasma Cutter, only get plasma ammo, oh wait the resource management element of survival horror has just disappeared out the window. Also you can focus your power nodes on only upgrading the Plasma Cutter, so it's more useful, versatile, and efficient.

Likewise, the story, there's very little focus on Isaac's story throughout the game, even though the basis of it (he knows from the start that something bad is happening on the Ishimura, and he knows Nicole is dead but is in denial (yeah, spoilers, the game's a million years old get with the times). There's a fair bit of story potential in there, but it's not strongly realised and the game is mostly too busy with space scientologists to exploit the part that could have been good.

Dead Space could have been the new Silent Hill 2, but it wasn't.

Dead Space 2 upped the combat ante a little with some fun new enemies (though twitchers are gone and only in the DLC), but since Isaac is sprightlier now it feels mostly a little easier (and now you can justify two weapons, the Plasma Cutter and the Patrol Rifle, but you don't need any others... Also, the game became a corridor, to the great detriment of the suspense, DS1 had the old System Shock structure where you were relatively free to wander the current level and there were two or three things you could approach in any order. That's good for a survival game, it means that the player feels like they are choosing the risks to take themselves, even if they actually have to go everywhere anyway, if you go to objective A and something horrible is there, it feels like it was your fault for going there. It also makes the setting feel more like an actual place which you become gradually familiar with.


So, yeah, the first one had a lot more promise than the second delivered on, even though the second is still a good game, and it's not the best new IP of this generation because it's not called Bayonetta.
 

Darth_Payn

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Well put, Jim. I never really got into Dead Space based on what Yahtzee said about it. It's passable and servicable, but nothing genre-changing or truly mind blowing. The things you said about Clarke being characterized must have been from the 2nd game, because he didn't talk or remove his helmet in the first.
In my opinion, the best IP of this generation is Assassin's Creed.
 

Gearhead mk2

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I don't know about the best new IP, but I do love Dead Space. It is a pretty solid action-horror series, the RIG is awesome, the combat is scary but satisfying, the world is interesting, and the designs of the Necromorphs and the technology is really cool. I'm still conflicted about getting 3 though. One one hand, I love the franchise, the developers are pretty good, and I like the weapon-building system, but on the other hand, I don't want to give any money to EA...
 

lord canti

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Oh no Jim is praising a game series by EA that can only mean he is a sell out and couldn't possibly be his actual opinion.
 

bafrali

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Yosharian said:
TheRussian said:
Yosharian said:
Best new IP this gen is Portal
Yep. You are correct, good sir/lady. Portal 1 was a brilliant, but short game, and 2 was improved in every possible way, from the length to the story to the level design. There's nothing to criticize, which is unusual for a Valve game.
Yeah apart from Wheatley being a bit irritating...

Some aspects of Portal 2 are just amazing. It's the subtle things that get me. For example, the way the music that the environment 'gives off' so to speak works as ambient AND soundtrack.
Bunch of Ninjas around here. Yeah I do feel the same way. It is better just by the fact that it stands out the most by gameplay, story and characters. There is just nothing like it out there.

Are there any other AAA puzzle titles out there?
 

Ickorus

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MaxwellMouse said:
I don't agreed with that sentiment but you have a good argument and I enjoyed hearing your passion for the series. I would say that the Souls series is the best new IP this gen. I am not counting games without a sequel.
I'll second this notion, it may not be the prettiest out there but the Souls series is far and above the best I've played this generation.
 

Jimothy Sterling

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MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.
 

Jimothy Sterling

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I do wish that he would have actually taken some time to address the many, Many criticisms that have been made of the Dead Space series instead of just gushing for 6 minutes with a bunch of praise that is utterly meaningless in a vacuum.

Stuff like, how the empowering nature of the weapons run completely contrary to the horror atmosphere.

I know he's already tried to defend jump-scares, but I could use a bit more coaxing in that department too, because I can't say that I found his defense all that compelling.

I'm not a big fan of the Dead Space series, to me it's a series that does SO much right, but then makes a few choices that throws all of it in a bin and renders it meaningless.
 

Trishbot

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MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Breaking News! Dead Space IS a horror game! In fact, it's a GREAT horror game!
http://www.youtube.com/watch?v=doOoTXwdaPY

But, beyond that, I think there's something I need to clarify.

I can successfully separate the cold, calculated business side of Dead Space from the imaginative, passionate developer side, and I ADORE Dead Space for being very forward thinking, expertly crafted, and a textbook example of stellar audio, lighting, and atmosphere.

While some bemoan the "jump scares" (either as "too scary" or "predictable), I struggle to see how that in any way, shape, or form detracts from the core game. Resident Evil has them. Silent Hill has them. Nearly every great horror movie ever made has them. But when you strip away the jump scares, is there still a great game there? Considering how much I loved the combat, loved the zero-G portions, loved the puzzles, loved the lore and stories, loved the setting, loved the monster designs, loved the audio and voice acting, loved the epic boss battles, loved the psychological player manipulations, loved the weapons, loved the HUD-less and immersive presentation, loved the RIG suits, loved the characters, and loved the games overall, I say "absolutely".

Every game has its faults. Every game does. Many on the business side. But Batman: Arkham City can be a great game despite cutting the Catwoman content out as DLC. Elder Scrolls will never live down its "horse armor", yet it's still a great game. Mortal Kombat has that bloody online pass and retailer-exclusive DLC, but it's my favorite fighting game this generation. Metroid Prime Trilogy has a multiplayer mode I'll never touch, yet the game collection is without peer. Dragon Age: Origins literally had a salesman yelling about DLC quests you could buy with real money, yet DA:O remains one of the best RPGs this generation.

Dead Space isn't immune to some bad decisions, but overwhelmingly exceeds where it matters. It has overcome its problems to remain excellent, and no amount of cheat DLC in DS1, multiplayer in DS2, microtransactions in DS iOS, or co-op in DS: Extraction has deterred me. The games remain great. I have no idea why people can't accept that you can love and adore a game yet still hate single aspects of it without determining that the entire game is garbage. Don't throw the baby out with the bath water.
 

Jimothy Sterling

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Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
This is one reason I cannot have the least bit of respect for Visceral

They have out-right STATED that they don't give a shit about the PC ports and that they ACTIVELY neuter them because they don't want any one platform (The PC) to have a "superior experience"

It's a load of fucking crap
 

major_chaos

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Feb 3, 2011
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Casual Shinji said:
I suppose this is in the end just personal taste video, because every point in which Dead Space apparenly succeeds I've seen done just as good or better in dozens of other games.
I say this with no sarcasm or malice: what are some of those games? I ask because I love Dead Space and if there is a game that is similar but better I would love to play it. More games need to marry the RE4 style combat with actual decent controls.

OT: Gald to see there is someone else on this site who loves DS as much as I do. I must have beaten DS2 around 7 times across different combinations of NG+ and difficulty. As for DS3 I will support the game by buying it and and show my lack of support for the microtrasactions by simply not using them. Also gotta love all the whiners calling Jim a sellout now, its like some people have their ability to think logically go out the window as soon as you mention EA.
 

Jimothy Sterling

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Trishbot said:
Resident Evil has them. Silent Hill has them. Nearly every great horror movie ever made has them.
Okay, ignoring the rest of your post, I take issue with this part.

Resident Evil is a MUCH more of a action series than a horror series, it's hardly all that scary, and the early games only coast by on the low, LOW standards of the PS1 generation of consoles which was the first generation where horror was even possible.

The Silent Hills that are worth a crap have between none and VERY few jump-scares, and when you go several hours without a single jump scare it will make that one jumpscare all the more satisfying. Only the newer, shittier Silent Hills really embraced jump-scares, and they were worse for it.

And nearly every great horror movie ever made? That's just false.
 

romanator0

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If the demo for DS3 is anything to go by then Dead Space no longer knows it's a game and now thinks it's a movie. The amount of times control was taken away from the character so the camera could focus on a big necromorph that goes "ooh look at me I'm scary" instead of attacking the character was annoying and shallow.
 

Mike the Bard

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I always loved the dead space universe. I personally never found the games scary, but i still love the series and admire the developers in creating a atmosphere that oozes "this place will try and kill you at every turn."

I'm still out on whether or not I should get dead space 3, you talk about it makes me inclined to get it to see if it is still up to snuff. But if i do, there is no way i would ever even consider doing any of that micro-transaction BS EA is trying to get away with.
 

itsthesheppy

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Sseth said:
Looks like it's true; every man has his price.

That was a great commercial, when's the next Jimquisition though?
Exactly what I was wondering. How much did EA pay for this plug? Did you collaborate with their marketing department to write the script, or did they just send it to you and you recorded it?

I understand that all things are subjective, but seriously; this monologue is so removed from what the game actually gives us that it's hard to imagine that there wasn't a price tag attached to it. There's reviews, and then there's advertisements. This is almost certainly the second.
 

Jimothy Sterling

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itsthesheppy said:
Sseth said:
Looks like it's true; every man has his price.

That was a great commercial, when's the next Jimquisition though?
Exactly what I was wondering. How much did EA pay for this plug? Did you collaborate with their marketing department to write the script, or did they just send it to you and you recorded it?

I understand that all things are subjective, but seriously; this monologue is so removed from what the game actually gives us that it's hard to imagine that there wasn't a price tag attached to it. There's reviews, and then there's advertisements. This is almost certainly the second.
Fandom can turn even the most rational man into a drooling mongoloid without any attachment to reality.

I honestly don't think that Jim is being paid, I think he's just being really, really defensive for a series that he really likes.

To the point where it may be affecting his perception of reality
 

ResonanceSD

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It isn't survival horror, or even remotely horror. It's "OH LOOK, A SCARY THING IN A CUPBOARD! HERE IT IS JUMPING OUT AT YOU!"

Dishonored is the best new IP of this generation XD
 

Chaos Marine

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I too love the Dead Space games but I can't play the third because of Origin. I simply will not inflict malware on my computer like that. =\
 

Superbun

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I'm not really a fan of the horror genre in any medium, so I'm probably not the best person to judge, but here's my two cents:

I've been sort-of watching the Dead Space franchise with a sense of passive disinterest for a while now, a feeling that can be summarised as "That's an interesting little game that does a few unique things and has a cult following, but it's not really my kind of thing" and I've also watched with mild displeasure as the sequels seemed to drift away from horror towards straight-up action.

For me, without a shadow of a doubt the best new IP of this generation has to go to Mass Effect. First thought on anyone's mind as soon as Mass Effect is brought up is the ending controversy, which the Extended Cut DLC nicely solved IMHO, but just the sheer fact that that the endings caused such massive, universal fan outcry across the entire gaming community shows how universally loved the franchise is, think about it, just how many moments and choices are ingrained into our collective gaming psyches, Ashley or Kaiden, who did you leave behind? Who died on your first run of The Collector Base? The death of Mordin Solus, these are just a few that I can think of off the top of my head. The Mass Effect franchise contains one of the most well-crafted Sci-Fi universes in gaming, populated with some of gaming's most well-loved characters.
While this may sound like another over-blown love-letter to an EA franchise, I'm don't think the games are without criticism, ME1 falls signifcantly short of its successsors in terms of gameplay and graphics, And I still think the shift to Thermal Clips in ME2&3 was a dumb move.
 

Sheo_Dagana

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Dead Space is an amazing IP, one which I have come to love very dearly, and it makes me sad that EA isn't willing to continue to support it unless this game sells 5 million. I mean... Jesus, that's setting the bar a little high considering this game has less than half the marketing of the second one. *sigh*
 

Edl01

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My experience with deadspace -
-Buys game
-Plays 6 hours
-Goes back the next day and finds that my save game has suddenly dissapeared
-Rages
-Starts new game
-Plays back up to the point that I quit the first time
-Goes back a week later to find my save has dissapeared on my again
-Trades game in.

Infamous is by far my favorite new IP of this generation.
 

CaptainKoala

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Very well laid out case, but strictly in terms of IP and the game universe, I'd say that Mass Effect is the best of this generation, I'm kind of inclined to say in all of gaming but that's quite ambitious and I'm sure there's something out there that I can't think of right now that would give it a run for its money.
 

Superbun

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Edl01 said:
My experience with deadspace -
-Buys game
-Plays 6 hours
-Goes back the next day and finds that my save game has suddenly dissapeared
-Rages
-Starts new game
-Plays back up to the point that I quit the first time
-Goes back a week later to find my save has dissapeared on my again
-Trades game in.

Infamous is by far my favorite new IP of this generation.
"I had a bad experience with this game, therefore it sucks" - You, Just then
 

Dana22

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Success of the core game will serve as a justification of the shady practices.
 

Edl01

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Superbun said:
Edl01 said:
My experience with deadspace -
-Buys game
-Plays 6 hours
-Goes back the next day and finds that my save game has suddenly dissapeared
-Rages
-Starts new game
-Plays back up to the point that I quit the first time
-Goes back a week later to find my save has dissapeared on my again
-Trades game in.

Infamous is by far my favorite new IP of this generation.
"I had a bad experience with this game, therefore it sucks" - You, Just then
I would like you to please point out where I said it sucks. I simply pointed out that I had a bad experience with the game and as such did not play it.
In fact the claim that I was willing to play it a second time after my first save file was deleted suggests that I quite liked the game.
 

Mr_Terrific

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Monster closets and jump scares...

Actually, I like DS. It's a great IP. It's just not as great as...

Uncharted
Mass Effect
Dragon Age
Bioshock
Assassin's Creed
Batman: Arkham series
Resistance
Demon/Dark Souls
Portal
Little Big Planet
Rockband

All of those come to mind before Dead Space. Now, some of those franchises might have had a shitty game sandwiched between better games in the franchise but we're talking about the IP and not the franchise, so DAO is better than DS. Dead Space 3 would have to have a tiny head giving midget hop out of the case and take care of things for me to ignore Mass Effect or Uncharted.

Lastly, the gen isn't done. If the rest of The Last of Us looks is as outstanding as the first 30 mins, then it might end up king of this gen...or at the very least, make Dead Space obsolete.
 

GloatingSwine

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bringer of illumination said:
This is one reason I cannot have the least bit of respect for Visceral

They have out-right STATED that they don't give a shit about the PC ports and that they ACTIVELY neuter them because they don't want any one platform (The PC) to have a "superior experience"

It's a load of fucking crap
Or they can't be arsed to cater to PC fatties who will just pirate the game anyway?

ResonanceSD said:
It isn't survival horror, or even remotely horror. It's "OH LOOK, A SCARY THING IN A CUPBOARD! HERE IT IS JUMPING OUT AT YOU!"

Dishonored is the best new IP of this generation XD
Survival "Horror" is an odd thing. The thing is, it's not really about "horror", it's about tension, the player needs to be in a mental state where they actively dread meeting enemies because no matter what happens in a fight they haven't really won, because they've had to spend a limited resource to do it. In the best survival horror games you're actively thinking "do I spend bullets or risk health to run past this monster". Dead Space doesn't do that unless you play really suboptimally carrying all the crap weapons that never pay for themselves in ammo, so unless you're bad at the game the tension only persists when you're heavily outnumbered. There may also be too much combat, and too much mandatory combat (in RE/SH you can frequently avoid most of the enemies, again sheparding your limited pools of ammo and health), it becomes routine and you become a practised rekiller of the shambling dead (until the invincible one, then it's tense again). In the very best survival horror game of all (still Project Zero/Fatal Frame) the tension and tradeoff between ammo and safety is even embodied by the combat itself, because to do the most damage you have to hit just before the enemy hits you, meaning that even in combat the tension isn't broken, you're always safeguarding a limited resource.

Ironically, the closest to traditional horror in a game, Silent Hill 2, which draws horror from its themes and the dark places inside its characters, isn't tense most of the time because the combat is easy once you get the pipe and can poke enemies from beyond their attack range, risking no health and spending no bullets.
 

ResonanceSD

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GloatingSwine said:
bringer of illumination said:
This is one reason I cannot have the least bit of respect for Visceral

They have out-right STATED that they don't give a shit about the PC ports and that they ACTIVELY neuter them because they don't want any one platform (The PC) to have a "superior experience"

It's a load of fucking crap
Or they can't be arsed to cater to PC fatties who will just pirate the game anyway?
PC 'fatties' as you so delightfully call us, will only pirate the game, as TotalBiscuit said in this video if the value proposition is so low that it's not worth buying the game.

You know, if the horror elements were neutered by microtransactions

if the game itself was a straight console port

if the franchise has nosedived so far from the original that it's barely worth the name.

You know, if those things happen.


Jimothy Sterling said:
MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.
Have you seen that TB video btw?
 

jovack22

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Dead space really was a great IP.

Atmosphere remains great throughout... weapons/controls/gameplay etc etc is great.
Story is great, levels are varied and inspired (i.e. school after comm array after scientology church after.... etc and NOT just grey hallway after brown hallway)

Some people criticize the game for not being scary... I would hope that grown adults would get used to the jump scares after a while and not soil themselves or have mental trauma.... however, the jump scares do well to give suspense to the game and urgency, which is something people cannot argue.

I never played the multiplayer... strictly talking about single, and I for one can guarantee i am not buying any microtransactions after i get the core game.
 

Trishbot

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bringer of illumination said:
Trishbot said:
Resident Evil has them. Silent Hill has them. Nearly every great horror movie ever made has them.
Okay, ignoring the rest of your post, I take issue with this part.

Resident Evil is a MUCH more of a action series than a horror series, it's hardly all that scary, and the early games only coast by on the low, LOW standards of the PS1 generation of consoles which was the first generation where horror was even possible.

The Silent Hills that are worth a crap have between none and VERY few jump-scares, and when you go several hours without a single jump scare it will make that one jumpscare all the more satisfying. Only the newer, shittier Silent Hills really embraced jump-scares, and they were worse for it.

And nearly every great horror movie ever made? That's just false.

Are you SERIOUSLY telling me that the traditional Resident Evil games "coasted by on the low standards of PS1 consoles"? The remake on Gamecube preserved the essence of the game, upped the presentation, and it was JUST as scary and thrilling as any other horror game has EVER been. Resident Evil was NEVER an "action" game until RE4, and even that's debatable. The creator of Resident Evil himself rejected pure action and, when he saw the original version of RE4 getting too action-driven, he turned it into a brand new IP entirely called Devil May Cry.

Silent Hill 1, also a PS1-era game, has plenty of jump scares (the glass room and the body in the locker immediately spring to mind), as does Silent Hill 2 (the bathroom door, the lying figure under the car, the hangman scream, Pyramid Head in EVERY appearance, the bug room, etc.) Silent Hill 3 has its share too. ALL of them do. Trust me; I played those games religiously.

These games, however, didn't rely ONLY on jump scares. Neither does Dead Space. I've played nearly every horror game you can imagine, and Dead Space has plenty of really excellent jump scares, but it's got plenty more going on for it (DS1's suicide room and DS2's creepy bird sanctuary are standouts). But even the best horror games have had jump scares.

And, yes, nearly every timeless, widely regarded scary horror movie has jump scares in it at some point. Exorcist, Alien, The Thing, The Shining, Jacob's Ladder, Paranormal Activity, Halloween, Psycho, Jaws, Night of the Living Dead, Evil Dead, The Omen, American Werewolf in London, The Ring, Suspiria, Texas Chainsaw Massacre, etc. Again, not all RELY on them, but nearly all of them HAVE them.
 

Jimothy Sterling

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GloatingSwine said:
bringer of illumination said:
This is one reason I cannot have the least bit of respect for Visceral

They have out-right STATED that they don't give a shit about the PC ports and that they ACTIVELY neuter them because they don't want any one platform (The PC) to have a "superior experience"

It's a load of fucking crap
Or they can't be arsed to cater to PC fatties who will just pirate the game anyway?
Get bent.

This is a self-fulling prophesy, if devs refuse to make worthwhile stuff for the PC, then people will continue to pirate their worthless crap.

Time and time again it has been shown that pirates buy more games than non-pirate.

Make stuff that's worth paying for, and people will pay for it.

If you outright state that you don't care about PC gamers, then you have 1 chance to guess what PC gamers are gonna do when you release your shitty rushed out PC port.
 

GloatingSwine

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ResonanceSD said:
PC 'fatties' as you so delightfully call us, will only pirate the game, as TotalBiscuit said in this video if the value proposition is so low that it's not worth buying the game.
If at any point in your decision making tree is "and therefore I will pirate the game, ensuring the developers receive nothing but I get to play it anyway", then why would they bother with you? This is exactly the attitude publicly expressed by PC gamers that make developers think the platform is bad for profitability or needs more always on DRM and freemium features than you can shake a dick at.

And that's not to mention the significant portion of the userbase who will just pirate the game anyway, when even stuff like Humble Indie Bundle gets something like 60% piracy rates (y'know that thing you can pay one cent for, that people massively pirate anyway because a huge proportion of PC users are such habitual scumbags*) you can't make the argument that "oh, PC gamers would pay if the port was good", they wouldn't.

You literally cannot make this argument, PC gamers don't, as it stands, deserve nice things. That's why everyone chased the tail of WoW for so long, because Blizzard figured out a way to extract money from PC players whilst everyone else was getting screwed by 90% piracy rates, and why the future of the platform is basically all about Free to Play because that locks them in to a system where you can tempt money out of them.

* And it's generally windows based traditional PC gamers that do, average payment for the Windows HIBs are lower than either Linux or Mac versions (presumably because the Linux users saved money on the OS and Mac users are loaded), which happens because PC gamers if they don't steal the thing outright will ensure that they screw over the people who made it by paying a single puny cent.
 

Dead Seerius

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All this video has done is remind me that I really need to get around to playing Dead Space 2. I absolutely loved the first game, but I never got around to playing the second.
Because I've only played the first, I can't say it's the best IP of this gen, but Jim raises some great points and the series has definitely impressed me. Hopefully DS3 continues that streak of quality.

Still, damn micro transactions and damn EA's distasteful business practices.
 

mjc0961

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You know, I bought Dead Space during the Steam Halloween sale last year because of the episode that mentioned how Dead Space is scary in the same kind of way that Doom 3 was scary (and unlike shit that relies only on cheap jump scares and thus doesn't even remotely scare me such as Slender, Doom 3 actually did scare me the first time I played it) because I thought it might be fun to play a game that actually messes with my head in that manner again.

Still haven't gotten around to actually playing it yet, though. But I think that it just moved up to the top of my "play next" list once I finish one of the games I'm already currently playing.

Mr.Tea said:
I have only started Dead Space and I like the creative HUD (or lack thereof), but I was really disappointed at how quickly we got attacked at the beginning. Ever heard of pacing Visceral? Even the much maligned Doom 3 paced itself really well at the start and gave you a good 10-15 minutes of gameplay before throwing the legions of hell at you (see also: Half-Life).
I don't think "Half-Life" and "paced itself really well" are allowed to exist in the same sentence without some form of negation. For example, "Half-Life did not pace itself really well." Four words: Overly long tram ride. When you have players ready to turn the game off out of boredom before the game has even fucking started, you're doing pacing horribly, horribly wrong.

Callate said:
Best IP this generation? Huh. No wonder EA is trying to find an excuse to kill it. ;)
Nice one!
 

BioRex

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Mr.Tea said:
Four words: Overly long tram ride. When you have players ready to turn the game off out of boredom before the game has even fucking started, you're doing pacing horribly, horribly wrong.
Your kidding right? That bit at the start?
Well if people can't get through that I wonder how they have the patience to wait for the game to load or for a movie to start, or for their elevator to arrive, etc...
 

GloatingSwine

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Half Life does have loads of bits that go on far too long. You can tell which bits they are because they've been cut out of the Black Mesa rerelease.
 

BioRex

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GloatingSwine said:
Half Life does have loads of bits that go on far too long. You can tell which bits they are because they've been cut out of the Black Mesa rerelease.
Fair enough, that track thing still seems like an odd thing to remember
 

GloatingSwine

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Half Life is, like many other games of its era, best loved in memory.

It's like Deus Ex. Every time someone talks about Deus Ex on the internet, someone somewhere reinstalls it, plays the first level, and then stops. Liberty Island in DX is probably the most played single level of any videogame because of this effect. I know this has happened to me a couple of times at least, and I can probably do the level in my sleep now.
 

ResonanceSD

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mjc0961 said:
Dude, you're an ass. Not every PC gamer is a pirate, some of us do pay for our games and do deserve nice things (and by nice things, I mean games that work).
Pretty much this, I pay for all my games and don't buy EA products. You couldn't pay me to play Dead Space.

GloatingSwine said:
You literally cannot make this argument, PC gamers don't, as it stands, deserve nice things.
Well done on latching on to one of my points, taking it out of context, and then using it to launch your own point against the $ spent on the humble bundle.

Have you considered that Windows owners pay less because they actually recognize what indie games are worth?
 

AzrealMaximillion

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Jimothy Sterling said:
T3hSource said:
Proverbial Jon said:
Dead Space really put the survival back into survival horror, even if its horror elements were a swing and a miss.
It definitely puts back survival,but the "horror" swings more towards ham-fisted attempts to shock you,so I think I should stop treating Dead Space as a "survival horror",but as a "survival thriller",because jump scares are not horror.Once you throw the entire idea of horror away and just focus on actual survival,the tension is there.
It's a "horror" the same way Left 4 Dead is. It's not about trying to spook you out or frighten you as much as it is about inducing sudden panic and "fight or flight" instincts. Its scares are based in things going to shit very quickly, rather than trying to get psychological with you.
I would argue that neither Left 4 Dead or Dead Space induced much horror at all. I get what you're saying about how the scares are for showing that things are going to shit quickly, but particularly in Dead Space, the scares are lackluster.

One of the major points against the "scares" of Dead Space is that they are more audio cues for hints that a monster is going to show up from the only vent in the room. Another point is that the same type of jump-scare is used more than a level design of Dragon Age 2. It's kind of scary the first time, but kind of lame the 3rd and completely obvious by the 10th time its seen.
 

thehorror2

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All of his arguments make sense when you consider Dead Space as a video game. It's a lot of fun, and I actually started to care about what happens to Isaac by the end.

But it wasn't trying JUST to be a fun action-shooter. It was trying to be "the scariest video game of all time" (Direct quote from a Game Informer interview before the release of DS1. Can't remember what issue, sorry.) and it failed to be that. It failed SO HARD.
 

Jimothy Sterling

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Dead Space. Good game. Best New IP of this generation? No...

Bioshock
Mass Effect
Bayonetta
Demon's Souls

Any of those four would argue... and win.
 

Extra-Ordinary

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jovack22 said:
Dead space really was a great IP.

Atmosphere remains great throughout... weapons/controls/gameplay etc etc is great.
Story is great, levels are varied and inspired (i.e. school after comm array after scientology church after.... etc and NOT just grey hallway after brown hallway)

Some people criticize the game for not being scary... I would hope that grown adults would get used to the jump scares after a while and not soil themselves or have mental trauma.... however, the jump scares do well to give suspense to the game and urgency, which is something people cannot argue.

I never played the multiplayer... strictly talking about single, and I for one can guarantee i am not buying any microtransactions after i get the core game.
Same thoughts exactly.
Personally I find Dead Space to be scary but that's just because I'm a wuss, but you know what, that just makes it more fun.
I played the multiplayer for Dead Space 2 but not for very long, it really wasn't very good. I'm really interested in the co-op though, how they'll actually justify having a second person there and the game will more-or-less change depending on if there's more than one person or not.
THAT'S how you do it, F.E.A.R. 3!
Anyway.
Despite it looking like a more action heavy shooter, I'm still going to buy the game and I'm sure I'm going to enjoy it.
 

Jimothy Sterling

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BioRex said:
Mr.Tea said:
Four words: Overly long tram ride. When you have players ready to turn the game off out of boredom before the game has even fucking started, you're doing pacing horribly, horribly wrong.
Your kidding right? That bit at the start?
Well if people can't get through that I wonder how they have the patience to wait for the game to load or for a movie to start, or for their elevator to arrive, etc...
Whoa, don't attribute that quote to me! My opinion's the same as you! You meant to quote mjc0961.

mjc0961 said:
Mr.Tea said:
I have only started Dead Space and I like the creative HUD (or lack thereof), but I was really disappointed at how quickly we got attacked at the beginning. Ever heard of pacing Visceral? Even the much maligned Doom 3 paced itself really well at the start and gave you a good 10-15 minutes of gameplay before throwing the legions of hell at you (see also: Half-Life).
I don't think "Half-Life" and "paced itself really well" are allowed to exist in the same sentence without some form of negation. For example, "Half-Life did not pace itself really well." Four words: Overly long tram ride. When you have players ready to turn the game off out of boredom before the game has even fucking started, you're doing pacing horribly, horribly wrong.
Hahahahahahaha...

Oh, I'm sorry it's just that- Bwahahahahahaha!

Oh wow. Ok. You wouldn't know pacing if it hit you in the face, and I reckon maybe it should. If you can't even bear the shorter-than-a-TV-commercial-break tram ride in Half-Life, then maybe, just maybe the problem lies in front of the screen. Can you not watch a movie that doesn't open with an action sequence?

Get this: Dead Space wants to be a horror game. Now, obviously this isn't a rule (and it sure as shit isn't a failure of pacing), but it's a good idea to establish the state of normalcy in your story before throwing supernatural monsters or serial killers into it.
Now what I was saying with regards to Dead Space is that I just wish we'd have spent more time on the creepy deserted ship wondering what the hell went wrong and building up the tension before necromorphs started dropping from the ceiling.
 

Jimothy Sterling

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minimacker said:
Nyeh... I'm going to disagree with Jim. Dead Space is a pretty lack-luster series when you count all the pieces in. At least compared to other games of our generation. The scares in Dead Space are almost complete jokes. They were predictable as all hell and never had me waiting for them. So is that it? Is the franchise of the decade composed of nothing more than unscary jump scares?

Compare it to such games as Mass Effect and Bioshock, which *really* fleshed out the world they're set in. You WANTED to learn more about their world and what makes it tick. Dead Space has a few good niches, such as the armor HUD. But as a franchise and "the best intellectual property"? HA!
Bioshock?
It's just an underwater city, big deal.

Bioshock is probably one of the most over-rated games I've played this generation. Good? Sure. Fantastic? No.

Maybe if Rapture was actually like a living breathing city, with real people in it that I could care about then I might be more interested in the world. But seriously, a bunch of audio logs are supposed to make me care about people I've never met?

In fact all these games where you come in, after the fact, and you never glimpse the splendour of what it was before . . .none of those games are that compelling. Why should I care about something that's been lost if I never met it? It's like playing an RPG, being told about someone who was a great interesting person, then being told that they're dead and how you should feel sad about it.
 

SonOfVoorhees

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I disagree. Its an ok game and fun to play. But after playing half way through DS1 i got bored and turned it off. Jump scares are cheap and not scary, they make you jump but its not a scare.....real fear was in Silent Hill. Also i dont like the guns apart from the one that fired blades. The character was boring. All that plodding slow walk made exploring a chore.....and no making you slow doesnt make it scary, just makes your reactions slow and pointless. The dismemberment thing was a great idea but just led to "cut off legs" to deal with the enemies.

Maybe it got better and the story actually got interesting after i turned it off? Maybe one i will give it another go. Or would people say the sequel is better? If so i may give the sequel a try.
 

Datacide

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Biggest knock I have against Visceral and EA with Dead Space isn't the games...I love the games...it is the clusterfuck that is Dead Space 2 on PC. The game is fine and looks AMAZING running at 60fps, it is the fact that the DLC is INCLUDED with one of the patches. This unlocks everything in the shop, makes money useless in the game, and RUINS the whole survival economy of the games. Plus the unlocked rigs and weapons make the joy of discovery a joke and ruins the balance. This isn't a game about being a god, it is a game about hoping you make it through the next room.

I'd hoped that EA would fix this. Steam forum and emails to EA have been vocal on this issue. Hopefully they'll revisit the issue when Dead Space 3 makes more sales for Dead Space 2. You'd think it would be easy to remove the DLC or to make players able to disable the DLC material while keeping the fixes from the patch intact.

For a publisher and developer that really seem to "get" what this game is about...the inclusion of forced, game ruining, DLC in the patch makes me just sad. It is hard to work at getting an "unpatched" version via Steam, thankfully I was able to use my activation code on Origin which doesn't auto-patch the game and run the game sans patches, but at least with all the horror still intact.
 

Jumplion

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I do agree with a lot of what you are saying about the Dead Space franchise.

For me, Dead Space is a prime example of a "my first horror game" sort of game. It is not the scariest game of all time, not by a long shot really, and I do feel that it relies on jumpscares more often than it should. Dead Space 2 did feel a bit more generic then the first, at least for me.

But the main reason I think people love Dead Space so much, and sometimes hype it up a bit too much, is the atmosphere. The franchise has an incredible atmosphere to it, partly because of the reasons you stated (the integrated HUD, smooth transitions from cutscene to gameplay, etc...). Though it is not exactly "scary", per se, at least for me, it is definitely a prime example of atmosphere done right in a game.
 

viranimus

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Nov 20, 2009
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Dead space? Really?

Well to each their own, but Honestly I dont think Dead space can even hope to hold a candle to the Souls series. Practically every positive extolled (save the whole transition thing) is just as if not better represented in Dark Or Demons. But as they say the proof is in the pudding and when your game can lead to some people purchasing second copies for no other reason than rabidly desiring to have MORE content via DLC-esque add on is pretty hard to ignore
 

Lord_Gremlin

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To me Dead Space is "that game that got the dismemberment 100% right".
When I first started playing the first game I've spend 15 or so minutes stomping a pile of necromorph corpses. And pretty much couldn't stop doing this the entire time, hence it took me a long time to finish the game.

Now, I do have issues with Dead Space 3 microtransactions. I don't like anything related to the PS store or whatever in the game interface, unless I can buy it and it will disappear, adding some content. Microtransactions mean that there is always this option in game, and it will not go away no matter if/how much you pay. To me it's a deal-breaker and a no-buy.

And I've bought all DLC for Saint's Row 3, Dragon's Dogma and a number of other such games. I don't have problems with DLC, but I do have a problem with any kind of consistent subscription or microtransaction (which is why I never got into any MMO or free2play game - it irritates me). I will put it this way - if you want to sell a DLC that cost $15 and adds 100000 in-game money every time you start new game - I'm ok with it. But if it's an option in-game to buy currency that is always there - no. It's not a matter of money/price for me. I don't want a game that feels like a service, it actually makes me angry.
 

Full

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Lucky Godzilla said:
I'm a big fan of the combat system of Dead Space. Everything feels so goddamn satisfying, and is in my humble opinion the pinnacle of the horror action genre. Also love the hud, just everything about it. My only gripe is how the dynamic laser sight of dead space 1 was removed in two and three.

As for best new I.P of this generation, I would be inclined to give it to Mass Effect But hey, to each their own
You can change that in the main menu, actually, go somewhere in the options menu then select "Classic" next to aiming mode.

OT: I guess I can agree with you, as far as mainstream IP's go, but I haven't really thought about my favorite new series this gen. I'll think about it more.
 

Vanbael

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Jun 13, 2009
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Jim, I don't normally watch your videos but let me say this: You're both right and wrong.
I agree with everything you praise about the Dead Space series, I do. And the thing is that I wish more games are a lot like Dead Space on the immersion side of things, building the HUD, the menus, the tooltips, everything into the game barely breaking immersion.


But, I do have to disagree on the part that its not the best IP of the generation. Its up there in innovation, story is very good, elements of player interaction is good, but it doesn't have enough. I do have to say, though its 3rd person, AND IT DOESN'T HAVE COVER BASED SHOOTING!

That being said, I don't have a best new IP of this generation but I just have catagories:

Immersion: Dead Space without a doubt
Story: Mass Effect (would have been better if Bioware didn't give into all the whiners asking for a Disney ending)
Gameplay: Borderlands
Just pure fun: Saints Row
Creativity/Originality: Portal

And as for the people that doesn't say that Dead Space isn't horror, Fear is relative to one's own personality, I am scared when playing the dead space games. My friends, not so much. So if it doesn't scare you, shut up and look at the aspects of the other game play, you should still get a rush as you hope that last shot of ammunition kills that necromorph rushing you.
 

The Lunatic

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Jun 3, 2010
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I find it difficult to deem a game as being "The best IP of the Generation" when it fails in the biggest component of "Being a game" when it comes to the PC.

And that's being playable.

If I want to get into Dead Space 3 on my PC, I have to obtain Origin, from there, I have to pay $63 (£40 GBP), and with this, I get a game that's ported quite poorly, is out-of-date with the format and is tacked upon with a fair amount of DLC, which is wafted in my face as the "Full" Experience.

It's like paying over the odds for a PS2 game on the PS3 these days.


It may very well be a good game, however, there's so much bullshit around it, it's an endeavour not worth the effort.

If they cut the crap and actually make the game effortless to play and actually competitive with other PC games, I'd gladly pay the RRP of a PC game to play it.

But, expecting me to pay over the odds, to be forced to use bloated DRM software while being squeezed for more money at every turn, no, I don't think so.
 

Aeonknight

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How cute. Jim does a video praising a game from one of his favorite franchises that he ALREADY gave legitimate criticism towards, and people immediately jump for the EA sock puppet retorts.

News Flash: you're not witty or clever by insinuating such things. Don't like the game? Fine, no one is forcing it on you. Don't like the publichser? Fine, no one is forcing them on you either. But if you're truly incapable of seeing how it can be enjoyed by someone with different tastes than yours, that is the epitome of the term "close minded".

But I'm sure these individuals will be back to singing praises as soon as Jim brings out the pitchforks and torches for his next EA rant, like good little two faced pricks.
 

IKWerewolf

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A good episode and I agree with everything you say and this shows the tragedy that EA has created.

Dead Space has been an original series and fun to play... the question is whether I'm going to get it. I played on PC and Xbox and felt more comfortable playing PC... Oh wait Origin's breach of privacy.

This is the tragedy... EA have made a serious mess of IPs not because they are not bad designers but because they are bad marketers setting prices and rules in a way that abuses the player.

Lets get something straight:

- I wanted to finish Mass Effect 3
- I wanted to play Syndicate
- I want to play Dead Space 1, 2 and 3 on PC

But even if Origin had a serious overhaul and Battlefield 3's multiplayer is streamlined properly they have damaged the game industry has suffered because of these poor decisions has ruined developers... that reputation will never vanish.
 

Loonyyy

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We really need a retrospective review of a game franchise, which you've already dedicated a previous episode to defending. We really need more of the spouting of how much you love one game in particular. Because, you know, for something that's not a review show, that's kind of off base. Especially after the string of end of year game of the year videos. Could you stick to the topical content? kthankx.
 

vortalism

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Great Episode, oh Buckety Master Jim!

To be frank, this generation has really been dominated by some top notch new IP. I can be hard pressed to think of any older generation games that've stayed popular or even good in this generation (besides the obvious candidates and remakes: Deus Ex, Half Life, and others.. ) I'm not entirely sure whether last generation's games featured a lot of reiterated IP from the one preceding it but I can say that this generation's IP is not only new and innovative but really successful too.

A survival horror game in a world dominated previously by WW2 Shooters and now by Modern Military Shooters? How can that be?
Or a Sci Fi RPG focusing heavily on Storytelling? Whaaaat? A spiritual successor to System Shock without all the messy bits sticking out and instant game overs..? No way..
Or even most surprisingly a puzzle game that happened to be so good that it made a lasting impression on Yahtzee... This must be the work of sorcerers and demigods..

Plus we even got a game for the historian in me: Assassin's Creed, which is my candidate for best new IP of this generation. The funny thing about all the really big and successful New IPs now are that not only are they spawning franchises and sequels, that these sequels are making improvements to the original (on the most part, well more than sequels usually do...) and really trying to make these big sagas for us. Reusing AC as an example, when I first played AC1 I thought it was an above average game that I found hard to categorise other than like Price of Persia but.. Now AC is just beyond words and many of the other new IPs are like that too: Bioshock for one, Dead Space as the mighty Jim hath spoke (even though I have yet to play it, sounds good), InFamous, Batman: Arkham Something, Uncharted, Mass Effect, Saints Row, MINECRAFT (why has no-one even mentioned this, unless you have)... all of these spawning massive franchises for themselves, making their presence embedded into our favour, and I won't be surprised if these games make it into the next generation riding on high.

Plus as an amateur game developer myself, I just have to respect the amount of diversity we're seeing. Although it could be better ;)
 

Jimothy Sterling

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I only have the first game, tried to play it 2 or 3 times and always quite because I found it to be a duller, stupider, much less fun version of Doom 3.

I love the movies though.
 

Jimothy Sterling

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Glad you like it, it's a good IP, but it's certainly not the best. There is no "best", because it's based on genre more than anything.
The last game to make my heart pump and my mind obsess was Deus Ex: Human Revolution because it touches on very real questions about furthering humanity, it shows how people are forced to "upgrade" themselves in everyday situations just to keep up with the world. It shows how dehumanizing it is and how dangerous it can become, even though it lets people regain their lives. I have literally kept myself up at night thinking about whether or not I would replace a healthy limb with a robotic one, if I had the choice. There are so many implications that it's material enough for a whole genre by itself.

Before anyone says that this is not a new IP, that's irrelevant, because DE:HR revived it completely. Even if it didn't, it's still so much better than most new material that comes out.
In comparison, I thought Dead Space was a nice setting and the cartoon was interesting, if a bit pointless.

So, the "best" IP is so subjective that this video is little more than a glorified squeek from a fanboy :)


Regarding the holographic interface, I myself forced the game on a game design friend only because of that, it's really good but that's not the IP, it's just clever.
 

Cabisco

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Personally I'd give best new IP to Mass Effect but then again I've never really given Dead Space the time and attention it deserves. Strangely the fact the new one is Co-op makes me somewhat more inclined to buy it, I guess this new generation has really shown me I much prefer playing with people than alone.

Oh, on a side note I find it interesting Dead Space and Mass Effect are both products of 'teh mostest evilist thing in the universe' EA.
 

AJey

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Played the two games some time ago. Didnt finish either of them. The experience is extremely generic and it is never scary. And I mean NEVER. This might be just my insensitivity to this genre, but for a horror game it was horrible. It very quickly devolves into "oh, shoot more monsters, then go here, oh, more monsters, then go there" etc etc. I'm sorry, but calling something as generic and as basic as Dead Space the best IP of the generation is a tad bit too absurd!
 

Britisheagle

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Such a good video and I can't help but agree. Dead Space is probably my favourite new IP game of this generation and I really want it to do well so that new games will come out, but I really don't favour some of the design choices that have been made and for that reason I am torn as to whether or not to purchase it.

At this time as well the reviews have been fairly mixed, however the average, as it stands, is 79, symbolic of a very good game after taking into account people's varying tastes in the style etc so who knows. May wait for it top drop in price and I definitely will not be contributing towards the pay to win.
 

minimacker

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Akalabeth said:
minimacker said:
Nyeh... I'm going to disagree with Jim. Dead Space is a pretty lack-luster series when you count all the pieces in. At least compared to other games of our generation. The scares in Dead Space are almost complete jokes. They were predictable as all hell and never had me waiting for them. So is that it? Is the franchise of the decade composed of nothing more than unscary jump scares?

Compare it to such games as Mass Effect and Bioshock, which *really* fleshed out the world they're set in. You WANTED to learn more about their world and what makes it tick. Dead Space has a few good niches, such as the armor HUD. But as a franchise and "the best intellectual property"? HA!
Bioshock?
It's just an underwater city, big deal.

Bioshock is probably one of the most over-rated games I've played this generation. Good? Sure. Fantastic? No.

Maybe if Rapture was actually like a living breathing city, with real people in it that I could care about then I might be more interested in the world. But seriously, a bunch of audio logs are supposed to make me care about people I've never met?

In fact all these games where you come in, after the fact, and you never glimpse the splendour of what it was before . . .none of those games are that compelling. Why should I care about something that's been lost if I never met it? It's like playing an RPG, being told about someone who was a great interesting person, then being told that they're dead and how you should feel sad about it.
I guess you don't actually like learning things about the universe, then. To go the extra mile and read the terminals and listen to the speaking lore on the tapes. But you believe that Dead Space is a better intellectual property than Mass Effect? My god, man.
 

Carnagath

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I found Dead Space 1 pretty good. 2 bored me half way through and never finished it. 3 is turning me off already due to the usual EA bullshit. Even if I had loved all of them however, I'd pause and take a serious look at myself before declaring it "best new IP of this generation", when we've got stuff like Portal and the Souls games out. Flamebait title, as always :p
 

Therumancer

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The Yin and the Yang of the situation is that to stand against the microtransactions and business practices, otherwise good franchises are going to have to die. You can't support Dead Space 3, without paying money into it and thus also supporting the business models attached to it.

Half the problem with gamers as consumers is that we will generally tolerate any amount of abuse for our favorite IPs, and support them no matter what riders are attached to them. We tend to only make a "stand", which isn't really a stand, when it's something we weren't likely to buy anyway. Whether it's a Dead Space fan, or a Call Of Duty fan, we tend to generally be unwilling to go without in order to make a point, and we are heavily exploited because of it.

As much as I love the Dead Space IP, having bought and played both of the games in the series so far, I am not going to buy this one, at least not new and for full price, because of the microtransaction gimmicks attached to it. As good as the IP, and Studio might be, neither is worth the out of control business practices within the industry.

What's more, it should be noted is that part of the reason why EA buys studios is so that they can bring in their fan/consumer base towards it's own profit. This has continued largely because the fans DO follow their favorite devs and studios and buy their products even after the EA publishing liscence. Only getting upset and "turning" once EA has made a bunch of money and is willing to discard their drained carcass anyway. As a result I'm of the increasing opinion that as soon as EA buys a Dev and/or IP gamers should increasingly simply consider it over, and refuse to buy the product, it's better to let the Dev die without doing any damage to your wallet, than it is to feed EA and encourage them to do it to more and more studios.
 

Grimh

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I love Dead Space, not sure if I'd the best new IP but it's a pretty damn fantastic series.
Looking forward to playing the third one this weekend.

Too bad about Viscerals stance on PC ports though.
 

Jimothy Sterling

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minimacker said:
Akalabeth said:
minimacker said:
Nyeh... I'm going to disagree with Jim. Dead Space is a pretty lack-luster series when you count all the pieces in. At least compared to other games of our generation. The scares in Dead Space are almost complete jokes. They were predictable as all hell and never had me waiting for them. So is that it? Is the franchise of the decade composed of nothing more than unscary jump scares?

Compare it to such games as Mass Effect and Bioshock, which *really* fleshed out the world they're set in. You WANTED to learn more about their world and what makes it tick. Dead Space has a few good niches, such as the armor HUD. But as a franchise and "the best intellectual property"? HA!
Bioshock?
It's just an underwater city, big deal.

Bioshock is probably one of the most over-rated games I've played this generation. Good? Sure. Fantastic? No.

Maybe if Rapture was actually like a living breathing city, with real people in it that I could care about then I might be more interested in the world. But seriously, a bunch of audio logs are supposed to make me care about people I've never met?

In fact all these games where you come in, after the fact, and you never glimpse the splendour of what it was before . . .none of those games are that compelling. Why should I care about something that's been lost if I never met it? It's like playing an RPG, being told about someone who was a great interesting person, then being told that they're dead and how you should feel sad about it.
I guess you don't actually like learning things about the universe, then. To go the extra mile and read the terminals and listen to the speaking lore on the tapes. But you believe that Dead Space is a better intellectual property than Mass Effect? My god, man.
It's the absolute height of irony that you tell me that I don't like learning things and going the extra mile to "READ" and then you accuse me of something about Mass Effect, a game which I didn't even mention.

I listened to every audio log in Bioshock, didn't care about any of them.
You know what game I did care about with Audio logs? Doom 3. You know why? Because we see the base in operation BEFORE things go to hell. We see regular people living out their lives. That and it has better, more interesting enemies than Bioshock.


My favourite new IP this generation is Enslaved Odyssey to the West. Not Dead space hahaha.
 

Aarowbeatsdragon

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ForgottenPr0digy said:
I fucking love dead space 1 and 2(I still want DS2 DLC and ignition)

Trust me you do NOT want ignition.
I got it for free when i pre-ordered dead space 2 and its the first free thing i've ever gotten that i actually hated :p It's not needed at all.
OT. I have a huge love for the franchise but i disagree with it being the best new IP of this gen, it is still a great one though!
 

Helmholtz Watson

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eh....no. Sorry but when it comes to horror games, the first F.E.A.R. was far better than Dead Space in terms of horror. Come to think of it, I think the Condemned series also did horror really well.
 

Zom-B

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Dead Space is a pretty good IP, but my opinion differs. For me, Demon's/Dark Souls is the best IP of this generation. The funny thing is, is that both franchises are steeped in mystery, tension and thrills, with Demon's/Dark leaning more towards dark fantasy lore and Dead Space horror.

The thing is, with Dead Space after a while you can predict where the necromorphs are going to jump you, which areas are "dangerous" and which you can let your guard down. There is that suspense, but it's suspense tempered with the knowledge that something is going to scare you soon.

Souls, on the other hand, is fabulous at implementing a Hitchcockian sense of suspense, where we are given some information but sometimes nothing actually happens. Or, at least, not right away. It can be maddeningly tense in the Souls game when you are carefully treading through a winding maze of dark corridors, your only light a glowing crystal at your waist, not knowing where the next enemy will be. Is it around the corner? Or is there a fall ahead of you? A trap? Nothing at all? I found that Dead Space takes it's cues a bit more from modern Hollywood shock films, while Souls employs a bit more of a slow burn.

Both have great payoffs, but I find Souls to be more engaging. However, these two franchises strike me as cousins, in a way. Souls has mastered the fantasy niche of survival thriller/horror and Dead Space has cornered sci-fi terror. Both great franchises in my opinion, but I have to give the edge to Souls.
 

Wicky_42

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Cry Wolf said:
Ilikemilkshake said:
Cry Wolf said:
Jimothy Sterling said:
Dead Space - The Best New IP This Generation? This week Jim proves his love for the often maligned Dead Space franchise. Watch Video
I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.
If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.
Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/
I've played both on the PC and the only thing was the mouse was a little sluggish/had poor acceleration in the first one, and even that didn't stop me from playing and completing it - it was only noticeable at the start; you just get over it and enjoy the game. The rest worked fine, and number 2 was perfectly playable - don't be put off so easily!
 

Dark Prophet

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While it's most certainly not a bad series at least thus far, saying it's the best new IP is a bit of a stretch. There is not a single original part in it, everything what's great about it they just took from other games and/or movies.

Game mechanics and parts of the gameplay they just copy pasted from Resident Evil 4.
Atmosphere and setting is from Event Horizon and Doom 3 (and I know Doom 3 is ripping of Alien movies and System Shock 2)
Story is as you might know mostly from Event Horizon, but also from Alien movies and Leviathan.
Which brings us to weapons being mining tools it's also from Leviathan.
Monsters are a mix of Resident Evil 4 las plagas infected and 28 Days Later zombies.
 

MegaSuperUberMe

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Jimothy Sterling said:
MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.
Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.
 

Jimothy Sterling

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MegaSuperUberMe said:
Jimothy Sterling said:
MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.
Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.
Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.
 

Bat Vader

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I own the first Dead space for the PC and while I like it the PC controls really annoy me. The cursor always appears in the game and every time I try and turn Isaac it always takes way to long and I get killed trying to aim. Are the PC controls on 2 and 3 better than the first? I am thinking of just skipping the first one and playing 2 and 3 if the controls are better.
 

Elate

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I feel the same way about Dead Space as I do Halo, both claim to be amazing but the actual gameplay is boring and predictable. I just do not find either even mildly interesting, however I think the lore for both is fantastic. So yeah, I disagree. I played part way through Dead Space 1, then put it down due to being bored to tears, never a good start for a game.
 

SoopaSte123

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I kind of really want to go buy Dead Space now. The last game Jim sold me on was Warriors Orochi 3 after I watched the Dynasty Warriors Citizen Kane video and subsequently read his review, and that's now one of my favorite games. So I guess I owe it to you... Dead Space is added to my game wishlist. Thank buddha for you, Jim.
 

Do4600

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GloatingSwine said:
Half Life is, like many other games of its era, best loved in memory.

It's like Deus Ex. Every time someone talks about Deus Ex on the internet, someone somewhere reinstalls it, plays the first level, and then stops. Liberty Island in DX is probably the most played single level of any videogame because of this effect. I know this has happened to me a couple of times at least, and I can probably do the level in my sleep now.
Oh, you guys don't...play through the whole thing again?

Dead Space? Really? I mean it certainly is more gritty and sci-fi than many others, but at the end of the first game I had a very long meh moment before it ended and that prevented me from buying the sequel.

Not Portal? Or Batman? Mass Effect 1 was certainly better than Dead Space.
 

Spearmaster

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If Dead Space is the best new IP of this gen that doesn't say much for this gen, I mean Dead Space is well made, it knows what it wants to do and does it well...Why? because its been done before when it was called Resident Evil 4, they literally took RE:4 and added a HUD and space, what does space mean? cheaper production because everything is a corridor or a room. Why not Dead Sea, put it in an underwater...Crap Bio-shock...wait was System-shock on a space station?

Dead Space/2 were good games to me but best new IP this gen? Maybe your love of Alien/s and Event Horizon is skewing your judgement a little?
 

lastjustice

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I own dead space and found it meh. The atmosphere didn't scare me but gave me a headache from playing it. One of my friends raved about it(he'sa huge fan of resident evil series besides 6, and loves everything zombie though.), but it did nothing for me.

New Ips I'd easily pick over it.

- Borderlands, I love the crazy world that's more humorous and morbid at the same. It's colorful and interesting. The second game really does a great job of stepping up the story elements as it does it's best to make the battle between and Handsome Jack as personal as possible. Nothing is sacred , nothing is safe. Definitely a blast to play with friends, and collect a billion guns.

- Infamous, Cole , the "electric man" Mcgrath story of rising up froma simple bike messager to the savior or destoryer of mankind was a far more compelling and interesting story than what dead space gave me. I just wish they'd held off the main hook of the showdown with the beast for one more game, as I'd love to seen a trilogy. I hope we see more of Cole besides his guest appearances in fighting games.

- Darksiders, I love the horsemen. I really hope we get to see the finale of this story. It's a war across all existence and the 4 are at the center of it. I enjoyed the aspects of both games, as you progress and feel like a bad ass by the end. War will always be my favorite, but Death has some cool tricks of his own. Death reminds me of myself in fact the eldest brother has always clean up his youngest brother's messes haha.
 

MegaSuperUberMe

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Jimothy Sterling said:
MegaSuperUberMe said:
Jimothy Sterling said:
MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.
Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.
Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.
Well, SH strength was build up to the jump scares, the crushing loneliness, strange and weird noises, limited resources, unpredictability and so on. In DS it is more of a "Oh look, an airvent , gee I wonder, is there any monsters in there? Oh look, there is one! I guess I just use my gun that shoots a fracking chainsaw and cut the creep in to billion pieces and throw his head across the room, with my Jedi powers no less!".
 

Jimothy Sterling

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MegaSuperUberMe said:
Jimothy Sterling said:
MegaSuperUberMe said:
Jimothy Sterling said:
MegaSuperUberMe said:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.
Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.
Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.
Well, SH strength was build up to the jump scares, the crushing loneliness, strange and weird noises, limited resources, unpredictability and so on. In DS it is more of a "Oh look, an airvent , gee I wonder, is there any monsters in there? Oh look, there is one! I guess I just use my gun that shoots a fracking chainsaw and cut the creep in to billion pieces and throw his head across the room, with my Jedi powers no less!".
And slasher movies are all about a guy in a mask or a burned face running around cutting people up in hilarious ways and sometimes cracking wise. Very different experience from, say, The Exorcist, but they inhabit the same genre.

There's more than one type of horror. People trying to impose their own single-minded and blinkered definition of horror, to the exclusion of all others, really is no different from Roger Ebert claiming videogames can't be art because he's decided for everybody what qualifies.
 

Jimothy Sterling

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AJey said:
Played the two games some time ago. Didnt finish either of them. The experience is extremely generic and it is never scary. And I mean NEVER. This might be just my insensitivity to this genre, but for a horror game it was horrible. It very quickly devolves into "oh, shoot more monsters, then go here, oh, more monsters, then go there" etc etc. I'm sorry, but calling something as generic and as basic as Dead Space the best IP of the generation is a tad bit too absurd!
One thing though; IP does not necessarily include gameplay or mechanics (even though Jim mentions the holographical interface).
IP is mostly about the intangible stuff, the ideas, the music, the characters and most importantly, the story and setting.


In general:

This is something most here seem to misunderstand, it's not about the game itself but the concept and idea of the game.
The reason Jim has a boner for this particular IP, is because of the psychological terror/thriller aspect and the close resemblance to Aliens and Event Horizon.

Now, the reason that I think Dead Space is inferior to say, Mass Effect, is that Dead Space is something we've already seen in a significant amount of recent media. Relatable main character (everyday kind of guy just looking for his girlfriend), put in a dangerous situation in a confined space. Add a bit of current events (religious zealots and scarce resources) and you have a textbook recipe for an entertaining story. The lore stands out, but it's still confined to one space ship, one space station a religion and now a research base(I think), whereas Mass Effect spans a galaxy and Deus Ex is about the whole world, giving you a lot about everything.

I'm not going to say Mass Effect is by far better or completely original, but there are sociological, anthropological and cultural issues that we might have to deal with in a relatively forseeable future, making it a more interesting IP. Since they are similar on two settings, space and sci-fi, I would say ME wins in terms of creativity, story, lore, music and characters.

I'm not sure what generation Jim means, but I assume since 2000 or at least 2005 and there have been a lot of brilliant IP's and Dead Space does not strike me as a particularly interesting pick. And as most games in the last ten years, the IP pales in comparison to older ones, which is somewhat sad.
 

DarkhoIlow

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Love your costume Jim.

Also I fully agree with you regarding the Dead Space franchise which I fully enjoyed. Aside from being your best IP this generation? That's up to you to choose. Mine are Mass Effect and Witcher francises.
 

GloatingSwine

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Jimothy Sterling said:
Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.
Y'know, maybe it isn't a horror game, not in the traditional survival horror sense where the player is under constant tension because of limited resources making implied threat sufficient to unnerve them. You don't want to hear the radio crackling in Silent Hill, because that means you're about to lose some of your precious health or bullets, and exploring to find more makes you more likely to run into more bad things that will mean risking using more than you found.

Combat in SH2 is too easy to resolve without using resources, so there's no tension.

It's a horror story about a man's capacity to lie to himself and the damage that does to his psyche in an adventure game with a bit of light combat.
 

snd_dsgnr

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My favorite three IP's of this generation, in alphabetical order since I haven't been able to put them in any other order yet.

Assassins Creed
Bioshock
Mass Effect
 

Mikejames

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Well put together points, though I disagree on it being the best.

Dead Space had consistently decent action, but I never really felt it excelled in atmosphere outside of a few of the quieter areas in the first game. I simply got used to seeing monsters jump out of vents over and over, and the pretending to be dead in the middle of the floor act only worked once. The lead characters weren't particularly gripping, and as the setting became louder and excessively violent I found it harder to get drawn in. I suppose that in the end, what makes something scary is always subjective.
 

Strazdas

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Wow a Jimquisition episode i dont agree with. must be apocalypse.

The hud on body - hate it. i want my normal UI :(
No cutscenes - i like cutscenes
Weapon and aim - sure there are nice weapons ,altrough little variation, but aim was simply bad.
Limp shooting - ill give you that, i like this part.

If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.
Played on PC and had no such terribles with exception of aim being awful.
 

Britishfan

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Am I the only one who doesn't actually like Dead Space all that much? I haven't found it scary since I picked up the plasma cutter in the opening chapter, and whilst Dead Space 1 was definitely enjoyable I gave up about 2 or 3 hours into Dead Space 2 simply because I was bored.
 

Jimothy Sterling

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I don't get the huge praise Dead Space gets, sorry.

Yes, it's a neat combination of Aliens and Event Horizon... sadly, the game never fulfills on either promise for me. The Marker thingie stays too vague, the end of DS1 was a huge mess that made me regret finishing the game because it just felt a whole lot better two hours before the end than after it.
I've started playing DS2, after roughly 3 or 4 hours I was simply tired of the overuse of jump scares. Yes, their jump scares are good, but when that's all you have to offer, it gets boring quickly, IMO.

My biggest gripes with the series, however, are these two:
a) Yes, it's nice they don't need a HUD, but having the health of the wearer displayed in a place the wearer will never see is just... completely impractical, bordering on retarded, and clearly shows that Visceral had no real answer to the question where to display the most important information the player needs to be able to see at all times. I appreciate their design overall, but this is a pretty big flaw in it.
b) When I was playing Dead Space 1, a friend of mine came over and watched for a while. You know what his first strong reaction was? Laughing his ass off about Isaac coming into a room full of corpses and going apeshit while stomping those dead bodies to pieces, hoping to find some loot. Seriously, they couldn't think of a better solution for looting that's less ridiculous? Things like this always take me out of the experience.

Overall, Dead Space is a fun third person shooter series. It's campy, loud and in your face all the time, it looks and sounds great and the "strategic dismemberment" feature is fun. For me, that's about it, though. Best new IP this gen? Nah...
 

Treaos Serrare

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Fucking Feeder Necros *shudder* god those things are creepy as fuck, Thank you explosion Guard and missile launcher.
 

Jimothy Sterling

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I'm partial to the Souls series as best new IP myself. Followed by Vakyria Chronicles and Agarest War.

I played the demo for Dead Space 1. I dislike shooters in general and this game didn't convince me otherwise.
I also played the demo to Bioshock. Except that I used a wrench throughout the entire demo, which may have swayed my decision, I'd be much more apt to play Bioshock than Dead Space, if hard pressed.
 

Crazycat690

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I can't agree, most of these Jimquisition vids are logical and dare I say it, true, but this was IMO too much based on his personal opinion. I'm right now having a hard time finishing Dead Space 2, not because it's scary, not because it is hard, but because it's so boring and repetitive. The characters are also really bland, the only one I like is that, what's his name, Cross? Something like that.

For best new IP IMO, I would say Bioshock if Bioshock 2 wouldn't have been made, so I'm going to have to go with Uncharted, InFamous, the Arkham games or LA Noire... My personal favorite is actually Uncharted, while I know it might not be the objectively best one. And hey, we still got new ones coming, The Last of Us, and possibly that Star Wars game and Watch Dogs, and what about Rockstar's Agent thingy? Dead Space, IMO, never did anything special that was worthy of being called "best IP this gen", even if it has some good ideas.