you almost gotta have a standard, it's standard now to charge 60$ of a full retail game, I think that's pushing it, but I'll let it slide, there's printing, packaging, shipping, development costs, countless work hours of creative process and hard work for over 2 years, crunch hours, the list goes on.
I can deal with it...but not for a digital game. With all that physical cost cut out, the workload arguably lighter seeing as how they can work past the "gold" stage of a game where it is originally supposed to be printed and shipped.
if there is going to be a digital future, publishers need to fight for that, stop pricing games the same you do retail, dont riddle it with DRM, codes or dedicated accounts, we've got steam okay?
even if it means publishers can control everything, I welcome a digital future.