Jimquisition: Don't Charge Retail Prices For Digital Games

Thaliur

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Qitz said:
For dual release, digital and retail, the price difference between the two will never happen since the retailer will complain about it and just not stock the game which will result in huge profit drops for them.

For pure digital distribution? Yeah, it should be lower and there are a few that have priced themselves lower and have no physical disks to sell. Minecraft, Torchlight, Terraria, Etc. Granted there's companies like Nintendo and their eShop who are DETERMINED to sell their old games for ridiculous prices, granted they've gotten better on the 3DS one but still.

But if they release both they'll never have a huge price disparity because it'll cost them a lot of money. Be it from GameStop or Target.
And if they don't release both, you can't really tell if the game is just cheaper than others or if it actually is caused by digital distribution.
 

Maxtro

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Mass Effect 3 PS3
Amazon: $48.41
PSN: $59.99

Personally, I bought it at Best Buy, on sale for $39.99
 

Altorin

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May 16, 2008
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Aardvaarkman said:
Jimothy Sterling said:
It was a turn of phrase that was easier than saying, "A game distributed through an online storefront such as Origin or a similar virtual goods purveyor" and worked within the context of the video. Everybody knew what was meant because it was established in the parameters of the video. You're getting very hung up on a turn of phrase that really didn't matter.
It does matter. The accurate use of words is one of the most important things modern humanity has. Using words poorly leads to poor thinking - it muddies waters where they need not be muddied.

The abuse of words means that the actual issues become confused. "Digital" has nothing to do with this issue. By inserting "digital" so frequently into this commentary, he misses what the actual issues are, which has nothing to do with digital or non-digital nature of media or distribution. The same issues would exist if we were talking about direct distribution of an analog medium in physical format from publisher to customer via trucks. The digital format and technology involved are irrelevant.

Jim could have made some solid points here, but his misuse of words ruins it.
The importance of Language is in Understanding. Did you misunderstand?

I picture monocles popping off in utter confusion at such lowbrow usage of the word digital.

Also, Not Sure if Real or Troll

Hope troll.

Also Aardvark only has 3 A's. I feel that this misuse of the word Aardvark is leading to the downfall of society.
 

BoredRolePlayer

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Thank you Jim, mentioning Persona 1 on the psp was a issue I had with DD software. Why would I buy a digital version when I could get it on the physical medium with the two disc soundtrack (which is good), and this was the thinking I went through when I bought the game.
 

Aardvaarkman

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Altorin said:
The importance of Language is in Understanding. Did you misunderstand?.
No, the purpose of language is communication. This video did not communicate well.

It seems that Jim is upset that publishers are charging too much for games that are "digital." The relationship between the digital nature of the games and their retail price is not clearly explained. Since the games bought at "retail" are exactly the same as games bought "digitally," this is a significant omission. If you're buying the same thing, then why should the price be different?

Of course, that brings up another issue of language abuse: that "digital" games are somehow not sold at "retail." The digital distributors are retailers. Do you think that Steam and other digital distributors are selling you games wholesale? No. You are an individual customer buying from them - that is a retail sale. The digital distribution channels are retail channels.

So, overall, this is an apples-to-oranges situation. Retail is not the opposite of digital. Almost all digital games are sold in a retail fashion, even if it's sold online. The only people who buy games in a non-retail fashion are retailers buying in bulk from a publisher, or studios/publishers buying the rights to the IP of a game.

Is Amazon.com not a retailer just because they don't have storefronts, and conduct their business online?
 

I.Muir

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Any origin games I buy from CD key house at prices I consider reasonable. But is buying games for the price of a physical DVD also too high. The money going into movies is often higher than that of video games and the profits almost completely ignored next to whether it got a good place in the box office.

It's always been obvious though that what publishers keep on touting, that they are poor so we NEED to enforce increasingly stupid DRM and nickle an dimming you left right and center, is bullshit. If they were really telling the truth they would have the figures to back them up and would be throwing them everywhere instead.
 

wintercoat

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Maxtro said:
Mass Effect 3 PS3
Amazon: $48.41
PSN: $59.99

Personally, I bought it at Best Buy, on sale for $39.99
Screw PSN, Origin is still selling it at $60. Their own platform! And they wonder why people think they're retarded. Were it on Steam, it would have already seen a sale for like $20-30, and the price would have dropped to $40-49, and maybe ME3 would have actually sold more than 3 and a quarter million units by now, regardless of the whole ending controversy.
 

Blade_125

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Jim fails to understand (or maybe never took) the first rule of economics.

Everything is worth what the buyer is willing to pay.

He has valid points, but I can promise you that a company does not continue with a bad practice that loses them money. If digitally priced games are put at that level, its because enough people buy them at release to make it profitable.

Personally, I think eventually people will wake up and stop paying these prices. There are so many games to chose from that many people will wait for a sale. Look at the crazy deals that pop up on steam. I see fairly big releases going for $20 less within a few months of release. It is a pretty rare game for me to buy on release now (last one was Arkham city). I wait for a sale on steam, or at bestbuy for a console game. If publishers want to cut out the middle man they need to price accordingly if they want to see their sales increase.
 

ACman

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Aardvaarkman said:
Jimothy Sterling said:
Sir, digital distribution is a game industry term for the sale of non-physical product. Come on sir, you know that. I did not think I had to spell it out, especially since everyone else seemed to get it. Sir. Sir?
Yes, I know, but as I said, that doesn't make it any less stupid. If a company works in the business of "refrigerator distribution" it means they distribute refrigerators, not that they transport products via refrigeration.

In any case, Jim didn't just say "digital distribution" - he said "digital games." Which is at least 10x as stupid as the "digital distribution" term.
There's pedantry and then there's pedantry.

A) digital distribution is a widely accepted term.

http://en.wikipedia.org/wiki/Digital_distribution

And B) Seriously Aardvaarkman, everybody apart from you understood that Jim was commenting on the differences between digital distribution and retail but for some reason you want to turn this into semantics debate.
 

SonOfVoorhees

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Should be different prices, as digital has low to zero cost for distribution, manuals and disk production and pressing as well as cutting out the middle man, namely...computer shops. Digital distribution saves them a fortune in $/£.

If anything digital should be atleast 30-50% cheaper than retail.
 

Aardvaarkman

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ACman said:
A) digital distribution is a widely accepted term.
But he wasn't saying "digital distribution," he was saying "digital games"!

Just look at the title of the video: "Don't Pay Retail Prices for Digital Games" - that makes absolutely zero sense, because digital games are retail products. It also doesn't make sense, because even if the studios cut the cost of downloadable games by 90%, those would still be retail prices, because downloadable games are retail sales! Whatever they are charging is the retail price.

And B) Seriously Aardvaarkman, everybody apart from you understood that Jim was commenting on the differences between digital distribution and retail but for some reason you want to turn this into semantics debate.
But semantics are very important. Why would you dismiss semantics as irrelevant?

OK, to put it in terms that this audience might be able to understand, it's like saying that 'Star Wars" and "Star Trek" are the same thing because they both have the word "star" in their title.

And again, what is the difference between digital distribution and retail? Digital distribution sales are retail sales. Just because something is sold online doesn't make it something other than a retail sale. It's difficult to make a good argument when you can't get basic terms straight.

He could have easily used "bricks and mortar" and "online" to distinguish the two methods of selling. But instead, he chose to use irrelevant terms that don't actually define the differences. therefore, he undermined his own argument. And I largely agree with his argument, and The Jimquisition in general. I just don't see why he weakened his position as Good Hitler by being lazy about his terms of reference.
 

weirdee

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Apr 11, 2011
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eh, i think nintendo offers roughly the same kind of pricing for their old games as they would appear on retro game sites like GoG so i can't really complain too much besides lacking the proper controllers for a lot of them

now, the shovelware apps, they are being overpriced, i think it's mostly because nintendo maintains a certain price level for the entire store so they refuse to go any lower, but honestly we would be better off without some of those games altogether

either way nintendo is really taking it slow technologically in the first place so they are really dragging right now anyway, and given their current stance it is unlikely to change...their online platform is not going to expand until the wii u arrives

3ds shop has a pretty good spread (and not an inch better) to work with though, so at least they're not fumbling like vita right now

i think the current biggest idiot on the market is sony, followed closely by origin
 

veloper

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And now for a more substantial nitpick: making retail games isn't that more expensive Jim, since printing discs is so cheap in numbers.
Roughly 50% of the price goes in the retail distribution chain though, where the sellers takes their own shares. That's where the big cuts can be made going digital distribution.
 

Danceofmasks

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The future of digital distribution isn't to cut retailers out of the equation, it's to cut publishers out of the equation.
Who publishes League of Legends? Minecraft? Tribes: Ascend?
What about all those indy games recently?

Ok granted you're not likely to get a really big budget title this way, not right now, but we're getting there.
Even a half-baked system like kickstarter can generate respectable amounts of funding. I mean, those projects don't even have to deliver a product and people are throwing their money in.

So dear publishers:
People want to buy your products, but consistently making things hard for your customers is fucking idiotic.
 

jmarquiso

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Dastardly said:
As always, they will do it until it stops working for them. And for all our talk, all our articles and videos and e-mails and forum posts, every word we write about ignores the simple fact that these guys only ever read the bottom line.

----

As an aside, the issue with releasing two versions at the same time at different prices is that this model favors the lower-priced version. Retailers won't spend the money to stock a title if they feel that folks are just going to buy the digital version and leave them with unmovable product.

The answer, then, is to lower the price across the board. (Or, of course, raise the price of the lower-cost version to match, which is what they're doing.)
The could also, I don't know, include a digital copy with the box copy of the game to make the transition easier. Sure, it lowers the digital price to "free" in a way, but it increases the value of the box copy, justifying the price.

I wonder how Portal 2 did with that model - to bring PS owners into steam.
 

Jimothy Sterling

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Aardvaarkman said:
Jim could have made some solid points here, but his misuse of words ruins it.
But the points were still made. Literally everybody except you got them, whether they agreed or not.
 

FoolKiller

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FelixG said:
ZeZZZZevy said:
FelixG said:
The real big issue is for multi platform games

Say Activision wants to sell MW:whatever for 45 dollars on steam, but Gamestop doesnt want to be undercut, they wont just say "Fine we arent carrying your PC version!" they will say "You are undercutting us with another retailer, we are not stocking PC, Xbox, or PS3 versions."

That is why pure PC games do release more often than not with much smaller price points than games with console players in mind.

It is very important to note that they can try to drive all they want, but not everyone is capable of getting a PC to take advantage of digital distribution, as far as I know it is impossible to buy Gears of War, Modern Warfare, Skyrim, and Uncharted for the Xbox or PS 3 respectively through digital distribution.

When the next generation of DD game consoles are released we will likely see a heavier push. Because then if Gamestop whines and says they wont stock the game in their stores they can go "lol fuck you" and get people to buy it on their boxes.
You can actually buy games from Xbox Live (it was implemented a while ago, but I'm not sure if it's available at the same time as retail) and I'd assume the PSN works the same way. The whole system is still fairly rudimentary, but it is there.
Ah I see! I was unaware of this development!

Thank you for informing me!
Its actually more complicated and not quite that straightforward. There are only about 200 titles available (called Games on Demand) for the 360 through Xbox LIVE. And they are released about 6 months after retail release... and they sell for day 1 prices even though retailers will have already discounted them. Apparently Microsoft is happy with that model because it's successful. However, for the savvy shopper the retail version will always be better because down the line the digitally distributed is still more expensive.

http://www.eurogamer.net/articles/2012-04-26-microsoft-defends-staggered-full-price-games-on-demand-release-model


Unfortunately, I will come to the rescue of the publishers on this issue. The hybrid model where the game is available through both methods of distribution is a no win situation. I'm not going to go into all the details (again) of this but essentially the economics will dictate that the digital version cost as much as the retail version.
 

Aardvaarkman

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Jul 14, 2011
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Jimothy Sterling said:
Aardvaarkman said:
Jim could have made some solid points here, but his misuse of words ruins it.
But the points were still made. Literally everybody except you got them, whether they agreed or not.
I got what he was going for, but he failed to deliver it properly. I'm not sure why you think I don't understand what he was trying to say.

Normally this would not be such a big problem, but the parameters for debate have already been crippled. Since the discussion has been started on false terms of art, it is doomed. It could have been possible for this to be a fertile ground for a meaningful dialog, but being based on factual inaccuracies means it won't go anywhere.

It doesn't matter if people "get it" - being accurate actually matters in the bigger picture. I'm not sure if Jim cares about being taken seriously, or if the people who comment do. But if you actually want change, then it's important to be accurate. I would assume people are debating these things because they want things to change, but I could be wrong. It might just be pointless pontification. But if you don't care, then why comment in the first place?
 

Voltano

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This video ties well with a recent blog post [http://gamescientist.blogspot.com/2012/04/price-of-video-games-leads-to-some.html] I made that the prices of these games need to change. Personally I think the prices of hard copies and digital versions need to change, but there is some good evidence that digital could compete against used/pirated games: GOG.com, Steam, and pre-order bonuses (if done well, like "Legend of Grimrock") do very well in distributing their games at a service that is appealing to the consumers.

And that is what these publishers are at the end of the day: Business people. Their job is to convince us to buy their product and make it as appealing as possible. In the past they had a limited stock due to retail versions, but now they can distribute an infinite supply. If they can't make the product appealing to us based upon price or service, then they are not a good business person.