Aardvaarkman has a troll-like obsession with semantic denotation but he apparently lacks "pragmatic competence".Jimothy Sterling said:snip
http://en.wikipedia.org/wiki/Pragmatics
Aardvaarkman has a troll-like obsession with semantic denotation but he apparently lacks "pragmatic competence".Jimothy Sterling said:snip
Hey dude. Here's a list of other articles and forum posts that refer to "digital games" and "retail" in the same manner.Aardvaarkman said:Yes, something that doesn't make any sense, and undermines your argument. Also, you say that this is a normal term used in the "gamer community", but I've never heard "digital games" used to describe online distribution until now. Yes, "digital distribution" is fairly commonly used, but not "digital games."Jimothy Sterling said:Because I chose something else.
The poor choice of words just underlines the weakness of your arguments. You never actually explain why "retail" is somehow worth more than "digital games." And your response to criticism is simply "because I said so" rather than anything rational that might shed light on the issues.
You're still talking about delivery vector, though. That's not really anything to do with whether the end product is the same.OldDirtyCrusty said:This bugs me a bit.
Okay, then it`s delivery vector. The retail versions for console games have still more advantages than the digital ones. I`ll buy them as long as nothing major changes.Zachary Amaranth said:You're still talking about delivery vector, though. That's not really anything to do with whether the end product is the same.OldDirtyCrusty said:This bugs me a bit.
I agree with that sentiment, which is why I frequently refer to the Big Publishers as an Oligopoly (very similar to a Cartel; can exist AS a Cartel even).Therumancer said:A Cartel is more or less the same thing as a Monopoly in the final equasion, the differance being that in a Monopoly one person totally controls something, with a Cartel all the people in a given business coordinate to achieve the same kinds of results.
They might for you, but I don't have storage issues and I love being able to redownload games if I need to.OldDirtyCrusty said:Okay, then it`s delivery vector. The retail versions for console games have still more advantages than the digital ones. I`ll buy them as long as nothing major changes.
That's the point. Digital distribution does not cost however much it costs for manufacturing, so the fact that digital distribution should cost as much as a physical copy is stupid, especially since, in most cases, there are more incentives to buy physical, like special event DLC, etc.Brett Bowling said:I don't get, I mean when a physical copy of a game is the same price when it includes a disc, a booklet, and a plastic cover with pretty little pictures, as a digital copy that is just mega-bytes, fairy dust, or what ever data is made of.
Mass producing hundreds of those game packs and manuals can't be cheap, so why wouldn't the retail copies cover that difference in the price?
Perhaps they are covering the price of the website that you buy the game from. If that's the case then websites must cost a whole damn lot. For that matter how does the Escapist get it's funds? Surely if website maintnence is this expensive then the Escapist would need to sell far more than Zero Punctuation t-shirts, maybe the Escapist owns a chain of oil refinaries and drilling platforms.
A) No, bandwidth is not free and despite what you may think, it's not a trivial price either. I work in Telcom. Go research 'Optical Carriers', and remember that digital distribution requires 100% availability until you can chart usage patterns. (People do not take kindly to not being able to download something they just paid for.) You're talking six figures a month for an operation like Steam. They soak much of their cost by charging the developers to list on their service-- go look at how many games they have available. Even at only a thousand dollars a month (probably much more for a AAA title), they have a really lucrative business going on there.Taunta said:And bandwidth doesn't cost THAT much. It costs money to order units of games to keep on the shelves of a brick and mortar store. It doesn't cost as much money to offer it online, otherwise Valve would be out of business a long time ago.
You wanna see something retarded?I.Muir said:http://www.youtube.com/watch?v=7IxBjzCXAyo&feature=g-all-u
Diablo 3 amazon 35 pounds shipping included and next day delivery
Diablo 3 cd key without packaging 45 pounds
Australia $100
Origin battlefield 3 $80
CDKEYHOUSE $20 but also online cd keys so wth
Buy any AAA game at all in Australia close to release $100
Anywhere else at all $30-40 less almost guaranteed
Steam Max Payne 3 $90
Amazon $60
This is retarded yo, I thought they wanted more people to buy online