The developer. Yes, the people who MAKE THE GAME. Your not the creator, they created the game to push a message, to push an experience. Going against that isn't what they intended because everything fits together to make this experience. That's the point you are not getting. Everything is supposed to come together. You lose the experience. There is no other experience if you remove it. Than your just a game with no meaning, and no experience other than "it's a video game."VyceVictus said:So what?Korten12 said:Hi to your "friend," also he missed the point. The setting dark and depressing. The idea that your supposed to be on among many undead (although the Chosen undead), and that this is a brutal world that doesn't care for you, your friend, or I. Removing difficulty then removes tension, but it also removes any connection between story and gameplay. Because if it's not hard than it brings you out of the experience because your character isn't supposed to be some invincible god who can tackle any challenge.sonofliber said:hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
You can't understand how the bosses are supposed to be menacing if you're able to push through them because you aren't playing by the story. Your character then is "out of character," by becoming something they aren't supposed to be. That is why even when your the max level, enemies on NG+++++++, are still hard and will never suddenly become easy. Because no matter how strong you're, your character is supposed to be small compared to them. They aren't supposed to be unique in the sense of power. Bosses are supposed to look at you like an ant.
Your friend can't experience the game. He may claim he likes them, but he can never be "in character" and thus never experience it. Because his character is no longer part of the story.
Who are you to say who "experiences" what? You both "experienced" the game by playing it. And right here, we see how his experience has absolutely no bearing whatsoever on yours. Just like all the other analogies of books and movies and sports and peanuts or whatever, you can experience medium however you want. Gaming in general and this game in particular doesnt have to be just one way, regardless of whether or not it's casual or hardcore. You and his friend bought the game, you and him gave From money, you and him got wahtever you wanted out of it. An assist or easy mode or whatever will not change that.
If you believe that authors, directors, and such don't have a specific meaning and experience they hope you feel, than your wrong. Yes, some DO have multiple meanings and hope to get more experiences out of it. But not all. Not everything is the same, not all abide by the same rules. Trying to make it so they all follow a standard or rules is indeed going against the whole purpose of the game in the first place.