Jimquisition: Dumbing Down for the Filthy Casuals

Korten12

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Aug 26, 2009
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VyceVictus said:
Korten12 said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Hi to your "friend," also he missed the point. The setting dark and depressing. The idea that your supposed to be on among many undead (although the Chosen undead), and that this is a brutal world that doesn't care for you, your friend, or I. Removing difficulty then removes tension, but it also removes any connection between story and gameplay. Because if it's not hard than it brings you out of the experience because your character isn't supposed to be some invincible god who can tackle any challenge.

You can't understand how the bosses are supposed to be menacing if you're able to push through them because you aren't playing by the story. Your character then is "out of character," by becoming something they aren't supposed to be. That is why even when your the max level, enemies on NG+++++++, are still hard and will never suddenly become easy. Because no matter how strong you're, your character is supposed to be small compared to them. They aren't supposed to be unique in the sense of power. Bosses are supposed to look at you like an ant.

Your friend can't experience the game. He may claim he likes them, but he can never be "in character" and thus never experience it. Because his character is no longer part of the story.
So what?
Who are you to say who "experiences" what? You both "experienced" the game by playing it. And right here, we see how his experience has absolutely no bearing whatsoever on yours. Just like all the other analogies of books and movies and sports and peanuts or whatever, you can experience medium however you want. Gaming in general and this game in particular doesnt have to be just one way, regardless of whether or not it's casual or hardcore. You and his friend bought the game, you and him gave From money, you and him got wahtever you wanted out of it. An assist or easy mode or whatever will not change that.
The developer. Yes, the people who MAKE THE GAME. Your not the creator, they created the game to push a message, to push an experience. Going against that isn't what they intended because everything fits together to make this experience. That's the point you are not getting. Everything is supposed to come together. You lose the experience. There is no other experience if you remove it. Than your just a game with no meaning, and no experience other than "it's a video game."

If you believe that authors, directors, and such don't have a specific meaning and experience they hope you feel, than your wrong. Yes, some DO have multiple meanings and hope to get more experiences out of it. But not all. Not everything is the same, not all abide by the same rules. Trying to make it so they all follow a standard or rules is indeed going against the whole purpose of the game in the first place.
 

sonofliber

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Korten12 said:
sonofliber said:
Korten12 said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Hi to your "friend," also he missed the point. The setting dark and depressing. The idea that your supposed to be on among many undead (although the Chosen undead), and that this is a brutal world that doesn't care for you, your friend, or I. Removing difficulty then removes tension, but it also removes any connection between story and gameplay. Because if it's not hard than it brings you out of the experience because your character isn't supposed to be some invincible god who can tackle any challenge.

You can't understand how the bosses are supposed to be menacing if you're able to push through them because you aren't playing by the story. Your character then is "out of character," by becoming something they aren't supposed to be. That is why even when your the max level, enemies on NG+++++++, are still hard and will never suddenly become easy. Because no matter how strong you're, your character is supposed to be small compared to them. They aren't supposed to be unique in the sense of power. Bosses are supposed to look at you like an ant.

Your friend can't experience the game. He may claim he likes them, but he can never be "in character" and thus never experience it. Because his character is no longer part of the story.
now you see, no one talks about removing the difficulty (that would be wrong), but instead adapting it to less skilled players, intead of having to run back to your body, you just lose 1/3 of your souls to your body, intead of the frigging cappra deamon with his 2 dogs, its just the cappra daemon or him with just 1 dog, make an attack have 1 more second of delay, that sort of change, not "well just spam right button to win"

you would breeze thru (if you played on easy) the new cappra deamon boss, my friend now can actually have a change to beat him, that my friend is easy mode, not a fundament change, but little tweaks here and there
Still not getting the point, now your just playing for the sake of playing it. I love Dark Soul's gameplay, it's fun, but what makes it fun is it's difficulty. It provides an never ending challenge. Death is part of the game play and part of the storyline, making death have less of an effect is removing that fear. The idea of the story is that when you die, you lose your souls (and humanity) and thus are back to being a standard hollow. It's part of the story. But if you only lose some, then suddenly your not an average undead, your more than that and that's not what the game is going for.

Making the encounters easier, than removes the ant being among giants, because now it's more like, a human being among humans. Your on equal footing. We play games to not only just play them but to experience them. When the game is trying to push this experience and you refuse it. Your missing the point.

It would be like watching a movie and then you remove all the major plot points and just left with the scenes in between. The movie loses it's focus and no longer has the impact and meaning it once had and your just watching a hollow movie. And where is the fun in that? Where is the fun is losing out on the experience the game wants you to experience?
the word you are missing is TO YOU, my friend would still find it challenging, he would still lose his souls (even if its not that much) and humanity (and there for the loot advantages), so yeah, you are analising this as if you are the one playing, but the thing is, you are not, it someone less skilled that what you dont find challenging he does.
 

GrimHeaper

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BioRex said:
GrimHeaper said:
Korten12 said:
GrimHeaper said:
Actually Bayonetta has a pretty rich lore to go with it's story as well, so it also goes by the same principle.
No it's not, I am talking about GAMEPLAY to Story, not Lore to story.
It has that as well. I said " Rich lore to go with it's story"
Guess what the gameplay is tied to, the story.
You I think I thought of a better comparison, though this may be redundant by the time it gets posted :p
Lowering the difficulty in Dark Souls is to making the fights less flashy in Bayonetta. The core of Dark Souls is to hard, the core of Bayonetta is to be stylish. (note I don't think less of bayonetta and it's not a style over substance type of style, I mean literal being awesome, I mean you ride up a rocket into space on a motorcycle that was bloody BADASS!!!) So an easy mode in dark souls is akin to a mode in Bayonetta where you don't ride a rocket into space while on a motorcycle. Damn I need to replay Bayobetta...
You should also fight the secret boss on the hardest mode if you haven't.
only need 10 million halos.
 

Korten12

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Aug 26, 2009
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GrimHeaper said:
Yet if you actually paid attention to the father boss fight you would notice how helpless Bayonetta was.
This is the introduction to Bayonetta. All those things she has fought so far are small fry.
Yes, even that god at the end.

If you truly wanted a hopeless battle you would put a bayonetta boss in darksouls. >.>
You a puny human against something that can destroy entire countries in a blink of the eye and can move at the speed of lightning. A hopeless battle is by definition one you cannot win.
Never mind, I won't argue with you anymore. With that last part I clearly see you're missing the point of what I am trying to say. Picking bits and pieces and trying to argue on that. Dark Soul's isn't about being HOPELESS. It's being an ant among giants, pushing through despite the difference. Not that there isn't hope.
 

SlaveNumber23

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Aug 9, 2011
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Monxeroth said:
Really now Jim?
This is getting ridiculous even for you.
Most recent videos have been nothing but the same argument about varying things over and over again and its getting REALLY old.
Could you just please put some effort into a future video that isnt filled with your rambling about the same kind of bullshit argument i hear on a daily basis:
*Oh, it doesnt affect you, so why do you care?
*Oh, you already have access to what you want without being interfered by something else, so why do you care?
*Oh, this thing may or may not have a negative impact on the gaming community, but lets for argument sake say it doesnt, then why would you care?

I mean fucking hell Jim, youre a broken record by now.
And they are all valid arguments on different topics he has discussed.
 

GrimHeaper

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Korten12 said:
GrimHeaper said:
Yet if you actually paid attention to the father boss fight you would notice how helpless Bayonetta was.
This is the introduction to Bayonetta. All those things she has fought so far are small fry.
Yes, even that god at the end.

If you truly wanted a hopeless battle you would put a bayonetta boss in darksouls. >.>
You a puny human against something that can destroy entire countries in a blink of the eye and can move at the speed of lightning. A hopeless battle is by definition one you cannot win.
Never mind, I won't argue with you anymore. With that last part I clearly see you're missing the point of what I am trying to say. Picking bits and pieces and trying to argue on that. Dark Soul's isn't about being HOPELESS. It's being an ant among giants, pushing through despite the difference. Not that there isn't hope.
No, it seems like there really isn't that much hope running around in that game.
Everything is fucked seems to be the core story of the game.
There are games that are much more cheery like Shadow of the Colossus that do that ant among giants much better even though everything in that game is also fucked.
 

Rooster Cogburn

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sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Your friend may be enjoying himself, but if he is playing the game with a trainer, he doesn't know what the game is, never mind if it "works". No one is saying you can't appreciate the game's aesthetics, but that's like looking at screen shots from a film. You wouldn't be truly engaging it's content.
 

Korten12

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Aug 26, 2009
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sonofliber said:
the word you are missing is TO YOU, my friend would still find it challenging, he would still lose his souls (even if its not that much) and humanity (and there for the loot advantages), so yeah, you are analising this as if you are the one playing, but the thing is, you are not, it someone less skilled that what you dont find challenging he does.
Still the problem that this "new challenge" still goes against the overall meaning and story. Because making the battles on more even footing, even if they are a challenge doesn't make them suddenly fit. That's what you don't seem to get. Your trying to put it in much simpler terms, your ignoring any of the story parts I am saying. All you have been doing is just taking the "challenge" part of what I say and argue that without the entire point.
 

VyceVictus

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Rooster Cogburn said:
VyceVictus said:
Juts to reiterate, my main point is not that every game needs an"easy mode", my main point is that if any game allows for anytype of add on assistance or help (or even, yess, a stat decreased easy mode), that will in NO WAY affect you being able to enjoy the original challenge as intended. Im not saying DS MUSt get an add on patch or anything, but if the sequel does, you have no need to be concerned. Its not gonna "Fuck Your Game Up". You WILL have the original. No one wants to deny anyone that.
If I COULD use it, it affects the sense of accomplishment (which I remind you is the stated goal of this game's designers) and the tension. The OPTION, the very presence of it, impacts tension and feelings of achievement. You belittled my emotional response to these games, but that is the whole intention behind them! In addition to that, difficulty is essential to the Dark Souls design in the way that shooting at things is essential to Call of Duty's design. To tell me they are going to add a mode completely without that, but leave everything in the entire game that relies on it and expounds on it exactly the same just seems ridiculous to me. It can't happen, nobody makes games like that. The reason we are able to get the focused, crafted experience we have now is precisely because they are focusing everything on the one design. In Dark Souls, you are presented with an impassable obstacle. You overcome it not with quick reflexes and precise aiming, but by taking your time and learning about the game. That's what it is all about, the learning and expanding your knowledge of the game. Without the obstacle there is nothing to learn. That leaves nothing for the casual player to do except blow through it.

Give easy mode players a game like that and they will be SCREAMING for a story they can appreciate, and combat they can appreciate, enough content to fill their time, a branching leveling system and bosses that don't 1 hit KO them a thousand times in a row. The kind of player that needs an easy mode will never get passed Bed of Chaos, no matter what the stats are. So that fight needs to be designed with the needs of both audiences in mind. Easy mode players will never get through Blighttown, regardless of what the stats are. They ALL need to be designed with both audiences in mind. Everything will be limited to what can be made workable for both audiences. The Dark Souls experience we have now is so well crafted precisely because it does not NEED to bend to the needs of multiple audiences. The coop, the core gameplay, the messaging system, the covenant system, the learning experience, upgrade system, is made relevant by the difficulty. Everything is designed around difficulty. That's the whole idea!

As for the "peanuts", heh..well, DS DOES have peanuts in it, amongst other delicious nougat and caramel and chocolate. The difficulty is just one aspect. A main core one, but not the entire package.
That said, in my activity of gaming, I am free to get out of a game whatever I want, anyone is. I liked the combat and setting, art, and atmosphere, but not other things I mentioned, This doesnt mean I have to not play the game just because of those certain detractions. You dont have to want to play DS JUST because it's hard, there's more to it than that. And so, if the developers decided to put something out that addressed those detractions, why not? Especially if its optional. You say leave "us" alone, but Im saying nobody is bothering or imposing you to begin with. I have faith in From software after all these years to believe they wouldnt abandon their hardcore fanbase, but I also know they have just as much talent in making things accessible and fun at the same time challenging (Armored Core, Otogi, hell Metal Wolf Chaos) Nobody is taking anything from you. An addition to the playin field is not going to make you any less of a star player. And in the end, if DS stays the same, great and bad, it would still be worth experiencing (to wit giving From our money). This is not a zero sum game.
Please don't mention the "star player" thing, it might be interpreted to mean that I care about measuring myself against others, that I am ELITIST. That tends to really set me off. It could even be construed as an ad hominem in this case.

I realize there is a lot to appreciate in Dark Souls aside from the difficulty. But I'm sorry, this is a difficulty game. Not a difficult game, a difficulty game. The idea of an easy mode runs counter to it's design and goals. It's simply antithetical. You are saying they are going to make a game that is some crazy inversion of Dark Souls, and then promising that won't impact my experience in any way. I don't think that is fair to the fans of the series or a reasonable expectation. If you told Starcraft fans their game should be an FPS because that's all you want to play, and they are bad for maniacally hiding their pictures and story behind strategy gameplay just to be jerks, I think they would laugh. That is exactly what this is but for some reason no one is laughing. Dark Souls has to fight harder then anything else to exist and have an identity because it does not fit easily into people's expectations.

If you or anyone wants to try to get into the game, I would love nothing more than to help them. Seriously, I know I'm a pain, but I would be happy to help you get into it, and I can even coop on Xbox. It doesn't matter if you're a newbie or whatever, because learning and learning from each other is what it's all about. And once you get drawn in I hope you understand.
Difficulty is not a genre, RPG is. Assists or modifications dont stop it from being an RPG. I mentioned earlier about the change of Ghost Recon to Advanced Fighter and from Resident Evil to RE4. In those regards, though core mechanics changed, it didnt stop those games from being the core of what they really were (tactical shooter and survival horror respectively). Even if I were advocating such a drastic change (which I'm not), so long as it's an RPG the core would be the same. But all that aside, there are many other ways beyond a blunt easy mode stat conversion that could increase accessibility without altering the core challenge or fundamental mechanics. Moreover, there are a number of ways the mechanics could be improved and still be as challenging as ever. Even after all my criticisms, I want to make it clear that I still think it's a great game. Even if I dont feel the need to get fully into NG++++ or doesn't mean I dont enjoy it.
 

Korten12

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Aug 26, 2009
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GrimHeaper said:
Korten12 said:
GrimHeaper said:
Yet if you actually paid attention to the father boss fight you would notice how helpless Bayonetta was.
This is the introduction to Bayonetta. All those things she has fought so far are small fry.
Yes, even that god at the end.

If you truly wanted a hopeless battle you would put a bayonetta boss in darksouls. >.>
You a puny human against something that can destroy entire countries in a blink of the eye and can move at the speed of lightning. A hopeless battle is by definition one you cannot win.
Never mind, I won't argue with you anymore. With that last part I clearly see you're missing the point of what I am trying to say. Picking bits and pieces and trying to argue on that. Dark Soul's isn't about being HOPELESS. It's being an ant among giants, pushing through despite the difference. Not that there isn't hope.
No, it seems like there really isn't that much hope running around in that game.
Everything is fucked seems to be the core story of the game.
There are games that are much more cheery like Shadow of the Colossus that do that ant among giants much better.
Final response to you. Than you mistake the story, yes the world is fucked but you're it's last hope. Even if it's a small hope. Hence the bonfire's, they're the saving grace. It's why the ending of the game if you choose the good ending is lighting that last bonfire because there is hope. As you go through your journey you're lighting the fires over the land and eventually light that last light.

And now your mistaking "Size" for what I mean by "Giants."
 

Korten12

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VyceVictus said:
Difficulty is not a genre, RPG is. Assists or modifications dont stop it from being an RPG. I mentioned earlier about the change of Ghost Recon to Advanced Fighter and from Resident Evil to RE4. In those regards, though core mechanics changed, it didnt stop those games from being the core of what they really were (tactical shooter and survival horror respectively). Even if I were advocating such a drastic change (which I'm not), so long as it's an RPG the core would be the same. But all that aside, there are many other ways beyond a blunt easy mode stat conversion that could increase accessibility without altering the core challenge or fundamental mechanics. Moreover, there are a number of ways the mechanics could be improved and still be as challenging as ever. Even after all my criticisms, I want to make it clear that I still think it's a great game. Even if I dont feel the need to get fully into NG++++ or doesn't mean I dont enjoy it.
Actually there is a genre that Dark Souls falls into. It's the sub-genre known as Rouge-Like, Dark Souls is a lite Rouge-Like game. It's a niche genre for brutally difficult games that lots of times have many RPG elements to them. It's an unforgiving sub-genre, it doesn't encompus all difficult games (as even if a game is brutually difficult, it usually has RPG mechanics to go with it.)

It's a sub-genre that only has one difficulty - Hard, so Dark Souls does indeed fall into a specific Genre rather than just RPG.
 

VyceVictus

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Korten12 said:
VyceVictus said:
Korten12 said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Hi to your "friend," also he missed the point. The setting dark and depressing. The idea that your supposed to be on among many undead (although the Chosen undead), and that this is a brutal world that doesn't care for you, your friend, or I. Removing difficulty then removes tension, but it also removes any connection between story and gameplay. Because if it's not hard than it brings you out of the experience because your character isn't supposed to be some invincible god who can tackle any challenge.

You can't understand how the bosses are supposed to be menacing if you're able to push through them because you aren't playing by the story. Your character then is "out of character," by becoming something they aren't supposed to be. That is why even when your the max level, enemies on NG+++++++, are still hard and will never suddenly become easy. Because no matter how strong you're, your character is supposed to be small compared to them. They aren't supposed to be unique in the sense of power. Bosses are supposed to look at you like an ant.

Your friend can't experience the game. He may claim he likes them, but he can never be "in character" and thus never experience it. Because his character is no longer part of the story.
So what?
Who are you to say who "experiences" what? You both "experienced" the game by playing it. And right here, we see how his experience has absolutely no bearing whatsoever on yours. Just like all the other analogies of books and movies and sports and peanuts or whatever, you can experience medium however you want. Gaming in general and this game in particular doesnt have to be just one way, regardless of whether or not it's casual or hardcore. You and his friend bought the game, you and him gave From money, you and him got wahtever you wanted out of it. An assist or easy mode or whatever will not change that.
The developer. Yes, the people who MAKE THE GAME. Your not the creator, they created the game to push a message, to push an experience. Going against that isn't what they intended because everything fits together to make this experience. That's the point you are not getting. Everything is supposed to come together. You lose the experience. There is no other experience if you remove it. Than your just a game with no meaning, and no experience other than "it's a video game."

If you believe that authors, directors, and such don't have a specific meaning and experience they hope you feel, than your wrong. Yes, some DO have multiple meanings and hope to get more experiences out of it. But not all. Not everything is the same, not all abide by the same rules. Trying to make it so they all follow a standard or rules is indeed going against the whole purpose of the game in the first place.
Authorial Intent?
Some would say that loses relevance as soon as the work is out to the public. Is Starship Troopers a satire, an action movie, or a comedy? Though the director meant one thing, the movie audience is completely free to interpret it as another. (and even in that case the movie director was free to make his own interpretation from the original author's intent). But this is the way of art, it cannot exist without both author and audience. And art by it's nature is free to be interpreted, along with or in spite of authorial intent. Its one thing to know what the author intends, but that doesnt automatically prevent you from other interpretations. Dark Souls is beauty in ugliness, ugliness in beauty. Even if thats not one of the authors thematic intents, anyone is perfectly fee to derive that from the text (the contents of the game) itself.
 

sonofliber

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Korten12 said:
sonofliber said:
the word you are missing is TO YOU, my friend would still find it challenging, he would still lose his souls (even if its not that much) and humanity (and there for the loot advantages), so yeah, you are analising this as if you are the one playing, but the thing is, you are not, it someone less skilled that what you dont find challenging he does.
Still the problem that this "new challenge" still goes against the overall meaning and story. Because making the battles on more even footing, even if they are a challenge doesn't make them suddenly fit. That's what you don't seem to get. Your trying to put it in much simpler terms, your ignoring any of the story parts I am saying. All you have been doing is just taking the "challenge" part of what I say and argue that without the entire point.
you dont seem to grasp the concept of differents perception, here:

you:
cappra deamon with 2 dogs: holy damn that was an awesome fight so hard, man i feel next boss is going to screw me.

my fried :
cappra deamon with no dogs: holy damn that was an awesome fight so hard, man i feel next boss is going to screw me.

see, both had the same experience, for each of you the challenge was the same, but the challenge itself had to change to adapt to both your skill sets, the feeling of you are screw because they are more powerful remains the same, the difference is at what skill set each challenge is focus to.

and well you dont like the whole you keep your souls, its the same as normal then (if you change what i said before you woudnt need the latter)
 

sonofliber

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Rooster Cogburn said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Your friend may be enjoying himself, but if he is playing the game with a trainer, he doesn't know what the game is, never mind if it "works". No one is saying you can't appreciate the game's aesthetics, but that's like looking at screen shots from a film. You wouldn't be truly engaging it's content.
and well the whole easy mode is so that he will be able to experience the same things as you and the same challenge as you, but adjusted accordingly to his skill level
 

BioRex

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GrimHeaper said:
BioRex said:
GrimHeaper said:
Korten12 said:
GrimHeaper said:
Actually Bayonetta has a pretty rich lore to go with it's story as well, so it also goes by the same principle.
No it's not, I am talking about GAMEPLAY to Story, not Lore to story.
It has that as well. I said " Rich lore to go with it's story"
Guess what the gameplay is tied to, the story.
You I think I thought of a better comparison, though this may be redundant by the time it gets posted :p
Lowering the difficulty in Dark Souls is to making the fights less flashy in Bayonetta. The core of Dark Souls is to hard, the core of Bayonetta is to be stylish. (note I don't think less of bayonetta and it's not a style over substance type of style, I mean literal being awesome, I mean you ride up a rocket into space on a motorcycle that was bloody BADASS!!!) So an easy mode in dark souls is akin to a mode in Bayonetta where you don't ride a rocket into space while on a motorcycle. Damn I need to replay Bayobetta...
You should also fight the secret boss on the hardest mode if you haven't.
only need 10 million halos.
Oh that fight would cleave my anus in two I'm guessing. Graphic language but fitting I believe.
 

BioRex

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sonofliber said:
Rooster Cogburn said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Your friend may be enjoying himself, but if he is playing the game with a trainer, he doesn't know what the game is, never mind if it "works". No one is saying you can't appreciate the game's aesthetics, but that's like looking at screen shots from a film. You wouldn't be truly engaging it's content.
and well the whole easy mode is so that he will be able to experience the same things as you and the same challenge as you, but adjusted accordingly to his skill level
But what skill of his is the easy mode compensating for? Planning? Spacial awareness? Observational skills? If the easy mode you would like is not aimed at these then one would not do well in the game either way. Your friend may be selling himself short on what are or are not his capabilities.
 

GrimHeaper

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Korten12 said:
GrimHeaper said:
Korten12 said:
GrimHeaper said:
Yet if you actually paid attention to the father boss fight you would notice how helpless Bayonetta was.
This is the introduction to Bayonetta. All those things she has fought so far are small fry.
Yes, even that god at the end.

If you truly wanted a hopeless battle you would put a bayonetta boss in darksouls. >.>
You a puny human against something that can destroy entire countries in a blink of the eye and can move at the speed of lightning. A hopeless battle is by definition one you cannot win.
Never mind, I won't argue with you anymore. With that last part I clearly see you're missing the point of what I am trying to say. Picking bits and pieces and trying to argue on that. Dark Soul's isn't about being HOPELESS. It's being an ant among giants, pushing through despite the difference. Not that there isn't hope.
No, it seems like there really isn't that much hope running around in that game.
Everything is fucked seems to be the core story of the game.
There are games that are much more cheery like Shadow of the Colossus that do that ant among giants much better.
Final response to you. Than you mistake the story, yes the world is fucked but you're it's last hope. Even if it's a small hope. Hence the bonfire's, they're the saving grace. It's why the ending of the game if you choose the good ending is lighting that last bonfire because there is hope. As you go through your journey you're lighting the fires over the land and eventually light that last light.

And now your mistaking "Size" for what I mean by "Giants."
Then don't use words wrongly.

Yep here we are everything is still pretty fucked. You are trying to justify difficulty with the story and tone.
Most people just don't care about those things.
Are you telling me DS3 will be sunshine and rainbows? No something will happen in 2 that screws everything again so the game will still be "hard".
BioRex said:
sonofliber said:
Rooster Cogburn said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Your friend may be enjoying himself, but if he is playing the game with a trainer, he doesn't know what the game is, never mind if it "works". No one is saying you can't appreciate the game's aesthetics, but that's like looking at screen shots from a film. You wouldn't be truly engaging it's content.
and well the whole easy mode is so that he will be able to experience the same things as you and the same challenge as you, but adjusted accordingly to his skill level
But what skill of his is the easy mode compensating for? Planning? Spacial awareness? Observational skills? If the easy mode you would like is not aimed at these then one would not do well in the game either way. Your friend may be selling himself short on what are or are not his capabilities.
He probably is, but some people don't want to put forth the effort.
 

Korten12

Now I want ma...!
Aug 26, 2009
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sonofliber said:
you dont seem to grasp the concept of differents perception, here:

you:
cappra deamon with 2 dogs: holy damn that was an awesome fight so hard, man i feel next boss is going to screw me.

my fried :
cappra deamon with no dogs: holy damn that was an awesome fight so hard, man i feel next boss is going to screw me.

see, both had the same experience, for each of you the challenge was the same, but the challenge itself had to change to adapt to both your skill sets, the feeling of you are screw because they are more powerful remains the same, the difference is at what skill set each challenge is focus to.

and well you dont like the whole you keep your souls, its the same as normal then (if you change what i said before you woudnt need the latter)
No, it's not the same. See, Cappra demon is the only boss that has just small enemies that attack you. What about smough and ornstein? Two bosses that fight you both at the same time and when you kill one of them the other get's more powerful? How do you change that? By making you fight them one on one making them very simple to kill without having to worry about the other?

Cappra demon is one example that only works but other bosses don't work like that because they don't have small enemies that they can simply remove.

VyceVictus said:
Authorial Intent?
Some would say that loses relevance as soon as the work is out to the public. Is Starship Troopers a satire, an action movie, or a comedy? Though the director meant one thing, the movie audience is completely free to interpret it as another. (and even in that case the movie director was free to make his own interpretation from the original author's intent). But this is the way of art, it cannot exist without both author and audience. And art by it's nature is free to be interpreted, along with or in spite of authorial intent. Its one thing to know what the author intends, but that doesnt automatically prevent you from other interpretations. Dark Souls is beauty in ugliness, ugliness in beauty. Even if thats not one of the authors thematic intents, anyone is perfectly fee to derive that from the text (the contents of the game) itself.
Here is the problem with your example. When you watch Starship Troopers you're on the same foot as everyone else. Your not watching the movie and yourself involved in it. Your a passive viewer and you watch the scenes play out the same as everyone else does and takes in a different experience.

In Dark Souls, people who play it as it is currently make have different experiences but will ultimately come with some very similar conclusions as to the meaning, and such. But if you suddenly change this, no longer is everyone on equal footing than they will come out with a different experience because they weren't the same. It's hard to compare experiences when they happened nothing alike.

When you read a book, you read it the same as everyone else. No one is given an advantage or disadvantage and thus that is what allows them to experience it differently. But changing that, will radically come out with an experience that is not intended. Starship troopers can be interperated in many different ways because everyone experiences it the same way but comes out with different results.

Changing the difficulty you no longer don't just experience it differently but you also interperate it in a way not intended thus you lose any real meaning it may have had.
 

Korten12

Now I want ma...!
Aug 26, 2009
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GrimHeaper said:
Then don't use words wrongly.

Yep here we are everything is still pretty fucked. You are trying to justify difficulty with the story and tone.
Most people just don't care about those things.
Are you telling me DS3 will be sunshine and rainbows? No something will happen in 2 that screws everything again so the game will still be "hard".
You should get a job in jumping over points. You would be really good at it.

What happens afterwards or before has no bearing on the current story. It's a self-contained story that in a time of dark, even the smallest light can grow strong.

Also considering Dark Souls II has been highly hinted to be a prequel or a sequel but taking place in a far off land. It has no bearing either way to Dark Souls story.
 

sonofliber

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Mar 8, 2010
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BioRex said:
sonofliber said:
Rooster Cogburn said:
sonofliber said:
hi my friend who play this game with a trainer (he didnt have the skills to finish the game), say you are spewing lies, about the whole "difficulty is what makes this game work" he loves the setting, the atmosphere, the sound and the asthetics of the game.
Your friend may be enjoying himself, but if he is playing the game with a trainer, he doesn't know what the game is, never mind if it "works". No one is saying you can't appreciate the game's aesthetics, but that's like looking at screen shots from a film. You wouldn't be truly engaging it's content.
and well the whole easy mode is so that he will be able to experience the same things as you and the same challenge as you, but adjusted accordingly to his skill level
But what skill of his is the easy mode compensating for? Planning? Spacial awareness? Observational skills? If the easy mode you would like is not aimed at these then one would not do well in the game either way. Your friend may be selling himself short on what are or are not his capabilities.
reflexes speed or pattern recognition speed (basically you improve the reaction time window, and dont make it so unforgiving if he fails)

Korten12 said:
sonofliber said:
you dont seem to grasp the concept of differents perception, here:

you:
cappra deamon with 2 dogs: holy damn that was an awesome fight so hard, man i feel next boss is going to screw me.

my fried :
cappra deamon with no dogs: holy damn that was an awesome fight so hard, man i feel next boss is going to screw me.

see, both had the same experience, for each of you the challenge was the same, but the challenge itself had to change to adapt to both your skill sets, the feeling of you are screw because they are more powerful remains the same, the difference is at what skill set each challenge is focus to.

and well you dont like the whole you keep your souls, its the same as normal then (if you change what i said before you woudnt need the latter)
No, it's not the same. See, Cappra demon is the only boss that has just small enemies that attack you. What about smough and ornstein? Two bosses that fight you both at the same time and when you kill one of them the other get's more powerful? How do you change that? By making you fight them one on one making them very simple to kill without having to worry about the other?

Cappra demon is one example that only works but other bosses don't work like that because they don't have small enemies that they can simply remove.

VyceVictus said:
Authorial Intent?
Some would say that loses relevance as soon as the work is out to the public. Is Starship Troopers a satire, an action movie, or a comedy? Though the director meant one thing, the movie audience is completely free to interpret it as another. (and even in that case the movie director was free to make his own interpretation from the original author's intent). But this is the way of art, it cannot exist without both author and audience. And art by it's nature is free to be interpreted, along with or in spite of authorial intent. Its one thing to know what the author intends, but that doesnt automatically prevent you from other interpretations. Dark Souls is beauty in ugliness, ugliness in beauty. Even if thats not one of the authors thematic intents, anyone is perfectly fee to derive that from the text (the contents of the game) itself.
Here is the problem with your example. When you watch Starship Troopers you're on the same foot as everyone else. Your not watching the movie and yourself involved in it. Your a passive viewer and you watch the scenes play out the same as everyone else does and takes in a different experience.

In Dark Souls, people who play it as it is currently make have different experiences but will ultimately come with some very similar conclusions as to the meaning, and such. But if you suddenly change this, no longer is everyone on equal footing than they will come out with a different experience because they weren't the same. It's hard to compare experiences when they happened nothing alike.

When you read a book, you read it the same as everyone else. No one is given an advantage or disadvantage and thus that is what allows them to experience it differently. But changing that, will radically come out with an experience that is not intended. Starship troopers can be interperated in many different ways because everyone experiences it the same way but comes out with different results.

Changing the difficulty you no longer don't just experience it differently but you also interperate it in a way not intended thus you lose any real meaning it may have had.
again my friend, smough and ornstein for example, mm...., a bigger delay between attacks, reduction of stagering time, reduccion of aod damage, you have to analise what are the key strengths of the bosses are, and apply the correct reduction to them, so you dont actually change the core feeling of the fight(usually from my perspective, is an increse on the available window reaction time, and a reduction of the penalty if you miss it)