Jimothy, you magnificent bastard. I've enjoyed your show for some time, but only now do I feel compelled to register here to make a comment. I know that you are not likely to read it yourself, but I'd like to respond to this post and toss my two cents into this absurd argument. (After writing what was on my mind, it seems that it came out closer to $37 than two cents HOPE YOU GUYS LIKE WALLS OF TEXT)
I will preface this by saying that Demon's Souls and Dark Souls are my two favorite games this generation. I absolutely adore these games, and despite their flaws, they offer something unique and wonderful to the gaming community. I would love for more people to play these games and enjoy them as much as I do. And if people would be more likely to play the games, should an "Easy Mode" suddenly exist for them, it would be fine with me. It would detract nothing, in my opinion, to have that option, given that it would have no effect on the existing game as it has already been played by myself and others.
Having said that, allow me to explain why I become concerned upon hearing the words "more accessible," in relation to Dark Souls. It has nothing to do with Dark Souls, as many people in this thread seem to be arguing over, and absolutely everything to do with the recently announced Dark Souls II. The first game already exists, and nothing can change how much enjoyment I have derived from being pummeled to death by its assortment of monstrosities. If the developers, for some reason, were to patch in an easy mode into the game, to draw in more players, that would be fantastic (although it will never happen). But the second Dark Souls is currently in production, and none of us have any clue what may or may not be done to increase "accessibility," and this is the source of my concern. I want Dark Souls II to improve on Dark Souls I in the same ways that Dark Souls improved upon Demon's Souls. I do not want it to go the way of Ninja Gaiden 3. This isn't the cause for a massive dramastorm, but it IS something that I am quite passionate about.
The adaptations made when transitioning from Demon's Souls to Dark Souls were numerous, but ultimately led to a better game. The estus flasks vs. healing grass was a huge improvement, since you never had to farm healing again, and it prevented you from building up a stock of hundreds of healing items to trivialize the game (In Demon's Souls, you were likely to end up with more healing grass than you could carry by the end of the game, in Dark Souls, you can farm humanity, but you definitely have to go out of your way, and it's entirely unnecessary). Having bonfires instead of archstones was another great improvement, because it worked as a replacement for having to teleport to the Nexus (loading screen), then talk to the Maiden in Black to level up, talk to Stockpile Thomas to move your inventory around, talk to Blacksmith Ed to repair your stuff, and teleport back again (loading screen). In Dark Souls you could do all of that from one menu, with no loading screens, and heal, and refill your flasks. Also, the carry weight restriction was removed, meaning you would no longer permanently lose that massive tower shield, because you were carrying around three extra arrows.
These changes simplified the game, and streamlined its mechanics. They were good changes. Nobody, to the best of my knowledge, has complained that there was no more carry burden. Or world tendency. I love Demon's Souls, but world tendency was an awful mechanic. What will the changes from Dark Souls I to Dark Souls II look like?
There are several aspects that people have mentioned that affect difficulty, such as the lack of checkpoints, loss of souls on death, and a lack of direction given by the game as a whole. These mechanics are very important to the game, and creating tension, and a feeling of risk that isn't present in other games. If players want an easy mode to change these things, that's fine. However, I feel like such large changes to gameplay like that would not simply be contained within easy mode. I feel like the more likely scenario is that such changes would be made to the core game, not reliant on any difficulty setting. And the thought of this is extremely disheartening to me, because that would most certainly be the homogenizing of the one series that I appreciate the most for being different than other games that don't hold my interest so much anymore.
From managed to make these changes between Demon's and Dark without making the game significantly easier. Dark Souls was not a great deal more accessible than Demon's Souls. Many aspects of the game remain obfuscated, nothing is particularly more forgiving, and the player is still expected to die repeatedly. This is due to its excellent level and boss design (Lost Izalith and Bed of Chaos excluded). The game is crafted with only one difficulty in mind: Punishing. Punishing is different from hard, and whether or not the game is hard has been argued extensively, but it will certainly punish a player's mistakes, and punish them hard. This, for me and many others, is one of the major draws of this game, making it fun to play, and combining with the world, lore, and art to make a cohesive experience.
But, this is where some people get left behind. Some players are unable to overcome the difficulty for any reason. I've been playing games my entire life, not everyone else has, I acknowledge that, and I don't begrudge anyone for it. Including the option to reduce the difficulty should allow these players to complete this game that they wouldn't otherwise be able to complete. I support the idea that people should be able to play the game how they want to. But in the case of Dark Souls, what would it take to implement the variable difficulty, and what effect could an easy mode possibly have on the game as I play it?
If From were to patch Dark Souls, and add in this easy mode, would it simply be a reduction in HP/damage for all of the baddies? Many ardent fans of the game have argued that this would not work, for many reasons, and I agree. It would take much more work than just adjusting those values, to properly scale down the difficulty of the entire game. Take, for example, the archers in Anor Londo (http://youtu.be/x8FQ1DUp35Y?t=10m). For just about everyone, the first time, these guys are a huge obstacle. If you reduce their hp and their damage, they will still murder you again and again until you figure out what to do. What do you do for these guys? You could, I suppose, greatly reduce their knockback, or you could change their AI to make them fire slower, take their sword out sooner, or not use a shield at all. Or you could just remove the archer on the right entirely. All of these could, in theory, be done. But this is rebalancing a very specific part of that level, after it's already been balanced for normal, and modifications of that sort would certainly take more time and effort than a simple HP tweak. And there are many more adjustments of the same sort they would have to make in many other areas, as well. This could be a lot of effort to rebalance the game for an easier difficulty, and applying this to creating a new game, this leads to the argument of taking resources away from other aspects of the game to make an easy mode.
That situation, however, would only apply if they created the entire game, from the ground up, for a single difficulty, and then went back at the end and adjusted it down. Obviously, this would be the "Easy mode patch for Dark Souls" idea. But my concern is Dark Souls II, for which they have possibly been considering accessibility from the outset. They might approach such a scenario differently. For example, worried about alienating players, they might reduce the difficulty by making the ledges larger, or perhaps giving the player a safety net to fall onto, a ledge below to land on if they get knocked off by the arrow. They might alter the level design so that the archers can't get as good of an angle on you, or maybe place them higher up, so that you don't need to fight one to progress. They're REALLY not likely to make those changes in a patch, but while building a level from scratch, nothing is set in stone. And if they're concerned about the difficulty pushing players away, they might make decisions based on level design to make it more forgiving. Such decisions would carry over to all difficulties, and reduce the impact of level design on the overall challenge of the game.
And this is my primary concern. Level design. It cannot be simply adjusted by dividing it in two. They are not going to make two different levels for two different difficulties, so any reduction in outright difficulty with regards to level design will affect those who play it on easy, and those who play it on hard.
Now of course, this is all just a huge pile of speculation, based on rumors of interviews that have likely been mistranslated. This is not me saying "I know this is going to happen, my favorite series is ruined forever!" I'm saying that I hope it doesn't play out that way. For all I know, From Software is creating the most challenging and rewarding game ever, and that once they're done, they'll go back and redo the entire thing for an easier difficulty level, and it will be amazing and all gamers everywhere will enjoy it. But this is not the image in my mind after I hear the words "more accessible" being tossed around in articles about Dark Souls II. The image I'm seeing is Ninja Gaiden 3. They had the first game, and it was hard. They added a lower difficulty in the re-release, and all was well. The second game was similar. Then, from what I can tell from the reviews, they tried to change small aspects of the core gameplay to make it "more accessible," and all of the reviews seem to suggest that the charm of the original was lost.
This is the analogy that you used Jim, and it is exactly what I don't want to happen to Dark Souls. So in response to why would it bother me if they included an optional feature that wouldn't affect my gameplay at all, I say that it wouldn't bother me, so long as it ACTUALLY doesn't affect my gameplay at all. With regards to the already released Dark Souls, it should not matter one bit to anyone if they patched in an easy mode. For Dark Souls II, I hope that From Software finds some magical solution to make everyone happy, I really do. But you will forgive those of us who acknowledge that there is a precedent in the gaming industry, as we have all come to know it over the years, of trying to broaden the appeal of a game series, only to have the final product suffer for it. Hearing those magic marketing words sends up huge red flags for people getting their hopes up for a sequel.
In the end, I'm still hopeful about Dark Souls II. If it doesn't live up to my expectations, I suppose I'll be a bit disappointed, won't I? It won't be the end of the world, though, I'll still buy it and enjoy it. But games as a whole are magnificent, and I'd like to see them living up to their full potential.
If only Dark Souls II could be so grossly incandescent.
SO! How can we make Dark Souls II more accessible to newer players without reducing the experience for experienced players? I suggest that we keep the difficulty as it is entirely, but if the player dies too many times in one area, a summon sign will appear for Soluigi, who will then murder everything for you and accompany you to the boss battle, and then praise the sun a whole lot.