It would effect my play experiance, I posted why nearly right above your post.Mortamus said:This still wouldn't affect your play experience. As for it taking away from someone else's play experience in "not getting the full game", that is their decision and they can interpret how good the experience was on their own.Korten12 said:And the game would be very medicore. I think people don't get that. Without the difficulty (which isn't that hard, just need to be patience), the would have nothing to stand out aside from being dark fantasy. The game on easy could be beaten in 5 hours to 7 hours tops. Hell on the current difficulty it can be beaten that fast.
We're also assuming that this easy mode is going to be a severe reduction.
An easy mode does affect me, it does alter the experience and it does matter. That is because Dark Souls isn't just a single player game, its multiplier is at the very core of the experience and its status as a niche game keeps the online community what it is. A community of like minded players who most of the time will stop when they see you, bow to you, you bow back then you fight to the death. When most video game online communities involve a bunch of swearing hyperactive 12 year olds the respect the average souls player has for the game and his opponents is an amazing and beautiful thing.
It used to be, if you got invaded in the kilin of the final flame it meant an opponent who had bested the hardest bosses, faced every challenge and was here to fight a good fight against a skilled opponent. Bowing was done, unwritten rules used to be followed, most importantly respectful skilled gameplay took place. Online over a video game, with strangers.
What does this have to do with an easy mode you ask? Well if you allow people to bypass a boss before learning how to play better they won't learn anything about how to control their characters. Dark Souls kinda has an easy mode, they are called Sunbros. Just summon one and they practically do the boss for you. Now what happens when you touch a summon sign and this warrior of sunlight throws 3 or 4 lightning bolts at the boss and takes out 90% of its health? The player learns NOTHING.
What happens when a player scoots by the harder bosses by summoning a much better player to do it for them? They end up in the kilin of the final flame with VASTLY better players and get killed in pvp because they can't play. A lot of players, instead of getting better at the game (because not getting better at it didn't stop them up till now) will resort to dirty fighting just to get a kill and feel better about themselves. We get people who try to gets hits in during the pre fight bow, we get people who resort to abusing lag to land back-stabs, people who spam fast casting aoe spells, people abusing broken combinations of equipment, but worst of all you get people with no respect for the game or the people who play it. People looking to get kills, not have fights.
Now I have no issue with as many people playing Dark souls as possible, but not at the expense of a unique community that is already on the down-slope. If a player is having trouble on a specific boss, I try my hardest to educate them. I show them the fight strategies on the wiki, I suggest optimal equipment setups, I inform them how all the stats work and why they are important, I try my damnedest to teach weaker players to fish instead of doing the fishing for them, or making the fishing easier. You know what I'm saying?
I would really hate to see the online community stagnate any more than it has.
Among other worries. Why can't a niche title stay a niche title? If people want a game for the story not the gameplay, why not play something that caters to that instead of trying to make niche games appeal to you?