burningdragoon said:
It's not that games shouldn't have an easy mode, it's that "there being an easy mode won't effect your experience/normal mode" is not a guarantee. If easy mode is tacked on as an afterthought, maybe it won't. If it's designed for easy mode and scaled up for harder modes, then it will, because increasing difficulty should be more than just changing a few variables to a higher number.
Exactly.
Look, I don't mind that any game has an easy mode, or a super easy mode,
as long as the mode I choose is a proper developed mode.
So not like Ratchet&Clank Deadlocked, which was the only game of the franchise that had a hard mode that was actually hard. But, unfortunately, it was a badly designed hard mode, which meant that it wasn't so much hard, but rather boring, since the AI was so bad, and you never really had to aim your weapons, so it just meant you had to be slow and go back to get ammo, but it didn't took any more skill, it just took more time.
Also, another example of bad difficulty tweaking (or whatever it's called):
Jak2 was a hell of a good game, it had a nice difficulty, definately not that hard, but not easy either.
But people complained that it was too hard.
So they designed something special for Jak3; the missions would get easier every time you failed one.
The problem with this is they (and everyone else it seems) mistakenly think that everyone likes a game to be the same kind of challenging.
So ideally; pro gamers play a difficult mode, and noobs play easy, and they are both equally good at what they're playing.
But that's not true, some people like a game to be very challenging, others not at all.
(notice I obviously mean something different with challenging than difficult)
A good difficulty for me is when I fail almost each mission at least once, and once in a while (a boss fight or so) I have to try dozens of times before I can complete the mission, and that's how I like it.
But I know others that consider a game to be too difficult one they fail a single mission once.
That's why I find it terrible when games scale the challenge (or the difficulty mode) based on how you're dooing, they assume you want to succeed on the first try. (but I don't, I LIKE TO FAIL FIRST)
Unfortunately for me, the games I play rarely offer a difficulty that I like.
I'm talking about Final Fantasy, Ratchet&Clank, Jak&Daxter, Okami, Kingdom Hearts, ...
take Kingdom Hearts for example, they have an easy, normal and hard mode,
great! unfortunately the hard mode is still a cake walk.
anyway, this has turned into a rant instead of a real comment.
so I'm gonna stop here.