It's like having button or prompt in Silent Hill 2 that makes a cute puppy appear infront of the screen.Korten12 said:And thank you for also understanding. God, I feel like aside from a few others I was one of the few sane people who actually get why no easy mode is a good thing.FriedRicer said:Thanks for beating me to the punch.
Some people seem to mix games that are difficult owing to statistics and games that are hard owing to tactics.
No amount of health will help you beat the bed of chaos.
The game practically begs to be beaten if one looks at the item placement in the boss areas.
To anyone who thinks the game tells you nothing about its mechanics...It does."select" tells you what each stat means.That's what I did when I "prepared to die".
If people played the game the way the developer developed it,no one would ask for an "easy" mode.
They would see that the game is so flexible that nearly every form of difficulty can be made.
HOW DO PEOPLE THINK THE FANS CREATE BUILDS/"RUNS"?
If you wanna play a different way then intended(and be a beginner)....you get the motto.
It doesn't matter if it's optional, you're going to use it if it's an option, because you don't want to scared. But the whole point of the game is having no other option but to fight through that fear, and giving you the option to not be scared completely negates that.