Another excellent analysis by Jim, I would have put more emphasis on the carving-up of content though (I know Jim talks about it a lot, but that's the name of the scheme, after all). Minimizing production (content) and maximizing pre-emptive cash flow (pre-orders and subscriptions) is the Holy Grail for media companies.
What a wonderful thing it would be for developers to vaguely offer "a big-name game" for $60, the "special edition" (i.e. full-but-not-really version) for $80, the "season pass" for an additional $30, and "online-mode" through its subscription service for $40 per month...effectively trickling-out a full experience shrewdly hinted at through vague PR's advertisements over the course of a year for $150 and minimal commitment to quality or content.
Oh wait, they've been doing this for years
. Imagine how great it will be once we do away with retail altogether and just have subscriptions!
What a wonderful thing it would be for developers to vaguely offer "a big-name game" for $60, the "special edition" (i.e. full-but-not-really version) for $80, the "season pass" for an additional $30, and "online-mode" through its subscription service for $40 per month...effectively trickling-out a full experience shrewdly hinted at through vague PR's advertisements over the course of a year for $150 and minimal commitment to quality or content.
Oh wait, they've been doing this for years