Brilliant episode, Jim! Just brilliant. You have shown us a problem in the game dev industry that shouldn't even COMMENT NOT COMPLETE. SECOND HALF OF COMMENT WILL BE RELEASED TBA.
This is definitely true. I don't have a moral problem with someone releasing a buggy mess as long as they make it clear that's the case, but that doesn't mean it is probably a bad business decision.Thanatos2k said:Another thing to note is some games are doing themselves a disservice to the model. Some games are really in a beta state, and some of them are in "beta" like gmail was in "beta" for years - complete finished experiences that can still be improved.
You could pay money for Minecraft in Alpha. The game was a buggy mess during Alpha and "Survival Mode" had very few features - a couple very small maps in a couple different "biomes" with a few mobs. When Notch did updates it would often break the game. Although updates were frequent early on, when it started to really blow up Notch wasn't able to do updates for quite awhile. I never saw this as a problem since he was pretty clear that was what you were getting into, but a lot of people were pretty upset. I would say it was in a pretty buggy, unstable, unfinished status for well over a year from the point you could buy it. Stuff that was promised in the original description has only been added recently.Minecraft was NOT in beta for as long as the beta label was still on it. Minecraft was a complete experience long before. So now people are piggybacking on that and releasing actual beta experiences (buggy, incomplete messes) hoping that people will fall for it.
And this is why I think the issue is one where everyone has to make their own decisions. Starbound is the only early access game I've ever bought and I found it worth every cent of the fifteen dollar asking price as-is. I too had the frame rate problem, but hell, I've head technical issues with games that were billed as finished products lots of times, and took ten times the effort to fix. I have more than 100 hours of quality fun in Starbound building all sorts of constructs, and that is with the promise that there will be more to come.Rabid_meese said:I'm sorry Jim, but Starbound, offering a fully realized game that will just get better? You're kidding, right?
The game is horribly buggy, and horribly optimized. It took me hours to get Starbound running on my machine - a machine that has had no trouble EVER playing a game. When you have to look up fucking guides on how to fix some miniscule glitch that stops the framerate from tanking in a 2D game, you don't have a finished product.
Starbound's game is horribly broken as well. There is no pacing or structure to it. After you do the last quest (there are what, 5?) It just says "Alright. Just do stuff." No direction. No goals. No clear progression, like with Terraria. I used to criticize Terraria for being a Wiki game - Starbound takes that idea to a whole new universe.
The thing is, I wouldn't mind that if the game was free. Its absurd when a company expects you to pay them money to do their bug testing. Having a game up on Steam and asking for money on it, when its clearly not in shipping condition is appalling - no matter who or what the company is.
I'm very similar. I never understood the concept of buying into a Beta, and I don't get Early Access. I do a u-turn the minute I see that sign. Maybe when it's released and maybe even then not at full price, but definitely not before launch. It seems like a bad gamble.Lightknight said:Hah, hilarious parody.
I agree fully. I see games that I really like the sound of and wonder, "Wow, how haven't I heard of this yet" and I watch the video and am impressed again. But then when I scroll down and see "Early Access", I immediately realise I've made a mistake and leave the page. I wouldn't pay for early access to a AAA game either.
That is at the top of the page before the user reads anything else.DayZ Early Access is your chance to experience DayZ as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.
So long as these kinds of warnings are there (I think they need to be mandatory, and highly visible), then I don't see a problem. The user is clearly told what they are buying into. They then have the opportunity to make the purchase, or not and wait til the finished product. I agree there needs to be a baseline level of "completeness" to an alpha game, so developers can't take the piss with what they fling onto Early Access. But, handled responsibly, I don't see the problem with Early Access as a concept.WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.
(sorry if already responded to')Legion said:I am surprised that this has not been mentioned, but that wasn't 87 pages of Early access games, it was 87 titles.
The point still stands of course, and I half suspect that this was due to it not being edited because it's an early access video.
But just in case.
loc978 said:This begs the question "why did you buy it, then?". The game was billed as Terraria, but bigger and in space, made by one of the original Terraria devs and his new team. If you didn't like Terraria's sandboxy nature, why did you think you'd like Starbound's sandbox (which is the only part of the game that is near completion, a fact that the devs acknowledge readily [http://playstarbound.com/roadmap/])?Rabid_meese said:I'm sorry Jim, but Starbound, offering a fully realized game that will just get better? You're kidding, right?
The game is horribly buggy, and horribly optimized. It took me hours to get Starbound running on my machine - a machine that has had no trouble EVER playing a game. When you have to look up fucking guides on how to fix some miniscule glitch that stops the framerate from tanking in a 2D game, you don't have a finished product.
Starbound's game is horribly broken as well. There is no pacing or structure to it. After you do the last quest (there are what, 5?) It just says "Alright. Just do stuff." No direction. No goals. No clear progression, like with Terraria. I used to criticize Terraria for being a Wiki game - Starbound takes that idea to a whole new universe.
The thing is, I wouldn't mind that if the game was free. Its absurd when a company expects you to pay them money to do their bug testing. Having a game up on Steam and asking for money on it, when its clearly not in shipping condition is appalling - no matter who or what the company is.