So I think I have finally come to a realization that has been bothering me throughout this series (on used games). From Jim?s perspective online play is a fundamental part of the game itself and not a add on. As someone who rarely plays a game ?online?, I think I?ve been missing the point till now.
That being said, online is exactly where it makes sense to have a fee. I would almost say sell new games with a 12 month online pass and then make people buy a 12 month pass to play online if they buy it used. Online is where the manufacture must maintain and run extra equipment in order to keep the game going. Of course you could argue that a pass should be transferable as long as it still have time on it, but that is a different argument.
That being said, I 100% agree with Jim that games shouldn?t all cost $60 out the door. It is basically collusion and price fixing at a scale that monopoly busters should take an interest in, but will not. If it wasn?t, there would be much more variety of pricing as there is in the PC game market.
That being said, online is exactly where it makes sense to have a fee. I would almost say sell new games with a 12 month online pass and then make people buy a 12 month pass to play online if they buy it used. Online is where the manufacture must maintain and run extra equipment in order to keep the game going. Of course you could argue that a pass should be transferable as long as it still have time on it, but that is a different argument.
That being said, I 100% agree with Jim that games shouldn?t all cost $60 out the door. It is basically collusion and price fixing at a scale that monopoly busters should take an interest in, but will not. If it wasn?t, there would be much more variety of pricing as there is in the PC game market.