So, I'm only a few seconds in, and for a moment I was afraid you totally lost it.
1. These games have something in them that tries to make you addicted. In some cases, it succeeds.
If you have already used a sum of money in one of these fee to pay games, say f.e. Shakes & Fidget (and yes, I'm a victim), you might eventually realize "Oh, f**k, this game sucks after all. But now, I'm already so far into it, there's no turning back."
In my case, I don't give any more money to Shakes & Fidget, but I have made a few friends in it, I'm already pretty high level, so I still continue to play.
Don't know how long it will last though.
2. The casual market is big right now.
And....no offence, but new gamers these days, regardless of age, seem to be more likely to play a game that basically holds their hand.
Give it to them "for free", and it's easy to bait them in.
It's a huge chance for game companies who want to give us less and less for as much money as possible.
Btw, all you need is a concept that will look interesting to gamers.
The world doesn't have to be ready for it, and it doesn't happen only in mobile gaming.
The Kinect is an example of a non-mobile gaming concept that suckered gamers in, despite many games not functioning properly.
And it doesn't happen only in gaming.
Movies have 3D.
It's an interesting concept that yet causes huge eye strain, and in some cases it's completely unnecessary, the world is obviously not ready for it, yet movie companies keep using it, so they can charge you (I don't remember) double prize for the ticket.
But I digress.
You get my point, I hope.
P.s. Oh, I know what will break Jim.
A f2p Aliens game.
*sees everyone in the forum glaring at him, preparing their Load out guns*
I'm just kidding, I'm just kidding, don't shoot. XD
Not quite sure, but I have two guesses.castlewise said:Yeah, its wierd though. If these are so bad (and they are) then why do the dominate the market so badly.
1. These games have something in them that tries to make you addicted. In some cases, it succeeds.
If you have already used a sum of money in one of these fee to pay games, say f.e. Shakes & Fidget (and yes, I'm a victim), you might eventually realize "Oh, f**k, this game sucks after all. But now, I'm already so far into it, there's no turning back."
In my case, I don't give any more money to Shakes & Fidget, but I have made a few friends in it, I'm already pretty high level, so I still continue to play.
Don't know how long it will last though.
2. The casual market is big right now.
And....no offence, but new gamers these days, regardless of age, seem to be more likely to play a game that basically holds their hand.
Give it to them "for free", and it's easy to bait them in.
It's a huge chance for game companies who want to give us less and less for as much money as possible.
Btw, all you need is a concept that will look interesting to gamers.
The world doesn't have to be ready for it, and it doesn't happen only in mobile gaming.
The Kinect is an example of a non-mobile gaming concept that suckered gamers in, despite many games not functioning properly.
And it doesn't happen only in gaming.
Movies have 3D.
It's an interesting concept that yet causes huge eye strain, and in some cases it's completely unnecessary, the world is obviously not ready for it, yet movie companies keep using it, so they can charge you (I don't remember) double prize for the ticket.
But I digress.
You get my point, I hope.
P.s. Oh, I know what will break Jim.
A f2p Aliens game.
*sees everyone in the forum glaring at him, preparing their Load out guns*
I'm just kidding, I'm just kidding, don't shoot. XD