You know in future maybe instead of acting like a crying six year old you could show examples about how "free to wait" can be done well because by starting out by being rude and telling someone to "shut up" and to "inform themselves" when the vast majority of this model (to an outsider like me anyway) does indeed seem to be quite exploitative, makes you look like an hysterical moron who's opinion shouldn't be taken seriously (I'm assuming you are someone who get a little too emotional over the subject and posted something from a place of passion rather than logic). I don't type this to be mean or lash out but you really did hurt your own argument by lashing out rather then calmly showing examples of the model done right.deathbydeath said:Jim, shut up. You have nothing but scorn for every single free-to-play game with time delays (and their developers) while there are games out there that are absolutely sublime and happen to use that model correctly and in an inoffensive manner. Have the dignity to properly inform yourself before you start spewing bile over an entire idea.
(For the record, the good games I was thinking of were Fallen London and Eliminate Pro, and while I don't play many FTP/mobile games both of them handle the "free-to-wait" model in two different and equally good ways)
Because some games do it well [fallenlondon.storynexus.com] and the developers producing that content deserve money.xEightBitPlayerx said:I hope this game model dies a quick death; Who would support something like this?
EDIT: The mike drop at the end made me squee a bit. Glad that's back.
Secondly though I would ask the question, Would either of the games you mentioned be any worse of if they removed the timers?