Wahahahahah! Nice one :>Beetlebum said:On the brighter side, it has given us one of the most accurate image ever:
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At least the DLC is (usually) truly optional, I mean you can enjoy the true essence of Skyrim and not need any DLC (other than patches, which, even though are free, shouldn't be around: the game should be as near perfect as possible upon release)... Whilst those games, many times (specially the crappy ones), put such amount of obstacles and impossible challenges in our way that we either pay to get through or, well, we don't.tzimize said:Wahahahahah! Nice one :>Beetlebum said:On the brighter side, it has given us one of the most accurate image ever:
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OT: Because of stupid crap like this I've more or less written off "free" games. I'd rather just pony up the dough for a decent product and be done with it. That said, even "regular" products nowadays are plagued with endless DLC garbage...*sigh*
While I understand the sentiment behind your point, it can never quite be how shareware was.CarbonJames said:Gamers need to embrace this model, not reject it.
Why? Because big pubs are screwing you. They are pulling back and not giving you demos of games like they should anymore.
I'm an oldschool dev. I remember Doom shareware. I remember demos. That's what F2P can be.
Fallen London is less of a game and more of a "Click here, then here, then here and we'll see ya tomorrow" moment.deathbydeath said:Jim, shut up. You have nothing but scorn for every single free-to-play game with time delays (and their developers) while there are games out there that are absolutely sublime and happen to use that model correctly and in an inoffensive manner. Have the dignity to properly inform yourself before you start spewing bile over an entire idea.
(For the record, the good games I was thinking of were Fallen London and Eliminate Pro, and while I don't play many FTP/mobile games both of them handle the "free-to-wait" model in two different and equally good ways)
Because some games do it well (google "Fallen London" because all my links break) and the developers producing that content deserve money.xEightBitPlayerx said:I hope this game model dies a quick death; Who would support something like this?
EDIT: The mike drop at the end made me squee a bit. Glad that's back.
Which only proves my point doesn't it? By surrendering the high ground and opening with a insult/petulant comment I undermined my own argument. The point I will admit was a bit clumsily delivered. And this isn't your drunk uncle here. This a man who has been a champion for the mobile market in the past who has seen a favorite property from the past ruined in order to make a quick buck. You can see why this would leave Jim very angry? If you disagree then thats fine but (if you would excuse another clumsy analogy) you don't get to be the good guy just for fighting the bad guy, not if you use his same methods (not calling Jim a bad guy or anything, calm down everyone).deathbydeath said:... You call me out for opening a post with an insult/petulant comment and yet you do the same thing that I did. High five, bro. (Clarification: The first three words were written in something like an exasperated sigh; if I were speaking it, then I would have used the same tone and phrase to address my uncle when he gets drunk and starts ranting about the gays again)Vedli said:You know in future maybe instead of acting like a crying six year old you could show examples about how "free to wait" can be done well because by starting out by being rude and telling someone to "shut up" and to "inform themselves" when the vast majority of this model (to an outsider like me anyway) does indeed seem to be quite exploitative, makes you look like an hysterical moron who's opinion shouldn't be taken seriously (I'm assuming you are someone who get a little too emotional over the subject and posted something from a place of passion rather than logic). I don't type this to be mean or lash out but you really did hurt your own argument by lashing out rather then calmly showing examples of the model done right.
I have no clue how Fallen London would work if you removed the timers, but it would most likely cease being fun and cause players to get extremely bored extremely easily. Eliminate Pro, on the other hand, would remain pretty much exactly the same, except the devs wouldn't be able to make any money from it. I suggest you try them both; they are free, after all.Vedli said:Secondly though I would ask the question, would either of the games you mentioned be any worse off if they removed the timers?
falseArawn said:3:10 pretty much sums up any F2P (free to play) game, not just mobile or tablet games. I mean those PC F2P and console games too. You're given money that's almost useless by the truck full, and covet the token that one must pay to acquire. For the most part I'll play most F2P games up to the point where said bought currency is REQUIRED to progress. At that point the game is over. It's almost a game I play within in such games; how long will it let me pay before making me buy pretend money. For most the shadow looms over me fairly quickly in others it's the elephant in the room that blend in with the grey paint; I know it's there, but don't care since I can't see it. The games that do F2P (in this case free to pay) well make the game itself enjoyable even though some content it hidden behind that pay wall. These forced waiting games pretty much build the wall brick by brick as you play slowing trying to coax you towards their storefront.
That's still 2 types of currency. One of these currency you have to purchase. And there are items or products that can only be obtained with that purchased currency. Yes, some games do allow you to earn the purchased currency for "free" in game, but at a much lower rate than buying directly. Marvel puzzle quest on Steam does that. Other games let you earn them by clicking ads,doing surveys, subscribing to newsletters, etc. Not saying those games are evil because of it, just that I hate that system of play. Forced waits to test your resolve to no purchase a speed up or unlock that new shiny mcguffin. It seems stupid to call a game free to play when microtransactions are pretty blatant.Again, not calling the games stupid, but the system employed.NuclearKangaroo said:false
dota 2 and TF2 have no such currencies
in path of exile and loadout premium currency is only used for cosmetics
in league of legends you can buy all champions without using the premium currency and Lord of the Rings Online allows you to earn premium currency for free
and those are only the ones ive played
from my lmited knowledge, it seems that mobile games and facebook games are the most guilty of abusing the F2P model
I see things differently. My very first job in the industry I was lucky enough to be hired by Epic Games shortly before they released Unreal Tournament. I was inspired by Epic's passion to make the game great, and double inspired by watching Tim and Mark do battle against our publisher to release the "Bonus Packs" as free content. Smaller devs would have given in and just moved onto the next project, but Epic wanted to continue to not only patch bugs and improve the experience, they wanted to add new content.Atmos Duality said:This is problematic because F2P games bank on user investment; time and/or money, which in turn, is (among other things) driving the market further and further away from selling full games.
The game was designed to be played during coffee breaks (or whatever your equivalent is), and it's just fine when played that way.maddawg IAJI said:Fallen London is less of a game and more of a "Click here, then here, then here and we'll see ya tomorrow" moment.
A game should be enjoyable and accommodating to the player and shouldn't force the player to either wait or force the player to be their marketing team for them. Not to mention that the game requires several actions to finish a single storyline or mission and the prices for items are extremely high for no reason. Long story sort, Fallen London may not be as bad, but it is still a poor excuse for a free to play model when I can just boot up League of Legends, Team Fortress 2, Swtor or even WoW.
So because one of Jim's favorite IPs has been fucked over he gets to omit examples to the contrary and disregard an entire payment model for video games? If that's true than I'll go ahead and say that Rockstar is a shit company filled with shit people who make shit games with shit writing because Max Payne 3 was a terrible successor to MP1&2.Vedli said:Which only proves my point doesn't it? By surrendering the high ground and opening with a insult/petulant comment I undermined my own argument. The point I will admit was a bit clumsily delivered. And this isn't your drunk uncle here. This a man who has been a champion for the mobile market in the past who has seen a favorite property from the past ruined in order to make a quick buck. You can see why this would leave Jim very angry? If you disagree then thats fine but (if you would excuse another clumsy analogy) you don't get to be the good guy just for fighting the bad guy, not if you use his same methods (not calling Jim a bad guy or anything, calm down everyone).
I cut my modding teeth on Quake 2, UT99' and Command & Conquer.CarbonJames said:I see things differently. My very first job in the industry I was lucky enough to be hired by Epic Games shortly before they released Unreal Tournament. I was inspired by Epic's passion to make the game great, and double inspired by watching Tim and Mark do battle against our publisher to release the "Bonus Packs" as free content. Smaller devs would have given in and just moved onto the next project, but Epic wanted to continue to not only patch bugs and improve the experience, they wanted to add new content.
That's a nice feelgood story; (I'm not being sarcastic, I mean it), but it's a complete irregularity.For our game AirMech, we have players who spend money just to say thanks and support us. It's actually really hard to spend a lot of money--the big spenders actually redistribute their wealth to others, doing giveaways and helping out new players. It's really heartwarming to watch.
Depends who you ask.Games as a service are a good thing as long as the devs aren't overly greedy.
Until it becomes infeasible to maintain. Then it all disappears in one fell swoop.New players and new spenders pay for more content and more dev time. We are constantly adding features and content to AirMech that make the game better--not just cosmetics. Our only limitation is funding. As the game gets bigger, we invest more back into the game, and longtime players have a game that stays fresh and keeps getting better.
In which case, you don't.canadamus_prime said:Ok let me rephrase that. In the worst case scenario you'd have no choice but to buy into Free to Wait if you wanted to play anything new.thepyrethatburns said:That strikes me as an issue with gamers/magpies with money.canadamus_prime said:You should care because as long as incredibly stupid people buy into this crap then more of this crap will continue to be made. And in the worst case scenario it'll come to a point where you'll have no choice but to buy into it yourself because it'll be the only thing available. That's why.DementedSheep said:Is this really a scam? It not like you can't see what it is and it's sneakily taking money from your account. If people are buying it they are getting something out of it personally or they are just stupid. Either way how much money they spend on these things is on their heads and I don't see why we should care.
"Well, I have to play this because it's the only thing coming out."
So the Rapture happened and everything gaming-related from the Amiga to the Xbox360 got called home to heaven. No? Well, then there are enough games out there that you will ALWAYS have the choice not to buy into it. The only reason that gamers would have to buy into it is because of decades of being conditioned to buy the latest thing as soon as it comes out. Only "incredibly stupid people" would feel that they have no choice but to buy into something that they don't want to.
Even if the Video Game Rapture happens and it sucks everything but free-to-wait games up to heaven...
Y'know, there are other things to do with your life.
Lots of valid points in the non-quoted parts, but I wanted to comment on this in particular since it's something we've had in mind from day 1. Our game is very cheap to operate when it comes to servers and infrastructure. I did not want to build one of those house of cards that needs 20 devs just to keep the servers up. We are now at 9 devs and that's with actively expanding the game. We plan to support user generated maps. Maintaining the game probably would need 2 devs.Atmos Duality said:Until it becomes infeasible to maintain. Then it all disappears in one fell swoop.
It's already happened to me before...(a few times now that I think about it)
Now I admit it's just my bias speaking, but pardon me for not thinking fondly of service-centric games when hundreds of hours of my life disappeared without warning.