I know right? It was starting to get a bit annoying.Annihilist said:I should stress that "niche" is pronounced "Neeesh", not "Nitch".
I know right? It was starting to get a bit annoying.Annihilist said:I should stress that "niche" is pronounced "Neeesh", not "Nitch".
From the French - Nicher:- to nest.Annihilist said:I should stress that "niche" is pronounced "Neeesh", not "Nitch".
You really had to reach deep for that one.DVS BSTrD said:Yeah, it's really gotten out of... hand.canadamus_prime said:Don't misunderstand me. I agree with everything he said. What I meant was that he must be getting sick and tired of having to say it because Publishers refuse to listen.DVS BSTrD said:He's getting really anal about homogenization and unrealistic expectations.canadamus_prime said:Jim, you must be getting sick and tired of having to flog that dead horse eh?
"That surgeon left tools in their chest cavity!"erttheking said:"Let's see you do better" is, and has always has been, the mother of all cop out arguments.
It sucks for the consumer sure (some of them anyway), but I'm not sure I agree with Jim's point. Take his example of Dead Space, was DS2 really such a failure? I don't know the sales figures but the developers know that the people who liked the original will buy the sequel anyway, so you might as well market to a broader audience. You might fail to appeal to them but you won't sell less than if you aimed for the niche again. And sales is what it's all about. Jim needs to elaborate what he means by "failure", any why. I didn't know whether this piece was about marketing, the business of game publishing or gamer satisfaction or a mix of all three.Redd the Sock said:Welcome to modern capitalism. It sucks.
Perhaps, but, unfortunately, reality has no obligation to conform to any of our desires, wishes, religions, philosophies, ideologies, or fantasies. It simply is what it is. Now, that's not to say that what I said above is true. I'm merely pointing to a non-intuitive possibility.canadamus_prime said:That doesn't make the situation any better, in fact it makes the situation worse.geizr said:I have repeated this mantra more times than I care to remember on the Escapist: a company hears and understands only two sounds, the creak of your wallet opening and the slap of your wallet closing. Everything else is just noise to be ignored. The apparent fact is these "cheap, offensive" tactics that many of us on the Escapist rail vehemently against actually do work to improve sales and revenue for the publishers, as is evidenced by the repeated sales of 3+ million copies of these recycled franchises. Unfortunately, the shit that many of us here on the Escapist hate seeing in games does seem to cause more wallets to creak open. What has not been working for the publishers is the complete mismanagement of production and marketing costs. These have escalated faster than the corresponding increases in sales. If publishers could actually get better control of their costs while still maintaining their corresponding increases in sales, then the triple-A industry would be absolutely rolling in the green (and you would see even greater levels of homogenization and appeals to the mass audience). The perception of insufficient or lagging sales is only relative to the costs that have gone into the game, not because people are not buying games.canadamus_prime said:Yeah, that's the part I don't understand. Surely the market has already shown that that practice isn't sustainable.irishda said:Or because publishers (in any industry) don't really listen to critiques, reviews, or video rants especially. They listen to the customers' wallets.canadamus_prime said:Don't misunderstand me. I agree with everything he said. What I meant was that he must be getting sick and tired of having to say it because Publishers refuse to listen.DVS BSTrD said:He's getting really anal about homogenization and unrealistic expectations.canadamus_prime said:Jim, you must be getting sick and tired of having to flog that dead horse eh?
I don't have a source to fully back this up, but if they could've, I believe Dark Souls would've just been Demon's Souls II, in all honesty. Miyazaki and the new directors of Dark Souls II have stated that the games (all three) have really nothing to do with the other in terms of story, and it's a continuation mostly on mechanics (some might debate this, and you're in the right, because we don't know jack at the moment for DaS II). The name is, I think, natural because it joins the series together. The only reason why they even kept the Souls name, if this is true, is so that people associate it with Demon's Souls, otherwise they would have named it anything else.Zom-B said:I'm also highly disappointed that the best name they could come up with for the third game in the series is "Dark Souls II". Really? Why establish a pattern of unique, but similar, game titles only to immediately abandon it? One of the laziest things about sequels is the names. Just slap a number on the end of the old title so people know it's new. That's the path to creative bankruptcy.
Don't get me wrong, I'm not down on Dark Souls II. I'm still stoked for it, I'll most likely even pre-order it. I will probably enjoy it from what I've seen, but the trend that the series seems to be leaning towards with this game makes me wonder if Dark Souls III (and there will be one, mark my words) will be the steaming pile of shit that the phrase "massive, massive triple A" makes me think of.