Jimquisition: Guns Blazing

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Quellist

Migratory coconut
Oct 7, 2010
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Oh man, Jim you need to calm down a bit....not that i dont agree with you 100%.

I recently thought i was going off games until i realised its not me, its the crap thats being produced. Sad to have to say goodbye to one more decent franchise, heh Triple A, the Aids of the game industry...
 

TAdamson

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Jun 20, 2012
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Mick P. said:
TAdamson said:
Annihilist said:
I should stress that "niche" is pronounced "Neeesh", not "Nitch".
From the French - Nicher:- to nest.

Worse is 'buoy'. It's pronounced 'boy' Americans, its short for buoyancy. What the fuck is a "boowy"?

Language evolves though. I get annoyed by the way that Americans pronounce herbs, Post 19th Century RP English pronounciation aspirates the 'h' but in Colonial American English (and the original French) the 'h' is silent.
A.) it's pronunciation.

And B.) television people say "nitch" and "neesh" here. But more commonly "nitch" unless you are trying to alienate the audience with your Francophone sophistication. I am not sure about in the UK, but hats off to Jim for catching up with Americanisms if that's the case.

C.) On buoy, if this is not a cruel joke. Think about the boy on the buoy, or the buoy is out to sea. In an emergency this is a life or death distinction slash potential misunderstanding that can be grave either way. Plus "boowy" sounds much better. And its not short for buoyancy, though the etymology might be identical.
Did I not say that language evolves?

Regardless Nitch is still painfully shit and boowy doubly so. I do not care who gets alienated with "francophone" sophisitication.

Buoy is at the root word or buoyant, bouyancy, etc and and it is either Dutch or Spanish with both pronunciations being closer to boy. Boowy is closer to French so who is alienating who with francophonie now?
 

bunji

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Nov 14, 2010
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Infernal Lawyer said:
bunji said:
Hey Jim, I thought you allready wanted to casualize Dark Souls with some shitty ez mode. This is fucking breaking my heart, but pick a fucking side and stick to it Jim.
Way to miss the point?

Jim wasn't mad about an easy mode, because it was an entirely different mode in the game rather than a change in the original formula that EVERYONE had to deal with. The old fans (back then, at least) were promised the old game that they knew and loved, yet they were bitching about how anyone who preferred their enemies lobotomized had a easy setting all to themselves, even though it would have ZERO impact on the standard game mode.

Having multiple difficulty levels is the easiest way to appeal to multiple audiences (i.e. the hardcore and those leaning on casual) without alienating anyone.

He's mad now because the developers are trying to make the CORE gameplay on EVERY difficulty level appeal to the masses by turning it into the homogenized mush that we're getting sick of.

There's a difference between making an 'ez' mode and having a 'let's waste money and resources and potentially piss off our cult fans by changing the whole game to try and attract people who don't care about our game' attitude.
Sorry but adding extra difficuly modes is just dilluting the game directors vision of the gameplay to appeal to a wider audience. That's why Dark Souls only has one difficulty mode and plays so tight; the game director knew how he wanted the game to be played and refused to sell it short to appeal to people who cant deal with adversity.
 

compaqdeskpro

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Apr 15, 2013
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the antithesis said:
Aaaaand, several users now went and looked up the Belladonna ***** Fist just to see if this is real. It is and the comment on the Amazon page is priceless, I tell you. Priceless. I also like how the Amazon page I found says it's a package of four. I don't even want to know what someone would do with four rubber fists.
Perhaps they somehow wear out?
 

Feauce

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May 22, 2013
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Unless something changed that I'm not ware of, let me make something abundantly clear to everyone... From Software is developing it themselves (like they do all their titles that I know of), and they do their own publishing within their home country of Japan. They use other companies like Agetec, Atlus, and Namco to publish overseas.

Given that, Namco Bandi will have very little to do with the development of Dark Souls 2. They have no rights to tell them how to do things, and ultimately Namco needs From Software, not the other way around. If Namco spends billions on useless ad campaigns and pushing for Dark Souls 2 to be as big as Skyrim, they'll only hurt themselves. If they do this and consider Dark Souls 2 to be a colossal financial failure, and refuse to publish any others, From will simply move on to another publisher, and we'll still get a quality game out of Dark Souls 2.

So this is actually the perfect way for consumers to get everything we want: publishers learning a painful lesson in reality, and knowing that the games we love to play aren't going to be a casualty of that process. And really, if by some unbelievable miracle Dark Souls 2 doubles or even triples the fanbase of its predecessors, I'm happy with that too. I see very few ways for this to go wrong as far as we're concerned.
 

EstrogenicMuscle

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Sep 7, 2012
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I'm a big fan of the Tales games from Namco Bandai. I'm even more niche than Dark Souls fans.

Luckily, Hideo Baba seems to have no desire to change the Tales franchise into something it is not. While people who do not like Tales games might not find that an interesting prospect, I am and I do and that's why I spend money on them.

I'm trying to imagine what a Dark Soul and Skyrim fusion would look and play like right now. There's already a hot debate over whether Dark Souls is a "jRPRG" or a "wRPG" or 'neither one.' That argument would go right out the window for the most part if Dark Souls did, in fact, become more like Skyrim.

Well one thing, I think it would have far better combat than Skyrim. Skyrim is still somewhat stuck in the first person RPG discipline as you can tell that third person gameplay is less than stellar in comparison to many other 3rd person games, like Dark Souls which do punishingly hard combat in 3rd person pristinely well. Skyrim having better 3rd person action combat would be a good thing. In fact Dragon's Dogma is also better than Skyrim in this respect.

The problem is that I don't think that Dark Souls is meant to be Skyrim. It isn't so much about exploration as much finely tuned areas with finely tuned challenges. Most locations in Dark Souls are meant to kill you rather than make you wonder. I'm not against theses to genres learning from each other and having fusion games. But I don't think that Dark Souls needs to give up what it is for the sake of becoming more like Skyrim. Again, Dark Souls is about challenge more than exploration. And making it more about exploration than challenge would dilute what Dark Souls is about.
 

Jimothy Sterling

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Apr 18, 2011
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I still don't get why people act as if Dead Space 1 was that sophisticated, intriguing survival horror game that got forced into being a third person shooter franchise.

Seriously, go play Dead Space 1 again: It's a third person shooter, loud and clear. There's no resource scarcity, there's no threat in a single enemy and the game's understanding of atmosphere is that a loud bang after a few seconds of "creepy" silence makes people jump in their seats and that that's kinda fun. The core gameplay mechanic is shooting off the limbs of enemies with ever more powerful weapons. Sorry, it's a third person shooter. Yes, the setting is sci-fi horror, but it's a shooter, an action game.
Dead Space 2? Even more action, more gross-out effects and loud "shock" moments, but less horror, sorry. It's still an action game.

Why are people so pissed at EA for Dead Space 3 being an action game? Because it has coop now? Okay, that's actually a difference, but a fairly small one.
 

cefm

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Mar 26, 2010
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Sounds like how American automobile manufacturers design cars. With equal success.
 

Korolev

No Time Like the Present
Jul 4, 2008
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Well, Jim, the people making decisions are business people. And they're not smart business people either - the smart ones tend to go into Oil, Military R&D, Mining and Aviation. Truth be told, the Video Game industry attracts only the middle-quality business people who don't really understand how to make businesses very successful.

These business people think of one thing and one thing only - money. They see what makes money, and in their minds, doing more of that will get them more money. Every industry suffers from this, it's not just video games. The truly successful, imaginative and intelligent business people know that to lazily copy another product in the hopes of duplicating its success is not wise. But those business people are few and far between. The majority of business people have precisely ZERO imagination (that's why they went into business after all) and want to take easy options to get big bucks.
 

Bashfluff

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Jan 28, 2012
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I do not see the problem with widening the net with your advertising. I was not interested in Dark Souls. I didn't even hear about it until months after it was released, and even then it took some prodding by a few friends to get me to take the time to look at it. I fell in love. Getting your game some more exposure to try and reach more people doesn't seem inherently bad to me.

It's bad if you do it to excess.

It's bad if you disguise what the game is.

It's bad if you alter the game to suit a broader audience, at least when you do it in a way that alienates your primary audience.

It's not bad to widen your marketing a tad to reach more people, because word of mouth doesn't reach everyone, and it doesn't reach them as quickly.

Can someone please explain the problem to me? Are there other statements released by the company, other actions that make this more worrying in context? Is there a terrible aspect of widening the net a little bit that I'm just not getting?
 

MeisterKleister

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Mar 9, 2012
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Aw man, I was already very skeptical about Dark Souls 2 because of the title alone. Dark Souls is a spiritual successor to Demon Souls, so it stands on its own and that's reflected in the title. Dark Souls doesn't require a sequel, so why does it have a sequel instead of a spiritual successor?

I do not see the problem with widening the net with your advertising.
The problem isn't about widening the advertising but about widening the game itself. Making it more bland, less difficult and more mainstream.
 

Bashfluff

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Jan 28, 2012
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MeisterKleister said:
Aw man, I was already very skeptical about Dark Souls 2 because of the title alone. Dark Souls is a spiritual successor to Demon Souls, so it stands on its own and that's reflected in the title. Dark Souls doesn't require a sequel, so why does it have a sequel instead of a spiritual successor?

I do not see the problem with widening the net with your advertising.
The problem isn't about widening the advertising but about widening the game itself. Making it more bland, less difficult and more mainstream.
Maybe I misinterpreted the video, but that's not what I got out of it...
 

jpoon

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Mar 26, 2009
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I very much agree Jim, I can't recall another time in my life when I felt such apathy for every single AAA publisher and all they games they shit out.

The only games that actually do garner my interest are smaller indie and/or kickstarter titles, and they are FAR more exciting than anything that EA or their retarded cousins can produce. That's where the real games are coming from, we do not need these corporate shitbag game publishers and their misled devs.
 

TheUnbeholden

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Dec 13, 2007
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Voltano said:
I can understand why Sterling would be upset by this, and we won't know if "Dark Souls II" would turn down this route of trying to compete against "Skyrim" until it is launched or we see more advertising indicating this. But, I'm willing to disagree with Sterling on this as competition like this could encourage growth.

If games stuck to their niche audience by making the same game for them to enjoy, then that is what Nintendo is doing. Same Zelda game, same Mario game, and only trying to do something new with the Metroid franchise (that didn't work out so well, I know). The point here is that games can become stagnant and homogenous if they don't try something new. In laymans terms, if I heard that "Dark Souls II" provides all the content I like from "Dark Souls I", then why should I buy it?

On the other hand, if I heard that "Dark Souls II" was borrowing ideas and features from "Skyrim", like a crafting system or screwing the souls system in favor a skill-growth system, I might be interested in trying it. Sterling has a few videos here where we could try ideas of a modern shooter game set in a horror setting, or showing interest in "Silent Hill" done in a top-down action RPG similar to "Diablo" on the PS Vita. I don't see how it could be harmful for the developers of "Dark Souls II" to look at "Skyrim" and see how they can use what they learned to potentially make the game better. It would be an interesting experiment, I think.
If is the case then I would actually be more excited, but the wording used by the publisher says otherwise. Not to mention the developer's director has been replaced. Things are looking a bit shaky.

The thing about Nintendo games is that they are targetted at a big audience, "children". Thats one of the big 3,
so it's not exactly niche. Also just because you target a niche doesn't mean you can't experiment with gameplay, borrow ideas, improve visuals and continue the story arc.
Homogenization and Innovation are different things altogether.

The route that the publishers and the new directors who demands loyalty in the developers side means shoving to much money into visuals, homogenizing the gameplay so it's easier, handholding, appeals to wider variety of people (who would probably not buy the game because they already associate dark souls with hard ass game and it turns away existing fans) & publishers shoving tons of money into advertising it's largely increasing expenses that's setting yourself up for failure.

Voltano said:
Though it seems like the wording here is the developers of "Dark Souls II" want to 'compete' against "Skyrim", not 'learn' from it. In that case, they might be setting themselves up for failure as Sterling talked about. But either way we won't know until we learn more about the game.
Yeah, we shall have to see. I'm holding onto my money until I see the gameplay before making any decision.
 

Voltano

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Dec 11, 2008
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TheUnbeholden said:
If is the case then I would actually be more excited, but the wording used by the publisher says otherwise. Not to mention the developer's director has been replaced. Things are looking a bit shaky.
The quote is something to be concerned about. But the impression I got from this video was this is all speculation and theories that I don't know if it would turn out to be true or not. There is some evidence that this has happened in the past with other games ("Dead Space" and "Tomb Raider", for example, trying to attract an audience it isn't targeted towards). But I guess I'm trying to be more optimistic here. We won't know until we learn more about "Dark Souls II".

TheUnbeholden said:
The route that the publishers and the new directors who demands loyalty in the developers side means shoving to much money into visuals, homogenizing the gameplay so it's easier, handholding, appeals to wider variety of people (who would probably not buy the game because they already associate dark souls with hard ass game and it turns away existing fans) & publishers shoving tons of money into advertising it's largely increasing expenses that's setting yourself up for failure.
Yeah, when I start to see "Dark Souls II" go this route then I'll agree that Sterling's concerns here are true. But, if "Dark Souls II" was going to be homogenized, then wouldn't they try mimicking "Call of Duty" more? I mean, that is why the multi-player portion of "Tomb Raider" was made to attract that audience. They tried borrowing ideas from a shooter that focuses a lot on military hardware to put into a game that was about a minority character surviving in a hostile environment and growing up into something symbolic in our industry.

From Software always specialized in making Western RPGs, and the big one right now is "Skyrim", so taking ideas to learn from that might be a positive step. Plus "Skyrim" is getting old and Bethesda has said they are no longer making any DLC for the game, so the odds of that still competing with "Dark Souls II" on launch decreases. But if From Software tries making "Dark Souls II" look a lot like "Skyrim" and play a lot like "Skyrim" but being not as good as "Skyrim" and detracting a lot of what makes "Dark Souls" stand out, then I guess we'll have to accept another casualty in the triple-A game industry.
 

Samudra

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Sep 14, 2012
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BigTuk said:
Well it has finally happened. The Games Industry has become the mirror image of the Movie Industry it so enviously aped after for so many years. bravo.
On the plus side, the movie industry is seeing a resurgance of Independent movies because of this exact problem... Hopefully the Independent video game publishers will be able to respond the same way as well. (However, this might mean that consoles will be for generic AAA titles and PC's for more niche, more original games.)
 

Oskuro

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Nov 18, 2009
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From reading these [http://thehathorlegacy.com/why-film-schools-teach-screenwriters-not-to-pass-the-bechdel-test/] articles [http://thehathorlegacy.com/why-discriminate-if-it-doesnt-profit/] I came upon the notion that maybe the games industry is suffering from the same problem: Lazy Egotism.

In essence, the industry knows that these attitudes lead to disaster, but acknowledging this could lead to the very foundation of the current industry being shaken, which could result in many bussiness practices, and the people linked to them, being changed or outright replaced.

In other words, despite the risk for financial loss, it's seen as a worse fate to lose the current advantage the AAA publishers have if the status quo should ever be questioned.

So, the result is a self-serving lazyness, where the actual intellectual work to truly understand the complexities of the market is simply not done.


Just a thought, anyway.
 

TheUnbeholden

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Samudra said:
BigTuk said:
Well it has finally happened. The Games Industry has become the mirror image of the Movie Industry it so enviously aped after for so many years. bravo.
On the plus side, the movie industry is seeing a resurgance of Independent movies because of this exact problem... Hopefully the Independent video game publishers will be able to respond the same way as well. (However, this might mean that consoles will be for generic AAA titles and PC's for more niche, more original games.)
With the increasing popularity of Desura (and its partner sites IndieDB and ModDB, as well kickstarter) indie devs are getting much more exposure.. even Steam taking on Greenlight to allow some indie titles is a step towards fixing the industry by showing what real games are like! A individuals vision, personified through hard work, no cutting corners or over emphasis on things that don't matter... trying new things and listening to feedback.
Stuff like alpha funding and donation milestone rewards, and donation perks have done alot to make it profitable, especially with the relatively low costs of a small team of devs using pre-existing engines.

Things aren't as bleak as they where 5 years ago.. 2008 brought about its own revolution for games with Lets Plays gaining popularity which made playing games in front of a camera cool.

All indie's need is major publishers to establish indie branches! every other entertainment industry has done this already except the gaming industry. Fox has Searchlight Pictures, Sony has Red distribution...

The real storm in the horizon is Xbone... before this its been Securom DRM, and Ubisoft who fueled the DRM, and consolitis.