I like Infinity blade, I think it is infact a game and a good one. is it a great game? Nope.
My opinion of course, but hey lets not really ignore whats happening here. We are on the horizon of an entire new generation of gamers. of all ages and demographics, gaming has penatrated allot of mediums. games are just not a hobby on computers or even for exclusive hardware, games are every where. They are in our phones, our blue ray players, our watches and yes even in some of our urinals. (see japan)
So your a game designer, you have a whole new generation of gamers that have limited exsposure to video games. they have a fist full of cash and not enough games to play. what do you do? go back to basics!
here is where the rift occurs and the flaw of your argument begins.
Hardcore gamers recognize the birth of video games, we were there. we played pack-man and punch out. the problem is, we are playing them again. its almost like after a couple of decades of creativity, engineering and evolution game developers have halted and said, "Look, PONG! but you move the paddle with your hands with kinect!"
uh? so what?
Just because you CAN put tetris on a TI-83 calculator does not make it better. you are limited by the technology and input to have a greater game experince. This is where Infinity blade gets thrown under the bus. yes its a good game, but because of its media it MUST be simple.
Why?
Thats the million dollar question isn't it? an ipad is 500 friggen dollars folks, it is state of the art. behind it is almost 30 years of gaming knowledge, 30 years of tried and true trail and error. yet here we are, designing a game around our limits instead of the limitless of our imagination.
Hardcare gamers, despite there poor social skills recognize this. yes okay there is not anything wrong with liking infinity blade. but to look at it and say, this is the future! no, that my friend is the past. We have already walked there. this is like Apollo 14, no one cares. we have been to the moon. it's still neat and cool but it's time we set our sights higher.
Where did the rule come from that something can't be simple to understand but have the 'depth' of deep gameplay and interface?
No where. the problem is that because most new gamers of this generation don't know, they buy it anyways. its new to them! and since that is where the money is that is what company's do. it's capitalism folks. sometimes it bites us in the ass.
So game on Jim, your fat and your idiot but your entertaining.
My opinion of course, but hey lets not really ignore whats happening here. We are on the horizon of an entire new generation of gamers. of all ages and demographics, gaming has penatrated allot of mediums. games are just not a hobby on computers or even for exclusive hardware, games are every where. They are in our phones, our blue ray players, our watches and yes even in some of our urinals. (see japan)
So your a game designer, you have a whole new generation of gamers that have limited exsposure to video games. they have a fist full of cash and not enough games to play. what do you do? go back to basics!
here is where the rift occurs and the flaw of your argument begins.
Hardcore gamers recognize the birth of video games, we were there. we played pack-man and punch out. the problem is, we are playing them again. its almost like after a couple of decades of creativity, engineering and evolution game developers have halted and said, "Look, PONG! but you move the paddle with your hands with kinect!"
uh? so what?
Just because you CAN put tetris on a TI-83 calculator does not make it better. you are limited by the technology and input to have a greater game experince. This is where Infinity blade gets thrown under the bus. yes its a good game, but because of its media it MUST be simple.
Why?
Thats the million dollar question isn't it? an ipad is 500 friggen dollars folks, it is state of the art. behind it is almost 30 years of gaming knowledge, 30 years of tried and true trail and error. yet here we are, designing a game around our limits instead of the limitless of our imagination.
Hardcare gamers, despite there poor social skills recognize this. yes okay there is not anything wrong with liking infinity blade. but to look at it and say, this is the future! no, that my friend is the past. We have already walked there. this is like Apollo 14, no one cares. we have been to the moon. it's still neat and cool but it's time we set our sights higher.
Where did the rule come from that something can't be simple to understand but have the 'depth' of deep gameplay and interface?
No where. the problem is that because most new gamers of this generation don't know, they buy it anyways. its new to them! and since that is where the money is that is what company's do. it's capitalism folks. sometimes it bites us in the ass.
So game on Jim, your fat and your idiot but your entertaining.