SirCannonFodder said:
Aardvaarkman said:
SirCannonFodder said:
Perhaps you missed the "self-employed" part in their post? Regardless, in almost every other profession people either buy their tools or have them provided by their employers. Why should games journalism be any different? Unless the games companies providing them with games and consoles and flights are their employers?
Well, that makes it completely irrelevant, then. If you're self-employed, you pay for [strong]all[/strong] of your expenses, not just tools.
Do self-employed cooks even exist? the whole idea of being a cook is that you work for a kitchen, which is presumably owned by somebody else. If you owned the place you cook in, then you are a business owner, a restauranteur, or a chef - even if you do some cooking, that's not primarily what your stake is.
You're missing the point, in either case, the person doing the job either pays for their tools or has their employer pay for them. Why should games journalism be any different?
The servers that run the website are tools. The computers and software used to generate content for the website are tools. If a new system or application comes out; you don't have to buy it if you can't afford it, and what you do buy you must scrutinize heavily before purchasing -lest you be left with an inferior product (perhaps you will go to various review sites to make such a determination).
Games are not tools. They are review products.
Imagine if, as a self-employed person, you had to buy NOT ONLY the best in a line of new products that have just come out mere hours ago, but also the shittiest that no consumer in their right mind would touch within mere hours of their release. Every time, year-round.
There's the primary difference. That is why getting games for free is not 'bad jarnalizm'. Your site has to review every game when or before it comes out because, otherwise, it's old news and you won't get traffic.