Ultratwinkie said:
Its like art or craftsmanship, you can't force it. You can't just have cookie cutter effort. Its what the AAA is doing now.
Look at Arcanum, that had a story that blew the biggest hole in the idea of an afterlife and made suicide seem like a good idea. The kind of game that plainly insults your religion at its basic level. That had meaning. Same as planescape and other games.
None of them cost that much. Hell, even the TLOU and Bioshock infinite are shallow compared to what other mature mediums like books can do and even these older games can convey.
Good craftsmanship =/= expensive to make.
AAA merely means a lot of money being spent, and good stories and good art doesn't have to cost that much to make.
Or are you going to ask Picasso how much his "million dollar" paint costs? Because it isn't the paint or money that makes the art.
TLOU and Bioshock are not praised for graphics or even gameplay, they were praised for their story. And other games with even more complicated stories show that a good story doesn't cost a thing.
Its only the graphics and gameplay that costs money, story doesn't. Stanley Parable kinda proved that too.
I agree that you can't force art. However, there are plenty of people out there with ideas that would make for great games and great stories. If these people had a AAA budget, I'm sure we'd see some fantastic games come out of it. Problems occur when AAA titles are not made with that in mind, when publishers and investors demand the inclusion of whatever is popular at the time. See the inclusion of multiplayer in Spec Ops: The Line - a work of art if I ever saw one.
http://www.joystiq.com/2012/08/29/spec-ops-the-line-dev-brands-games-multiplayer-a-waste-of-mon/
I also agree that games can have great, deep and/or meaningful stories without a million dollar budget. Bastion, Limbo, To the Moon, The Walking Dead, Katawa Shoujo - these are all examples of that. What is more difficult however, is creating a game with a good story, impressive graphics
and terrific gameplay. It is possible (Portal), but very difficult. Striking aesthetics can mitigate the lack of graphical power, yet that is not an easy feat to accomplish either.
Also I have to disagree that Bioshock Infinite and The Last of Us were shallow - that is a subjective opinion. They may have felt that way to you, but for many people (myself included) they had great and interesting stories. Personally, I found The Last of Us's story fantastic, and while it didn't really do anything new, it did everything
so damn well, I rank it up there with my favorite stories of all time (not just games).
They also were praised for their graphics and visuals, not just their stories. Both games are beautiful and this was reflected in many reviews:
http://au.ign.com/articles/2013/06/05/the-last-of-us-review
http://au.ign.com/articles/2013/03/22/bioshock-infinite-xbox-360ps3-review
Their gameplay received less universal praise, opinions tend to polarize quite a bit on that. Some people loved them, some people hated them, some people found them only okay. I enjoyed both (although for different reasons respectively).
All in all, I agree you don't need massive budgets to make great games, and many AAA are indeed crap. Publishers and investors can ruin games with their demands, and sometimes things just don't work out. In contrast, many smaller titles can be stellar, even when they're made on a shoestring budget. However, I definitely don't want to see AAA single player titles disappear, that would sadden me greatly. I love titles like TLoU, Bioshock Infinite, Tomb Raider etc, etc, and I hope that we continue to see similar quality of them in the future.