Jimquisition: Jimquisition Awards, Part Five

Jimothy Sterling

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Jimquisition Awards, Part Five

The final Jimquisition Award is here! Four days have passed, four winners have been crowned. Now is time to hail the game of the year. This is 2012's ultimate champion.

Watch Video
 

JoJo

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Gah, you don't know how frustrating it is to not have a working console at the moment, as soon as I have the time and money to invest in something I can play this game on I will buy it!

These awards overall have been fun, kudos to you Jim.
 

Fappy

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I've heard they're planning to release all the episodes as one game soon. Any chance anyone knows when that'll be available?
 

Xman490

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Thanks, Jim. Now I really feel stupid for choosing to get Serious Sam 3 instead of the Walking Dead episodes on sale. BFE really has disappointed me, with its framerate always staying below 30 fps and its controls being on par with Duke Nukem Forever.

Hopefully, a Holiday Sale will give it another discount, so I can buy it without thinking, "Gee, I didn't save $30 there."
 

lazarus1209

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Fappy said:
I've heard they're planning to release all the episodes as one game soon. Any chance anyone knows when that'll be available?
It's already there - came out December 11th.
 
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it is the game of the year, al thoegh im still wondering what happened to molly of ep 4.

AND JIM: WHERE DID YOU GOT THAT HAT?!
pls
 

Fappy

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lazarus1209 said:
Fappy said:
I've heard they're planning to release all the episodes as one game soon. Any chance anyone knows when that'll be available?
It's already there - came out December 11th.
Yeah, just looked at the wiki page. I think I know what I am playing this weekend...

EDIT: Scratch that. Going to wait for Steam to put it a bit more on sale. 25% off right now, but I bet it'll hit 50% before the winter sale is over.
 

Big_Isaac

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oh drop the act, Jim
we all know the only reason Xenoblade didn't win the final reward is that you couldn't get a decent Monado replica to use as a subtle hint in time.
oh well. it can't be helped
 

Jimothy Sterling

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On the PSN, and the XBLA,
South o the Mason/Dixie line,
There was dwellin, a former felon,
and his daughter Clementine.
 

keosegg

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I have to say, at the end of the game, I was both bawling like a infant as well as screaming at my computer screen in a white hot frothy rage. The ending was beautiful.

Edit: Question to you all. Did you at any point stop playing because you couldn't bring yourself to make some of the choices?
 

Jimothy Sterling

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Jimothy Sterling said:
Jimquisition Awards, Part Five

The final Jimquisition Award is here! Four days have passed, four winners have been crowned. Now is time to hail the game of the year. This is 2012's ultimate champion.

Watch Video
Hey jim, you mentioned that Bethesda told you they were pleased with winning one of the top games of the year, can we know if there has been any other company responses to the awards show?
 

Jimothy Sterling

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For those asking about the hat: Like most of the props I end up using on the show, I'm on the publisher's review mailing list (as I write reviews for Destructoid). PR companies often send all sorts of shit and tat which I usually use on the Jimquisition because I've got nothing else to do with them.
 

Jimothy Sterling

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FelixG said:
Jimothy Sterling said:
Jimquisition Awards, Part Five

The final Jimquisition Award is here! Four days have passed, four winners have been crowned. Now is time to hail the game of the year. This is 2012's ultimate champion.

Watch Video
Hey jim, you mentioned that Bethesda told you they were pleased with winning one of the top games of the year, can we know if there has been any other company responses to the awards show?
Sure can!

Lone Survivor: Jasper was thrilled.

Journey: A guy from Sony sent me a photoshopped picture of a baby holding a picture of my face.

Lollipop Chainsaw: James Gunn said it was, "The happiest moment of my life." Suda 51 said, "Nice!"
 

Jimothy Sterling

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Jimothy Sterling said:
FelixG said:
Jimothy Sterling said:
Jimquisition Awards, Part Five

The final Jimquisition Award is here! Four days have passed, four winners have been crowned. Now is time to hail the game of the year. This is 2012's ultimate champion.

Watch Video
Hey jim, you mentioned that Bethesda told you they were pleased with winning one of the top games of the year, can we know if there has been any other company responses to the awards show?
Sure can!

Lone Survivor: Jasper was thrilled.

Journey: A guy from Sony sent me a photoshopped picture of a baby holding a picture of my face.

Lollipop Chainsaw: James Gunn said it was, "The happiest moment of my life." Suda 51 said, "Nice!"
Very cool! Congrats on the positive feedback, and thanks for the response.

I look forward to seeing this next year!
 

Jimothy Sterling

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Update: I've been informed that I've returned the favor to TellTale, and now some of them are crying thanks to the video. :)
 

Atary77

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When I think about all the games that have had an impact on me this year, this one gets me the most. Nothing prepared me for the ending which I loved and made me cry.
 

Imp_Emissary

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Good awards show Jim!

Hope you can do one every year.

And you could! :D Because the world didn't end today!

Hmmmm....Did you have something to do with that Jim?
 

Abomination

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My only gripe with The Walking Dead was how if I was to replay it I had to watch
every
single
cutscene
for
its
full
duration
and it put me off seeing the alternative results of a potentially more pragmatic, more heartless or more moral Lee.

That being said, the ending I got was the best possible ending I could have hoped for.
Clemintine shot me to put me out of my misery (and I hope to harden her to make such decisions in the future) at my bequest. Watching Clemintine meet Christa and Omid at the train tracks I directed both of them to go to made me wish I had a pipe to take out of my mouth and salute myself for my own decision making.

They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
A game deserving of much praise for its story, characters, decision making, consequences and having the best child character I can possibly think of.

Sure mechanically it causes a bit of frustration but it hits the nail on the head in every other area.
 

mykalwane

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Jim, I must applaud you for this week of awards. Not only well done, it shows as a barometer as why you are worth listening to. I started off not a fan of your show. Only cheeking in when you had an episode of interest.Then started to watch on a weekly basis. Still not my favorite show of the week, but I think that has more to do with tastes being different is all. Well done, and I hope that you do something similar with unappreciated game of the year. Be nice to know what I might of missed during the year.

Even if you don't, the show be worth watching. Best of luck with Holidays, and hopefully you get that coal powered death machine working. You've done well this year in getting someone who isn't a fan, becoming a fan just on quality.
 

Sassafrass

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Fappy said:
lazarus1209 said:
Fappy said:
I've heard they're planning to release all the episodes as one game soon. Any chance anyone knows when that'll be available?
It's already there - came out December 11th.
Yeah, just looked at the wiki page. I think I know what I am playing this weekend...

EDIT: Scratch that. Going to wait for Steam to put it a bit more on sale. 25% off right now, but I bet it'll hit 50% before the winter sale is over.
They had it on sale just during the last Steam sale for $10. I told everyone in the Brovengers but noooooooo, no one ever listens to the raving fanboy. XD
It's also going on sale on XBLA some when this month too. XD

But yeah, The Walking Dead is fantastic. Simply the best game I've played this year.
 

themilo504

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yes emotional is a very overused phrase really the only game that I played that I can truly call emotional is mother 3.
 

keosegg

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Abomination said:
Clemintine shot me to put me out of my misery (and I hope to harden her to make such decisions in the future) at my bequest. Watching Clemintine meet Christa and Omid at the train tracks I directed both of them to go to made me wish I had a pipe to take out of my mouth and salute myself for my own decision making.

They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
What? How did you get that? I demand to know! All I got was

a cutscene of Clementine wandering out into a field when she sees two shadowy figures in the distance and she contemplates calling out to them.
 

Beryl77

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I'm not sure why but I simply didn't like The Walking Dead so much. Maybe my expectation were too high or something like that but I didn't enjoy it all that much and didn't think it was that good. However, I can see why others praise it and love it so much.

Anyway, I really enjoyed the award show, all the games you picked can be considered great games of 2012 and you give great explanations as to why you chose them.
Looking forward to next year, I assume there will be one again since you called it the annual award show?
 

Strain42

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Jimothy Sterling said:
Update: I've been informed that I've returned the favor to TellTale, and now some of them are crying thanks to the video. :)
Nice. Congrats, Jim. I've always been hesitant about picking up The Walking Dead because I don't read the comics or watch the show, but from what I've seen and heard, that doesn't really matter, and I can enjoy the game on its own merits.

And I think I'll do just that.
 

Rad Party God

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Congratulations to The Walking Dead. Seriously, was there ever any doubt?

BioWare can definitely learn (or re-learn) a thing or two from Telltale.
 

Owlslayer

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Well, i agree with Jim. He`s dead on about The Walking Dead. I love such emotional stuff, and by god, did that game press the right buttons. Now, i need to advertize the game to everyone.

The overall Awards show was quite nice, as well. I´d love to see another one like this, next year. With possibly The Walking Dead still being in there, and all.
 

mjc0961

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Yep, totally expected and nothing I didn't already know as I'd already played it myself and experienced the same things. But it's always nice to see a game that isn't some big AAA title with a budget in the millions of dollars and a big name publisher behind it get the credit it deserves, and The Walking Dead honestly deserves nothing less than Game of the Year. It delivered on so many things that those big name titles constantly promise but never deliver. Perfect example, The Walking Dead is how you properly do moral choices, not the bullshit that Mass Effect or inFamous pull. One blatantly good choice and one blatantly bad choice is not a moral choice, it's just picking whatever choice gives you more points in your meter for either good or bad because you must fill one and precisely one meter while not letting a single point get into the other one if you don't want to get locked out of content. And Jim already talked about doing child characters in an earlier episode so no need for me to repeat it.

Face it, AAA game industry: the little guys kicked your collective asses. But don't feel ashamed, just take some time out to play The Walking Dead and learn from it, so that the next time you promise deep characters or moral choices, you can fucking deliver instead of doing the crap you've been doing for years again.

keosegg said:
Abomination said:
Clemintine shot me to put me out of my misery (and I hope to harden her to make such decisions in the future) at my bequest. Watching Clemintine meet Christa and Omid at the train tracks I directed both of them to go to made me wish I had a pipe to take out of my mouth and salute myself for my own decision making.

They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
What? How did you get that? I demand to know! All I got was

a cutscene of Clementine wandering out into a field when she sees two shadowy figures in the distance and she contemplates calling out to them.
Pretty sure that Abomination is lying out of his ass:

10:00 on this video where he tells Omid and Christa to go to the train tracks [http://www.youtube.com/watch?v=hnYTXNfqqBg] + 0:00 on this video where he tells Clem to find Omid and Christa at the train tracks [http://www.youtube.com/watch?v=iE2huNaf4Gw] = No cutscene of Clementine meeting up with Omid and Christa (the second link is the final video so you can skip ahead or just watch the entire thing).

If Abomination did get a special cutscene, I demand video or photo proof. But honestly, if this was an actual thing in the game, we would have heard about it long before some random clown on the Escapist forum mentioned it, and there would already be videos of it on YouTube (of which I can find none). So yeah, I feel pretty safe in calling Abomination a liar liar pants on fire.

Jimothy Sterling said:
Update: I've been informed that I've returned the favor to TellTale, and now some of them are crying thanks to the video. :)
Nice.
 

lockgar

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Liability tier?
No mention to perhaps one of the most hated characters in the game. Who simple existence caused so much harm and misery to those around him?

This game is amazing how they made me hate a character so much despite he is never actually doing anything against you intentionally.

Although I'm against the games decision of not letting you get rid of him as you see him.

My only other real problem with the game is that your decisions did effect the story, but didn't really effect the out come. Not having a character here, while having a character there basically amounted to different dialog, but the end result would always be the same. Still a step in the right direction I guess. For example is you saved X at one point of the game, they might shine a light in someone's eye to blind them as appose to simply shooting them. End result of course is that they get taken care off, and you are still given the choice to finish off this character, or simply knock them out.
 

veloper

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Wonderful. :( Jim too.
Now we can expect more quicktime events in future games. Most of us are now calling for movies, not gameplay.

I also love how the genre listed beneath the vid is "RPG".
 

Aureliano

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Well then. That was, um, a five part awards show! From a video host who generally uses comedy to entertain his audience. An award show that over the course of 15-20 minutes contained about two jokes overall.

I'll be happy enough when Jim gets back to the usual format.
 

Abomination

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keosegg said:
Abomination said:
Clemintine shot me to put me out of my misery (and I hope to harden her to make such decisions in the future) at my bequest. Watching Clemintine meet Christa and Omid at the train tracks I directed both of them to go to made me wish I had a pipe to take out of my mouth and salute myself for my own decision making.

They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
What? How did you get that? I demand to know! All I got was

a cutscene of Clementine wandering out into a field when she sees two shadowy figures in the distance and she contemplates calling out to them.
Oh, in mine she DID call out to them - or rather waved.
 

Nihlus2

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This game... probably the most well deserving one.

I was staggering so much myself between this one and Dishonored. Dishonored was not as engaging choice wise, but had some very freeing gameplay in a stuck up linear narrow corridor industry as of right now.

Walking Dead was the other end of the neglected spectrum of good characters, morally grey choices with no obvious black and white with consequences and a sense of urgency. Walking Dead wins at the end... it really is something magnificent. Nothing the last couple of years comes close to this in satisfactory time spent.
 

Azuaron

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JoJo said:
Gah, you don't know how frustrating it is to not have a working console at the moment, as soon as I have the time and money to invest in something I can play this game on I will buy it!

These awards overall have been fun, kudos to you Jim.
It's on PC?
 

MorganL4

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Fappy said:
lazarus1209 said:
Fappy said:
I've heard they're planning to release all the episodes as one game soon. Any chance anyone knows when that'll be available?
It's already there - came out December 11th.
Yeah, just looked at the wiki page. I think I know what I am playing this weekend...

EDIT: Scratch that. Going to wait for Steam to put it a bit more on sale. 25% off right now, but I bet it'll hit 50% before the winter sale is over.
But if you pay more ( yes it is more expensive) but you are showing more support to the developer, and if the game is everything Jim says it is then it is totally worth the extra few bucks (I don't know for sure I haven't played it only started to download it 1 minute ago)

Azuaron said:
JoJo said:
Gah, you don't know how frustrating it is to not have a working console at the moment, as soon as I have the time and money to invest in something I can play this game on I will buy it!

These awards overall have been fun, kudos to you Jim.
It's on PC?
Yes it is on PC. Steam to be specific. 25% off right now.
 

daxterx2005

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I don't think I've ever cried from a video game, but then again....a good chunk of the games I play are Mario
 

jmarquiso

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JoJo said:
Gah, you don't know how frustrating it is to not have a working console at the moment, as soon as I have the time and money to invest in something I can play this game on I will buy it!

These awards overall have been fun, kudos to you Jim.
iOS. You can get all the episodes on iOS.

Edit: Didn't realize you had a PC as well. You could buy it in episodes on console, and download the whole thing at once on PC (you had to buy a season pass rather than episode by episode).
 

jmarquiso

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Abomination said:
Oh, in mine she DID call out to them - or rather waved.
I didn't realize mine was so different!
She cowered behind her gun on mine, and my friends'!
 

Jimothy Sterling

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Well what can I say.. I suppose its just Jim..
But it's a bit disappointing.

Let me start by saying that I don't think the walking dead is a bad game. It is, arguably the best adventure game I can think of, and the writing, and characters are rather excellent. The story is also well told (if a bit stretched through some of the episodes), and the conclusion is great even if I felt it was a bit theatrical and was expecting it for a while. Anyhow it is what it is, a great, thoughtfully written "chose your own adventure book" made out of cutscenes. And that is AS FAR AS THE GAME CAN BE CONSIDERED GOOD.

The game in its GAME aspect, is extremely weak. It does no strides to bring mechanics up to par with the narrative like Spec Ops does, it exposes bluntly rather than imply subtly as Journey does, and in the end, it feels just like an extremely static movie where you can switch play a different chapter in specific points of the game.
In fact it even holds back the interesting growing trend of active unconscious decision-making in favor of a spread sheet dialogue tree structure.

It presents dramatically the weaknesses of the genre too, in many situations forcing you to solve a problem in a manner so structured that it becomes obtuse, with inadequate control mechanics akin to the messy Heavy Rain, and often not even allowing the option to react as one would (like Mass effect's "choice").

I know it's a very Nintendo fanboy card to play, but games are about Gameplay, and gameplay should enhance the experience of the story. In the Walking dead, there is no gameplay to speak of, and when it's here, it rarely ever enhances the experience.
For a game of the year award, I think its a necessity to ask the questions: Could this Game be done in another medium? and, is this better for being a game? And in this particular case I think the answer is that we could very well see this game as an "interactive tv show", and even a less frustrating literal chose your own adventure book.
Considering that a few games this year managed to drive the medium forward with experiences that cannot exist outside the medium itself, and also manage to have a profound emotional impact (really, this was good but it often bordered on cheesyness) it seems like the wrong pick.. but well, maybe that's just me.
 

Jimothy Sterling

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I think more award shows should do this for their ultimate award.

Instead of telling everyone the nominees and then announcing the winner, you go through all the non winners one by one and saying what a great job they did, and then reveal the winner.

Although if you did this and then actually wanted to invite the people there to accept the awards it might give away some of the winners.
 

personion

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I don't understand why everyone loves this game. Sure, it had a good story, but the gameplay was little more than quick time events, and none of your choices really mattered. None of your choices had any real impact. Even Heavy Rain at least gave multiple branches and choices, Walking Dead was just too linear for my tastes. I felt like I was watching a movie where the main character says different things every time you rewatch it, and you're required to mash a button for every action sequence. I certainly see the appeal, but it's definitely not a good game in my opinion.
 

Jimothy Sterling

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I've only gotten one video game from this year and that's Twisted Metal. It's not winning any awards so I feel left out at these.

Not that I blame Jim or anyone for this.
 

Saegrim

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Nice!
Now I'm curious: will we once again get a '10 Shittest Games' episode? Or are you simply going to observe quality this year?
 

JoJo

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Azuaron said:
It's on PC?
jmarquiso said:
iOS. You can get all the episodes on iOS.

Edit: Didn't realize you had a PC as well. You could buy it in episodes on console, and download the whole thing at once on PC (you had to buy a season pass rather than episode by episode).
I appreciate the tips but I don't have a iOS device and my laptop is close to five years old, I used an Xbox 360 until it broke down recently. I'm just going to have to wait it out until I can afford a new 360 or PS3 :p
 

General Michi

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Spike TV called, I couldn't make out what they said but it sounded like they were crying about having an inferior awards show.
 

SoopaSte123

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Perfect choice, Jim. It made me cry too. Definitely worthy of Game of the Year. Thank god for you and your week long awards... you're the best thing on the Escapist.
 

Saibh

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I agree with it's GotY, but I do have to disagree it had an unprecedented amount of choice. The illusion is very convincing, but play the game more than once and you'll realize that simply none of your choices matter. Not a single one. They all lead out to the same conclusion. They all lead out to the same events. It does what most games that offer choice do: have the characters around you reflect it instead. The major difference is how they feel about you, not what happens. I don't have a problem with that, but this was a hugely disappointing factor for me in subsequent playthroughs.

Personally, I think this is a huge flaw with the game I wish more people would address. Considering that TellTale could have easily made a game that changed settings every season, meaning it didn't have to deal with the consequences of many different decisions as their game kept getting longer and more complex. I felt like the episodic format could have offered up the feeling of making decisions you know will affect you in the future, but also deliver upon those expectations within the same game, without having to worry that a large portion of your players will never own the later games.
 

tippy2k2

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This game had a shit ton of problems in my eyes...

Railroading
A bunch of technical issues
Cut-scene stupidity
Illusion of choice

...with that said, I 100% agree with this choice. This has been one of the best games I have played all year (and possibly this generation) and I am incredibly excited for Season 2 to start. There are a few things that I wish Telltale would do, specifically:
I really wished that noble decisions like saving people had more risk. For example, if you choose to risk your life to save Person A, maybe Person B in your group gets killed because of the time it took you to save Person A. It does not always have to happen but I wish the risk was present.
 

Jimothy Sterling

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My only regret is the long, wasteful intro. 40 seconds of what, random cut scenes and gameplay? At least its skippable. Just gotta hop around the timer to find the sweet spot where the video actually starts.

All the annoyance of an advertisement but no one is even getting paid for it.
 

Fearzone

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Whenever I see a "best games" list, it always tends to weigh story over gameplay. Games on "best games" lists tend to excel in the story over the gameplay. Not that there is anything wrong with that, and if the story is what works for whomever is making the list, then I wouldn't want them to pick a game that doesn't do right by their own internal direction of gaming quality.

But I tend to look for the gameplay, and always feel a disconnect whenever I see these lists. For once, I'd like to see a list where the Dota 2 beta is the winner, followed by Torchlight, or something.
 

cerebus23

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Duffeknol said:
And no Spec Ops The Line. Curse you, Jim. Curse you, cruel God.
Probably the reason why "the cynical brit" gave it honorable mention, its a great game but not a game you can say you enjoyed playing, just a game everyone should play.
 

LordMonty

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Damned fine line up will say played 80% of them and may consider the last thanks to you :) loved the overall winner to a fault Walking Dead is damned good.
 

Jimothy Sterling

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jmarquiso said:
Abomination said:
Oh, in mine she DID call out to them - or rather waved.
I didn't realize mine was so different!
She cowered behind her gun on mine, and my friends'!
I'm pretty sure he's lying. I looked it up to be sure, and there's only one ending, yours.

I don't know why Abomination is lying, but there it is.
 

Jimothy Sterling

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personion said:
I don't understand why everyone loves this game. Sure, it had a good story, but the gameplay was little more than quick time events, and none of your choices really mattered. None of your choices had any real impact. Even Heavy Rain at least gave multiple branches and choices, Walking Dead was just too linear for my tastes. I felt like I was watching a movie where the main character says different things every time you rewatch it, and you're required to mash a button for every action sequence. I certainly see the appeal, but it's definitely not a good game in my opinion.
So, because it tried something you weren't used to, it's bad? Sure, the gameplay might be minimal, but that's a bit petty, don't you think?
 

redknightalex

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The Walking Dead is being talked about so much this year, not to mention in so many GotY categories over many different sites, that I almost feel compelled to play it. My main problem? It's from Telltale Games.

I've played a few of their games and, frankly, they sucked. Game play was non-existent, writing absolutely horrible and cliched, and it always felt like a waste of time. Jurassic Park was my first episodic game from them that I played and I only did it because they were free and they each had trophies. I'm trying to get through Back to the Future except...how can anyone play a game that's so point-and-click? It's as if they are still making games for a mid '90s audience.

From what I understand, The Walking Dead has the same gameplay as these other games but with better writing? Eh...I don't know.

And for the record, if there was ever a game that made me cry, it was Mass Effect 3 (aka the game-which-must-not-be-named), and not because of how it ended. Journey was also a bawler. Climbing up the mountain in the snow by myself...damn.

Wait, Jim, did you never cry during Journey? Well...
 

Metalrocks

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never really cared for this game but maybe i will give it a try if i feel like it and its cheap. i still havent played spec ops which i was keeping an eye on. i wait till steam has it cheaper or get it from the store when their price drops.
 

Jimothy Sterling

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Delcast said:
I know it's a very Nintendo fanboy card to play, but games are about Gameplay, and gameplay should enhance the experience of the story.
Well, some might argue that games are about the experience and, as long as I enjoyed the experience, then there is no reason to worry about how much interactivity or gameplay that there is in the game.

There's no reason to think that there is a minimum level or type of interactivity or gameplay that is required to enhance an experience, as long as the experience is good, right? This was a phenomenal experience for what it was.
 

Eric the Orange

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Abomination said:
Clemintine shot me to put me out of my misery (and I hope to harden her to make such decisions in the future) at my bequest. Watching Clemintine meet Christa and Omid at the train tracks I directed both of them to go to made me wish I had a pipe to take out of my mouth and salute myself for my own decision making.

They clearly had always wanted a kid and would care for and protect one deeply. Clemintine was now capable of defending herself, considerate towards others and sensible with her chices.
Can you perhaps give some proof of this because the ending I got and from what research I've done all go like this
She sees two silhouettes of people on the horizon. Seems indecisive if she should join them or stay alone. In this ending there is no proof of who they are or if she joins them.
 

sabercrusader

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I agree wholeheartedly with Jim's choice for GOTY. It was definitely my choice too. The story was amazing, the characters were near perfect, the voice acting was great, my main problem with the game is the technical stuff. Framerate issues, saves being deleted(didn't happen to me but I'd have been annoyed if it did),etc. None of this should stop anyone from playing the game though. As for the choices not having much of an effect on the story, I disagree. Sure, it didn't change the story much at all, and the outcome was the same for everyone, but what really mattered was the character interaction, which, when you think about it, was what the game was going for. Your choices in who you sided with, how many times you sided with/against that person, and just overall whatever you say to them changed the way they viewed and thought about you. It also changed Lee's personality.

Also on the subject of gameplay, I really didn't have a problem with it not having so much. The story held me from start to finish, and when you did actually play, it wasn't by any means bad either. It was unique considering that just about every other game you see on the market now is a AAA explosions, stabby stabby, spray and pray game that, normally, focuses on the action more than the story. I value story above just about everything else. It has to be some damn fun gameplay to keep me playing if I don't find any interest in the story. Besides, in the end, isn't the point of any video game to provide you an experience? The experience that The Walking Dead gave me was by far one of the best experiences that I've ever had playing a video game. I don't find anything wrong with someone not liking it, that's their opinion, but I don't agree with the people who say it doesn't deserve the awards it's getting because it's not a "game" or that the choices don't "matter", it is a game, regardless that it has little gameplay, it is enough for it to be considered a video game, and the choices do matter, just not in a way that many people were likely expecting.
 

Sheo_Dagana

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I'm going to be getting this game as soon as possible. As a fan of the Walking Dead (comics) it is hard to believe it took me so long to get around to getting it. I think it's because I was worried it would do nothing but make me depressed, like the comic. Thank God for Jim, as he has assured that there is humor to be had in this game's journey as well.
 

ExtraDebit

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Walking Dead was a good experience but can hardly be called a "game", there's hardly any gameplay in it. It's more like an interactive movie and for something with its main emphasis on story it doesn't even have multiple endings. In addition for people who played the scenarios multiple times they'll realized the player's choice is an illusion which doesn't really change anything. The people who are going to die are going to die and the ones that's going to live will live.

While it certainly deserves mentioning, it's by no way "game of the year".
 

JackyG

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The Walking Dead is a bloody amazing piece of work. But it took way too long for each episode to release so i'd forgotten peoples names, what had happened etc. This of coufse can just be solved by waiting for the whole series to release before playing. Like the show. You want to wait for the box set.

My only gripe with the actual GAME is that they've followed story beats from the show too closely. I want to see them really branch out on their own next time they clearly have the talent.

Job well done Tell Tale.
 

jmarquiso

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JoJo said:
Azuaron said:
It's on PC?
jmarquiso said:
iOS. You can get all the episodes on iOS.

Edit: Didn't realize you had a PC as well. You could buy it in episodes on console, and download the whole thing at once on PC (you had to buy a season pass rather than episode by episode).
I appreciate the tips but I don't have a iOS device and my laptop is close to five years old, I used an Xbox 360 until it broke down recently. I'm just going to have to wait it out until I can afford a new 360 or PS3 :p
The requirements for the game are surprisingly low. Check out Can You Run it? to be sure.
 

jmarquiso

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redknightalex said:
The Walking Dead is being talked about so much this year, not to mention in so many GotY categories over many different sites, that I almost feel compelled to play it. My main problem? It's from Telltale Games.

I've played a few of their games and, frankly, they sucked. Game play was non-existent, writing absolutely horrible and cliched, and it always felt like a waste of time. Jurassic Park was my first episodic game from them that I played and I only did it because they were free and they each had trophies. I'm trying to get through Back to the Future except...how can anyone play a game that's so point-and-click? It's as if they are still making games for a mid '90s audience.

From what I understand, The Walking Dead has the same gameplay as these other games but with better writing? Eh...I don't know.

And for the record, if there was ever a game that made me cry, it was Mass Effect 3 (aka the game-which-must-not-be-named), and not because of how it ended. Journey was also a bawler. Climbing up the mountain in the snow by myself...damn.

Wait, Jim, did you never cry during Journey? Well...
Sort of. They turn a lot of adventure game tropes on their heads, and usual game mechanics can change. Even the "hint system" (which you can turn off -as I did), starts saying odd things toward the end.

Part of it is the responsibility you have with this child, and they manage to do that well - despite it being one of the most hated gaming cliches.
 

Roofstone

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I just finished the game, thank you for the recommendation Jim. I did cry at the end.

And all I can think about is that I hope she keeps the hair short, I hope she remembers that.
 

veloper

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Blood Brain Barrier said:
veloper said:
I also love how the genre listed beneath the vid is "RPG".
Role-playing. I'd say it works pretty well with The Walking Dead. I didn't really feel like I was game-playing.
RPG has become a meaningless enough term already that I may have to let that one go.

On the computer RPG used to mean a game about killing mobs for XP, so you can kill stronger mobs for more XP, but now it just seems to mean game.

So subgenres to the rescue once again. I'd like to call this subgenre of the RPG: an IAF.
 

Blood Brain Barrier

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veloper said:
Blood Brain Barrier said:
veloper said:
I also love how the genre listed beneath the vid is "RPG".
Role-playing. I'd say it works pretty well with The Walking Dead. I didn't really feel like I was game-playing.
RPG has become a meaningless enough term already that I may have to let that one go.

On the computer RPG used to mean a game about killing mobs for XP, so you can kill stronger mobs for more XP, but now it just seems to mean game.

So subgenres to the rescue once again. I'd like to call this subgenre of the RPG: an IAF.
It's the "game" label I have more trouble with. Call it a "role-playing story", "role-playing experience", anything but a game. There's nothing to win, not enough challenge to be counted as a game.
 

veloper

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Blood Brain Barrier said:
veloper said:
Blood Brain Barrier said:
veloper said:
I also love how the genre listed beneath the vid is "RPG".
Role-playing. I'd say it works pretty well with The Walking Dead. I didn't really feel like I was game-playing.
RPG has become a meaningless enough term already that I may have to let that one go.

On the computer RPG used to mean a game about killing mobs for XP, so you can kill stronger mobs for more XP, but now it just seems to mean game.

So subgenres to the rescue once again. I'd like to call this subgenre of the RPG: an IAF.
It's the "game" label I have more trouble with. Call it a "role-playing story", "role-playing experience", anything but a game. There's nothing to win, not enough challenge to be counted as a game.
I'd say TWD still a game, but it's just that the gameplay is very, very poor and only the presentation and story get much attention.
So a game that should not be GOTY material, only the new blood thinks otherwise, so the decline continues.
 

RedmistSM

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What makes this game less of a game than adventure games like Monkey Island or Phoenix Wright? What about games like Deadly Premonition or Asura's Wrath, where the gameplay is worse than the story and cutscene bits and gets tiring long before the game is over, but the story still makes them interesting to play? I'm happy that the Walking Dead won this year because it made Jim tear up. I'm not sure if I'll give ut a try, but that's because I didn't like the comic all that much and I'm very aware that all the choices are lies that make no difference, which annoys me. It should not be disqualified just because it isn't very heavy on the gameplay side of things.
 

veloper

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RedmistSM said:
What makes this game less of a game than adventure games like Monkey Island or Phoenix Wright? What about games like Deadly Premonition or Asura's Wrath, where the gameplay is worse than the story and cutscene bits and gets tiring long before the game is over, but the story still makes them interesting to play? I'm happy that the Walking Dead won this year because it made Jim tear up. I'm not sure if I'll give ut a try, but that's because I didn't like the comic all that much and I'm very aware that all the choices are lies that make no difference, which annoys me. It should not be disqualified just because it isn't very heavy on the gameplay side of things.
Those games have far better puzzles.
 

Jimothy Sterling

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I'm on episode two of walking dead and I don't like the gameplay very much, I'd love if I could see the game without playing it. Those type of games I prefer to play on my DS confortable on my bed.

I also have a problem with choice games, I'm a very curious person by nature and i can't stand the fact that I can only choose one option and cannot see what would be different by choosing the other options unless I replay later which I don't want to.
 

Dr. Crawver

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well, I took his recommendation here, and went and bought it straight after seeing this video. I already finished it and must say it was worth every penny. After Christmas I'm going to have another run through it, it was so engrossing.
 

Dr. Crawver

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Fappy said:
I've heard they're planning to release all the episodes as one game soon. Any chance anyone knows when that'll be available?
I bought it all as one on steam as soon as the video ended. If you mean retail though, I can't help you there.
 

Dr. Crawver

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lockgar said:

Liability tier?
No mention to perhaps one of the most hated characters in the game. Who simple existence caused so much harm and misery to those around him?

This game is amazing how they made me hate a character so much despite he is never actually doing anything against you intentionally.

Although I'm against the games decision of not letting you get rid of him as you see him.
Strange thing was, I never hated him. I always just pitied him so much. Every action he did, he thought he was helping, but every time it made things worse. The only time I actually felt truly angry at him was when I left him on watch for Clem, and he didn't seem to take it seriously.

In the end though, when I had the choice to let him die, or risk everyone to save him, I listened to his pitiful pleas to let him go, and I thought at least he gets to choose his end, and he fell.

And then I realized in horror as he survived the fall, and had probably given him one of the worst deaths of the group. All because he was such a klutz. He never deserved that.

Great game.
 

Kapol

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While I'm not going to disagree with your choice, since there's only one game that really inched above it for me, there is one thing that I feel the need to point out even it already has been. You mentioned TWD keeps track of player's choices more then any other title. There's only one game that comes to mind that goes above it, and that's Mass Effect 3.

Of course, mentioning ME3 by itself is enough to stir up a huge controversy. But for me, it was the game of the year. I loved it because the entire thing felt like the final act. All of the players coming back for one last bow before the curtain closed without feeling like a self-grandizing wank. And even without the ending (which I didn't hate for various reasons, but was still disappointed by), the experience as a whole was great enough where it managed to keep me going. Wanting to see what came next, and seeing how I'd impacted the game's world.

Seeing how Wrex had become a leader, bringing his people closer to maturity and away from the mindless killers they had basically been. Thane standing up to the assassin, and seeing him on his deathbed. That prayer with his son still holds in my mind, as does what his son says after. Mordin's last moments of singing to himself as he goes to his death. Seeing Tally on her homeworld and Legion's final sacrifice. These were characters I cared about. And seeing all the time I've put into final hit it's finale was one of the most rewarding experiences I'd felt this year. So it's my game of the year.

Mind you, that's not saying that I think Mass Effect deserved this over TWD. The thing about The Walking Dead is that is was compact. The experience never felt like it dragged on that much. It really held the line with moral ambiguity in a way that Mass Effect couldn't even come close to touching I think. Mass Effect always had it's line in the sand. You were good or you were bad. TWD erased that line and simply said "There is no good or bad. You are a person trying to survive and protect in a world that damn-sure wants you dead. What do you do?"

And while I love the characters from Mass Effect, I didn't care about any of them as much as I did Clem. Some came close. But they never were able to pass the bar that Clem did. In TWD, I never truly hated any character for who they were. Even the 'bad' ones I could understand their motivations for what they did. I did hate some of them, but it was because of what they tried to do to me and those I lead and not because of what they did alone. The villains weren't always villains. They were sometimes just people choosing how they would survive.

So I really love ME3 and TWD for close to the same reasons. But when it comes down to it, my feelings of ME3 are stronger. I loved ME3's gameplay. I loved the wide range of characters and the feeling of satisfaction that came with a story that spanned years for us. I knew I was going to love it though. TWD came out of nowhere and made a huge impact. But it just wasn't quite enough to knock ME3 out of it's place for me.

Anyways, there's my rant. Sorry for going on so long.
 

Kapol

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Dr. Crawver said:
Strange thing was, I never hated him. I always just pitied him so much. Every action he did, he thought he was helping, but every time it made things worse. The only time I actually felt truly angry at him was when I left him on watch for Clem, and he didn't seem to take it seriously.

In the end though, when I had the choice to let him die, or risk everyone to save him, I listened to his pitiful pleas to let him go, and I thought at least he gets to choose his end, and he fell.

And then I realized in horror as he survived the fall, and had probably given him one of the worst deaths of the group. All because he was such a klutz. He never deserved that.

Great game.
I agree. I never hated him either. Some people despised him with a fiery passion, but all I ever felt was pity. In a way he honestly kind of reminded me of myself. He had a good heart and did things he thought would help. He wasn't the brightest of the group, and he caused more misery then any other. But he didn't do it out of malice. He did it out of misplaced kindness. And I have to respect that more then anything.

But you did miss one major part with him by letting him go. One that gave me a lot more respect for him as a character.

If you keep him alive and he goes with you as well as Kenny going with you at the end, the two will argue. Kenny will be slamming down his throat, yelling at him and berating him. Until finally he breaks and starts yelling back. He talks about how he doesn't even know if his family is alive, and what's going on his head. He basically finally ends up standing up for himself. And it was one of the moments in the game where I had to give a bit of a smile for him. Of course, then it ended up drawing the attention of the zombies around... so... yea.
 

Jimothy Sterling

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***ATTENTION***

Right now The Walking dead complete is on the steam winter sale right now for 50% off, only $13 USD, if you have been holding out nows the time to get it!
 

Lyri

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lockgar said:
I hated that guy with a passion by the end of the game, my friend tried to make a case for to me to like him but there just isn't anything there that makes me want too.
It really shows TellTales ability to write though as making a likeable and relate able character is easy enough but making a character like Ben is incredibly difficult and can easily have the scales tipped from buffoon to plain helpless.

My emotions swung like saloon doors in a hurricane for some characters, TWD is a rich and immersive game where you truly build a relationship with the people around you.
I love this game.
 

SacredMesa

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I found this game because of you Jim and I have to say THANK GOD FOR YOU. This game is truly amazing beyond words and is simply the very best game I have played in my life, since I started playing games on the original NES.
 

Nejira

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Too bad the Walking dead is not a game, and I would argue that as such cannot be "the game of the year". Wouldn´t it stand to reason that a game is actually needed to win such acclaim?

Its a clipshow done in the way of a tvserie with some quicktime events, and a few fake choices thrown in for good measurement its more in style with an semi-interactive tvserie.

No actually, its more in line with the old chooce your own adventure books than a real game. Its basically chooce A or B, it doesnt matter in the end as there will only be one "right" choice so its a mood point.

IMO Whether character Y or character H survives isn´t choice in terms of an interactive game, and that is for most parts your "choice" in the walking dead. The press button or something happens or to make something happen isn´t really a choice neither as its often press Q or die. If you die, you reload and keeps pressing Q until you succeed. Thats not choice, thats poor gameplay, IF gameplay at all. Sometimes pressing Q for something doesn´t even do anything, its fake as in you cannot change the predetermined outcome of said event.

This "game" isn´t more interactive than watching a tvserie or reading a book. I can scream at the screen all I want but that doesn´t affect the outcome. What is predetermined to happen WILL happen regardless of my input or lack thereoff.

Its not bad entertainment per se; the voiceacting is superb, the graphical visiuals are good and engaging, and I was emotional engaged in the last scene. But the story or plot is poor, full of zombie cliché and "This game series adapts to the choices you make. The story is tailored by how you play" is an outright lie. You have no choice to nib problems in the bud, no choice to tell people to shut the fuck up when they stand arguing in the middle of a zombie outbreak, no choice to prepare yourself in anyway for the problems to come down the line. I did not steal the food from the car, but still the major plot revolves around it. How does that correspond with "This game series adapts to the choices you make. The story is tailored by how you play"?

In the end my point being that the walking dead is not a game, and having a nongame win "the game of the year" is an insult to the actual games found in the four previous episodes.

*All of the above is of course my own personal opinion, and does not represent fact or absolut truth. Its one guy´s opinion, so take it as such.
 

Jimothy Sterling

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ccdohl said:
Delcast said:
I know it's a very Nintendo fanboy card to play, but games are about Gameplay, and gameplay should enhance the experience of the story.
Well, some might argue that games are about the experience and, as long as I enjoyed the experience, then there is no reason to worry about how much interactivity or gameplay that there is in the game.

There's no reason to think that there is a minimum level or type of interactivity or gameplay that is required to enhance an experience, as long as the experience is good, right? This was a phenomenal experience for what it was.

Yep I agree, engagement doesn't fully respond to gameplay (about that term "interactivity", don't get me started, but a game is not more interactive because you can press more buttons, that has nothing to do with engagement or interactivity), but then there are more issues with the Walking Dead.

To keep it on the less theoretical side, it wasn't a bad experience for sure, but I did not think the game iself was enhanced by the functional implementation(in fact, the structured nature of the game often managed to break the 4th wall, particularly when dealing with the few puzzles of the game), particulary in some situations where I KNEW EXACTLY -what- to do, but not -how- to do it (the old try everything everywhere philosophy of adventure games).

It is all a matter of experience for sure, but when you -feel- that you are doing what the game wants you to be doing, rather than whay you think you should be doing, it shatters the illusion, and it heavily hampers the experience. Great games make you want to do what the game wants you to do, aligning the goals, mantaining this projection of yourself within the game. A great example of this is the way that Journey uses wind gusts to subtly veer you into the path, without putting a rigid YOU SHALL NOT PASS wall.
 

roushutsu

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As soon as I come home from New York, I'm gonna get this game. I've heard a lot about it everywhere I went. I'm not too big into zombies be it video games or film cause they always come off to me as action and gore first, story and characters second. The fact that Walking Dead seems to be so different is enough to get me to try it out.

I really enjoyed the Jimquisition Awards. Hope you continue this next year!
 

Milkman

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ExtraDebit said:
Walking Dead was a good experience but can hardly be called a "game", there's hardly any gameplay in it. It's more like an interactive movie and for something with its main emphasis on story it doesn't even have multiple endings. In addition for people who played the scenarios multiple times they'll realized the player's choice is an illusion which doesn't really change anything. The people who are going to die are going to die and the ones that's going to live will live.

While it certainly deserves mentioning, it's by no way "game of the year".
The whole point of a game is to offer an interactive experience. The Walking Dead does this and more. An emphasis on storytelling does not mean multiple endings, and the whole point of the choices are to put you on the spot. Of all titles released in 2012, no game is more deserving of such an award, because it was such a sheer emotional powerhouse.
 

Milkman

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Delcast said:
ccdohl said:
Delcast said:
I know it's a very Nintendo fanboy card to play, but games are about Gameplay, and gameplay should enhance the experience of the story.
Well, some might argue that games are about the experience and, as long as I enjoyed the experience, then there is no reason to worry about how much interactivity or gameplay that there is in the game.

There's no reason to think that there is a minimum level or type of interactivity or gameplay that is required to enhance an experience, as long as the experience is good, right? This was a phenomenal experience for what it was.

Yep I agree, engagement doesn't fully respond to gameplay (about that term "interactivity", don't get me started, but a game is not more interactive because you can press more buttons, that has nothing to do with engagement or interactivity), but then there are more issues with the Walking Dead.

To keep it on the less theoretical side, it wasn't a bad experience for sure, but I did not think the game iself was enhanced by the functional implementation(in fact, the structured nature of the game often managed to break the 4th wall, particularly when dealing with the few puzzles of the game), particulary in some situations where I KNEW EXACTLY -what- to do, but not -how- to do it (the old try everything everywhere philosophy of adventure games).

It is all a matter of experience for sure, but when you -feel- that you are doing what the game wants you to be doing, rather than whay you think you should be doing, it shatters the illusion, and it heavily hampers the experience. Great games make you want to do what the game wants you to do, aligning the goals, mantaining this projection of yourself within the game. A great example of this is the way that Journey uses wind gusts to subtly veer you into the path, without putting a rigid YOU SHALL NOT PASS wall.
To be fair, this is one of the few games that truly aligned the player's motivations with the protagonist's: protecting Clementine.
 

Jimothy Sterling

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I still think it's wrong to call this anything like "Game of the Year", instead of say "Interactive Experience/Movie of the Year" since it isn't much of a *game* at all and most of the choices the player is allowed to make won't make much of a difference overall. Either he's going to get outvoted or the same things will happen in a slightly different variety.

It's an improved and spruced-up version of this:

And I don't know if "games" should be awarded for being less like games.
 

Jimothy Sterling

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lockgar said:

Liability tier?
No mention to perhaps one of the most hated characters in the game. Who simple existence caused so much harm and misery to those around him?

This game is amazing how they made me hate a character so much despite he is never actually doing anything against you intentionally.

Although I'm against the games decision of not letting you get rid of him as you see him.
Strange, for me it was:


I would have probably shot him at least 3-4 times throughout the game if given the chance as he seemed the biggest "liability" and annoyed me from the very first episode onward.
 

Jimothy Sterling

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Milkman said:
Delcast said:
ccdohl said:
*snip*

Well, some might argue that games are about the experience and, as long as I enjoyed the experience, then there is no reason to worry about how much interactivity or gameplay that there is in the game.

There's no reason to think that there is a minimum level or type of interactivity or gameplay that is required to enhance an experience, as long as the experience is good, right? This was a phenomenal experience for what it was.

Yep I agree, engagement doesn't fully respond to gameplay (about that term "interactivity", don't get me started, but a game is not more interactive because you can press more buttons, that has nothing to do with engagement or interactivity), but then there are more issues with the Walking Dead.

To keep it on the less theoretical side, it wasn't a bad experience for sure, but I did not think the game iself was enhanced by the functional implementation(in fact, the structured nature of the game often managed to break the 4th wall, particularly when dealing with the few puzzles of the game), particulary in some situations where I KNEW EXACTLY -what- to do, but not -how- to do it (the old try everything everywhere philosophy of adventure games).

It is all a matter of experience for sure, but when you -feel- that you are doing what the game wants you to be doing, rather than whay you think you should be doing, it shatters the illusion, and it heavily hampers the experience. Great games make you want to do what the game wants you to do, aligning the goals, mantaining this projection of yourself within the game. A great example of this is the way that Journey uses wind gusts to subtly veer you into the path, without putting a rigid YOU SHALL NOT PASS wall.
To be fair, this is one of the few games that truly aligned the player's motivations with the protagonist's: protecting Clementine.
Yes but once again, that is a story resource, not a gameplay aspect. And that works as a motivation, but doesn't fix the problems of the game.
I'm speaking very specifically when you for example:
Have the radio, and the batteries, and the zombies, and you have to produce a sound to confuse/drive the zombies away.
And you think you'll have to use the radio, and you try using it but NO.
So you scratch your head..
...
Rub radio on Wall...
...
Rub radio on Alley...
...
Ok Take batteries from radio..
..
on remote?..
Oh so.. turn on the TVs, and that does alert the zombies.. radio was not enough.. because.. NOT ENUFF ADVENTURING! Feel smarterest now? but anyway, yeah it triggers the next cutscene and thats what we want(I think it was that way, that sort of set itself up to the next "choice moment").
I understand that videogames are limited, all options aren't accountable for... but it seems to me this is limiting them even further.

This is not organic.. this is still awkward walkthrough material. And although some of that might be desirable, you don't want to bludgeon the player over the head with it. This BREAKS the "immersion", kills the pacing and draws you away from the experience (and this is just an example, there are SEVERAL situations like it).

Once again, see how Spec Ops: the line. does it:

At some point in the game, the local innocent civilians are attacking you with sticks and stones because there is no more water left. If you hesitate too long, they actually start braving up and attacking you heavily (possibly killing you, I don't actually know if you can get away), If you shoot them, they overtly start attacking you / fleeing and your team mates and character react to your brutality, and in the other hand, if you shoot up in the air, they flee and abandon the scene having yet a different effect on your character.

This is not a binary, "DECISION MOMENT", this never breaks your experience, never hits you in the head with an obvious consequence. It moves in the grey of our possible actions, and it is all the more effective for it.

All that said, I do acknowledge that the games have an above average story, and great writing, but as I said, beyond that they do little to bring any aspect of the medium forward (In fact some could say they are moving it backwards).
 

Domoslaf

New member
Nov 10, 2009
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I enjoyed The Walking Dead a lot and, for what it is, I think it's a great experience, perhaps even award worthy.

But to see Jim, who has up to this point been stronly on the "gameplay" side of the "gameplay vs. story" argument, award a game that is all story and no gameplay is truly bewildering. He talks for almost 5 minutes with awe in his voice about characters, about the script, about the emotions, without even mentioning for a second how the game actually plays. Perphaps because it actually doesn't.

The guy may even be a hypocrite.
 

Zato-1

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Mar 27, 2009
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You and me both, Jim. Telltale's The Walking Dead is the first and only video game that has ever made me cry- a feat no movie has achieved, mind you.

The Walking Dead is my pick for Best Game of 2012 by a mile.