Ugh... I suppose I'm one of the people aimed at here. Although I don't think I've ever spewed bile.
Jim, if someone disagrees with your opinion of a game then you're free to ignore it. You shouldn't have to deal with anger and bile. To that extent I agree with you.
HOWEVER, what I think you are maybe neglecting to take into account here is that you're a professional games reviewer. You're not just some guy on the Internet. People, both gamers (I hate that title but let's use it for now) and games DEVELOPERS, look to you for guidance on how to spend their money or what they can improve about their work. That's one heck of a responsibility that you have there.
As a professional games reviewer, your job is to CRITICISE. When you don't do that, you are doing a disservice to your readers. I've seen other professional reviewers point out some of the problems I've had with this game, while still giving it a "9" or a "10" (thereby proving, once again, that review scores are inherently worthless). Again, it's completely worthless to "rate" somebody else's subjective experience. The point of a review, in my opinion, is to give its readers enough info that they'd be able to assess, with at least a certain amount of accuracy, whether the game is for them - whether they'd have a good subjective experience of their own with it.
And if that's the task that reviewers have, then in this instance a LOT of them have failed with me. Angry Joe, for example, pointed out some of the problems that I have with the game - the fact that the two-weapon system makes the weapon-upgrade system completely redundant, since you never know which weapons you'll have access to, for example - but basically said "Even if this bothers you, you'll still love the game." Well, I didn't.
I don't begrudge you your enjoyment of the game - in fact, I wish I'd shared it. But the fact remains, I wasted £45 on this game - not a huge amount of money for me, but still something that I could've put to much better use - which has, in my opinion, zero replayability. It's just too linear and there's too much combat, with enemies I didn't care for, using mechanics that had plenty of problems with them. I spent an equivalent amount of money on "Skyrim" - a game that also has a lot of flaws - but I've had over two hundred hours' worth of playtime on "Skyrim". And by and large they've been more worthwhile than those I've spent on "Bioshock Infinite". That's my subjective experience, but it's caused in part by objective flaws in the game's design.
My problem with the acclaim this game is getting is that I feel that it will encourage the developers to go further down the road that they've gone down here. Which, to me, is making a generic FPS with boring combat, but set in a hugely impressive world with a very good story. I feel - and a lot of people obviously agree with me - that "Bioshock Infinite" is a huge step back for Ken Levine. On a philosophical level, Levine's games are no longer about "making your own story". Instead I'm watching someone else's - Booker DeWitt's, in this case - and while it's a really, really good story, it's not one that I ever felt that I could or did influence in any way. I felt that the game was trying to be a movie, and I was a passive observer to it. That to me is not what makes a great game, and it's not the direction I want to see this particular developer's games take.
Almost twenty years ago, Ken Levine made my absolute all-time favorite game. I KNOW he's better than this.
But again... a lot of that is subjective. Not all of it though. When a game has problems, the professional reviewers should let the gaming community know about it so that they can decide whether or not the game is a worthwhile purchase. They should also let the developers know about it so that they can take that information into account when continuing to develop games. I just feel that the reviewers of "Bioshock Infinite" largely failed to do that here. And that's why I think that - while BILE is certainly not warranted - the criticisms are.