Dragon Age 2 really was a top tier game. And mass Effect 3 was perfect until the last 20 minutes. 20 minutes which were later salvaged and fixed in a free update a short time later. Haters hate, nothing more to be said.
The fact that it's also coming from Jim's peers is the worst part of it.Imp Emissary said:I don't know if this thing is really all that new, but it does pop up quite a lot. Especially recently with all the lists being made.canadamus_prime said:I cannot believe that this is actually a thing. I think "idiot" is being far too kind to people like that.
What surprised me though was that Jim has people being bigger jerks to him over positive reviews than negative ones.
Didn't see that coming.
Shame it was not just from "fans", but also Jim's peers.
:/ Kind of a bummer.
You don't get around the net much, do you? I don't really visit any gaming sites other than the Escapist, but even I can tell you that yes this is indeed a thing.Vaccine said:People can like DmC all they want, the problem was by attempting to sell this rebooted title was, if it was successful, probably would have killed the original series in favor of putting funding into making "DmC2", which is why I think if DmC was a standalone game under a new.....everything, I would've given it more favor.
DmC as a new IP? would've been good.
DmC as an actual Devil May Cry title? it was trash to me.
But even then, I don't direct hate at people for liking it, I hate Capcom for letting it happen in the first place, because once again, Capcom prove they don't know how to deal with the West.
See kids, phrases such as "most impressive", "still holds excellent", and "looks like" are subjective in nature. That's because things that are objective in nature are verifiable and measurable. For instance, "TW2 had among the highest polygon count when it was released" is a measurable statement and therefore is objective. Can you measure impressiveness? I think not.Bors Mistral said:This might get a bit off topic but OK, I'll bite. It's been a while since I played them, so just a few basic things:erttheking said:I'm sorry, the Witcher 2 is better than Dragon Age 2? Please explain to me how that is anything more than your personal opinion.
- TW2 has some of the most impressive visuals on release, and it still holds excellent over two years later. In comparison DA2 looks like a drab mix of brown and grey. (objective)
Uh oh. There's those phrases again. Just how do we measure "beautiful" and "interesting"? And how are we determining "well designed environments"? Is Pac Man a "well designed environment"? We talked about Mr. "Look like" before too. But hope's not lost kids. "Recycled dungeons" IS something that can be measured. Are all of the dungeons the exact same layout and style? Do the characters exhibit duplicate behavior? Two objective sentences out of four is on the right track, kids!- TW2 has beautiful, interesting, varied and well designed environments. After a few hours in DA2, most locations look like I've already visited them. Let's not even start on recycled dungeons. Same about characters, and the way they move and visually interact. (objective)
Only some? Haha, nice try, poster. And you were doing so well in the last one, but it looks like we've regressed again back to subjective territory. What gives the musical score and effects the edge? What measurable system are we using?- TW2 also gets an edge in musical score, sound effects and, I dare say, voice work. (some question of taste, but mostly objective)
Well the poster is certainly becoming more self aware now, kids. He's recognized objective differences that can be observed (can you just "mim-max" your character, whatever that means, and win consistently without planning?), and he's recognized that ranking these differences is a matter of opinion. Good job poster!- Combat in DA2 is almost MMO-like. Mim-maxing your characters often plays a greater role than tactics. Combat in TW2 rewards good reflexes and planning. You can't gulp down potions during combat. On higher difficulties (end even on "normal"), you talk to characters, read books, follow clues and prepare accordingly for major encounters. (subjective, I guess - some people like MMO-style combat better, after all)
Looks like the poster let us down again kids. Why is it a disgrace by measurable means? How does the UI work better through measurable means? And for that matter, what work of art are we talking about here? Some people have created works of art using human feces. I sure hope that's not what the Witcher 2 UI looks like.- Some of the menu design and interface (items and character equipment icons, I'm looking at you!) in DA2 is a freaking disgrace. Some usability aspects of TW2's interface also leave a bit to be desired, but at least the UI works better and looks like a work of art. (objective)
Hooray! We've recognized a subjective sentence again. After all, there's not many avenues that TW2 could depict a "dark, mature setting" in an objectively better manner than Dragon Age 2.- Both games set to depict a dark, mature setting. TW2 does it much better, with a world that is so lovingly crafted it could come to life (subjective, I agree, personal preference and all that)
Well, kids, looks like the lessons are finally starting to take. That's 3 correctly labeled subjective statements in a row! Just remember, objective needs a unified way of measuring, not just side by side comparison. Turns out this reviewing stuff isn't as objective as people think it should be! So long, boys and girls!- Both games tout player choice as a major theme. In TW2 the illusion never fails. DA2 offers you "choice" and seems to like to go in your face for a "fate is cruel, what you did didn't matter in the end". However, it often comes off as "we didn't bother to make the story reflect your choices, you'll take it as is". (subjective, I guess, some could end up liking DA2's storytelling and never question it)
I'll stop here and just put it simply: the world of TW2 felt much more engaging and engrossing. That the game is much more memorable and played better (ok, subjective) is what I'm personally interested in.
Uh oh, kids. Sounds like yet another poster who missed out on the difference between objective and subjective! Well, we can't win 'em all.Smilomaniac said:I'm allowed to be pissed with people who say the Star Trek reboot is a good way to go, when there's been decades of material that had far more heart and soul in it.
I'm allowed to be pissed with fans of Fallout 3, when Bethesda turned one of the greatest CRPG experiences, into a brown and grey walking simulator and people ate it up, because they don't know any better or aren't willing to give the old games a shot.
I'm allowed to have an emotional response when I see something dear to me getting mauled to a pulp and then praised by not only gamers, but reviewers who focus on the trite shit that every current game already has and presents it as the next gift from god.
I do not appreciate being called an idiot because of that.
Now that I've gotten that out of the way, there's something I feel is missing from these debates.
(The following is my opinion and theory, not empirical fact.)
Games suck. They haven't always sucked, but they do now.
Ever wondered why current indie games are so massively popular?
Because they're not soulless, masspleasing, investments designed skinnerboxes. Nor are they limited in design or approach by advisors or consultants. They're wonderful games made by people who put themselves into it, giving us a piece of themselves and if we're lucky, they show us something about ourselves.
Games used to challenge us in all sorts of ways. They forced you to think, to do things that were genuinly displeasing in order to progress, to question your morals and ethics and had mechanics that you had to adapt to.
When I say that games suck, I don't mean they horrible or unplayable messes or that they don't have any justifiable content. Games have gone stale, much like movies have, where creators take the content that evokes the biggest response and then oversaturate us with it, neglecting the context, the flavour and the setting.
In games, you save the world, or the galaxy, again and again and again, because that's when the stakes are the highest, that's when you become the ultimate hero. In that process, there's only the big picture and everything that supports and creates the story is neglected in tropes, unrelatable situations and overused storyarcs, which brings me back to indie games.
They're down to earth. They might not challenge you ethically or morally, but they often bring a simple point that makes you think and widen your perspective, like Thomas Was Alone,
Jim likes Bioshock and likes it in part due to its violence. I found most of the violence to be far too much, it ripped me out of the meager immersion there was and compounded the lazy design of implementing tons of action because "that's what works" and that's what people expects. Playing a depressive alcoholic who is able to take on hundreds of fanatics by himself along with a woman he's supposed to keep safe at the same time is ridiculous.
In other words, I think it's an otherwise beautiful game that is too scared to stand apart and relies on repetative and frankly trite gameplay that we've seen in dozens of other shooters. It's two predecessors were, in my opinion, vastly superior in atmosphere and characters.
Was it one of the better games of 2013? Sure, whatever, but it did not deserve the global praise that it received.
I'm not going to bash you because you like a game, but I am dissapointed that you don't expect a higher quality or at least don't show it.
I'll take this sentence on it's own, as I don't think the post you quoted did a particularly good job at pointing out the differences of the two games either.irishda said:tl;dr: Reviews of every media are subjective, because the objectively measurable parts are the boring as shit parts no one cares about in a game/book/movie/TV show.
"I'm not going to bash you because you like a game. But I am going to bash you because you don't like the *right* games."Smilomaniac said:*snip*
I'm not going to bash you because you like a game, but I am disappointed that you don't expect a higher quality or at least don't show it.
How do you have an investment in something you dislike? Do people come over to your house and beat you up unless you play ME3's ending over and over again? are you really complaining about how there's too much of something you don't like, don't buy and that has no influence on you? Do you somehow expect IW, Treyarch or DICE to say 'you know what? everyone's doing MMS, we'll just make a fantasy rpg instead. that's not going to happen. and you know what? If DICE hadn't been so successful with BF, they wouldn't be making Battlefront. I've been dreaming of a new Battlefront ever since my ps2 died! So yes, I'm glad BF exists, I'm glad people enjoy it and even though I dislike the games themselves, I'm glad that because of them I'm getting something I DO want.MeChaNiZ3D said:snip
I'm saying investment as in I was a fan of the ME series and hated the ending and the last game by extension. Had I not played the series at all, not invested any time or effort in the characters, plot, whatever, then I would feel much less justified in not liking the ending, if indeed I even formed an opinion about it. In other words, it's not disliking a series, or a genre, it's disliking the changes or development of something you do like. And in that sense it is necessary to voice your opinion, because you are the target market, you are the one being affected, your opinion actually does matter to the developer, or if it doesn't, you should be trying to make it that way.Floppertje said:How do you have an investment in something you dislike? Do people come over to your house and beat you up unless you play ME3's ending over and over again? are you really complaining about how there's too much of something you don't like, don't buy and that has no influence on you? Do you somehow expect IW, Treyarch or DICE to say 'you know what? everyone's doing MMS, we'll just make a fantasy rpg instead. that's not going to happen. and you know what? If DICE hadn't been so successful with BF, they wouldn't be making Battlefront. I've been dreaming of a new Battlefront ever since my ps2 died! So yes, I'm glad BF exists, I'm glad people enjoy it and even though I dislike the games themselves, I'm glad that because of them I'm getting something I DO want.MeChaNiZ3D said:snip
I don't know where you made the mental leap you did to condense the point of his video into those 4 bullets. I think a better list would be.deathbydeath said:Is this what's happening here:
Bad Jim, that is not how you solve problems. Dicks breed only dicks, and you aren't helping.1. Gamers[sup]TM[/sup]: "We're dicks!"
2. Sterling: "Gamers[sup]TM[/sup] are dicks, and so I'm going to make you stop being dicks by being dicks to you until your dickishness goes away!"
3. ???
4. Problem Solved.
Besides, fanboyish praise can lead to terrible things. Human Revolution was a decent game, but a shitty Deus Ex game. It had no subtleties from the first two, had no clue what DX was even about, and mistook saying "human augmentation" over and over for actually saying something about human augmentation. People ignored these flaws, though, and instead praised the game universally (except for the outsourced boss fights, of course). Now we have Thief 4. Same with Mass Effect 2. The story was undeniably shit, but people ignored that and got Mass Effect 3 in return.
True, you can like whatever you want, and I adore plenty of terrible/flawed things (KotOR 2 comes to mind). However, praising or rewarding a game for doing something terrible is only going to sow terribleness for the future.
There was a lot of hate like that, but there were also legitimate complaints because it turned from... well, Devil May Cry, with frenetic, tight action and a high skill ceiling into something more akin to God of War or Lords of Shadow with floaty single button combat. The change from the skill rating system being based around constantly changing up your combos and technique to damage based, where you can get SSS rank from using the heavy attack four times in a row or just mashing the shoot button after launching an enemy was pretty negatively viewed too.Grabehn said:My god did I hate when the whole DMC ordeal came up, a classmate of mine wouldn't shut the fuck up about how "those" guys were ruinning the franchise and changing a "super cool" character into an "emo child" and how awful they were to even put a scene in which they mocked the lack of white hair.
And then he had to take different classes because he screwed up, and I LOVED that day.
Those games aren't the same genre though. DMC(1, 3 and 4) Bayonetta, and maybe Ninja Gaiden are stylish action games (also known as CUHRAAAAZEEE Games) while God of War is a hack and slash more in the vein of Dynasty Warriors with a bunch of window dressing to make people think they aren't playing Dynasty Warriors... and everyone totally bought it. And DmC is in the latter category.MeChaNiZ3D said:[
In contrast, I have never played any Devil May Cry games, ever, and think DMC looks like it has Bayonetta/God of War/Ninja Gaiden-like frenetic action gameplay, which appeals to me.