That is a very good point. I'm no expert, though, but I'm not sure the Wii a stellar library either.Dragonbums said:Yeah, but the WiiU having Backwards Compatibility didn't save it from people complaining about the lack of games in the coming months.Rebel_Raven said:For me it's kind of an odd situation. I normally don't day 1 buy a console. Infact I don't think I ever have. I've always waited for a stronger lineup. Especially these days I'm even more picky about what I play.
On one hand, no one wants to buy a console where they have nothing they want to play in it's library.
Truth be told, I think a lot of the burden could have been alleviated with reverse compatibility. It allows a buffer for the transition from one console to another, and creates an artificial launch library, sorta since it's not like the PS3 and 360's libraries stopped growing the instant new consoles are released. I'm pretty sure a lot of consoles had releases well into their descendent's time. PS2 did, IIRC.
Sure later in the life span of a generation, reverse compatibility becomes less of an issue for some.
I'm not one of that some, though. I still have my ps2 hooked up, and play it some while I have a ps3. Sometimes I play ps1 games on my ps3.
I do agree that rushed games are bad, and it gets bad towards the holidays, and with console releases, though.
Meh, enough rambling.![]()
Nor did it help the 3DS.
3ds is a stronger example, IMO. It's safe to say the DS library was pretty potent.
I suppose, thinking about it, each console release is going to be diffirent. There will be no solid strategy for success. At least I can't think of one. What's true last time isn't really true this time.
3ds came out in the era of mobile gaming for competition. Cheaper games, a more practical platform, and simpler games that are easy to pick up and put down made it harder on the 3ds.
It took some time to sink in. It's obvious a console needs a steady stream of releases. Or at least fairly regular releases to take off, and the games have to be good.
Rushed games don't need to be released. They can be refined, and prepared while the ready games go first. A huge lineup needs not be necessary.
Maybe there's a formula in the released games to be addressed? Make games people think are worth the jump to the next console?
I think the 3ds fell flat there.
The Wii U might have, too.