Er...he wasn't complaining about the violence itself, he was complaining about the narrative and the characters being unlikeable dicks. Yeah, the series has always been about violence, but at the very least the characters back then had some positives about them that kinda sorta gave them some appeal. Now you're playing as violent, unlikeable dicks that are violent and unlikeable dicks for the sake of being violent unlikeable dicks.RJ 17 said:I just read that and...really couldn't quite believe it. I have to wonder if Greg has ever played a GTA game before? It's a series based on jumping into cars, mowing down pedestrians on the sidewalk before picking up a hooker, screwing her in a back alley, then beating her with a baseball bat to get your money back once you're finished. In other words: GTA is a series based on over-the-top violence. I get the feeling that Greg's the type of player that always drives on the road and stops for every stoplight when he plays GTA.Racecarlock said:Oh man, speaking of people automatically dismissing violence, have you read greg tito's GTA V review? Oh yeah, how dare a GTA game be violent.Jimothy Sterling said:Lugoscababib Discobiscuits
This week, Jim loads his gun and shoots holes in the argument that certain games suffer from ludonarrative dissonance, just because they're violent.
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Oh, and Jim....that really is a damn fine suit you've got there.
Now, you may say, that's the hallmark of the crime genre Grand Theft Auto spawned, at least in videogames. But some of the events and missions of Grand Theft Auto V feel more malicious and, well, evil, than the comparatively light-hearted violence of most games, the recent Saints Row 4 being a perfect example. What's missing in GTA V's story is a sense that the characters have been painted into a corner by various machinations beyond their control, like Niko Bellic of GTA IV, or must commit their crimes to mete out justice, as Tommy Vercetti does in Vice City. The three main characters of GTAV do terrible things merely to get paid, and deserve no sympathy. There's no drive in them even to be the best at what they do, the last American value we afford criminals, but rather they commit these crimes with no lifeline thrown to the audience to pull us along in supporting them.
Yeah, no, that crap can happen in real life. In fact, that's not a disconnect at all. The only kind of disconnects this Luto thing would apply to is a dissonence between motivations and actions or atmosphere and actions. You know... a character who, in every cutscene, talks about how they hate most everyone alive but then the game rewards you for helping strangers. Or a game that's trying to set up an atmosphere of oppressive horror and then gives you an AK 47 with 360 rounds.Deathfish15 said:Best example of "Ludonarrative Dissonance" that I can bring up is GW2. The whole time during the actual gameplay of the story arch, the player is doing the dirty work of saving everyone, killing Zhaitan, and so on. However, the entirety of the story has the player as a 2nd fiddle to some twig POS named "Trahern" who takes all the credit and the rest of the NPC's cheer for saving everyone and everything for. So back and forth between gameplay and cutscenes one is saying "Trahern did everything" and the other is saying "the player did everything"
There is no one on earth who can kill dozens of mercs in a close pitched battle like games depict. Doesn't matter that Booker for example was an experienced soldier, what he does can only be done by the Terminator. So of course all of that is exaggerated. Point is Lara always had it in her to fight back even if the act itself is exaggerated she just doesn't know that about herself.Bad Jim said:I bought that in the Steam sale and have been playing it over the weekend. I did hear a quip about her having to do a lot of hikes. But I didn't hear anything specific about weapons training.
I figured she was taught the skills relevant to archeology. Long hikes. Living in remote, harsh environments. Maybe learning how to use a gun to keep unwanted wildlife away. But not how to kill dozens of mercs. Not how to use a bow either, that takes years of effort for no forseeable purpose.
I agree with you. I find Jim's immaturity and obsession with dildos coupled his better-than-God persona to be quite irritating. When Jim speaks seriously, he's quite interesting to listen to and raises some interesting points. (Even though I do not find myself agreeing with them all.)Marley said:If you cut the intros and outros out of these videos I might be able to stand this guy. Every time I hear them I want to punch something.