The way I see it is:Worgen said:I get the feeling that Jim didn't actually understand the argument. From my perspective the claim of dissidence for Bioshock infinite isn't because its violent, its because that's the only option and your not fighting zombie analogs, your fighting cops and protesters. They made a world that feels lived in but for the most part your only interaction with it is with bullets.
In the first 20 minutes or so of Bioshock: Infinite Columbia is presented to us as a peaceful, beautiful Eden. It's an idyllic and pristine world in the sky. As we see more of it however we realise that actually it's based on old world values and a whole heap of racism. Columbia's beauty is nothing more than a veneer. There's little meaningful interaction with the world because it is a fundamentally shallow world.
Booker on the other hand is a man of violence from a world of violence with a violent past. The player embodies a specific character, not a vessel through which they may enact their own actions. Booker used violence to solve his real-world problems and he's just doing the same in Columbia, a shallow world that affords him no other option.
Besides, both the cops and the Vox initiated their respective fights with Booker. The cops want him dead because they believe he's the anti-Christ which makes them essentially religious extremists. The Vox want him dead because Daisy Fitzroy thinks he's a ghost or an imposter so they're fuelled by their already intense hatred of the Columbian regime. What's a heavily armed man to do?
Booker on the other hand is a man of violence from a world of violence with a violent past. The player embodies a specific character, not a vessel through which they may enact their own actions. Booker used violence to solve his real-world problems and he's just doing the same in Columbia, a shallow world that affords him no other option.
Besides, both the cops and the Vox initiated their respective fights with Booker. The cops want him dead because they believe he's the anti-Christ which makes them essentially religious extremists. The Vox want him dead because Daisy Fitzroy thinks he's a ghost or an imposter so they're fuelled by their already intense hatred of the Columbian regime. What's a heavily armed man to do?
I'd say pretty much every game that features human enemies suffers from that problem.Its one thing when you mow down 20 zombies and see more coming, its another when you shoot 20 cops and they just keep coming and don't react at all to seeing their comrades casually killed.