I think the main issue here is that gaming is going through some growing pains as a medium. It'll get there in time, but ultimately you have to not ascribe some kind of malicious intent to every incidence of a character being overly sexualized. Sexuality exists and the vast majority of human beings are programmed to be interested in it too a pretty high degree. Biological imperatives and all that. So expect art to reflect that, in curvacious scantily clad women, and shirtless hunks with feathered hair and a great smile. The problem really is that games seem to be stuck on a good chunk of portrayal of female characters being sexualized, and that is tedious for a lot of female gamers. As a lesbian, I can get into sexy characters doing their thing, but I also can get miffed at the lack of consistent well rounded portrayals of female characters in video games.
So I suppose what I'm saying is sexualized characters are not bad. Just have more regular female characters.
In regards to male sexualized characters. Ehhh... not as much. Male characters have their own problems of usually being one dimensional bricks, with all the emotional capacity of a teaspoon. However I do think there is likely more game development leeway for male characters to have alternative visual aesthetics, which I'll admit is a problem.
So in the end I suppose Jim is mostly right. I just don't think that "objectification" of male characters is a proper framing of the question. I think a better question is do male characters have more room for diversity than female characters in video games at large.
Just my two cents.
So I suppose what I'm saying is sexualized characters are not bad. Just have more regular female characters.
In regards to male sexualized characters. Ehhh... not as much. Male characters have their own problems of usually being one dimensional bricks, with all the emotional capacity of a teaspoon. However I do think there is likely more game development leeway for male characters to have alternative visual aesthetics, which I'll admit is a problem.
So in the end I suppose Jim is mostly right. I just don't think that "objectification" of male characters is a proper framing of the question. I think a better question is do male characters have more room for diversity than female characters in video games at large.
Just my two cents.