There is no reason to use your metric that is a poor standard of evidence when you insist of evidence of the highest caliber from us. It's useless. This doesn't account for what type of games get published on steam as opposed to other consoles, and the prominence of each game. This...one to one ratio of determining the problem is lackluster at best. If you were to take all of the best selling games from the last three or four years, and look at the "objectification" or whatever else in those, look at the marketing, look at all games that game out and look how there was "objectification" in those so that we might have some more data, then we're getting somewhere.defskyoen said:You people sure do do seem to start sounding like broken records.Bashfluff said:We can admit to the medium needing to change on the whole without saying that there's something wrong with enjoying a character that only exists for sexual stimulation. All characters are tools to make us feel some emotion or to stimulate us in some way. Jim brought up the habit of the industry to satisfy the male empowerment fantasy using muscular, badass protagonists. But you know what? There's no shame in that. We all go to games for different things. Fantasy is one of the base needs games satisfy. Exploration and discovery! An overwhelming sense of adventure. Falling in love with a story or characters. And sometimes, it's something as simple as a particular emotion.
The erotic is just another tool to make us feel something, to satisfy a basic need. It shouldn't be at the core of your game, but there's nothing wrong with it playing a part. Every tool has its place, and I wouldn't begrudge it that.
But like any tool, we have to know when not to use it. I remember watching an Extra Credits episode about stepping out behind fun. To paraphrase, "Games need to be able to be more than fun. It's not that fun is bad, but that games have more to offer than fun. And the fun games will be even more fun for that."
Again:
1) Show me these games, better yet show me statistical studies to how many percent of games this applies to, I see people throwing around numbers like "90%" and similar that are simply way off the charts and not based on any reality whatsoever.
I've provided a metric above that you people could use to prove your point. Take the last ~100 Releases off of any given platform and count how many of them contain "objectified" female characters. Alternatively take the releases of the entire year and do the same.
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As it stands, your metric is useless.
Talk about not seeing the forest for the trees. This over-representation of "character types" where women are concerned is the problem. You cannot have it both ways. You cannot insist that the problem I laid out only exists 5-10% of the time, then claim it is, in fact, overrespresenting the ladies.At most you could prove that there was a overrepresentation of certain character types in certain parts of the industry.
Because we generally don't want to alienate women, and the way women have been designed can make women feel like this wasn't something made for them. It's a sentiment I understand completely as a gay guy. If you read my post, however, instead of skimming a few parts, you'd know I addressed this too. Gaming is better for being more diverse, for having a variety of different types of games made from people with different perspectives and ideas on character. That doesn't mean these things have to go away, or even should.2) Who is this hurting? Why should this change? Is there any real world example where this has led to anyone being harmed (even a single one)? No offense, but I couldn't give two shits about what "Jim Sterling", "John Walker" and "Jason Schreier" have to say, no matter how often they repeat themselves, how sanctimonious they sound and not even collectively. They don't speak for me or likely the majority of the gaming population or the market results would look rather different.
People making new games that don't pander to those things won't hurt us one bit.
And to be honest, it makes us seem backward. It's embarrassing to me when my state is so intolerant of homosexuals. Mostly because I'm one, but hey. More civilized places look down on us and they laugh, you know? Because this isn't how enlightened people act. This isn't how intelligent, reasonable people behave. Just as most gay men aren't physically harmed by bullying past adulthood, I do not believe women are physically hurt.
But no one claimed they were being hurt. Not even close. They're claiming it's a game design system that's exclusionary and degrading. It's not that women can't be sexualised. It's that it's all they can be. It's what's highlighted about most girl characters in modern gaming--sex appeal. And that's some backwards ass thinking going on. Do we ignore every real problem because no one is being physically hurt?
You're not qualified. Why are you speaking? Rational argumentation combined with physical evidence, partner. All you need is a working brain.Again, I want studies or at least anyone qualified giving statements.
So you respect shitty journalism that was solely created to create a false image of gaming? Forged evidence and twisted quotes deserve commending? That's...something else.When FOX News claimed that Bulletstorm caused rape, as retarded as that might sound they at least had some sort of studies and opinions of child psychologists and similar to show on the topic, even if they skewed the quotations for emphasis: http://www.foxnews.com/scitech/2011/02/08/bulletstorm-worst-game-kids/
Which was then lengthily debunked by the same publications that throw around baseless accusations without even that very basic of argumentation based on the "feelings" of a few "gaming journalists".
http://www.rockpapershotgun.com/2011/02/21/bulletstorm-gate-fox-news-responds/
I will tell you how it's different! That argument has actually been made. Your argument has not. No one is arguing the influence these types of games have on players.3) Does the depiction of fantastical characters have any measureable influence on the players of such a game. Again, numbers, studies, expert opinions. How is this any different than the argument that violent videogames cause violent tendencies in players, that has now often enough been disproven?
I already gave it, but since you didn't really read my post and just had a knee jerk reaction, I'll sum it up. Support the idea of advocates in the community to make new, interesting, different games, which helps both groups. There's nothing wrong with the titty games. It's just getting a little stale and we need new games that move beyond that.4) What do you propose the "solution" for this should be? Penny Arcade brought up an interesting point: http://www.penny-arcade.com/2013/04/24/character-selection
Why do you need extensive research to show you what you should be able to figure out intrinsically. If there's a pattern of dehumanizing objectification going on for all of your gender in an industry, that gender is going to feel excluded, left out. It's a very simple idea that doesn't take a lot of thinking to come up with.Till anyone provides anything of the likes (especially concrete studies that prove any negative impact on anyone, actual opinion polls of large cross-sections of gamers and some expert opinions of psychologists and the likes) it will boil down to a discussion of taste with baseless claims and borderline stupid accusations without much, if any merit.
We have. You have not. And even if we did only have "muh feelings" and not something else, you'd never know it. You never bothered to read and understand the arguments in front of you. You just wanted to brand the people who disagreed with you as unintelligent, as people who were putting forth stupid arguments that no one was actually making. In short, you just put forward a bunch of strawmen and then tried to draw yourself up above your opposition to make yourself seem better than us.And the best you'll get is ridicule because the basis of the argument seems rather inane for most rational thinking people.
If you want anyone to take these sorts of arguments seriously outside of the small circle of the initiated you better deliver something more concrete than "muh feelings" to argue with.
And you know, we don't need that poisoning an already sensitive topic.