The downside of Jims style is that when he is right, his faux-arrogance is funny and amusing when not overdone. But when he is wrong, he comes across as an obnoxious price even when you know he is playing a character and just being entertaining.
Yes Jim, paying less for games is great. and I can't judge you for wanting to buy the cheaper copy of a game. But the world does not revolve around you, or any 1 gamer, and a system where used games cut publishers and develoeprs out of the business transaction is a system that will lead to games that cut corners, play it safe, and don't dare to market to anyone except the lowest common denominator. And though lowest common denominator is fine and fun, we need more then that.
First off, he says that used games that are cheaper encourage sales of the sequels. Okay, we don't need to encourage the industry to make sequels. If they are willing to make a sequel to Kane and Lynch, if anything we should be encouraging new IPs over old ones. More importantly, Publishers already do exactly what Jim's talking about, only they do it with a sustainable business model. Games get there prices drastically reduced after a period of time. Early adapters get there game on time, those who wait get to still play the game for a fraction of the price and consider getting the sequel. We know that this works by looking at Steams business model. And those copies sold at a discount goes to making the sequel better, building confidence in investors, and giving more resources to the developer to improve their games. If you have a fantastic game that is slow to catch on, they all those late adopters are going to be passing around the same few copies of the game. A sequel that could have been polished and playtested to perfection is going to be dead in the water because the coffers were empty and investers saw no real hope for a significant return. Goodbye innovation, hello greyish brown CoD clone.
You turn in used games you don't play to get new games you do like? Or do you get used games for your used games? Wait a day and you can probably find a used copy of a game. If you have difficulty finding a used copy, there's a good chance that your dealing with one of the most popular of games.
The alarmist message here is annoying: Online passes won't even harm retailers selling the secondhand games very much. Say a retailer is selling a game used for 30 bucks. Along comes an online pass. Retailer drops the price of the used game to 20 bucks. This means that the publishers and developers who made the game are getting 10 bucks, and are happy with that. The retailers who PUT A STICKER ON THE GAME AND WALKED IT TO A SHELF, as opposed to thousands of man hours codeing the thing, get twice that. How is this unfair for the retailer? And best of all, the buyer is spending the same amount on the game, or possibly LESS if they don't care about multiplayer. Everyone wins.
Wanting to be paid for your hard work is not money grubbing. And all the hypothetical high minded idealism in the world isn't going to change the facts of business. Businesses need to get paid for there shit. Circumvent that, however rationally or reasonably you do it, and that business is going to do a shitty job.
Wanting to get paid to make something great that people love is not tantamount to murder. I know tongue is placed firmly in cheek here Jim, but your character needs to get a grip and calm down.