Jimquisition: Online Passes Are Bad For Everybody

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Metalrocks

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pretty much agree with him. i have now a bunch of games i dont play anymore or dont like, and i cant get rid of them. simply because of steam or you can use the code only once.
few years ago i had no problems to sell my games to a store, get a voucher and was able to buy a new game i want and save lots of money.
i used to live in australia, and you sure pay a lot for a new game. over 100$ if you like to know. now living in hong kong, the games are really cheaper then even on steam. but the code stuff is again a problem that you cant give the game back to ask for a voucher or something like that.
and then you have this stupid XBOX LIVE shit which is the most annoying crap for pc users. or this DRM from ubisoft.
the stores dont accept anymore used games, especially pc games, just because of the codes you have to enter and the store cant sell them anymore.

because of that, i am really careful now what games i buy.
 

Gather

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Online passes? While I support the fact that it shouldn't exist some of the arguments raised for it I disagree with.

Oh yeah, please don't break that item just because you're angry. Please, please, please. I don't care if you hit someone over the head with it; it's only polystyrene and it wouldn't kill but breaking the thing? Oh god no.
 

Versuvius

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Corsion said:
Versuvius said:
I'm not too sure what peoples arguments are when it comes to game pricing. The US pays 60 dollah per new title, the UK pays 50 quid pew new PS3 title (Less for PC, dont know about xbox). They are still unreasonable. Anyone who says "Well a third world country pays 100 dollars per game!" is missing the fucking point. That is also unreasonable; but just because your prices are MORE UNREASONABLE doesn't mean anything cheaper is automatically an unreasonable issue to complain about. What it implies is that people can only complain if they live in a third world country, who cares if business is screwing them over? That is a silly stance to take, you should be agreeing with us, like we would agree that the pricing in some countries is EVEN WORSE, which again i point out, doesn't make the fact 50 quid for an 8 hour triple A title is far too fucking much (Unless it's Skyrim, i'd pay a kidney for skyrim)
I think the argument is that if we're paying more for the game then things like online passes are even more annoying.
To buy a game, I either save for a month or spend half of my paycheck on it. Not exactly a good idea when you have bills to pay and can barely get yourself essentials.
I was referring to comments in the thread, not the video, the video has it dead on. I guess my mad literary skills fail at 4:30am.
 

McNinja

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Hey, how about instead of buying used games, you give money to the people who actually created the game. All you have to do is *gasp* buy fewer games! It boggles the mind, doesn't it?

Seriously, though, online passes are a huge waste of time (and indeed insulting), but being cheap because you simply have to have two games at once is retarded.

Why are the online passes even there to begin with? To get the companies more money. Because instead of buying one (1) new game, which puts money ($60) in the hands of the publisher, the developer, the retailer, and everyone else who had anything to do with the game, dumbasses go out and buy two (2) used games (both for $30), both with online passes (so $80 altogether), which puts all of $20 into the pockets of the people who worked on the game. This lower income results in less money being put into games by publishers, which means developers have to do more with less, because the consumers want more, yet the money the receive to do that "more" is a lot less.

hitheremynameisbob said:
Mouse_Crouse said:
The publishers not seeing any money dosen't hold up either, because EVERY used game anywhere ever, was once a new game that was purchased.
That's just wrong. The point people make when they say that is that the publisher could have sold TWO games, not just one, because two different people bought it. If you couldn't sell used games, some of the people who bought it used WOULD buy it new. Meanwhile, that person who first bought the game which was later sold as used is fairly likely to still buy it - hence two new sales instead of just the one.

Jim is right on the money, though - it's entirely possible that used games are actually making developers money, but it's not because someone already bought the game once - that's a sale they probably would have had anyway. Instead, they make money through more indirect means like bringing people into the franchise so that they'll buy a SEQUEL new. However, unless someone actually does the research on that it's hard to say that with any measure of certainty, which makes Jim's argument a bit flimsy. The point he's trying to make is "it's good for both developer and consumer," but half of that is relying on an assumption that these means through which developers make money off used games are making them more than they're losing. It's undeniable that consumers experience some great benefits by having the option to buy used, but unless you can show conclusively that the developers also stand to gain, it's hard to say that they should just accept it.
Also, this. If there was no used games business, then most people who buy used would have to suck it up and buy new, which would put more money into the hands of the people who work on the games. But because there is a used games business, that money never sees the hands of the people who worked hard on it. Sure, used games might prompt someone to buy a sequel used, and maybe the pre-order bonus' help that decision a bit, but if you don't care about the bonus, then there is zero incentive to buy new, meaning that the publisher, developer, etc, all lose money they could have had. I doubt that the money made by online passes or helping someone into a franchise and them buying new makes up for the original loss of $60 to begin with.

In my opinion, online passes should go away. So should stores like Gamestop and EB games. I think publishers should have their own used games stores. Think about it: it would negate the need for online passes, people could still trade in their games for 1/4 their actual worth, the publisher could still mark it up 150%, and the money would go right back in again.
 

alinos

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dbphreakdb said:
The company did budget for online access. From a single user.

Alot of people think that game creation is not categorically researched and planned, when it is. The initial purchaser of the game license is budgeted into operating cost, with some fuzzy equations that take into account the variables for diminishing returns on game enjoyment, sequel replacement, and a host of several other semi-predictable normalized variables.

The IT sector is replete with mathematical and theoretical geniuses who actually track these sort of statistical probabilities. Used Games falls outside of a guaranteed services contract, and thus, fall outside of these equations, as they are wildcards that cannot be projected in a consistent manner, due to their very nature.

Also: Selling a ticket for less than what you paid for it, just to get a return is, known as scalping here in the states. Only authorized ticket agents really have the legal right and ability to sell a ticket.
okay first up. If there's only 1 user at any given point at time, Then categorically speaking there is only a single user. There is no spawning of extra copies so that suddenly user 1 is actually 4 people stressing the servers at the same time

As for the budgeting of the server access in the games budget i believe that i had a whole section on that in the first place.

But here's the issue, if they determine that each game only offers 40 hours worth of online play per person on average. A) these numbers will have been based off previous playtime stats which would have included used games sales, so technically speaking the budgeting should already exist to account for used game sales. Secondly if one game only offers 40 hours worth and another 400 hours worth how is it fair that the game asks for the same 10 dollars.

In fact i would argue that if you only have 40 hours of online play average it means that there is an issue with the way you have designed your game and as a result a person was finished with it far sooner than they should have and decided to trade it back in as it was still worth a reasonable amount in trade. If you offer 400 quality hours of play most likely by the time a person is done with those 400 hours of online play the trade in value for that game is going to be so minor that it won't even be worth the effort of the buyer.

As for the whole Scalping issue. It's illegal here to. But you'll note i said give or sell. In this case the better word would have been re-imberse. Ie i bought 2 tickets for me and my GF to go to a concert. Something came up so i gave the tickets to a mate so he could go, and he re-imbursed me for it either via money or by doing something else for me. There's a difference between scalping as a practice in which you buy tickets with the sole purpose of reselling them and handing them off to friends to ensure they don't go to waste.

but guess what, in that case the ticket vendor doesn't get to charge the person you gave the tickets to.

online passes because of Server data is BS. Especially for companies to stingy to run dedicated servers(or even allow their players to).

I think the used games market is something that needs to be abolished but then im a filthy PC gamer who cant resell games anyway's.
 

coolkirb

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Thmmm I think some people have missed Jim's point it doesnt matter if his reasons are weak and you think its only a slight nuscence, his true arguement is that you should stand up for consumer rights. Also people cannot afford to buy everything new as stated countless times. I suspect that if used games were to disapear though Jim is probably right that less new games would be sold due to less trade in credit.
 

Asuka Soryu

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Sucal said:
Just pointing out, that any american who complains about $60 games should come buy games in Australia.
Yes, because if your hand gets burned off, you're not allowed to show any sign of pain, because a guy got his legs blown off.
 

Polarity27

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Azuaron said:
The game is a product. Online play is a service. If you want the service, you have to pay the people who are providing it, not Gamestop.

Or, in the used vehicle analogy of which people are so fond: the warranty only applies to the first owner; manufacturers provide no warranty for vehicles sold used. Why? Because they only provide a warranty to people who are actually their customers.
Actually this isn't true-- or rather, it isn't completely true. Some car manufacturers do provide a warranty to used vehicles sold through their certified pre-owned program. In addition, the customers know that they're getting a car that has passed an exhaustive inspection system and that are guaranteed to have fewer than a set number of miles. I'm also thinking of a similar kind of thing where you can buy refurbished, used copies of things like smartphones for a cheaper price than brand new.

I've had issues with GameStop games freezing or skipping or not working properly, and them being nasty when you try to return them (or not having another copy of the game in stock). I'd be willing to buy used games directly from the publisher if they were cheaper than new and I knew I'd be getting a working game from a trustworthy source. I'm definitely one of the "bought a game used or old-therefore-cheap on Amazon and then went on to buy the sequels at full price" people Jim mentioned, so they'd get a loyal customer with me if they did that. Even better, I can order online and save the bother of having to drive to a retail store (and back when the fucker doesn't work right). Also, I don't generally play online content, so they'd be making zilch out of me as a used-game buyer who isn't interested in the pass.
 

thirion1850

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Christ, he delivers such great points yet the visuals are so utterly repulsive. It's really kind of a shame. :/
 

Rodrigo Girao

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Online passes are not simply bad for business, they are anti-ethical. If I paid for a game, it is mine. If I want to resell it, and you get in my way, you are interfering with my property rights. If you prevent me from selling my used game, you are stealing from me.
 

trollnystan

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EverythingIncredible said:
Sylocat said:
Nurb said:
I'm surprised that he hasn't pointed out that there is NO OTHER INDUSTRY that feels entitled to more money when a customer resells their product.

Shit, that's like companies demanding a cut of the sales from ebay.
There's no other industry where CONSUMERS feel entitled to buy a much cheaper used product that is functionally identical to the original.

When you buy a used car, you are accepting that there will be a certain amount of wear and tear, and thus some decreased functionality. When you buy a used book, you are risking page damage. A used VHS will have degraded some, a used DVD will probably have scratches and scuffs. Consumers don't care, or at least they don't blame the manufacturer.

But used games? When you play online, you are using the PUBLISHER's bandwidth. Bandwidth costs money. If you don't pay for the game, you are stealing money from them. Even the tired pirate argument of, "DURR, THEY DONT LOOZE ANY MUNNY FROM PIRACY, LOL!" doesn't apply, because you are costing them money for bandwidth.
You pointed out that used DVDs have scratches and scuffs, but games don't? Are the discs made out of bloody titanium or something?

I've been saying the exact same things as Jim Stirling for a while. And knew exactly what he was going to say before I watched the video.

And I completely agree on all accounts.
What she said. I once bought a used copy of Jak X and the disc was so bloody scratched that I couldn't get past the starter screen. NOT titanium then.

I also agree with Jim Sterling. Although I don't play online, so my beef is more when they cut single-player content. Why the hell should I pay extra for that!?

I'm quite enjoying Jim's videos now BTW; after a very shaky start (IMHO), he's grown on me and now I watch his videos every week. His persona - fake though it is - still rubs me the wrong way sometimes though =P
 

Morbira

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I love how people ***** and moan about gaming customers being "entitled" when it's the same entitlement bullshit from the publishers whining about "losing a sale" to a used game purchase. Since when did I lose the right to sell off MY property if I so choose?
 

Mechanix

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I agree 100% with you Jim. Some people who can't think for themselves just follow TotalBiscuit's thoughts on used games, but at least you know how annoying publishers can be with them.

(Not disrespecting TB though, I agree with almost everything else he talks about)
 

Smackerlacker

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This is going to be a series, right? So next time, is Jim going to not completely miss the point, and talk about how denying access to a product that I've paid for is illegal, and how the online pass is anti-competitive and thus also illegal?
Can we talk about that?
 

Jingle Fett

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What if the only way to play multiplayer in say...hm, I dunno an older game, let's say Goldenye 64 or some other multiplayer game from those days required some special voucher code to be able to play multiplayer.

Several years later the game is hard to find but you buy it on ebay or something. You fire it up getting ready for all the multiplayer goodness but... HA HA! No online pass, no multiplayer for you. [insert troll face of choice]

Of course we wouldn't stand for that for with those older games because of course, that would be absurd.
So um...what happens to all these present day games in a few years?
 

Treblaine

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Jim Sterling said:
Online Passes Are Bad For Everybody

In the first part of a series of Jimquisitions on used games and their place in the industry, Sterling tackles the most recent tactic used by publishers in the fight against traded products -- online passes -- and examines why they're bad for everybody. Be you a publisher, a used gamer, or a NEW one, online passes are bad news, and Jim Sterling will force the truth down your little lie gullet.

Watch Video
As person with overwhelming preference for PC gaming (I will play console, if NO PC version will ever exist) I find this subject interesting:

(A) The current PC model of digital download means I'll never have to deal with such paranoid anti-re-sale measures as it is inherently impossible to re-sell a digital download licence.

(B) I don't have to depend on trading in and buying used to afford the games that interest me thanks to how all PC gamer are inherently cheaper (about 33% cheaper) combined with regular Steam Sales = I actually have a problem of buying too many games!

(C) PC has been criticised for it's complexity compared to Consoles' just "insert disc and play". Yet at the same time as PC drops complex CD-key for simple amazon-style "one/two-click-to-buy" consoles are becoming increasingly complex and time consuming with codes, installs and launch DLC and mandatory updates (just when you want to play).

(D) This is all while consoles continue to have the cheapest, most basic and inflexible kind of online. While on PC you have custom moderated servers that you can hand pick balancing choice with latency. To say the least about trying to pay competitively with GAMEPADS! Oh sweet jesus, I know we are all on the same level but while the dual analogue was a great innovation for third-person platforming games, it's hardly the godsend for first-person-shooters that put them on parity with PC!

(E) for half the console gaming out there, paying for online has always been inevitable with Xbox Live gold membership, $60/£40 per year FAAAAAAKK OOORF!
 

Auxiliary

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Feb 20, 2011
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He needs to start using those weapons he keeps showing off, otherwise they serve no purpose!