Jimquisition: Perfect Pasta Sauce

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ACE1918

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Oct 4, 2010
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What fairly untapped game themes can I think of?
Here is a small list:
*Tanks Sims (I'll give Graviteam and Esim credit for their work, but there still have been few tank sims)
*A reboot of the Commandos games (Stealth RTS games)
*Flight sims specializing in RTS and Tactics
*Naval Warfare games (especially true for pre-victorian era)
*Pirate themed RPGs (Risen 2 doesn't count)
*World War 1 and Korean War games
*Dungeon Keeper games

Tell me what you folks think, but there is little doubt that there is an audience for these sorts of games that is largely getting ignored.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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EstrogenicMuscle said:
Lots of stuff I cut you should read whoever missed it.

I hate the video game industry today. I really do. It is so alienating as someone who grew up with gaming in the 80s and 90s. I want the PlayStation 2 era video game culture back at least. People keep talking about a video game industry crash. I don't know about a total crash, but I want this current gaming culture to "crash" and be replaced by something better. I need some fresh air, because at this rate, I start to wonder if I need another hobby. And I love video games.
Beautiful! Something I should have said. I never thought of using the word alienated but it sums up my feelings perfectly. It's annoying so many people enjoy all these new titles while I can hardly find a bloody game to even just capture my interests. No, they label you a cynic as an attack, when it's actually true because we can't find any of the genres I love. And even when they're their, they have been put together very poorly or just copied from something better.

It may seem cruel, but I really want all the entertainment industry's to crash since all of them seem afraid to even try something a little different without aiming to please 5 different audiences. This is rock bottom right now. There are too many people in the entertainment industry that just shouldn't be there. The main reason for everything is money and you can tell by glossing over it all quickly, and it's sad that other people who feel like me have to keep pushing their thoughts out so it doesn't get any worse.
 

Nazulu

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Jun 5, 2008
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b.w.irenicus said:
Same shit in the music industry, where people are searching for the next Bieber to milk, while destroying the poor guy(he really is someone to be pitied) and releasing mass produced crap that lowers standards and apparently the intelligence of its audience(fans claiming the Beatles are ripping off Bieber and equal stupidity).
Sorry, but no. Every generation always claims that "their" music is the best and everthing after is crap and "how can young people listen to this shit". Search every older musicvideo on youtube, its always the same, always wrong. There has - never - been a greater variaty of music than today, you just don't find them on MTV.
Get off. I'm so sick of this lame argument. Look at all the amazing pop bands, rocks bands and other types which were also very popular in the 70s. What fucking bands today compares to all that? They'll live on forever for a good fucking reason.

I don't even know how you can say he is wrong and think you are right. What makes you so sure you know whats best? Also, the music back then is very different now so you're inaccurate in that way as well.
 

MorphingDragon

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Apr 17, 2009
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b.w.irenicus said:
I do agree with the episode and it really is a shame. Good thing the Indie-market is develpoing more and more to counteract.

Same shit in the music industry, where people are searching for the next Bieber to milk, while destroying the poor guy(he really is someone to be pitied) and releasing mass produced crap that lowers standards and apparently the intelligence of its audience(fans claiming the Beatles are ripping off Bieber and equal stupidity).
Sorry, but no. Every generation always claims that "their" music is the best and everthing after is crap and "how can young people listen to this shit". Search every older musicvideo on youtube, its always the same, always wrong. There has - never - been a greater variaty of music than today, you just don't find them on MTV.
I have a similar opinion, but I think the difference is that now you have to look at the indie stuff to find a variety of good music. The music industry was just more diverse in the X0s as there was a greater emphasis on it culturally. Now, I can't tell the difference between mainstream music as its all autotuned BS. Hell, even "hipster" music like Electro and Dubstep is starting to sound the same.

Submotion Orchestra is one of my favourite bands, and they just couldn't exist in the 70s as the Genres they play around with apart from Jazz didn't even exist.
 

Talvrae

The Purple Fairy
Dec 8, 2009
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Good video, this time i both agree with you, and the way it's said... Not as childish as some of your other videos
 

talideon

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Mar 18, 2011
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Gordon_4 said:
talideon said:
I think it's because people looked at the first game, saw a guy a guy with a gun and a third person perspective, and though "oh, this must be a third person shooter!"

Of course it wasn't; it was an RPG. And so those people bitched about the shooting mechanics being janky and not skill based, which would be fair if it were a third person shooter. But it wasn't; it was an RPG.
Being unable to aim your gun straight when you're a newbie at Level 0, fine, fair enough. However being an N7 means you're already an elite operative and makes not being able to hold your rifle steady foolish and weird. Also, whether they liked it or not, when BioWare decided that guns would be the order of the day, that makes the game a shooter or at the very least, shooting is a central mechanic and should not be completely at the mercy of stats.
Can't say it bothered me in any of my playthroughs. Regardless of the way the game is plotted, I play RPGs like I'm starting out with a weak character and have to level them up to be a badass.

I find it peculiar that we don't mind the degree of randomness when high-fantasy weaponry is involved, but it becomes a problem when the setting is a more realistic sci-fi one.

Gordon_4 said:
I would agree however, that the removal of the inventory, Mako/planet exploration and the deeper skill sets did detract from the overall RPG feel of ME2, indeed all ME1 needs to basically become the perfect game is the cover/fire system from ME2/3, a revamp of the inventory and a HD texture retouch.
And a little bit more variety in the layout of the prefab bases.
 

Gordon_4_v1legacy

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Aug 22, 2010
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talideon said:
Gordon_4 said:
talideon said:
I think it's because people looked at the first game, saw a guy a guy with a gun and a third person perspective, and though "oh, this must be a third person shooter!"

Of course it wasn't; it was an RPG. And so those people bitched about the shooting mechanics being janky and not skill based, which would be fair if it were a third person shooter. But it wasn't; it was an RPG.
Being unable to aim your gun straight when you're a newbie at Level 0, fine, fair enough. However being an N7 means you're already an elite operative and makes not being able to hold your rifle steady foolish and weird. Also, whether they liked it or not, when BioWare decided that guns would be the order of the day, that makes the game a shooter or at the very least, shooting is a central mechanic and should not be completely at the mercy of stats.
Can't say it bothered me in any of my playthroughs. Regardless of the way the game is plotted, I play RPGs like I'm starting out with a weak character and have to level them up to be a badass.

I find it peculiar that we don't mind the degree of randomness when high-fantasy weaponry is involved, but it becomes a problem when the setting is a more realistic sci-fi one.
Well in fairness, in most games in that setting, you do start at level 0 so to speak; new recruit to the Grey Wardens or Hawke freshly drafted into the army for the two Dragon Age games. Those are typically a full heroes journey from start to finish.

Mass Effect deliberately starts you after your cred as a badass is well established with events like The Skyllian Blitz or Torfan or Akuze and has you successfully inducted as a member of a special forces group who's selection would make the SAS look like the reservists.
 

Nurb

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Dec 9, 2008
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The big reason everything is getting distilled down into crap is because developers/artists don't have the power to make the games they want because they saw $$$$$ when EA, Ubisoft, and BlizzAck bought them all up. EA doles out the cash, EA calls the shots, not the developer.

Had all of these studios remained independent, we'd be have a different discussion.
 

alvaro barcenass

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I know of soldier of fortune double helix random missions that where made and it is something that's rogue like it always added a new flavor between shootout or stealth depending on your taste of gameplay i loved that.
 

Aitamen

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Dec 6, 2011
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I've been saying this for years, and it's part of one of the game ideas I've been working on for a long while now (a game that, essentially, is Ultima 3 + Starflight, because there's not enough of either type of game coming out). Many of the genres I enjoy most are certainly not popular enough to warrant big or frequent releases, and many of the franchises I've enjoyed have been casual'd and altered to something unmistakeably foreign (FFXIII is a fantastic, if commonly cited, version of that... even if people think it'd good, it's very difficult to argue it provides the same challenges and rewards as earlier titles. The other three big ones are titles where the "main" feeling is relegated to the handheld games, and the newer, seemingly unrelated titles get the big budgets and the big releases: Castlevania, Sonic, and Legend of Zelda (To be fair, C:HD, Colours, and the announced LoZ4 are good starts to remedying these, and I'm aware of them, but, well, I still say it's too early to call)).

More and more, I find myself drawn to the PC-titles and indie games. In itself, I don't see this as a bad thing, but it's no longer the "Quality for quirk" tradeoff it once was, and I don't think enough people appreciate that yet, so I feel like this bullshit is detracting from superior games for no reason, but I can't think of a way to fix it.

Regardless, awesome ep, Jim, and it's given rhetoric to ideas I've had for a long while, so thank you for that.

Also, the word pasta is now meaningless, thanks.
 

corronchilejano

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Nov 14, 2007
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Jim is the kind of guy I'd punch in the face and then have a beer with.

... then I'd punch him again.

Thank god the Indie scene is becoming so strong and we see more varied options. Although most of them are just an inch deep.
 

vasiD

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Oct 28, 2012
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Jimothy Sterling said:
Perfect Pasta Sauce

This week, Jimquisition gives you a brief lesson in pasta sauce, and ties it into the misguided quest for perfection currently plaguing the so-called "AAA" title scene.

Watch Video
Every day I pray to Jim that game developers and hardware manufacturers some how get linked to the Jimquisition so Jim can firmly pull their pretentious heads out of their absurdly stupid asses.
 

Arnoxthe1

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Dec 25, 2010
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I.Muir said:
I know I would like more plat formers that are not Mario

I mean just look at how the killed Banjo Kazooie by turning into a racer and stating as much in game. They literally said they were broadening the demographic and assumed gamers nowadays just want to shoot things with some serious 4th wall breaking. DAMN YOU MICROSOFT I WILL NEVER FORGIVE YOU FOR WHAT YOU DID TO RARE!


I do understand, however, that it's not really a true Banjo-Kazooie game at all. The levels are bland, the characters are boring, the platforming (what little of it there was) was meh, etc.

HOWEVER, having said that, the vehicle building itself, the core of the game, is awesome and worthy of praise JUST by itself. It was an innovative gameplay mechanic that was really neat and flexible and it also provided some great but short-lived online fun and shenanigans. It was also cool to make and trade blueprints. It got to where the best ones were hoarded like holofoil, 1st edition Charizard cards on a school playground. Just that alone was worth the price of admission. I only wish one didn't have to slog through the boring single-player to get all the parts.

Anyway, in summary, was the single-player bad? Yeah but not unbearably so. Was the core of the gameplay good? You bet your ASS. To this day, I still build stuff.

BTW, if any Nuts and Bolts builders see this post, PM me for my gamertag if you want to swap blueprints. I got some pretty freaking sweet ones over the years...
 

I.Muir

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Jun 26, 2008
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Arnoxthe1 said:
I.Muir said:
I know I would like more plat formers that are not Mario

I mean just look at how the killed Banjo Kazooie by turning into a racer and stating as much in game. They literally said they were broadening the demographic and assumed gamers nowadays just want to shoot things with some serious 4th wall breaking. DAMN YOU MICROSOFT I WILL NEVER FORGIVE YOU FOR WHAT YOU DID TO RARE!


I do understand, however, that it's not really a true Banjo-Kazooie game at all. The levels are bland, the characters are boring, the platforming (what little of it there was) was meh, etc.

HOWEVER, having said that, the vehicle building itself, the core of the game, is awesome and worthy of praise JUST by itself. It was an innovative gameplay mechanic that was really neat and flexible and it also provided some great but short-lived online fun and shenanigans. It was also cool to make and trade blueprints. It got to where the best ones were hoarded like holofoil, 1st edition Charizard cards on a school playground. Just that alone was worth the price of admission. I only wish one didn't have to slog through the boring single-player to get all the parts.

Anyway, in summary, was the single-player bad? Yeah but not unbearably so. Was the core of the gameplay good? You bet your ASS. To this day, I still build stuff.

BTW, if any Nuts and Bolts builders see this post, PM me for my gamertag if you want to swap blueprints. I got some pretty freaking sweet ones over the years...
Those innovating game play mechanics have been around since Lego racers on the 64.

The over world of Banjo Threeie was obviously designed for something else, it really pales in comparison to things like the overworld from diddy kong racing.

Worst thing I ever bought from x box live, stuff those mystery eggs it had me collect in the previous games.
 

FireAza

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Aug 16, 2011
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Holy shit! I normally disagree with a few small points in Jim's videos, but this video... This video hit it out of the damned park! Jim is absolutely right, and made an excellent comparison. Though, I was hoping for a perfect pasta sauce recipe...
 

Eve Charm

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Aug 10, 2011
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Eh I really hate how much nuts and bolts gets kicked around. God damn it I loved that game :p ya I said it. IT was a game marketed with notable characters that filled a niche audience, vehicle building games. As far as those types of games were the mechanics were pretty damn deep and you had a ton of freedom to make what ever you wanted to do what ever you wanted to do. The multi player with people that knew how to build was amazing. like soccer, who says don't put guns on your vehicle, or a cage to trap the ball, or jets to lift it the bit you were allowed to, or vacuums to push or pull the ball out or in, or more guns.

and for everyone that brings up banjo what about kameo damn it ;p as someone once said they wanted kameo 2, do people even know what it is? nope it was DOA. It was a launch title of about 10 games on the 360. Rare platformer that was retty good and no one talks about or remembers that ;p Thats why we don't have banjo 3, because a new If platformer that came out from like the king of 3d platformers sold like crap, and retro games and characters weren't cool back then and even cool when nuts and bolts came out ;p. It's like people just stumbled on it years later and says this isn't banjo and done.