The message I took away was from this Jimquisition was that good graphics are not required to convey emotions. I don't know if anyone is going to disagree with this, even the 2K guy who made the statement.
I don't think good graphics detract from conveying emotions either though, by the same token. Games that come to mind are Silent Hill, Dragon Age, or Oblivion. They're going for the realistic look in these games, but they couldn't quite get it, and the result is the dead-eye syndrome that affects games to this day. Assuming they could perfectly tailor a face to a human's when a loved one dies or they fall in love or something, that'd be nice. Graphics are certainly not a crutch or a stand-in for story, but done well I think a game with realistic graphics would trump base graphics trying to convey the same scenario.
I don't think good graphics detract from conveying emotions either though, by the same token. Games that come to mind are Silent Hill, Dragon Age, or Oblivion. They're going for the realistic look in these games, but they couldn't quite get it, and the result is the dead-eye syndrome that affects games to this day. Assuming they could perfectly tailor a face to a human's when a loved one dies or they fall in love or something, that'd be nice. Graphics are certainly not a crutch or a stand-in for story, but done well I think a game with realistic graphics would trump base graphics trying to convey the same scenario.